Showing posts with label Baby Bowser. Show all posts
Showing posts with label Baby Bowser. Show all posts

Friday, March 4, 2022

Baby Bowser


Baby Mario and his Yoshi friends fight their way through the wilds of Yoshi’s Island, facing numerous foes as they storm the castle where Kamek has Baby Luigi captive. They confront the Magikoopa, only for their battle to wake the sleeping infant in the next room.

This is the baby form of Bowser, who, not pleased with being woken from his nap, throws a monster tantrum, blown up to seismic proportions by Kamek’s magic. He would share the role of main villain with Kamek throughout the Yoshi series.

As a fighter, naturally he will be smaller and less powerful than his adult self, but certainly with shades of that power. His moves will pull from his various boss battles in the series, as well as his supporting role in Yoshi’s Island DS.

Likelihood rating: Could happen

Monday, October 26, 2020

Character Sheet: Baby Bowser (Revision)

 BABY BOWSER


This will largely be our last run of revisions, for the Mario series at least. Now that the RPGs are over, pretty much every game left is either something we've already covered for the most part (Remakes, etc.), or run on a core game mechanic not unique to any one character (the Sports games). So, once these are done, I will do character sheets for new characters added and just a general sum up for everyone else. With all that said, let's get into it:

1. Mario 
2. Luigi 
3. Professor E. Gadd 
4. Princess Peach 
5. Toad 
6. Toadette 
7. Bowser 
8. Dry Bowser 
9. Bowser Jr. 
10. Koopalings 
11. Koopa Troopa 
12. Dry Bones 
13. Goomba 
14. Piranha Plant 
15. Boo 
16. Cheep Cheep 
17. Blooper 
18. Bob-Omb 
19. Lakitu 
20. Monty Mole 
21. Spike 
22. Hammer Bro 
23. Chargin' Chuck 
24. Wiggler 
25. Chain Chomp 
26. Birdo 
27. Petey Piranha 
28. King Boo 
29. Paper Mario
30. Yoshi 
31. Baby Mario 
32. Baby Bowser 
33. Kamek 
34. Shy Guy

Now, let's cover Baby Bowser, who appears, alongside the baby versions of Mario, Luigi, and Peach, in Mario & Luigi: Partners in Time. You have a few battles with him, during which he breathes fire, throws around a hammer, and flies around in a Koopa Klown Kar. It's not much, but it's there.

Let's see what we can do:

Standard B: Fire Breath

Side B: Bowser's Pet

Up B: Super Jump

Down B: Rock Fall

Final Smash: Giant Bowser

Entrance: A Toady will carry him in inside of a wrapped sheet.

Taunt: Just general brattiness works well for the character, maybe crying because he's not getting his way, maybe insulting opponents the way he did his older self.

Thanks for reading! Next up, we'll cover Kamek!

Tuesday, September 15, 2020

Mario & Luigi: Partners in Time

 MARIO & LUIGI: PARTNERS IN TIME


Today, we cover the sequel to Mario & Luigi: Superstar Saga. You know, the one that got skipped by the remakes for some reason. The game features a Mario and Luigi tag team once again, this time working in tandem with not only each other but with their baby selves as they get entangled in a complex time-travel plot involving evil alien invaders called the Shroobs.

Mario and Luigi can do a lot of their basics, like jumping and using hammers, and together they can perform their spin jump like in their previous game, and can roll up together into a ball and move through tight spots Samus-style. The babies can do a lot of that too, carrying hammers of their own, but they have their own special moves like spinning to drill into the ground (also similar to the last game), and Baby Mario can drink up water that he can then spit like a projectile. As a foursome, they also have a few moves going on, like carrying the babies piggyback then throwing them up to reach higher places, rolling over them to make them flat as pancakes, or spin jumping into them to make them float through the air. (Oh sure, but if I do all this to real babies . . . {insert standard joke here}). They can also use items in battle like fire flowers and green shells.


We have a handful of recurring characters running around, like both a baby and adult version of Princess Peach, filling the role we've come to expect from Peach by this point. We also have an old and young version of Toadsworth and Professor E. Gadd. The Toadsworths mostly inadvertently teach you new techniques you can use while trying to entertain Baby Peach, while E. Gadd supplies both the time machine that causes the plot and your living suitcase named Stuffwell. We also have a number of Toads, like the scientist Toadbert, Yoshis, and a pushy Koopa reporter named Kylie Koopa.

Bowser and his own baby form also appear here, and of course you have a couple of fights with them. Bowser stomps, spits poison, breathes fire, spins in his shell, and causes shockwaves. Baby Bowser breathes fire as well, uses a hammer and his Koopa Klown Kar, and has his own version of the Koopa Cruiser. The baby form is accompanied by Kamek throughout the game, doing his normal thing of flying on brooms, casting spells, splitting into multiples, and summoning enemies to battle. Fawful, having survived the end of Superstar Saga, has a very brief cameo running a shop and ranting about his FURY!!!


Our main villains are the Shroobs, an alien race attacking Earth in the past. They are led by Princess Shroob, although their leader turns out to be her elder sister, Elder Princess Shroob, although this doesn't really add much to the story outside of being a surprise twist ending where you have to fight a bigger version of the character. Princess Shroob flies around in a hover throne, directs both flying saucers and Shroob soldiers themselves, shields herself, fires lasers, call down a beam from above, shoot electric orbs at you, sprout spider legs from her throne, and teleport. Her sister also shoots lasers, rides the flying saucers, stomps, charges, throws meteors at you, grow even bigger, spew a poisonous cloud, and swing tentacles at you. At the end of the game, her essence possesses Bowser, because you can't end a game not on a Bowser battle, I guess.

The Shroobs themselves have quite a bit of variety. Regular Shroobs pull off a variety of moves, such as flying around in their flying saucers, shooting laser guns, firing a massive laser blast, calling in saucers to shoot lasers, swim around in sand, throw spike balls and fish, swing giant hammers, summon flames, throw Shroob-ombs, throw meteors, and send others into battle. They even have scientist versions who use remotes to control saucers and eat mushrooms and other health items. There are also a couple of mini-boss versions called the Shrooboids who throw fireballs and lightning, spin to throw a mace, trap you in crystals, spit up saucers, and throw lollipops.


Other bosses include the giant dinosaur Yoob, who likes to eat Yoshis with his long tongue; Sunnycide, a shroob egg thing that throws eggs, stomps, and sucks in; Petey Piranha, our boy, eating, burrowing, stomping, flying, and divebombing like it's nobody's business; and Mrs. Thwomp, a large round Thwomp who stomps . . . around, spits up rocks (huh), and splits herself into multiples. She even has arms she can use . . . wait a minute. No way. Let's see, spit up rocks, the big up and down thing, Thwimps, slamming forward like a Whomp, arms, a basis for regular movement . . . no way. No f**king way. Um, I guess we'll be talking about this more in depth later. I'm not smiling. You're smiling.

So, um, besides Thwomps being an unexpected but welcome surprise, let's go over the other enemies, shall we? Regular returning characters, we have Goombas, Boos, Shy Guys, Piranha Plants, Hammer Bros, Wiggler (who spouts a poison cloud), Pidgits, Dry Bones, Bullies, Pokeys, Bob-Ombs, Tanoombas, Thwacks, and Rexes. New enemies include Koopeleons who turn invisible; Spiny Shroopas who leap; Coconutters who carry around spears; Egyptian Snifits called Snifaros; robotic Shroobs called Shroids; Love Bubbles; Skeleton Pokeys; shadowy hands that hold up signs depicting other enemies; literal Piranha Planets (big orbs of pipes with Piranha's sticking out of them and one of my favorite enemy designs ever); and Snoozorbs, big rolling balls who sleep a lot.


