Showing posts with label Toon Link. Show all posts
Showing posts with label Toon Link. Show all posts

Tuesday, January 24, 2023

Toon Link

TOON LINK


As Nintendo moved into its Game Cube era, so too did The Legend of Zelda. With it came a brand-new game, set on a vast ocean over a long-submerged Hyrule, complete with a distinct cel-shaded cartoon style that wasn’t well received at first but has since gone on to be celebrated by the fanbase.

With it came a cartoonish new take on Link. With big cat eyes, shrimpy little legs and arms, and a hyper-expressive face, this cartoon Link was positively . . . cute. Coming hundreds of years after the Link of Hyrule, this hero of winds takes up his predecessor’s mantle to save Hyrule once again.

As a fighter, Link will be a bit less agile on his stubby legs, but quicker with more cartoonish movements. His moveset will pull from his abilities across Wind Waker, Phantom Hourglass, and Spirit Tracks, similar to regular Link’s but with a few features unique to him.

Likelihood rating: Already in.

Tuesday, July 26, 2022

2D Zelda Returning Characters

RETURNING CHARACTERS

Alright! Now, we have about twenty-two newcomers to cover, but before we get to that, we should tend to our handful of returning characters to see if we have to tend to anything new.

First of all, we have Link, meaning the basic Link with the adult body and the green tunic that you typically think of when you think of Link. As per usual, this one is pretty much a catch-all for all of Link's standards, like his sword, his shield, his bow and arrows, his boomerang, and his bombs, while everything else gets dispersed to other more specialized Links or his companions. I . . . am sorta tempted to create a new Link based on the 2D versions (maybe with Link to the Past's design) given the recurrence of things like the elemental rods, the Pegasus Shoes, and the Roc's Feather, but I don't think it's quite enough to justify it, so I'm not.

Toon Link also returns, specifically highlighting his appearances in Phantom Hourglass and Spirit Tracks. Two specific items I want to throw in on top of his pre-existing moveset are the Sand Wand and the Train, both of which heavily tie to his themes in both games, even more so highlighted in Hyrule Warriors. So, I think the Train barreling through works as a strong Final Smash, and the Sand Wand can easily work as his Side B.

Zelda returns, mostly playing small supporting roles, with such standards as her light arrows and her sealing spell, so not too much to update her on. Her Wind Waker variant Tetra also appears, with not much new on her end either. Of note, both characters got themselves turned to stone at one point, though I can't see that factoring in at all. A new variant will come along in our newcomer list, so stay tuned.

A number of smaller side characters popped up in these games, mostly as NPCs and not really contributing anything to what we already had before. Impa crops up from time to time, while Sahasrahla made another appearance in A Link Between Worlds. He had a grandson there, that I guess could be an echo if you squint, but he wasn't prominent enough for me to justify it. Malon and her father Talon made regular appearances, as did Beedle, generally running the ranches and stores that they are known for. Races like the Gorons, the Gerudo, and the Deku Scrubs appear, adding to their representatives as well, and of course, the Great Fairy likes to pop up when she can.

Ganon made a habit of cropping up a lot, even at points where he wasn't really needed, with a lot of his basics like disappearing, swinging his trident, throwing energy balls, and throwing lightning. Nothing particularly new here. Twinrova also appeared, their ice and fire magic, flight, and combining gimmick fully intact. The real standout here is Dark Link, who fully broke out on his own, with multiplication powers, giant leaps, giant bombs, and trick floors at his disposal. Personally, I would make his leaps his new Up B, make his down B a floor effect (probably fire), and I would have his gigantic bomb take up his Final Smash, officially making him no longer an echo.

As far as our returning enemies, we have quite a few, but very little with anything major to add. Armos are the same, as are our Hylian Soldiers, Wizzrobes, Darknuts, Lynels, Moblins, Octoroks, Stalfos, Poes, Dodongos, Gohmas, Hinoxes, and Bulblins. Our Chuchus can grow spikes now, and I don't remember if that had been factored in before or not. If so, I would like to add a spike attack wherever you can place one, so as not to mess with the electrical and stone attacks (I like those too). Finally, a Vire played a prominent role in the Oracles games, which I remember being the thing that pushed them over the edge for me, although I believe everything has been factored in already.

And that's it. The next four weeks, join me as we add in a bunch more characters, starting with Four Links acting as a team.

Friday, July 22, 2022

The Legend of Zelda: Spirit Tracks

THE LEGEND OF ZELDA: SPIRIT TRACKS


Today, the Legend of Zelda has trains! But, seriously, today, we'll be covering Spirit Tracks, a game set roughly a hundred years after Wind Waker and Phantom Hourglass, on a new continent where Toon Link and Tetra's descendants have built a brand new Hyrule, and have apparently gone through enough of an industrial revolution to have constructed trains. The story follows a new Link and his best friend Zelda after her soul is ripped from her body by her advisor, secretly plotting to resurrect a demon named Malladus (Not Ganon, but really might as well be).

Toon Link is our main character, armed with such standard weapons as his sword, his shield, his bow and arrows, his boomerang, and his bombs, as well as a fan that summons whirlwinds, a whip, the sand wand that creates blocks of sand as platforms, and a flute that summons fairies, heals, and reveals hidden items. As a train engineer in training, he also has a train at his disposal, which can come with a cannon and a passenger or freight car, and a drill in the front for certain engines. You can also catch things with a net from the train, so . . . there's that.

