Showing posts with label Yoshi's Crafted World. Show all posts
Showing posts with label Yoshi's Crafted World. Show all posts

Saturday, March 5, 2022

Crafted World


Yoshi’s Crafted World was a sequel to Yoshi’s Woolly World after the first game’s success. Rather than simply yarn though, Yoshi and the world around him was made entirely out of cardboard and various crafting materials you might find in an art classroom.

This stage will capture the feel of that game. Specifically, it will be set on top of the train that appears in the early stages, the battlefield changing slightly here and there as it winds itself around a level of crafted stage elements.

Potential theme: https://www.youtube.com/watch?v=Ju3oAIiKTgk

Friday, March 4, 2022

Tiny Mouser


Another common enemy with sticky fingers for lost babies that Yoshi would have to contend with are tiny little mice that run around in packs and try to grab at Baby Mario. They look like Mouser if his head was attached to his feet.

These are the Tiny Mousers, or Little Mousers, other thief-type enemies Yoshi has to contend with. They would appear frequently throughout the Yoshi series, and one would even become a companion to Mario in Paper Mario: The Thousand-year Door.

As a fighter, they will be light and fast, and will likewise rely on sneaky, underhanded moves rather than strength. Their moves will pull from their various appearances, the abilities of Mario’s companion Ms. Mowz, and their original basis Mouser.

Likelihood rating: Never gonna happen

Thursday, March 3, 2022

Poochy


Helped along their way, Yoshi and Baby Mario will often have to rely on the help of a large, friendly dog with a nose that can sniff out hidden items and a hide so tough he can walk right over lava unharmed.

This is Poochy, Yoshi’s faithful pet. He would appear throughout the Yoshi games, playing a supporting role in Yoshi’s adventures and even starring in his own bonus mode in a re-release of Yoshi’s Woolly World.

As a fighter, he will have an insane amount of defense and a good amount of speed too. His moveset will pull from his various appearances in the games as well as the shorts he starred in to promote Yoshi’s Woolly World.

Likelihood rating: Piranha Plant clause

Kamek


Yoshi’s debut proved so popular among fans that Super Mario World’s sequel was based upon him and serving as a launching-off point for his own line of games separate from Mario. This game was set as a prequel, with Bowser’s nanny and caretaker as an infant foreseeing the Mario brothers’ role in his ward’s future and sending his minions to abduct them.

This is Kamek, a Magikoopa and Bowser’s advisor, having acted as his guardian in his infancy. Kamek appears throughout both the Mario and Yoshi series, acting as the main villain against Yoshi and Bowser’s right hand man against Mario.

As a fighter, Kamek will have strong aerials, relying upon his strong magical attacks rather than his own strength. His moveset will pull both from his own actions as well as the abilities displayed by all Magikoopas.

Likelihood rating: Strong

Saturday, November 13, 2021

Ninji


After the rampant success of Super Mario Bros., Nintendo quickly developed a sequel to the game, using the same engine and the same characters and enemies, but with the difficulty ramped way up. Fearing a western audience wouldn’t be able to handle the difficulty, the decision was made not to release it outside of Japan. However, when Super Mario Bros. 3 was being developed in 1988, they feared the lack of a 2 would cause confusion. In came Yume Kojo: Doki Doki Panic, a game developed to promote a special event for Fuji TV. Once the event was over, they had no need for the game, so Nintendo was free to repurpose the game with Mario characters and release it in the west as the new Super Mario Bros. 2. The story followed Mario, Luigi, Princess Peach, and Toad as they discover a strange door in the mountains leading to a mysterious dream world called Subcon.

Not long after their foray through the door, they encounter their first enemies, residents of the dream world. Among them were the black-clad Ninji, enemies that liked to hop up and down and lunge at enemies who come too close. Like many of their fellow Subconians, the Ninji carried over into the regular Mario games and soon became staples among the regular cast of enemies, eventually seeing playability in Mario Golf: Super Rush.

In game, Ninji are quick and speedy, though light and lacking in the offense department. Their moves are based on stereotypical ninja moves and come from more recent games and RPGs that gave Ninjis more to work with than their simple hop that they were known for.

