TWINROVA
Now we begin probably our largest run of character sheets yet, sure to only be topped by Pokemon when we get there. At our standard rate, it'll take about ten weeks, but well worth the time and effort with lots of beloved and memorable characters being covered here. Let's begin:
1. Young Link
2. Toon Link
3. Wild Link
4. Wolf Link
5. Hero’s Shade
6. Tetra
7. Sheik
8. Impa
9. Midna
10. Fi
11. Saria
12. Darunia
13. Daruk
14. Ruto
15. Mipha
16. Nabooru
17. Urbosa
18. Medli
19. Revali
20. Makar
21. Malon
22. Happy Mask Salesman
23. Beedle
24. Ilia
25. Yeto/Yeta
26. Groose
27. Mogma
28. Ancient Robot
29. Monkey
30. King Daphnes
31. King Rhoam
32. Great Fairy
33. Ganondorf
34. Toon Ganondorf
35. Beast Ganon
36. Calamity Ganon
37. Skull Kid
38. Majora
39. Zant
40. Ghirahim
41. Demise
42. Twinrova
43. Bokoblin
44. Octorok
45. Lizalfos
46. Darknut
47. Bulblin
48. King Bulblin
49. Wizzrobe
50. Poe
51. Deku Scrub
52. Deku Baba
53. Chuchu
54. Armos
55. Garo
56. Yiga Footsoldier
57. Lynel
58. Hinox
59. Gohma
60. Dodongo
61. Gekko
62. Master Kohga
63. Ancient Guardian
Today, we will cover a pair of Gerudo witches, sisters Kotake and Koume who raised Ganondorf as an infant and became his most loyal henchwomen in his adulthood. Their character models (and names) were reused in Majora's Mask, but I'm . . . fairly certain they're not the same people. They also play a prominent role in the Oracles games, but we're not there yet. Now, they have a few moves that gave them just the edge they need, including their brooms that they fly around on, their fire and ice magic, the quicksand they used to capture Nabooru, and their ability to combine into a single powerful witch named Twinrova. The way I see it, they will be able to switch between Twinrova and the sisters, Twinrova being more powerful, while the sisters would be less powerful but able to perform two attacks at once, akin to the Ice Climbers.
Here's the moveset I came up with:
Standard B: Elemental Spell
As the sisters, they will each fire their own element as a projectile at the same time, freezing and burning their targets. As Twinrova, they will only be able to fire one, and will cycle between the two.
Side B: Quicksand
They will cast a spell to place a patch of quicksand on the ground before them, burying any character that steps across it. The sisters' version will plant two, but both will only trap their victim for a second. Twinrova's version will plant one that will hold them much longer.
Up B: Twin Brooms
The witches will circle each other on their brooms upward, a dance they tend to do a lot. Twinrova will simply spin up into the air while holding a broom.
Down B: Merge
The twins will combine into Twinrova, or Twinrova will split into the twins.
Final Smash: Witches of Fire and Ice
The witches will fly up high into the air and each cast a powerful elemental spell of their own. One half of the stage will be set ablaze, while the other half will be frozen over in ice.
Entrance: The witches will magically appear as they do when catching Nabooru.
Taunts: Up, the pair will high-five, or Twinrova will clap their hands together. Side, both will hold out a wand and whip up some of their elements, while Twinrova will make the elements appear in each hand. Down, they will starts squabbling with each other, or Twinrova will let out an angry screech.
Thanks for reading! Next up, we start the last leg of our journey with the first enemy class character, the Bokoblins.
No comments:
Post a Comment