This game's version of Zelda acts as Link's constant companion, giving the pair one of the most distinctly close relationships of the series (and making her one of my favorites after Tetra and Wild Zelda). She spends most of the game as a ghost, able to possess the phantom suits of armor seen in the Tower of Spirits. This phantom comes with a sword and shield, can walk through lava, can carry a torch, can warp around, and can become a wrecking ball. She also sings and gives Link the spirit flute.

As for our secondary characters, the most important here is Alfonzo, Link's instructor as an engineer (an obvious contender to take on all the train-related stuff seen above, but he is also shown to use a sword at one point). There is also Anjean, your mentor of sorts at the Tower of Spirits, and Niko, your father figure. A descendant of Linebeck and, I assume Jolene, shows up running a store as Linebeck III, and the Anouki and Gorons pop up here and there.

This game has three core villains. Chancellor Cole is Zelda's advisor secretly working to revive the demon Malladus using Zelda's body, but when Zelda gets her body back, Malladus uses Cole's body instead. Cole on his own can float, cast dark spells, and summon lightning bugs. Malladus can fire laser beams, summon a destruction orb, and fire meteor breath. Honestly, probably going to combine them. Byrne is a warrior acting as Cole's enforcer and the former pupil of Anjean. He has a clawed gauntlet he can slash with, extend out a ways, and shield with, and he can also fire off a stunning blast, lunge, and jump around.

Our bosses include a giant beetle called Stagnox, a being of fire and ice called Fraaz, a large tentacle-y monster called Phytops, a fiery stone statue called Cragma, and a living skeleton-tank thing called Skeldritch. The mini-bosses include a Mothula, a rock Tektite called Rocktite, a Geozard, a big Moblin called Big Blin, a whip-wielding enemy called Snapper, a fire tortoise called Heatoise, and a Dark Link.

Our returning enemies include Chuchus, Crows, Tektites, Armos, Wolfos, Miniblins, Deku Babas, Like Likes, Keese, Stalfos, Bubbles, Bulblins, Wallmasters, Octoroks, Skulltulas, and Gyorgs. Some new enemies include Enemy Trains that try to ram you, spiky Goomba things called Spinuts, enemies that throw projectiles from behind cover called Lobarriers, blobby projectile shooters called Octives, and ghosts called Nocturns.

Much like the game's prequels with boats, you spend a lot of time on your train, traveling from place to place. Naturally the Spirit Train itself then makes for a strong stage, as Smash has already agreed, as well as the Demon Train controlled by Cole and Malladus. The Tower of Spirits plays a similar role to the Temple of the Ocean King as well, except that here Zelda plays an essential role throughout it. Each area is divided into realms, with the Forest Realm housing Hyrule Castle, Link's home of Aboda Village, and the Forest Temple, the Snow Realm housing the Snow Temple, the Ocean Realm housing the Ocean Temple, the Fire Realm housing the Fire Temple, and the Sand Realm housing the Sand Temple. The Dark World is where the final battle takes place.

Here's what we've got so far:


Characters:

Link: sword, shield, bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, rod of seasons, switch hook, Harp of Ages, Tune of Echoes, Tune of Currents, Tune of Ages, gust jar, Cane of Pacci, mole mitts, flame lantern, Ocarina of Winds

Toon Link: sword, shield, bow and arrows, boomerang, bombs, bombchu, shovel, hammer, grappling hook, Phantom Hourglass, whirlwind, whip, sand wand, spirit flute, train

Four Links: sword, shield, bow and arrows, boomerang, bombs, Pegasus shoes, Roc's cape, magnetic glove, spark his swords, pull apart, pick up and throw, push, push together, Force gems, fire rod, the fire arrows, quake, bombos medallions, hammer, shovel, power bracelet, cannon, box, vertical line, horizontal line.

Zelda: sealing spell, rainbow bridge, stone

Tetra: stone, basic pirate stuff

Toon Zelda: spirit form, possess phantom, sword and shield, walk through lava, carry a torch, warp , wrecking ball, sing, spirit flute.

Ezlo: gust jar, Cane of Pacci, mole mitts, flame lantern, Ocarina of Winds, shrink, grow, elastic mushrooms, updrafts, parachute, magic cap

Linebeck: ship, cannon, salvage arm, anchor, drill, tornado, hide in a box

Oshus/Ciela: true form, teleport, fuse with magic, elements of his temple, safe zones, Phantoms, Phantom Hourglass

Din: dance, seasons

Nayru: sing, harp of ages, echoes tune, currents tune, ages tune,  time portals, fireballs, warp

Ralph: sword, (maybe?) bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, switch hook

Alfonzo: train, cannon, passenger, freight car, drill, net, sword

Anjean

Jolene: cannons, cutlasses, lunging, blocking

Farore

Impa

Ricky: pouch, leap high, pair of gloves

Moosh: fly

Dimitri: swim

Malon

Talon

Tingle: steal Force gems

Dampe

Maple: broom, crash, potions

Beedle

Goron

Gerudo

Deku Scrub

Minish/Picori: shrink, grow, elastic mushroom, updrafts, parachute

Subrosians: shovels, hammers, boomerangs, warp points, buckets, smelt ore

Tokay: steal, swim

Anouki

Pirate Captain

Great Fairy

Ganon: disappear, trident, energy balls, slam, warp, seal Zelda, lightning

Onox: lightning, cyclones, mace, stomp to make rocks fall, blue flames, dragon form