As for our stages, we have Peach's Castle, a Christmas-themed Toad village called Hollijolli Village, Bowser's Castle and the Koopa Cruiser, Toadwood Forest, Yoshi's Island, Gritzy Desert and the Koopaseum, a literal volcano made of Thwomps (FINAAAL SMAAAASH!), the Shroob Mothership and a Shroobified version of Peach's Castle, and Star Hill leading to the Star Shrine.

Items in the game are very similar to the previous game, with beans, mushrooms, peppers, and so on.

Here's what we've got so far:

Characters:

Paper Mario: run, jump, hammer, flowers, confetti bag, 1000-fold arms, pull, punch, boot car

Mario & Luigi: jump, hammer, fire and lightning, spin jump, high jump, mini Mario, Luigi dunk, dash, tickle, Swing Bros, Cyclone Bros, Bros. Ball, throw babies

Luigi: Mario Kart

Baby Mario & Baby Luigi: drill into ground, fill up with water, flatten, float, hammers, jump, ride shell

Princess Peach: explosive vocabulary, Baby Peach

Bowser: folded, breathe fire, grow giant, stomp, throw hammers, spit poison, spin in shell, shockwaves

Baby Bowser: fire, hammer, Koopa Klown Kar

Bowser Jr.: Koopa Klown Kar

Kamek: spell, broomstick, multiples, summon enemies

Birdo: blow kiss

Olivia: all origami based moves, Vellumental transformation

King Olly: fold, Vellumental, grow giant, paper airplanes, hammer fists, sword arms

Prince Peasley: floating pillow, rose, hair, slash with rapier, turn into dragon (other bean-related stuff, easily best gimmick rep)

Popple: steal, dash, failed Bros. Attacks, throw items from bag, run away

Cackletta: lightning, transform, flying chair, lasers, curses, bat duplicates, possess, fireballs, shooting stars, suck you in, essence.

Fawful: flying hat, bean gas, laser blasts, suck up, antenna lightning, dome, laser ring

Princess Shroob/Elder Princess Shroob: hover throne, flying saucers, Shroobs, shield, fire lasers, beam from above, electric orbs, spider legs, teleport, ride flying saucers, stomp, charge, throw meteors, grow bigger, spew poison clouds, swing tentacles, possess Bowser.

Toad: a lot of basics, dig up coins

Toadsworth: Bros. Ball, Spin Jump

E. Gadd: Stuffwell, time machine, water pump machine (time paradox)

Koopalings: spin, stomp, multiples, breathe fire, shell spin, time bomb, pipes, rings, ping pong

Petey Piranha: eating, burrowing, stomping, flying, divebombing

Shroobs: flying around in their flying saucers, shooting laser guns, firing a massive laser blast, calling in saucers to shoot lasers, swim around in sand, throw spike balls and fish, swing giant hammers, summon flames, throw Shroob-ombs, throw meteors, and send others into battle, throw fireballs and lightning, spin to throw a mace, trap you in crystals, spit up saucers, and throw lollipops

Koopa Troopa

Goombas

Shy Guys: spears, laser Snifits

Hammer Bro, Boomerang, Yo-yo, Chain Chomp, and Limbo versions

Spike

Dry Bones

Buzzy Beetle: laser beam

Monty Mole

Cheep Cheep

Thwomp: move, multiples, volcano, cough up rock

Chain Chomp

Ninji

Pokey

Boo

Piranha Plant

Mechakoopa

Blooper

Chargin' Chuck

Wiggler: stomp

Virus

Lakitu

Magikoopa


Bosses:

Earth Vellumental

Water Vellumental

Fire Vellumental

Ice Vellumental

Colored Pencils

Rubber Band

Hole Punch

Tape

Scissors

Stapler

Gooper Blooper

Handaconda

Tolstar

Hoohooros

Dragohoho

Chuckolator

Trunkle

Hermie III

Jojora

Yoob

Sunnycide


Stages:

Peach's Castle

Overlook Mountain

Shogun Studios

Scorching Sandpaper Desert

The Great Sea

Shangri-Spa

Bowser's Castle

Hotfoot Crater

King Olly's Origami Castle

Beanbean Kingdom

Koopa Cruiser

Hoohoo Mountain

Beanbean Castle

Chucklehuck Woods

Woohoo Hooniversity

Oho Ocean

Teehee Valley

Winkle Realms

Joke's End

Hollijolli Village

Toadwood Forest

Yoshi's Island

Gritzy Desert

Thwomp Volcano

Shroob Mothership

Star Shrine


Items:

Mushrooms

Flowers

Beans

Chuckola Cola

Peppers

Yoshi's Cookies

Various Incidental Items


Thanks for reading! Next up, we dive deep into the big bad bruiser himself in Bowser's Inside Story!

Friday, September 11, 2020

Yoshi Series Roster, Updated

SUPER SMASH BROS. UNIVERSE
YOSHI'S ISLAND SERIES


Today, we have one single character to add to the Yoshi series roster, all thanks to a little thief named Ms. Mowz!

1. Yoshi
2. Yarn Yoshi
3. Baby Mario
4. Baby Bowser
5. Kamek
6. Shy Guy
7. Bandit
8. Ukiki
9. Tiny Mouser

Following Tiny Mouser will be a navigation option to the Mario series roster, followed by a random button.

Next up, we compile a comprehensive Mario RPG roster!

Wednesday, March 25, 2020

Character Sheet: Baby Bowser (Yoshi Miscellaneous)

BABY BOWSER

Today, let's begin our last round of Yoshi games with the character updates. It will be almost all revisions this time, but it shouldn't be too many. Here we go:

1. Mario (Revision)
2. Princess Peach (Revision)
3. Bowser (Revision)
4. The Koopalings (Revision)
5. Koopa Troopa (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Chargin' Chuck (Revision)
13. Yoshi (Revision)
14. Baby Mario (Revision)
15. Baby Bowser (Revision)
16. Kamek (Revision)
17. Shy Guy (Revision)
18. Ukiki (Revision)
19. Wiggler

This one's easy. Baby Bowser only appears in Yoshi Touch & Go, where he rides alongside Kamek.

Let's see what we can do:

Standard B: Fire Breath

Side B: Bowser's Pet

Up B: Super Jump

Down B: Rock Fall

Final Smash: Giant Bowser

Entrance: A Toady will carry him in inside of a wrapped sheet.

Taunt: Just general brattiness works well for the character, maybe crying because he's not getting his way, maybe insulting opponents the way he did his older self.

Thanks for reading! Next up, we'll cover the Shy Guys!

Saturday, March 7, 2020

Yoshi Touch & Go

YOSHI: TOUCH & GO

Following in the same vein as Yoshi's Topsy-Turvy, Yoshi Touch & Go is another Yoshi games used to show off the gimmick of the system it was on. Yoshi Touch & Go was released on the Nintendo DS and primarily existed to show off the touch screen element. Yoshi and Baby Mario were your main playable characters, though you couldn't actually control them directly. They just kept moving and you had to tap the screen with your stylus in order to make bridges over hazards or to tap enemies for Yoshi to throw an egg at.

Yoshi pretty much acts the way Yoshi normally does, running, jumping, throwing eggs, and the like, while Baby Mario drifts down from above on a bunch of balloons. He can also use his cape when needed. Kamek appears flying around on his broom trying to catch our protagonists, while Baby Bowser hitches a ride with him. Our enemies include Shy Guys, Lakitus, Piranha Plants, Snifits, Gusties, Goonies, Tap Taps, Fangs, and Toadies, all trying to get in Yoshi's or Baby Mario's way.

The game is a constantly scrolling game, which would make it ripe for a sidescrolling stage if we included one.

