BOKOBLIN
Now we begin probably our largest run of character sheets yet, sure to only be topped by Pokemon when we get there. At our standard rate, it'll take about ten weeks, but well worth the time and effort with lots of beloved and memorable characters being covered here. Let's begin:
1. Young Link
2. Toon Link
3. Wild Link
4. Wolf Link
5. Hero’s Shade
6. Tetra
7. Sheik
8. Impa
9. Midna
10. Fi
11. Saria
12. Darunia
13. Daruk
14. Ruto
15. Mipha
16. Nabooru
17. Urbosa
18. Medli
19. Revali
20. Makar
21. Malon
22. Happy Mask Salesman
23. Beedle
24. Ilia
25. Yeto/Yeta
26. Groose
27. Mogma
28. Ancient Robot
29. Monkey
30. King Daphnes
31. King Rhoam
32. Great Fairy
33. Ganondorf
34. Toon Ganondorf
35. Beast Ganon
36. Calamity Ganon
37. Skull Kid
38. Majora
39. Zant
40. Ghirahim
41. Demise
42. Twinrova
43. Bokoblin
44. Octorok
45. Lizalfos
46. Darknut
47. Bulblin
48. King Bulblin
49. Wizzrobe
50. Poe
51. Deku Scrub
52. Deku Baba
53. Chuchu
54. Armos
55. Garo
56. Yiga Footsoldier
57. Lynel
58. Hinox
59. Gohma
60. Dodongo
61. Gekko
62. Master Kohga
63. Ancient Guardian
Today, we cover the Bokoblins, first introduced in Wind Waker as the "small" variants of the Moblins, they quickly took over as the go-to base level mook on the same level as, say, Koopa Troopas, with Moblins appearing as the more challenging later-game opponents. In many ways, they are similar but distinct enough to not be echo fighters.
Through the years, Bokoblins have proven versatile, specializing in virtually every type of weapon imaginable, including clubs, swords, shields, broadswords, cleavers, maces, staffs, bows and arrows, and bombs. They have also been known to fly around with Helmarocs, hide in pots and burst out of them, and throw boulders. Their Breath of the Wild camps especially are famous for having a bunch of exploding barrels lying around, and Skyward Sword featured a high-tech variant with electric weapons. They also tend to have lookouts stationed on towers that can be collapsed. I'm thinking club will be base weapon, leaving other things for the specials.
Here's the moveset I came up with:
Standard B: Bow and Arrow
Anyone who's played Breath of the Wild is familiar with trying to complete a task while a Bokoblin tries to snipe at you with arrows from just a little too far away. I figure that makes it more than prominent enough to include as the standard.
Side B: Boulder
Based mostly on Skyward Sword, the Bokoblin will push up against a large rock. Depending on the terrain, the rock will fall over, roll for a bit, roll all the way down, or drop on top of an enemy. Use it wisely.
Up B: Helmaroc
Making use of their rides from Wind Waker, a Helmaroc will grab the Bokoblin and carry it up into the air before dropping it and letting it divebomb back down.
Down B: Exploding Barrel
The Bokoblin will place an exploding barrel from Breath of the Wild. Same rules as the exploding crate items in Smash proper from there. It can only place one at a time.
Final Smash: Enemy Spotted
Naturally, the final smash will involve the player Bokoblin hopping onto a tower and blowing its horn, alerting its fellows who then swarm the stage. As this happens, the main Bokoblin will snipe with its arrows, getting a little too excited and breaking its tower, which will fall for the finisher.
Entrance: The Bokoblin will blow its horn.
Taunts: Up, the Bokoblin will let out another horn blow. Side, the Bokoblin will perk up and look around for enemies. Down, the Bokoblin will sit at a warm fire.
Thanks for reading! Next, the first enemy ever encountered in a Zelda game.
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