Veran: possession, ghostly form, summon enemies, dark Links, dark energy balls, fairy, turtle, and spider forms, time warps

Vaati: fly, tentacles, cyclones, lightning balls, colored energy balls, claws, ring of energy balls, stone, teleport, flames, eyeball, dark blob, laser eyes, purple spikes, arms, magic cap

Bellum: swim, hang, tentacles, blobs, pink goop, ghost ship, Bellumbeck, sword, spinning tornado

Cole/Malladus: float, dark spells, lightning bugs, laser beam, destruction orb, meteor breath, possession

Byrne: clawed gauntlet, slash, extend, shield, stunning blast, lunge, jump around

Dark Link: sword, shield, bombs, giant bomb, leap, multiply, fiery floor, icy floor

Twinrova: combine, fly, fire and ice, lava, glaciers

Vire: fireballs, shadow balls, fly, turn into keese

Armos

Hylian Soldiers

Wizzrobes

Deku Scrubs

Buzz Blobs

Darknuts

Keese

Gibdos

Lynels

Moblins

Octoroks

Goriyas

Zoras

Stalfos: scythe

Poes

Dodongo

Gohma

Eyegor

Helmasaur

Helmaroc King

Phantom Ganon

Hinox

Chuchu: spikes

Darknut

Keaton: knives

Phantom: sword, shield

Bulblin


Bosses:

Aquamentus

Dodongo

Mothula

Gohma

Digdogger

Manhandla

Gleeok

Medusa Head

Facade

Agunima

Frypolar

Pumpkin Head

Head Thwomp

Shadow Hag

Eyesoar

Smog

Octogon

Plasmarine

Ramrock

Swoop

Subterror

Smasher

Angler Fish

Dera Zol

Gouen

Dodongo

Gohma

Phantom Ganon

Stone Arrghus

Helmaroc King

Big Poe

Frostare

Giant Chuchu

Gleerok

Mazaal

Giant Octorok

Madderpillar

Blaaz

Cyclok

Crayk

Diabolical Cubus Sisters

Dongorongo

Gleeok

Eox

Eye Plant

Massive Eye

Stagnox

Fraaz

Phytops

Cragma

Skeldritch

Rocktite

Big Blin

Snapper

Heatoise


Stages:

Eastern Coast

Eyeglass Lake

Goron Mountain

Graveyard

Horon Village

Lost Woods

Moblin's Keep

Mt. Cucco

Natzu Prairie

Samasa Desert

Spool Swamp

Sunken City

Tarm Ruins

Woods of Winter

Temple Remains

Subrosia

Temple of Seasons

Gnarled Root Dungeon

Snake's Remains

Poison Moth's Lair

Dancing Dragon Dungeon

Unicorn's Cave

Ancient Ruins

Explorer's Crypt

Sword & Shield Maze

Onox's Castle

Labrynna

Cheval's Tomb

Crescent Island

Eyeglass Island Library

Fairies' Woods

Forest of Time

Jabu-Jabu's Shrine

Lynna City

Nuun Highlands

Rolling Ridge

Sea of Storms

Symmetry City

Talus Peaks

Yoll Graveyard

Zora Seas

Ambi's Palace

Coast of No Return

Deku Forest

Sea of No Return

Black Tower

Spirit's Grave

Wing Dungeon

Moonlit Grotto

Skull Dungeon

Crown Dungeon

Mermaid's Cave

Jabu-Jabu's Belly

Ancient Tomb

Room of Rites

Chamber of Insight

Sea of Trees

Talus Cave

Death Mountain

Palace of Winds

Lake Hylia

Cave of No Return

Hyrule Castle

The Coast

Village of the Blue Maiden

Eastern Temple

Death Mountain Foothills

Mountain Path

Tower of Flames

Field

Swamp

Lost Woods

Kakariko Village

Temple of Darkness

Desert of Doubt

Desert Temple

Pyramid

Frozen Hyrule

Ice Temple

Tower of Winds

Realm of the Heavens

Dark Cloud

Palace of Winds

Minish Woods

Trilby Highlands

Mount Crenel

Castor Wilds

Royal Crypt

Cloud Tops

Deep Wood Shrine

Cave of Flame

Fortress of Winds

Temple of Droplets

Mercay Island,

Temple of the Ocean King

Tetra's ship

Ghost Ship

S.S. Linebeck

Temple of Fire

Temple of Wind

Temple of Courage

Goron Temple

Temple of Ice

Mutoh's Temple

Spirit Train

Demon Train

Tower of Spirits

Forest Realm

Aboda Village

Forest Temple

Snow Realm

Snow Temple

Ocean Realm

Ocean Temple

Fire Realm

Fire Temple

Sand Realm

Sand Temple

The Dark World


Thanks for reading! Next up, more of a sequel to A Link to the Past.