Here's what we've got so far:

Characters:
Mario: hold and switch around plates, pump switches, play with dough, super scope
Baby Mario: float on balloons, cape
Yoshi: hatch from egg, play with dough, throw egg, play Tetris Attack, drop blocks, run, jump
Peach: pump switches, eat enemies, make eggs, flutter jump
Bowser: pump switches, giant mech, stomp, throw shells, breathe fire, cast spells, drop enemies
Baby Bowser: ride with Kamek
Koopalings: mechs, pipes, throw bombs
Kamek: teleport, cast spells, fly on broom
Koopa: giant mech, wings
Goomba: wings
Piranha Plant
Boo: throw rocks
Blooper
Lakitu
Poochy
Grinder
Wiggler: fly, Egg-odil partner
Shy Guy: fire guy, swing mace, snifit
Chargin' Chuck: jump and slam, throw rocks
Hongo the Book Spirit: best gimmick rep if I could figure it out

Stages:
A stage based on the game, with switching platforms and falling eggs?
This probably helped inspire Cookie Land-type stages that came later, so . . . that?
A stage based on this game perhaps
A stage based on the game's gimmick for sure
A sidescrolling stage

Items:
Yoshi Eggs
Ball of Dough
Cookies
Panels
Blocks
Eggs
Giant Balls

Thanks for reading! Next up, let's go over our characters once again. We'll start with Mario!

Saturday, February 29, 2020

Yoshi's Island Series Roster

SUPER SMASH BROS. UNIVERSE
YOSHI'S ISLAND ROSTER

Today, let's create an entirely separate roster for the Yoshi series. This one will be significantly smaller, as the Yoshi series is much more heavily tied to the Mario series than the Donkey Kong series is, but still enough to warrant its own roster.

1. Yoshi
2. Yarn Yoshi
3. Baby Mario
4. Baby Bowser
5. Kamek
6. Shy Guy
7. Bandit
8. Ukiki

That's it for now, though there are a few I suspect might get added when I get around to the RPGs, but for now, an eight-man roster is not too shabby. A Mario series navigation would appear directly after Ukiki on the roster.

Thanks for reading! Next week, let's cover all the "miscellaneous" Yoshi games, starting with . . . Yoshi. Huh.

Wednesday, February 26, 2020

Character Sheet: Baby Bowser (Yoshi Main Series)

BABY BOWSER

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

Today, we'll cover Baby Bowser, who alongside Kamek acts as the main villain of the series and appears in all four games covered so far. In most of his battles, his abilities tend to consist of jumping up and stomping to shake the ground and spit fireballs, before growing gigantic and being able to drop rocks from the ceiling. In Yoshi's Story, he could ride around on green ghostly enemies whose only name apparently is Bowser's Pets. He can also kick up lava spouts on occasion, and in Yoshi's Woolly World, he can throw balls of yarn as well. In Crafted World, he pilots the "Great King Bowser," from which he can throw stars or smack with a giant hammer.

Let's see what we can do:

Standard B: Fire Breath
This is similar to Bowser's Standard B, except that the baby version spits a single fireball in a straight line, as presented in most of the Yoshi games.

Side B: Bowser's Pet
One of his ghostly pets will spawn, wiggling across the stage while he can just let them fly or hop on top and ride them.

Up B: Super Jump
This is based on the massive jump and ground pound seen in most of his games. Bowser has something like this too for his Down B, but I figure the baby's smaller size gives him higher distance.

Down B: Rock Fall
This one is similar to Pikachu's in a sense. Baby Bowser will stomp on the ground really hard, hard enough to knock loose a rock from somewhere above the stage, causing it to fall and hit any character below it.

Final Smash: Giant Bowser
While the Great King Bowser might have worked, I feel Baby Bowser's giant form is more true to his appearances across all of the games. Baby Bowser will grow gigantic and slowly approach the stage from the background, spewing meteors from his mouth.

Entrance: A Toady will carry him in inside of a wrapped sheet.

Taunt: Just general brattiness works well for the character, maybe crying because he's not getting his way, maybe insulting opponents the way he did his older self.

Thanks for reading! Next up, we'll cover the Bandit enemy!

Monday, February 10, 2020

Yoshi's Crafted World

YOSHI'S CRAFTED WORLD

Today, let's cover Yoshi's Crafted World, the sequel to Yoshi's Woolly World after its big success and the most recent game put out by the Yoshi series. Instead of yarn, this time the whole world is made out of felt, cardboard, and various other crafting supplies, giving it a distinct resemblance to games like Little Big Planet. The game follows Yoshi as he tried to find the pieces of the Sundream Stone, which were scattered when Kamek and Baby Bowser tried to steal it.

Yoshi doesn't have too many unique abilities here the way he did in Woolly World (meaning no Crafted Yoshi, sadly), as most of his abilites are pretty much the basic Yoshi abilities: flutter jump, eating enemies, and throwing eggs. He does drive a giant mechanical Yoshi a couple of times though. That's pretty cool. Poochy also appears in the game, helping Yoshi in most of his basic ways, sniffing out hidden items and such. He can dig now, so that's cool. And there are a bunch of baby Poochies too. Other frequent allies include the Blockafellers, robots that plug in to let you access the next area.

Kamek and Baby Bowser are our main antagonists, flying around together this time, and showing up frequently as they are also searching for the Sundream Stones. Kamek can ride around on his broom and can cast all sorts of magical spells, generally to create bosses. Baby Bowser, on the other hand, can pilot a giant robot, become a giant himself, breathe fireballs, throw stars, drop meteors, and use a giant hammer.

Shy Guys are our resident common enemies, and in this game, they can fly, carry bags of money, carry a spear and shield, wear a dinosaur skull, hang from a balloon, descend by parachute, get fat, ride on unicycles, throw shurikens, glide, and throw spike balls. Other Mario regulars include Koopa Troopas, Piranha Plants, Monty Moles, Wigglers, Nippers, and Cheep Cheeps. Frequent Yoshi regulars include Ukikis (with big variants called Uckykongs), Tap Taps, Goonies, Ravens (which are made from tied-up little trashbag. It's so cute), Bumpties, Fangs, Clawdaddies, Tiny Mousers (that carry around magnets to steal stuff), and Blarggs and Nep-Enuts.

New enemies include: Makimakis, squirrels that roll out stretches of carpet; Bon-Boms, little springy toys that hop after you and explode; Skelesaurus, a dinosaur skeleton that chases you through a level; rolling Pinecones; Mels, literally living caramel squares that move around in stacks; Bobbers, little seedlings that dangle from above; Chompagobblers, square ghost things that chase after you if they spot you; Bushydos, samurai made from milk cartons; Rhinono, a rhino that chases you through a level; Cybos, robots with extendable arms; Bunmawashi Dolls, dolls that swing axes; and Lil Marchers, sentinel enemies that chase you if you set off an alarm.

We have a number of bosses this time around, not really enlarged by Kamek this time so much as "assembled." We have Yarrctopus, an octopus pirate who shoots spike balls at you from behind panels; Tin Can Condor, a condor made from parts who flies, spins, drops eggs, and throws paper airplanes; Spike the Piranha, a giant piranha plant that spits spike balls and Shy Guys, with small piranha heads on tendrils made of party balls; Burt the Ball, a ball-sized Burt the Bashful who bounces and rolls around, summoning Bumpties and smaller Burts; the Shogun of Skewers, who can make sound waves, teleport, and activate walls covered in spikes; Gator Train, a train designed like an alligator carrying Shy Guys that can chomp or fire colored pencils; Mr. Geary, a giant gear that can roll; and the Great King Bowser, Baby Bowser's mech that can slam its hands, drop missiles, spin, strike with a big fist, and throw lava and spike balls.

The stages are a bit different in terms of Yoshi's normal setup, with smaller worlds of one to two levels each. We start with Rail-Yard Run, a train station, followed by: Yarrctopus Docks, a water area; Go Go Land, a grassland area; Big Paper Peak, a mountainous area; Origami Gardens, a flowery garden area; Dino Desert, a desert world; Sky-High Heights, a sky world; Acorn Forest, a forest area; Pastel Pathway, a dessert-themed area; Cardstock Carnival, a circus-themed area; Chilly Hot Isles, basically Freezeflame Galaxy; Ninjarama, a classic Japanese feudal era-themed world; Rumble Jungle, a jungle area; Outer Orbit, a space area; Cheery Valley, a valley area; and Shadowville, a castle-themed world.