Thursday, July 21, 2022

The Legend of Zelda: Phantom Hourglass

THE LEGEND OF ZELDA: PHANTOM HOURGLASS


It's not often we see a direct 2D sequel to a 3D game. Generally, sequels in this series tend to go by console generation, hence Ocarina and Majora both for the 64, Four Swords and Minish Cap both being Game Boy Advance, and Breath of the Wild and its sequel being on the Switch, and yet here we are, a DS sequel to a Game Cube game, with Toon Link and Tetra off on another adventure on the Great Sea. This time, we see Tetra and her crew come upon a mysterious ghost ship, Tetra hop aboard to explore it, only for the ship to disappear and take her with it.

Toon Link is our protagonist, naturally, and he is joined by a fairy companion named Ciela. In this game, he has a lot of his basics, like his sword and shield, his bow and arrows, his boomerang, and his bombs, alongside the bombchu, the shovel, the hammer, and the grappling hook. He also carries with him the titular Phantom Hourglass, which allows him to traverse the Temple of the Ocean King (a major recurring location) without being affected by the temple's draining effects.

For our secondary characters, Tetra returns of course, turned to stone for a majority of the game, but generally doing her standard pirate-y stuff when she's not. Link also has three major companions: the fairy Ciela, a wise old man called Oshus, and a cowardly treasure hunter named Linebeck whose ship Link uses to travel around the map. Linebeck, obviously, can take on any aspect of his ship, so we have a cannon, a salvage arm, an anchor, a drill on the hull should you choose to buy it, being carried off in a tornado, and so on. He has also been known to hide in a box, so there's that. Oshus is eventually revealed to be the Ocean King, trapped in his old man form by the demon Bellum. Obviously he has his true form, and he can also teleport, fuse things with magic, and a number of elements of his temple can probably be attributed to him to, like the safe zones to protect yourself from Phantoms.

Other minor NPCs include Jolene, a female pirate who has been hunting Linebeck for abandoning her, who has her own ship complete with cannons, who duels link with her cutlasses, including a lunging and blocking maneuver (hmm, I'm not sure she's there yet. Might have to wait and see about the comics). Then there's minor characters like the smith Zauz, the fortune teller Astrid, and Beedle. The Anouki are also a race of ice-dwellers, but they mostly just fill NPC roles, so . . . not much to go on.

Bellum is the main villain this time around, and being around the time that people started to criticize the trend of Ganon hijacking the plot, it remains the main villain. It is a nightmarish sea demon that infested the Temple of the Ocean King and stripped Oshus of his powers. It can swim around or hang from above, attack with its tentacles, throw blobs and spew pink goop, and created the ghost ship as a lure to draw in sailors. It also possessed Linebeck toward the end, making use of his sword and spinning like a tornado.

Our bosses include: Blaaz, a master of fire; Cyclok, an Octorok with power over winds; Crayk, a giant hermit crab; the Diabolical Cubus Sisters who guard the ghost ship and shoot lasers; Dongorongo, sort of like a Dodongo; a Gleeok; and Eox, a giant stone warrior. A couple of mini-bosses also include a giant Eye Plant, a whale creature called Massive Eye, Jolene whenever she catches up with you, and the Phantoms, walking suits of armor armed with swords and shields, who will go on to play a massive role in the next game, so . . . more on that.

After that, our returning enemies include Chuchus, Octoroks, Rats, Crows, Tektites, Bubbles, Keese, Miniblins, Pols Voices, Moldorms, Poes, Skulltulas, Like Likes, Armos, Hinox, Beetles, and Stalfos. New enemies include Eye Slugs (the name says it all really), Reaplings (basically Grim Reapers), Sandworms, and Geozards (which kinda look like old-timey Zoras, but on land).

Being similar to Wind Waker, most of the important locations in this game are random islands scattered across a map, ranging from heavily important to . . . just kind of a random island. The most important here is Mercay Island, where Link washes up and where the Temple of the Ocean King is located. You get between all of these islands by boat, and our boats include Tetra's ship, the Ghost Ship, and the S.S. Linebeck. From there, our major dungeons include the Temple of Fire, the Temple of Wind, the Temple of Courage, the Goron Temple, the Temple of Ice, and Mutoh's Temple.

And that's pretty much it. Here's what we've got so far:


Characters:

Link: sword, shield, bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, rod of seasons, switch hook, Harp of Ages, Tune of Echoes, Tune of Currents, Tune of Ages, gust jar, Cane of Pacci, mole mitts, flame lantern, Ocarina of Winds

Toon Link: sword, shield, bow and arrows, boomerang, bombs, bombchu, shovel, hammer, grappling hook, Phantom Hourglass.

Four Links: sword, shield, bow and arrows, boomerang, bombs, Pegasus shoes, Roc's cape, magnetic glove, spark his swords, pull apart, pick up and throw, push, push together, Force gems, fire rod, the fire arrows, quake, bombos medallions, hammer, shovel, power bracelet, cannon, box, vertical line, horizontal line.

Zelda: sealing spell, rainbow bridge, stone

Tetra: stone, basic pirate stuff

Ezlo: gust jar, Cane of Pacci, mole mitts, flame lantern, Ocarina of Winds, shrink, grow, elastic mushrooms, updrafts, parachute, magic cap

Linebeck: ship, cannon, salvage arm, anchor, drill, tornado, hide in a box

Oshus/Ciela: true form, teleport, fuse with magic, elements of his temple, safe zones, Phantoms, Phantom Hourglass

Din: dance, seasons

Nayru: sing, harp of ages, echoes tune, currents tune, ages tune,  time portals, fireballs, warp

Ralph: sword, (maybe?) bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, switch hook

Jolene: cannons, cutlasses, lunging, blocking

Farore

Impa

Ricky: pouch, leap high, pair of gloves

Moosh: fly

Dimitri: swim

Malon

Talon

Tingle: steal Force gems

Dampe

Maple: broom, crash, potions

Beedle

Goron

Gerudo

Deku Scrub

Minish/Picori: shrink, grow, elastic mushroom, updrafts, parachute

Subrosians: shovels, hammers, boomerangs, warp points, buckets, smelt ore

Tokay: steal, swim

Anouki

Pirate Captain

Great Fairy

Ganon: disappear, trident, energy balls, slam, warp, seal Zelda, lightning

Onox: lightning, cyclones, mace, stomp to make rocks fall, blue flames, dragon form

Veran: possession, ghostly form, summon enemies, dark Links, dark energy balls, fairy, turtle, and spider forms, time warps

Vaati: fly, tentacles, cyclones, lightning balls, colored energy balls, claws, ring of energy balls, stone, teleport, flames, eyeball, dark blob, laser eyes, purple spikes, arms, magic cap

Bellum: swim, hang, tentacles, blobs, pink goop, ghost ship, Bellumbeck, sword, spinning tornado.

Dark Link: sword, shield, bombs, giant bomb, leap, multiply, fiery floor, icy floor

Twinrova: combine, fly, fire and ice, lava, glaciers

Vire: fireballs, shadow balls, fly, turn into keese

Armos

Hylian Soldiers

Wizzrobes

Deku Scrubs

Buzz Blobs

Darknuts

Keese

Gibdos

Lynels

Moblins

Octoroks

Goriyas

Zoras

Stalfos: scythe

Poes

Dodongo

Gohma

Eyegor

Helmasaur

Helmaroc King

Phantom Ganon

Hinox

Chuchu: spikes

Darknut

Keaton: knives

Phantom: sword, shield


Bosses:

Aquamentus

Dodongo

Mothula

Gohma

Digdogger

Manhandla

Gleeok

Medusa Head

Facade

Agunima

Frypolar

Pumpkin Head

Head Thwomp

Shadow Hag

Eyesoar

Smog

Octogon

Plasmarine

Ramrock

Swoop

Subterror

Smasher

Angler Fish

Dera Zol

Gouen

Dodongo

Gohma

Phantom Ganon

Stone Arrghus

Helmaroc King

Big Poe

Frostare

Giant Chuchu

Gleerok

Mazaal

Giant Octorok

Madderpillar

Blaaz

Cyclok

Crayk

Diabolical Cubus Sisters

Dongorongo

Gleeok

Eox

Eye Plant

Massive Eye


Stages:

Eastern Coast

Eyeglass Lake

Goron Mountain

Graveyard

Horon Village

Lost Woods

Moblin's Keep

Mt. Cucco

Natzu Prairie

Samasa Desert

Spool Swamp

Sunken City

Tarm Ruins

Woods of Winter

Temple Remains

Subrosia

Temple of Seasons

Gnarled Root Dungeon

Snake's Remains

Poison Moth's Lair

Dancing Dragon Dungeon

Unicorn's Cave

Ancient Ruins

Explorer's Crypt

Sword & Shield Maze

Onox's Castle

Labrynna

Cheval's Tomb

Crescent Island

Eyeglass Island Library

Fairies' Woods

Forest of Time

Jabu-Jabu's Shrine

Lynna City

Nuun Highlands

Rolling Ridge

Sea of Storms

Symmetry City

Talus Peaks

Yoll Graveyard

Zora Seas

Ambi's Palace

Coast of No Return

Deku Forest

Sea of No Return

Black Tower

Spirit's Grave

Wing Dungeon

Moonlit Grotto

Skull Dungeon

Crown Dungeon

Mermaid's Cave

Jabu-Jabu's Belly

Ancient Tomb

Room of Rites

Chamber of Insight

Sea of Trees

Talus Cave

Death Mountain

Palace of Winds

Lake Hylia

Cave of No Return

Hyrule Castle

The Coast

Village of the Blue Maiden

Eastern Temple

Death Mountain Foothills

Mountain Path

Tower of Flames

Field

Swamp

Lost Woods

Kakariko Village

Temple of Darkness

Desert of Doubt

Desert Temple

Pyramid

Frozen Hyrule

Ice Temple

Tower of Winds

Realm of the Heavens

Dark Cloud

Palace of Winds

Minish Woods

Trilby Highlands

Mount Crenel

Castor Wilds

Royal Crypt

Cloud Tops

Deep Wood Shrine

Cave of Flame

Fortress of Winds

Temple of Droplets

Mercay Island,

Temple of the Ocean King

Tetra's ship

Ghost Ship

S.S. Linebeck

Temple of Fire

Temple of Wind

Temple of Courage

Goron Temple

Temple of Ice

Mutoh's Temple


Thanks for reading! Next up, a sorta kinda sequel to this game, also on the DS (see what I mean?)