For items, we have a lot of the basics, plus magnets carried by Tiny Mousers, Sundream Stone pieces, and a lot of the crafting supplies used to make the stages I guess technically count.

Here's what we've got so far:

Characters:
Yoshi: run, jump, eat, make eggs, flutter jump, throw eggs, butt bash, breathe fire, ice, spit seeds, helicopter, mole tank, train, submarine, ski, fire as egg, rocket ship, gigantic eggs, rocket forward, minecart, bobsleigh, hot air balloon, run on walls and ceilings.
Yarn Yoshi: run, jump, eat, flutter jump, butt bash, fire, ice, create balls of yarn, throw balls of yarn, tie up, spin around spool, unravel to go down pipe, create platforms, unravel sections, umbrella, giant, bicycle, mole, airplane, mermaid, giant mechanical Yoshi.
Baby Mario: float in bubble, cry, super cape, float with cape, run on walls and ceilings, run faster, float with diaper.
Baby Peach: float on the wind with umbrella
Baby Donkey Kong: charge forward, cling to vines
Baby Wario: giant magnet
Kamek: fly on broom, cast spell, teleport, sweep, giant spell, giant hammer, teleport, warp, balloons with missiles, transform into bundles of yarn, construct bosses
Baby Bowser: stomp, shockwave, fireball, drop rocks, jump, ride pets, line of fire, lava spouts, balls of yarn, pilot Great King Bowser, throw stars, become giant, throw meteors, giant hammer
Bowser: jump, breathe fire, grow giant, drop rocks, stomp, warp through time and space at random apparently
Poochy: walk across hazards, find stuff, charge, lick, dig, babies
Kangaroo: hop around
Stork: fly, carry babies
Shy Guy: propeller, stilts, fat, bombs, spear and shield, swing mace, fire, ghost, submarine, pogo stick, blocks, limbo stick, pirate ship, umbrella, balance spear, inner tube, bounce, Snifit, breathe fire, balloon, copy, giant, metal, knitting needles, hang, rise from the dead, bags of money, dinosaur skull, unicycles, throw shurikens, throw spike balls, glide
Koopa: button shells, make waves, fire bullet bills
Goomba
Piranha Plant: spit projectiles
Boo
Blooper
Lakitu: rain
Monty Mole: burrow, butt bash, spike ball, stack of Monties, roll into snowball
Wiggler: wings, fuzzy
Chain Chomp: bounce, incoming chomp, Chomp Rock, Chomp Shark, lunge and bite, turn into Chomp Rock
Bandits: steal things, toss ball, pop balloon, Green Glove, Slugger, Zeus Guy, Grunt
Little Mouser: steal, magnets
Grinder/Ukiki: bounce, climb vines, eat fruit and spit seeds, drop bombs, Uckykongs
Gabons: basically Spikes

Bosses:
Burt the Bashful
Salvo the Slime
Bigger Boo
Roger the Potted Ghost
Prince Froggy
Naval Piranha
Marching Milde
Hookbill Koopa
Sluggy the Unshaven
Raphael Raven
Tap Tap the Red Nose
Cloud N. Candy
Inviso
Cloudjin
Don Bongo
Big Burt Brothers
Gilbert the Gooey
Hector the Reflector
Big Bungee Piranha
Bessie Bass
Priscilla the Peckish
Six-Face Sal
Big Guy the Stilted
Mortz the Very Goonie
Big Beanie
Count Fang
King Clawdaddy
Furious Fred de Fillet
Punky the Pokey Prince
Big Montgomery
Knotwing the Koopa
Bunson the Hot Dog
Miss Cluck the Insincere
Snifberg the Unfeeling
Yarrctopus
Tin Can Condor
Spike the Piranha
Burt the Ball
Shogun of Skewers
Gator Train
Mr. Geary
The Great King Bowser

Stages:
plains
cave
fortress
sky
forest
lava
lake
valley
sewer
snow
Beginning
Cavern
Summit
Jungle
Ocean
Finale
Plains
Castle
Forest
Lava
Jungle
Cavern
Snow
Sky
Underwater
Coast
Plains
Forest
Jungle
Savannah
Snow
Volcano
Grassland
Desert
Sky
Jungle
Snow
Castle
Wonderful World of Wool
Rail-Yard Run
Yarrctopus Docks
Go Go Land
Big Paper Peak
Origami Gardens
Dino Desert
Sky-High Heights
Acorn Forest
Pastel Pathway
Cardstock Carnival
Chilly Hot Isles
Ninjarama
Rumble Jungle
Outer Orbit
Cheery Valley
Shadowville

Items:
Eggs
Stars
Clouds
Chomp Rock
Fruit!!
Ginormous Eggs
Yarn Balls
Yarn Bundles
Knitting Needles
Buttons
Beads
Magnets
Sundream Stones
Crafting Tools
So on

Thanks for reading! Now, let's begin our character sheets with Yoshi!

I now have a patreon at: patreon.com/prastarkeepers

Saturday, February 8, 2020

Yoshi's Woolly World

YOSHI'S WOOLLY WORLD

Yoshi's Woolly World is an incredibly creative game that takes the basic concepts of the Yoshi series and reimagines them as if everything were made of yarn and various knitting-related implements, making great use out of the concept in a variety of ways. The plot basically centers around Kamek having reduced most of the Yoshi population to bundles of yarn, and Yoshi having to travel to free them.

Yoshi in this game, or as he's fondly referred to as, Yarn Yoshi, can do a lot of the basic Yoshi moves, like eating enemies and performing flutter jumps, but a lot of his moveset makes him quite unique from Yoshi in other games. First off, eating enemies turns them into balls of yarn rather than eggs, and when the yarn ball is tossed it will tie up enemies tightly. He can also spin across a spool to launch himself a great distance, unravel into a swirl of yarn to go down a pipe, create clouds and platforms with his yarn, and of course, spit yarn versions of fire and ice. His transformations this time around include an umbrella, a giant, a bicycle, a mole, an airplane, and a mermaid. Poochy is our only supporting ally this time around, being able to charge, walk across hazards, find hidden items, and lick.

Kamek and Baby Bowser are once again our main antagonists. Kamek can fly around on his broom and cast transformation spells as usual, but he can also transform Yoshis into bundles of yarn, as demonstrated in the intro. Baby Bowser can jump around, breathing out a line of fire or fiery meteors in his small battle, then when he becomes a giant, can shoot up lava spouts and toss big balls of yarn.

Shy Guys are our most common enemy, of course, and they can dangle from balloons, throw bombs, use knitting needs as swords, fly with a propeller, walk on stilts, hang from hooks, and rise from the dead. Other Mario series regular enemies appearing include Koopa Troopas (with buttons for shells!!), Piranha Plants and Nippers, Cheep Cheeps, Boos, Lakitus, Monty Moles (a first appearance for this series I think), Pokeys, Bullet Bills, and Chain Chomps, who can be changed into Chomp Rocks this time around.

Yoshi series regulars include Burts, Tap Taps, Ukikis, Goonies, Blarggs, Lunge Fish, Spray Fish, Bumpties, Tiny Mousers, Gusties, Fangs, Clawdaddies, and Fluffin' Puffins. All of them perform their general functions as seen before. We also have a handful of new enemies, including: Hot Dogs, little dogs who breathe fire; Snoots, who spit projectiles; Ruffin' Tumbles, birds who roll around; Miss Cluck, a chicken that runs around; Smooch Spiders, that crawl around on webs, Snag Stitches, that flip themselves over; and Burrberts that move along a track.