Wednesday, May 4, 2022

Character Sheet: Toon Link

TOON LINK


Now we begin probably our largest run of character sheets yet, sure to only be topped by Pokemon when we get there. At our standard rate, it'll take about ten weeks, but well worth the time and effort with lots of beloved and memorable characters being covered here. Let's begin:

1.       Young Link

2.       Toon Link

3.       Wild Link

4.       Wolf Link

5.       Hero’s Shade

6.       Tetra

7.       Sheik

8.       Impa

9.       Midna

10.   Fi

11.   Saria

12.   Darunia

13.   Daruk

14.   Ruto

15.   Mipha

16.   Nabooru

17.   Urbosa

18.   Medli

19.   Revali

20.   Makar

21.   Malon

22.   Happy Mask Salesman

23.   Beedle

24.   Ilia

25.   Yeto/Yeta

26.   Groose

27.   Mogma

28.   Ancient Robot

29.   Monkey

30.   King Daphnes

31.   King Rhoam

32.   Great Fairy

33.   Ganondorf

34.   Toon Ganondorf

35.   Beast Ganon

36.   Calamity Ganon

37.   Skull Kid

38.   Majora

39.   Zant

40.   Ghirahim

41.   Demise

42.   Twinrova

43.   Bokoblin

44.   Octorok

45.   Lizalfos

46.   Darknut

47.   Bulblin

48.   King Bulblin

49.   Wizzrobe

50.   Poe

51.   Deku Scrub

52.   Deku Baba

53.   Chuchu

54.   Armos

55.   Garo

56.   Yiga Footsoldier

57.   Lynel

58.   Hinox

59.   Gohma

60.   Dodongo

61.   Gekko

62.   Master Kohga

63.   Ancient Guardian

First seen in Wind Waker, but official receiving his moniker in Super Smash Bros. Brawl, Toon Link is the hero of winds, descended from the Link of Ocarina of Time by a few thousands years. This character will pull exclusively from Wind Waker (at least this round), and from Phantom Hourglass and Spirit Tracks later, with a more expressive face, a more cartoony style to his attacks, and a heavy seafaring influence.

In Wind Waker, our hero wields a sword and a shield, with multiple different attack strings available to him, bombs, a grappling hook, a bag for his spoils, a Deku Leaf, a boomerang, a skull hammer, power bracelets that let him lift heavy objects (with the most adorable expression on his face by the way), iron boots, a mirror shield, and arrows with fire and ice powers. He also carries the Wind Waker, a powerful baton he can use to conduct the winds to his will, including the summoning of a tornado. He also hides in barrels a lot. Just wanted to mention that. No sand rod or train yet, both items I want to include later, but we won't worry about that for now.

Here's the moveset I came up with:


Standard B: Boomerang

Honestly, with the uncertainty of boomerangs, bows, and sword beams in the previous Link movesets, this might be a good compromise, especially with this version's strong connection to winds.


Side B: Bombs

Honestly, when we come to it, Sand Rod or Train would fit in perfectly here, but for now I do want to at least include his bombs with their distinctive look and their unique explosion animations.


Up B: Sword Spin

Kept from the standard Link, but this version's had a propensity for being unwieldy, fitting his cartoonish nature very well. So, he will go farther but be a lot less easy to control with it.


Down B: Barrel

Bomb works too, and we might make that switch when Train or Sand Rod are more available, but for now, I like the idea of him just putting a barrel over himself as a shield, that he can then move around inside for a short time.


Final Smash: Hero of Winds

The train from Spirit Tracks also obviously works here, but at least for now, we will have him whip up a tornado with the Wind Waker and send everyone flying with it.


Entrance: I'd like to see him catapulted in, but since the arrival is what matters here, that wouldn't be that cinematic. Still, he could faceplant the stage as if catapulted.


Taunts: Up, one of Aryll's seagulls will flutter around his head. Side, he will pull out his telescope and look around. Down, he will lay down and take a nap.


Thanks for reading! Next up, our newest rendition of the character, Breath of the Wild's Link.

Wednesday, April 27, 2022

The Legend of Zelda: Wind Waker

THE LEGEND OF ZELDA: WIND WAKER


Alright, today let’s go over one of my . . . favorites? (Although come to think of it, this is Legend of Zelda, most of them are my “favorite” for one reason or another. Hmm, it’s my favorite version of Zelda herself anyway), The Legend of Zelda: Wind Waker! The game is best known for its breathtaking cel-shaded graphics and cartoony design, despite those aspects earning it undue criticism early on. The story follows a new Link whose sister is kidnapped by a giant bird, forcing him to set sail across a vast sea with a band of pirates.

Best known as Toon Link thanks to Smash, our hero wields a sword and shield with which he can perform horizontal and vertical slices, thrust, and perform a spin attack. He also carries such items as a telescope, a bag for spoils, bombs, a grappling hook, a Deku Leaf with which he can glide and blow wind, a boomerang, the skull hammer, fire and ice arrows, iron boots, power bracelets, and a mirror shield. He is also known to hide out in barrels, and carries the eponymous wind waker, a conductor’s baton with which he can change the flow of the winds and summon a tornado to warp around the map.