We have a handful of bosses this time around, once again regular enemies enhanced by Kamek. They include: Big Montgomery, a giant Monty Mole that burrows around under wrapping paper, butt bashes, throws spike balls, summons up a stack of Monties, and rolls into a snowball; Knot-Wing the Koopa, a giant Koopa Troopa that can fly, belly bash, tuck into his shell, make waves, and fire a bullet-bill cannon; Burt the Bashful, returning once again in a repeat of his old battle; Bunson the Hot Dog, a giant Hot Dog who can breathe fire, spew lava, butt bash, and leap from wall to wall; Miss Cluck the Insincere, a giant Miss Cluck who can fly and drop spike balls, spin really fast, and shoot forward like a missile; Naval Piranha, another returning vet who throws bombs, extends tendrils, and wraps around objects; and Snifberg the Unfeeling, a giant Ice Snifit who can create ice blocks, spit out Shy Guys, roll around, and lift off from the ground.

The game takes place on Craft Island, basically Yoshi's Island but made of yarn, and is made up of six worlds. The stages within the worlds vary quite a bit, but the basic gist is: World 1 - Grassland, World 2 - Desert, World 3 - Sky/Toys or Candy, World 4 - Jungle/Water, World 5 - Snow, World 6 - Lava/Castle. The game ends with a final level entitled "The Wonderful World of Wool."

Items in the game include yarn balls, spools, knitting needles, bundles of yarn, beads, fruit, and so on.

Here's what we've got so far:

Characters:
Yoshi: run, jump, eat, make eggs, flutter jump, throw eggs, butt bash, breathe fire, ice, spit seeds, helicopter, mole tank, train, submarine, ski, fire as egg, rocket ship, gigantic eggs, rocket forward, minecart, bobsleigh, hot air balloon, run on walls and ceilings.
Yarn Yoshi: run, jump, eat, flutter jump, butt bash, fire, ice, create balls of yarn, throw balls of yarn, tie up, spin around spool, unravel to go down pipe, create platforms, unravel sections, umbrella, giant, bicycle, mole, airplane, mermaid.
Baby Mario: float in bubble, cry, super cape, float with cape, run on walls and ceilings, run faster, float with diaper.
Baby Peach: float on the wind with umbrella
Baby Donkey Kong: charge forward, cling to vines
Baby Wario: giant magnet
Kamek: fly on broom, cast spell, teleport, sweep, giant spell, giant hammer, teleport, warp, balloons with missiles, transform into bundles of yarn.
Baby Bowser: stomp, shockwave, fireball, drop rocks, jump, ride pets
Bowser: jump, breathe fire, grow giant, drop rocks, stomp, warp through time and space at random apparently, fiery meteors, line of fire, lava spouts, balls of yarn
Poochy: walk across hazards, find stuff, charge, lick
Kangaroo: hop around
Stork: fly, carry babies
Shy Guy: propeller, stilts, fat, bombs, spear and shield, swing mace, fire, ghost, submarine, pogo stick, blocks, limbo stick, pirate ship, umbrella, balance spear, inner tube, bounce, Snifit, breathe fire, balloon, copy, giant, metal, knitting needles, hang, rise from the dead
Koopa: button shells, make waves, fire bullet bills
Goomba
Piranha Plant: spit projectiles
Boo
Blooper
Lakitu: rain
Monty Mole: burrow, butt bash, spike ball, stack of Monties, roll into snowball
Wiggler: wings, fuzzy
Chain Chomp: bounce, incoming chomp, Chomp Rock, Chomp Shark, lunge and bite, turn into Chomp Rock
Bandits: steal things, toss ball, pop balloon, Green Glove, Slugger, Zeus Guy, Grunt
Little Mouser: steal
Grinder/Ukiki: bounce, climb vines, eat fruit and spit seeds, drop bombs
Gabons: basically Spikes

Bosses:
Burt the Bashful
Salvo the Slime
Bigger Boo
Roger the Potted Ghost
Prince Froggy
Naval Piranha
Marching Milde
Hookbill Koopa
Sluggy the Unshaven
Raphael Raven
Tap Tap the Red Nose
Cloud N. Candy
Inviso
Cloudjin
Don Bongo
Big Burt Brothers
Gilbert the Gooey
Hector the Reflector
Big Bungee Piranha
Bessie Bass
Priscilla the Peckish
Six-Face Sal
Big Guy the Stilted
Mortz the Very Goonie
Big Beanie
Count Fang
King Clawdaddy
Furious Fred de Fillet
Punky the Pokey Prince
Big Montgomery
Knotwing the Koopa
Bunson the Hot Dog
Miss Cluck the Insincere
Snifberg the Unfeeling

Stages:
plains
cave
fortress
sky
forest
lava
lake
valley
sewer
snow
Beginning
Cavern
Summit
Jungle
Ocean
Finale
Plains
Castle
Forest
Lava
Jungle
Cavern
Snow
Sky
Underwater
Coast
Plains
Forest
Jungle
Savannah
Snow
Volcano
Grassland
Desert
Sky
Jungle
Snow
Castle
Wonderful World of Wool

Items:
Eggs
Stars
Clouds
Chomp Rock
Fruit!!
Ginormous Eggs
Yarn Balls
Yarn Bundles
Knitting Needles
Buttons
Beads
So on

Thanks for reading! Next up, let's follow it up with Yoshi's Crafted World!

I now have a patreon at: patreon.com/prastarkeepers

Friday, February 7, 2020

Yoshi's New Island

YOSHI'S NEW ISLAND

Yoshi's New Island was a sort of attempt to recreate the New Super Mario Bros. success but with the Yoshi series. I don't think it did well though. Most people don't seem too fond of it. Maybe it was the artstyle, or the plot, or what have you. Either way, here it is. The game follows the Yoshis, who help Baby Mario find Baby Luigi after the stork brought them to the wrong house and was subsequently accosted again by Kamek on his way to find the right house.

Yoshi acts similarly to how he does in other games, what with the flutter jumps, butt bashes, and eggs and all that but with a few new touches. He can now eat gigantic enemies to create gigantic eggs, capable of doing Mega Mario level damage. He could also blast forward at rocket speed at points, running on the walls and ceilings while he was at it. He could also transform into a hot air balloon, jackhammer, helicopter, submarine, minecart, and bobsleigh. Baby Mario could mostly just float through the air with his diaper. Baby Luigi and the Stork were just our D.I.D.s again. And Poochy could still carry you across stuff, but he could also ram into things too. Not much for our supporting cast.

Kamek and Baby Bowser act as our main villains again. Kamek could fly on his broom and transform enemies with his spells as usual (whacking them with a magic hammer for some reason this time), but this time he actually got his own boss battle, during which he could teleport, cast a damaging spell, use balloons to drop missiles, warp around flowers, and swoop low with his broom. Baby Bowser, in his fight, could jump around, stomp, and breathe fire. And then suddenly, warping through time and space (because they literally couldn't come up with any other reason for it I guess), Bowser appears. He could jump, stomp, and breathe fire as well. Worth it. Toadies can apparently beat up the stork now.

Shy Guys once again appear as our basics. They can float around on balloons, fly with a propeller, walk on stilts, copy your actions, carry a spear and shield, swing around a mace, walk around on fire, and they have a giant, metal, and Snifit form. Pretty much every other enemy is an old one. We have: Piranha Plants, Crazee Dayzees, Nippers, Blarggs, Tap Taps, Gusties, Goonies, Koopa Troopas, Little Mousers, Boos, Grim Leechers, Boo Blahs, Hotheads, Lantern Ghosts, Lakitus, Fangs, Cloud Drops, Nep-Enuts, Cheep Cheeps, Ukikis, Harry Hedgehogs, Preying Mantas, Spray Fish, Slime Drops, Clawdaddies, Lunge Fish, Caged Ghosts, Winged Wigglers, Bullet Bills, Pokeys, Grunts, Goombas, Chain Chomps, Mildes, Bumpties, Dr. Freezegoods, Green Gloves, Ravens, Bandits, Hot Lips, Hootie the Blue Fish, and Bloopers, all pretty much serving the same function. The skeleton fish that frequent Mario games, but since no game can decide on whether they're called Honen, Honebon, Bonefish, Fishbones, or now apparently Jean de Fillet, it's hard to say if they're a new enemy or not. The only unique one this time around is a living bean sprout, which I'm pretty sure exists just for the boss battle.

Speaking of which, our bosses, once again comprised of enemies enlarged by Kamek, include Big Beanie, a giant Beanie that spits beans; Count Fang, a giant Fang that spins on the ground; King Clawdaddy, a giant Clawdaddy that spits bubbles from his foamy mouth; Furious Fred de Fillet, a giant Jean de Fillet covered in armor that charges around and makes waves; and Punky the Pokey Prince, a giant Pokey that spews projectiles and shoots out spines.

Our stages are once again kind of a mix, but the general theming for each zone is Plains, Forest, Jungle, Savannah, Snow, and Lava.

The items are pretty basic, except for the ginormous eggs.

Here's what we've got so far:

Characters:
Yoshi: run, jump, eat, make eggs, flutter jump, throw eggs, butt bash, breathe fire, ice, spit seeds, helicopter, mole tank, train, submarine, ski, fire as egg, rocket ship, gigantic eggs, rocket forward, minecart, bobsleigh, hot air balloon, run on walls and ceilings.
Baby Mario: float in bubble, cry, super cape, float with cape, run on walls and ceilings, run faster, float with diaper.
Baby Peach: float on the wind with umbrella
Baby Donkey Kong: charge forward, cling to vines
Baby Wario: giant magnet
Kamek: fly on broom, cast spell, teleport, sweep, giant spell, giant hammer, teleport, warp, balloons with missiles
Baby Bowser: stomp, shockwave, fireball, drop rocks, jump, ride pets
Bowser: jump, breathe fire, grow giant, drop rocks, stomp, warp through time and space at random apparently
Poochy: walk across hazards, find stuff, charge
Kangaroo: hop around
Stork: fly, carry babies
Shy Guy: propeller, stilts, fat, bombs, spear and shield, swing mace, fire, ghost, submarine, pogo stick, blocks, limbo stick, pirate ship, umbrella, balance spear, inner tube, bounce, Snifit, breathe fire, balloon, copy, giant, metal
Koopa
Goomba
Piranha Plant: spit projectiles
Boo
Blooper
Lakitu: rain
Wiggler: wings, fuzzy
Chain Chomp: bounce, incoming chomp, Chomp Rock, Chomp Shark, lunge and bite
Bandits: steal things, toss ball, pop balloon, Green Glove, Slugger, Zeus Guy, Grunt
Little Mouser: steal
Grinder/Ukiki: bounce, climb vines, eat fruit and spit seeds, drop bombs
Gabons: basically Spikes

Bosses:
Burt the Bashful
Salvo the Slime
Bigger Boo
Roger the Potted Ghost
Prince Froggy
Naval Piranha
Marching Milde
Hookbill Koopa
Sluggy the Unshaven
Raphael Raven
Tap Tap the Red Nose
Cloud N. Candy
Inviso
Cloudjin
Don Bongo
Big Burt Brothers
Gilbert the Gooey
Hector the Reflector
Big Bungee Piranha
Bessie Bass
Priscilla the Peckish
Six-Face Sal
Big Guy the Stilted
Mortz the Very Goonie
Big Beanie
Count Fang
King Clawdaddy
Furious Fred de Fillet
Punky the Pokey Prince

Stages:
plains
cave
fortress
sky
forest
lava
lake
valley
sewer
snow
Beginning
Cavern
Summit
Jungle
Ocean
Finale
Plains
Castle
Forest
Lava
Jungle
Cavern
Snow
Sky
Underwater
Coast
Plains
Forest
Jungle
Savannah
Snow
Volcano

Items:
Eggs
Stars
Clouds
Chomp Rock
Fruit!!
Ginormous Eggs

Thanks for reading! Tomorrow, let's do some knitting with Yoshi's Woolly World!

I now have a patreon at: patreon.com/prastarkeepers

Thursday, February 6, 2020

Yoshi's Island DS

YOSHI'S ISLAND DS

Today, let's go over Yoshi's Island DS, a sequel to Yoshi's Island for the Nintendo DS. This game featured Yoshi, accompanied by five babies (Mario, Peach, DK, Wario, and Bowser), as Kamek and Bowser have traveled back in time to abduct as many children as they could find in order to track down a super star that they lost.

Our star, Yoshi, functions much the same as he always does: running, jumping, flutter jumping, eating enemies, making eggs, throwing eggs, and having a number of transformations including a helicopter, a mole tank, a submarine, and a rocketship. Our babies, when riding Yoshi, all offer up one different ability or another. Baby Mario can make Yoshi run faster, or he can run on his own when wearing a cape. Baby Peach carries an umbrella that can catch the wind and carry Yoshi up really high. Baby Donkey Kong can cling to vines and charge forward through tough blocks. Baby Wario carries around a giant magnet to draw in coins and metal objects. And Baby Bowser can shoot fireballs from his mouth. He also acts as a boss toward the end of the game, likewise breathing fireballs and slamming down. They can all float around in bubbles when knocked off Yoshi.

The stork carrying the babies plays a much more central role here, appearing at Stork Stops so the Yoshis can trade out the babies riding them. Baby Luigi is our "damsel in distress" once again, and instead of Poochy, we have a Kangaroo with a giant pouch to ride in, who bounces through a long course.

Bowser and Kamek act as the central villains of the game. Kamek rides around on his broom and casts spells, including transformation spells to turn ordinary enemies into bosses. Bowser's boss battle consists of his jumping around and breathing fire, before growing into a giant and dropping rocks as well. The Toadies serve the same purpose of kidnapping babies if they are let cry for too long.

Shy Guys are our most common enemies, of course. Throughout the game, they walk around like normal, fly with a propeller, carry things, float with an umbrella, walk on stilts, float on inner tubes, get fat, carry a spear and shield, bounce around like they're drunk, and have a ghost, pirate, and Snifit form (the Snifit also breathes fire). Standard Mario enemies Koopa Troopa, Piranha Plant, Nipper, Boo, Cheep Cheep, Blooper, Lakitu, Chain Chomp, and Bullet Bill also appear, functioning similarly to how they have before, so nothing much new.

A number of returning Yoshi series enemies have once again made an appearance as well. Bandits, Green Gloves, and Sluggers return, performing their same function. Also the little monkeys called Grinders are apparently the same thing as Ukiki, the monkey who you had to catch in Super Mario 64, as they are now referred to by said name. Others who return are Crazee Dayzees, Lantern Ghosts, Tap Taps, Blarggs and Nep-Enuts, Burts, Cloud Drops and Gusties, Goonies, Lunge Fish, Potted Ghosts, Fangs, Hot Lips and Spray Fish, and Bumpties, all performing their general basic functions. New enemies include: Windbags, who blow air to spread Nippers; Pointies, who extend themselves upward; Gooey Goons, who dangle from the ceiling; Debulls, little buffalos who charge around; Gobblins, giant yellow balls that like eating eggs; Crabbles, a basic crab enemy; Snap Jaws, basically Klaptraps climbing on vines; Egg-enuts, similar to Nep-enuts who lure you in with fake eggs; and Fleepers, little birds who jump around.

Our bosses are once again regular enemies either enlarged or otherwise mutated by one of Kamek's spells. The Big Burt Brothers are basically a repeat of the Burt the Bashful fight, except you fight two this time. Gilbert the Gooey is a giant Gooey Goon with gumballs stuck all over him. Hector the Reflector is a ghost who is only visible in the DS's lower screen; Big Bungee Piranha is a giant piranha plant hanging from the ceiling lunging out to bite you, dangling its tendrils, and dropping nipper spores. Bessie Bass is a giant fish who swims around and leaps from the water to try to swallow you. Priscilla the Peckish is a little bug creature living in a sand pit who spits out projectiles and jumps out to try and grab you. Six-Face Sal is a giant wheel-thing with six faces that will spin around and you will have to time aims to hit each of his faces. Big Guy the Stilted is a giant Shy Guy walking around on stilts. Finally, we have Mortz the Very Goonie, a giant Goonie bird who can fly and fire rockets at you.