The first of our major supporting characters is Tetra, a young girl Link’s age and the captain of the pirate crew. She carries both a cutlass sword and a blunderbuss gun, though she does not seem to ever use them onscreen unlike Hyrule Warriors, but roping in her crew and ship, we also have cannonballs, raising platforms, rope swinging, a spoils bag, a catapult, and bombs at her disposal. Later in the game, she is revealed to be the direct descendant of Princess Zelda and true inheritor of the name, giving her access to the arrows of light.

Once separated from Tetra and her crew, Link joins forces with a talking boat called the King of Red Lions, which allows him to move around the map on his own. The boat is later revealed to be the spirit of the last king of Hyrule, King Daphnes Nohansen Hyrule. With his boat form, he carries a sail, an on-board cannon, and a grappling anchor to fish for sunken treasure, alongside such Wind Waker-based abilities as the tornado warp.

This game brings with it several major supporting characters, such as Link’s sister Aryll and his grandmother, Tingle once again providing you with maps, our first appearance of Beedle the merchant, traveling around in a boat to sell things to you, the Great Fairy who will heal you and expand your pouch, and two wind gods named Zephos and Cyclos. The game also introduced two new species, the Ritos and the Koroks, evolutionary descendants of the Zoras and the Kokiri respectively. The most important members of these races are the two new sages, Medli and Makar, who help you through the game’s temples and can even briefly be playable. Medli, the Rito caretaker of their prince Komali, can fly just like most of their race, carries a lyre with which she can play magical songs and reflect light, and gives Link his grappling hook. The dragon Valoo is also heavily connected to her. Makar is a musician prone to getting himself into trouble, who plays a violin, can fly with a spinning leaf, and can plant a tree. His fellow Koroks are also seen spitting flowers, using Deku Leaves, and throwing Deku Nuts.

Tracking the giant bird to an immense fortress, you soon discover the identity of the main villain, a toon version of Ganondorf, returned from the dead after Hyrule was flooded to seal him away. This version of Ganondorf is a bit different from other incarnations, wielding a pair of twin swords with which he can slash, launch a furious multi-attack, block, lunge, and swoop forward. He is also seen to punch and dodge during his fight. Though I’m hesitant, this just might be a good case for a separate slot. A phantom form also appears, once again doing its infamous tennis attack style, as well as a puppet form that mostly just flops around with its body.

The bird from the beginning of the game, the Helmaroc King, is probably the most iconic boss from the game, with the abilities shown to fly, peck at you, and destroy the platforms you’re standing on, but we also have a large centipede version of a Gohma that lives in lava and bites at Valoo’s tail, a giant plant called Kalle Demos, a floating idol head called Gohdan, a bunch of Poes stuck together called Jalhalla, and a flying sand worm called Molgera.

Our returning enemies include: the Moblins, which are seen carrying spears and dropping from Helmarocs; Keese; Chuchus, seen hopping, dropping from the ceiling, sparking with electricity, and turning to stone when hit with light; versions of the Deku Baba called Boko Babas; and giant forms of the Octorok which cause massive whirlpools, attack with tentacles, and shoot projectiles at you; aquatic versions of the Peahat called Seahats; Mothulas; Jackal-headed Darknuts with broadswords, shields, and spears who punch at you and collapse pillars; Toucan Wizzrobes that can teleport, cast fire spells, and summon allies; Poes who lay a curse on you; Stalfos that carry maces; and ReDeads. Bokoblins are our first major new enemy, smaller versions of the Moblin who carry clubs, swords, shields, broadswords, are dropped by Helmarocs, and can burst from pots. They also man most of the sea outposts. Other newcomers include the aforementioned Helmaroc birds, Miniblins (even smaller Moblins with bombs), and Magtails (basically centipedes that roll up into balls).

The entire game takes place on the Great Sea, replacing the kingdom of Hyrule which was flooded centuries ago. You start on Outset Island, before climbing aboard Tetra’s pirate ship and setting sail for the Forsaken Fortress. Other notable islands include Windfall Island, Dragon Roost Island (home of the Ritos), Forest Haven (home of the Koroks), Great Fish Island, the Tower of the Gods, and the Earth and Wind Temples respectively. Later in the game, you can descend to the sunken kingdom of Hyrule, a recreation of Hyrule Castle from Ocarina of Time, as well as Ganon’s Tower where the final battle is fought.

All items as previously listed, as well as such items as Rupees and Heart Pieces.

Here's what we've got so far:


Characters:

Link: Master Sword, Hylian Shield, Epona, Iron Boots, Megaton Hammer, Pegasus Boots, bombs, fire arrows, ice arrows, light arrows, hookshot, boomerang, bombchu, lens of truth

Young Link: jumping, rolling, crawling, Kokiri Sword, Deku shield, Epona, slingshot, Deku stick, bomb flowers, hookshot, boomerang, bombchu, Navi, lens of truth, mirror shield, travel back in time three days, slow time, song of soaring, song of storms, song of awakening, bunny hood, camera, heartless soldier, masks, Fierce Deity Mask

Toon Link: sword, shield, horizontal and vertical slices, thrust, spin attack, telescope, bag for spoils, bombs, grappling hook, Deku Leaf, boomerang, skull hammer, fire and ice arrows, iron boots, power bracelets, mirror shield, hide in barrels, wind waker, change winds, tornado

Princess Zelda: Zelda's Lullaby, jewel, light arrows, remove bars, spell of light, seal Ganon

Sheik: Zelda's Lullaby, Sun Song, Song of Storms, Song of Time, Epona's Song, Saria's Song, warp songs, disappear, leap, harp

Tetra: cutlass, blunderbuss, cannonballs, raising platforms, rope swinging, spoils bag, catapult, bombs, arrows of light.