Once again, the game is built around five chapters, each with eight stages within, and once again the stages tend to be a wide mix of biomes with only loose themes between them. These biomes include Plains, Castle, Forest, Lava, Jungle, Cavern, Sky, Underwater, and Coast.

The items are pretty basic Yoshi series fodder.

Here's what we've got so far:

Characters:
Yoshi: run, jump, eat, make eggs, flutter jump, throw eggs, butt bash, breathe fire, ice, spit seeds, helicopter, mole tank, train, submarine, ski, fire as egg, rocket ship
Baby Mario: float in bubble, cry, super cape, float with cape, run on walls and ceilings, run faster.
Baby Peach: float on the wind with umbrella
Baby Donkey Kong: charge forward, cling to vines
Baby Wario: giant magnet
Kamek: fly on broom, cast spell, teleport, sweep, giant spell
Baby Bowser: stomp, shockwave, fireball, drop rocks, jump, ride pets
Bowser: jump, breathe fire, grow giant, drop rocks
Poochy: walk across hazards, find stuff
Kangaroo: hop around
Stork: fly, carry babies
Shy Guy: propeller, stilts, fat, bombs, spear and shield, swing mace, fire, ghost, submarine, pogo stick, blocks, limbo stick, pirate ship, umbrella, balance spear, inner tube, bounce, Snifit, breathe fire
Koopa
Goomba
Piranha Plant: spit projectiles
Boo
Blooper
Lakitu: rain
Wiggler: wings, fuzzy
Chain Chomp: bounce, incoming chomp, Chomp Rock, Chomp Shark
Bandits: steal things, toss ball, pop balloon, Green Glove, Slugger, Zeus Guy, Grunt
Little Mouser: steal
Grinder/Ukiki: bounce, climb vines, eat fruit and spit seeds, drop bombs
Gabons: basically Spikes

Bosses:
Burt the Bashful
Salvo the Slime
Bigger Boo
Roger the Potted Ghost
Prince Froggy
Naval Piranha
Marching Milde
Hookbill Koopa
Sluggy the Unshaven
Raphael Raven
Tap Tap the Red Nose
Cloud N. Candy
Inviso
Cloudjin
Don Bongo
Big Burt Brothers
Gilbert the Gooey
Hector the Reflector
Big Bungee Piranha
Bessie Bass
Priscilla the Peckish
Six-Face Sal
Big Guy the Stilted
Mortz the Very Goonie

Stages:
plains
cave
fortress
sky
forest
lava
lake
valley
sewer
snow
Beginning
Cavern
Summit
Jungle
Ocean
Finale
Plains
Castle
Forest
Lava
Jungle
Cavern
Sky
Underwater
Coast

Items:
Eggs
Stars
Clouds
Chomp Rock
Fruit!!

Thanks for reading! Tomorrow, let's warp through time and space and cover Yoshi's New Island!

I now have a patreon at: patreon.com/prastarkeepers

Wednesday, February 5, 2020

Yoshi's Story

YOSHI'S STORY

Yoshi's Story was the big Yoshi series entry for the Nintendo 64, and arguably the one that solidified the series as its own apart from the Mario series. The game follows a cutesy storybook style format, of a group of Yoshis going on a quest to stop Baby Bowser who has captured the "Super Happy Tree," with their completion of a level contingent on collecting the required amount of various fruits, rather than a goal line.

Yoshi and all his color variants act the same as Yoshi normally would: running, jumping, flutter jumping, butt bashing, eating enemies, creating eggs, throwing eggs, and so on. Even being launched as an egg at a certain point. Poochy appears once again, mostly just wandering around and finding secret items for you. Miss Warps are also frequent allies, teleporting you to other areas.

Baby Bowser is our villain for the game, Kamek sadly being absent this time around, and he battles you by riding around on his pets (green ghostly enemies), while jumping around and spitting fireballs at you. He is carried off by Toadies when defeated.

Shy Guys are once again our most common enemy, and they are seen flying by propeller, walking around on stilts, driving submarines, bouncing on pogo sticks, dropping giant blocks, using limbo sticks, and sailing on a pirate ship. Other returning enemies include Piranha Plants and Nippers, Cheep Cheeps, Boos, Goonies, Ravens, Bumpties, Lakitus (who can rain now), Bob-Ombs, Bullet Bill, Spiked Fun Guys, Blarggs, Huffin Puffins, and a big Fuzzy Wiggler.

Brand new enemies include: Pak E. Derms, elephants carrying around stop signs to halt your progress; Spikes (not the ones your thinking of), little metal enemies that jump around; Teehee Butterflies that change color; Gabons, who are basically the Spikes you were thinking of; Jellyfish who float; Mr. Eels and Snorkel Snakes who swim around in the water, accompanied by Big Blurps and Frogs; Spiders who dangle; Peepers and Combats who fly; Do Drops who drip from the ceiling; Vine Slimes that crawl around on vines; a giant centipede that crawls around; a dragon who swims through lava; and Attacky Sacks, which are little balls that bounce around.

We have a few bosses this time around. The first two are mainly mini-bosses: a multi-headed Bone Dragon that breathes fire, and a Giant Slug with weak points in its eyes. The other full bosses include: Cloud N. Candy, a giant cloud of cotton candy who hops around; Inviso, an invisible ghost you have to watch for; Cloudjin, a giant cloud genie who breathes fire and throws spike balls; and Don Bongo, a large Gabon who stomps around and drops things from the ceiling.

The game works its way through a course of six levels, four different times. These six include: Beginning, a basic grassland-type stage; Cavern, a generally lava-themed stage; Summit, a snow stage; Jungle, a jungle stage of course; Ocean, an underwater course; and Finale, a castle/fortress-themed stage. The general setup is mostly the same each time, though the four versions vary.

The main item this time around would be the fruit. Fruit, fruit, fruit, all kinds of fruit. They're delicious, apparently.

Here's what we've got so far:

Characters:
Yoshi: run, jump, eat, make eggs, flutter jump, throw eggs, butt bash, breathe fire, ice, spit seeds, helicopter, mole tank, train, submarine, ski, fire as egg
Baby Mario: float in bubble, cry, super cape, float with cape, run on walls and ceilings.
Kamek: fly on broom, cast spell, teleport, sweep, giant spell
Baby Bowser: stomp, shockwave, fireball, drop rocks, jump, ride pets
Poochy: walk across hazards, find stuff
Shy Guy: propeller, stilts, fat, bombs, spear and shield, swing mace, fire, ghost, submarine, pogo stick, blocks, limbo stick, pirate ship
Koopa
Goomba
Piranha Plant
Boo
Lakitu: rain
Wiggler: wings, fuzzy
Chain Chomp: bounce, incoming chomp, Chomp Rock, Chomp Shark
Bandits: steal things, toss ball, pop balloon, Green Glove, Slugger, Zeus Guy, Grunt
Little Mouser: steal
Grinder: bounce, climb vines, eat fruit and spit seeds, drop bombs
Gabons: basically Spikes

Bosses:
Burt the Bashful
Salvo the Slime
Bigger Boo
Roger the Potted Ghost
Prince Froggy
Naval Piranha
Marching Milde
Hookbill Koopa
Sluggy the Unshaven
Raphael Raven
Tap Tap the Red Nose
Cloud N. Candy
Inviso
Cloudjin
Don Bongo

Stages:
plains
cave
fortress
sky
forest
lava
lake
valley
sewer
snow
Beginning
Cavern
Summit
Jungle
Ocean
Finale

Items:
Eggs
Stars
Clouds
Chomp Rock
Fruit!!