King Daphnes Nohansen Hyrule: boat form, sail, cannon, grappling anchor, tornado warp.

Impa: disappear, Zelda's lullaby, Lens of Truth

Saria/Kokiri: Deku Sticks, Deku Nuts, Deku Sprouts, Great Deku Tree, Saria's song, slingshot, Mido

Darunia/Darmani/Goron: rolling, defensive curl, strength, bomb flowers, hammer, dance, punch, ground pound, roll, drums, powder keg

Ruto/Mikau/Zora: swim, dive, high speed swim, punch, fin blades, guitar, blue shield

Nabooru/Gerudo: twin blades, guard, spear, Iron Knuckle

Deku Scrub: launch from flower, fly with flowers, shoot bubbles, Deku Nut, spin dance, pipes

Medli/Rito: fly, lyre, reflect light, grappling hook, Valoo

Makar/Korok: violin, spinning leaf, plant a tree, spitting flowers, Deku Leaves, Deku Nuts

Happy Mask Salesman: draw in fairies, make chicks follow, milk bar, past Garos, Stalchildren, past Gibdos and ReDeads, become a giant, see hearts, detect smells, lead frogs, summon a Keaton, song of healing, shake

Tingle: balloon, maps, magic dust, Tingle Tracker

Beedle: ship

Aryll: telescope

Great Fairy: Din's Fire, Farore's Wind, Nayru's Love, magical power, sword, spin attack, heal, expand pouch

Malon: Epona, Epona's song, Cuccos, Lon Lon Milk, bow

Dampe: dig, float, fire

Kafei: push

Ganondorf: horse, blast of light, waves of darkness, ground pound, ball of lightning

Toon Ganondorf: twin swords, slash, multi-attack, block, lunge, swoop forward, punch, dodge

Phantom Ganon: ride horse, float, lightning tennis

Beast Ganon: two giant swords, barrier of fire.

Skull Kid: dance, steal, float, curses, call down the moon, Tatl and Tael

Majora: spins, tentacles, summon masks, laser beam, weird dance, long tentacles, top

Gohma: climbs, drops eggs, lava, bite

Dodongo: dig, leap, breathe fire, roll around, swallow bombs

Kotake and Koume/Twinrova: quicksand, fly around on brooms, fire and ice magic, combine.

Dark Link

Iron Knuckle/Darknut: giant axe, slam, collapsing pillars, broadswords, shields, spears, punch.

Stalfos: stalchildren, kick, sword, shield, dust breath, floating head, mace

Poe: disappearing, throwing flames, spinning with lanterns, paintings, puzzle blocks, illusions, curse, Jalhalla

Armos: Beamos

Octoroks: Big Octo, spit rocks, projectiles, tentacles, whirlpools

Moblins: charge with spears, clubs shockwaves, spears, Helmarocs

Deku Baba: crawl, hang upside down, Mini Baba, Boko Baba

Deku Scrub: hide, shoot Deku Nuts, merchants

Wolfos

Lizalfos/Dinolfos: jump, swords, breathe fire

Gibdo

Wizzrobe: teleport, spell of ice, staff, fireballs, fire spell, summon ally

Stalchildren

Chuchu: hopping, dropping from the ceiling, sparking with electricity, turning to stone

Gekko: punch, hop, ride a Snapper, Mad Jelly

Garo: hop, attack with swords, pop out of ground, barrier of fire, flaming swords, leap high

Bokoblins: clubs, swords, shields, broadswords, Helmarocs, burst from pots

Helmaroc


Bosses:

Gohma

Dodongo

Barinade

Phantom Ganon

Volvagia

Morpha

Bongo Bongo

Twinrova

Beast Ganon

Odolwa

Goht

Gyorg

Twinmold

Helmaroc King

Kalle Demos

Gohdan

Jalhalla

Molgera


Stages:

Lost Woods

Kokiri Village

Hyrule Field

Lon Lon Ranch

Hyrule Castle

Castle Town

Temple of Time

Kakariko Village

Death Mountain

Zora's Domain

Lake Hylia

Gerudo Valley

Great Deku Tree

Dodongo's Cavern

Lord Jabu-Jabu's Belly

Forest Temple

Fire Temple

Water Temple

Shadow Temple

Spirit Temple

Ganon's Castle

Clock Town

Termina Field

Woodfall

Snowhead

Great Bay

Ikana

Inside the Moon

Great Sea

Outset Island

Pirate Ship

Forsaken Fortress

Windfall Island

Dragon Roost Island

Forest Haven

Great Fish Island

Tower of the Gods

Earth Temple

Wind Temple

Kingdom of Hyrule

Ganon’s Tower


Thanks for reading! Next up, we cover Twilight Princess!