Thanks for reading! Tomorrow, we'll cover Yoshi's Island DS!

I now have a patreon at: patreon.com/prastarkeepers

Tuesday, February 4, 2020

Super Mario World 2: Yoshi's Island

SUPER MARIO WORLD 2: YOSHI'S ISLAND

Here we go, the prequel/sequel to a Mario game that launched a series of spinoffs. Super Mario World 2: Yoshi's Island was a sequel to Super Mario World starring the fan favorite introduced in that game, Yoshi, and functioned as a prequel to the Mario series as a whole, telling the story of how Bowser's advisor Kamek foresaw the brothers' role in opposing his master and tried to kidnap them while they were being carried by the stork. He failed to nab Mario, who ended up falling into a herd of Yoshis, who agreed to help him save his brother.

Yoshi is our main playable character, with eight different colors for each level. His moveset is pretty much what you think of for Yoshi: eating enemies and actually turning them into eggs, getting great distance in the air with a flutter jump, throwing his eggs, pounding the ground with a butt bash, breathing fire and ice and spitting seeds. He also transforms frequently, turning into a helicopter, mole-like tank, a train, a submarine, and a skiing vehicle, all getting him through a specific course.

Baby Mario mostly rides around on Yoshi's back, floating in a bubble and crying any time he is knocked off. However, upon gaining a super cape, he can run on his own, running up walls and across ceilings, and floating through the air with his cape. Baby Luigi and the stork who was carrying them are both the token "damsel in distress" character to be rescued, so don't really do that much. Finally, we have Poochy, a very good boi who you can ride across dangerous terrain like spikes and lava.

Our villains consist of Kamek and Baby Bowser. Kamek flies around on his broom, making sweeping passes to try and hit Yoshi at times, casts magical spells made of Playstation shapes, teleports, and casts his iconic biggification spell that he uses to create the various bosses in the game. Baby Bowser appears as the final boss, stomping on Kamek and flattening him, and after being enlarged, breathes fireballs, drops rocks from the ceiling, and creates shockwaves. Kamek also has a squad of Toadies who can fly and descend on a crying baby if not picked up quickly enough.

The enemies of the game include a massive assortment of Mario series regulars as well as brand-new enemies that would soon become staples of the Yoshi series. The returning enemies include Shy Guys, who establish themselves pretty firmly as the go-to common enemies of the Yoshi series, using propellers to fly, walk around on stilts, get fat and heavy, drop bombs, carry around spears and shields, swing around a mace, and run around on fire. They also have a ghostly version.

Other returning enemies include Koopas, Goombas, Piranha Plants and Nippers, Boos, Lakitus (who like to hide behind a wall here as well as fish and do everything else they're known for), Fuzzies, Bullet Bills, Snifits, Pokeys (who bounce Needlenose enemies on top of them), Wigglers with wings, and Chain Chomps, who like to bounce up and down to make earthquakes, leap from the background to take out sections of the stage, chase you while eating up the stage, and have a frequent item called the Chomp Rock appearing in the game. Hmm, I think somebody's finally trying to make a case for themselves.

The new enemies appearing in the game include: Crazee Dayzees, singing flowers who make bubbles; Cloud Drops that fly back and forth; Lantern Ghosts, who walk around with lanterns; Bandits, who steal items and babies while in game, but also host minigames involving throwing balls back and forth and popping balloons; Sluggers and Green Gloves, very similar enemies to Bandits who deflect items with bats and can catch eggs and throw them back; Burts, bouncing enemies who come in pairs; Blarggs and Nep-Enuts, large red and blue creatures that live in lava and water respectively and try to eat you; Fangs, the resident bat enemy; Melon Bugs and Huffin Puffins that can be used as projectiles; Tap-Taps and Spiked Fun Guys, walking maces who roll over when hit; Mildes and Barney Bubbles, little bubbles who pop when stepped on; Spray Fish and Hot Lips, who spray streams of water and lava; Little Mousers, who like to steal things; Gusties, who fly around; Boo Blahs, ghosts attached to the ground; Grinders, little monkeys who like to bounce, climb on vines, eat fruit and spit out the seeds, and throw things at you; Loch Nestors, Flopsy Fish, and Piscatory Pete, the resident basic fish; Frog Pirates with long tongues; Clawdaddies, crabs with rabies; Harry Hedgehogs with spikes; Preying Mantas, who rise through the water; Lunge Fish, who will stare at you blankly before lunging at you; Cage Ghosts who try to crawl out from drainage pipes; Hootie the Blowfish (nice), which are flying ghostly piranha plants; Bumpties, little penguins who can fly or slide around, and can be bounced off of; Dr. Freezegoods, skiing snowmen; Goonies, birds who either fly or walk around and come with a skeletal version; Dangling Ghosts, who just kinda hang from the ceiling; Georgette Jellies who squish when stepped on; Sluggies who drop from the ceiling; Ravens who can walk around upside down and sideways; and Spookies, who pretend to be ghosts.

The bosses are generally regular enemies who have been enlarged by Kamek or enhanced in some way. Burt the Bashful is a Burt whose pants drop a little any time he is hit; Salvo the Slime is a giant slime who makes a bunch of smaller slimes; Bigger Boo is a giant Boo who inflates until he pops; Roger the Potted Ghost is a ghost stuck in a pot who can breathe fire at you; Prince Froggy is a frog who eats you and then you have to fight his uvula while he drops eaten Shy Guys onto you; Naval Piranha is a giant Piranha Plant who can swim, headbutt you, attack you with its vines, and drop nipper spores on you; Marching Milde is a giant Milde who can split into duplicates; Hookbill Koopa is a giant Koopa who charges, belly flops, and slams down on you; Sluggy the Unshaven is a giant Sluggy who you have to make indents in to get to his core; Raphael the Raven is a giant Raven that kicks you to the moon and then charges around and makes shockwaves; and finally, Tap Tap the Red Nose is a giant Tap Tap who jumps and rolls around.

The game is made up of six worlds, each made up of eight stages each. Although these stages have general themes and biomes, they can't quite be divided into nice clean themes per world, instead being a nice mix of all. The general biomes include plains, cave, fortress, sky, forest, lava, lake, valley, sewer, and snow.

Items vary from Chomp Rocks, stars, clouds, and eggs, and  so on.

Here's what we've got so far:

Characters:
Yoshi: run, jump, eat, make eggs, flutter jump, throw eggs, butt bash, breathe fire, ice, spit seeds, helicopter, mole tank, train, submarine, ski.
Baby Mario: float in bubble, cry, super cape, float with cape, run on walls and ceilings.
Kamek: fly on broom, cast spell, teleport, sweep, giant spell
Baby Bowser: stomp, shockwave, fireball, drop rocks
Poochy: walk across hazards
Shy Guy: propeller, stilts, fat, bombs, spear and shield, swing mace, fire, ghost
Koopa
Goomba
Piranha Plant
Boo
Lakitu
Wiggler: wings
Chain Chomp: bounce, incoming chomp, Chomp Rock, Chomp Shark
Bandits: steal things, toss ball, pop balloon, Green Glove, Slugger, Zeus Guy, Grunt
Little Mouser: steal
Grinder: bounce, climb vines, eat fruit and spit seeds, drop bombs

Bosses:
Burt the Bashful
Salvo the Slime
Bigger Boo
Roger the Potted Ghost
Prince Froggy
Naval Piranha
Marching Milde
Hookbill Koopa
Sluggy the Unshaven
Raphael Raven
Tap Tap the Red Nose

Stages:
plains
cave
fortress
sky
forest
lava
lake
valley
sewer
snow

Items:
Eggs
Stars
Clouds
Chomp Rock

Thanks for reading! Tomorrow, we'll cover Yoshi's Story!

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