Likelihood rating: Piranha Plant clause

Saturday, February 29, 2020

Character Sheet: Chain Chomp (Yoshi Main Series)

CHAIN CHOMP

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

Today, I am proud to announce that the Chain Chomp has finally stepped up and taken his proper place in the Smash roster. Congratulations, buddy! I was pulling for you. Alright, well, you know it, you love it, it's the iconic enemy that combines a vicious guard dog with a ball and chain to create a fairly formidable obstacle in Mario's, or in this case, Yoshi's path.

For most games, the Chain Chomp has been known for mainly one thing, lunging at you really fast until it is stopped by its chain. In the Galaxy games, they tended to roll around all over the place, and in Sunshine, they often lit themselves on fire, but nothing enough to warrant a character slot. Now, at long last, the first Yoshi's Island game alone gave me enough to work with. First off, is the chomp rocks, heavy items based on Chomps that Yoshi would use to move around here and there. Then at several points in the game, we saw Chomps bouncing up and down to cause earthquakes. Then at other times, we saw them launching themselves from the background, high into the air, before coming down to eat parts of the level. Then finally, we had the Chomp Shark, a gigantic chomp that chased Yoshi through the level, eating the map behind him.

Let's see what we can do:

Standard B: Lunge
This one is the Chain Chomp's most iconic move. The Chomp would start to pull back slowly as long as you hold the button, and would suddenly launch forward at top speed to bite at any opponents, only stopping at the full length of its chain at the point of the move's start.

Side B: Chomp Rock
So, once upon a time, I saw a video where a modder created a Chain Chomp as an echo of Piranha Plant (one of the main reasons I was pulling for the character), but I didn't want to just settle on the character as an echo. That felt cheap and lazy to me. However, I will take inspiration from that idea and have the Chomp Rock move act similarly to Piranha's Ptooie move, with the Chomp spitting it out at opponents.

Up B: Incoming Chomp
This one is based on the Incoming Chomp appearance in the first Yoshi's Island game, though altered a bit to fit Smash. For instance, rather than leaping from the background to the foreground as in the game, the Chomp will simply jump straight up from where he is. Also, although he will come facedown and biting, he will not eat through the stage. (We'll save that for later).

Down B: Earthquake
This one is based on the Chomps appearance bouncing up and down and shaking the stage, which is exactly what the move shall do.

Final Smash: Chomp Shark
Chain Chomp will jump off the stage and reappear as a massive Chomp Shark, which will then chomp across the stage, eating the bottom level and any opponent it catches.

Entrance: It appears stuck to a peg in the ground. The peg will disappear into the ground three segments at a time, at which point the Chomp will break free.

Taunts: Bouncing around and biting the way he does. The famous barking sound.

Thanks for reading! Now that we're finished, let's rearrange our rosters again.

Friday, February 28, 2020

Character Sheet: Ukiki (Yoshi Main Series)

UKIKI

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

Ukikis are a bit of an interesting story here. So, the enemy first appeared in the game Super Mario World 2: Yoshi's Island under the name Grinders. Then, a monkey named Ukiki appeared in Super Mario 64, famous for hanging around Tall, Tall Mountain and stealing your hat. Then when the Grinders reappeared in Yoshi's Island DS, their name had been changed to Ukiki and have been referred to as such ever since. I don't know if Ukiki of 64 fame was always supposed to be a Grinder, or if that was more of a retroactive change, but either way, they have enough presence across the Mario and Yoshi series to warrant inclusion.

In most Yoshi games, the Ukikis or Grinders will bounce in place waiting for you to approach before running away. They also hang from vines and drop bombs on you, and frequently eat watermelon to spit seeds at you. In Crafted World, they also gain a larger cousin called Uckykongs. In Super Mario 64, Ukiki will also steal your stuff and leap high into the air to avoid you. Yeah, I can make something out of this.

Here's what we've got so far:

Standard B: Thief
Ukiki will reach out and steal a cosmetic item from an opponent. This will not impact gameplay, though it will make them more susceptible to damage. For instance, he can take Mario's hat or Samus's helmet. Things like that.

Side B: Watermelon Seeds
Ukiki will dig into some watermelon, chewing it up before spitting the seeds out at his opponents like projectiles.

Up B: Monkey Jump
Ukiki will jump ridiculously high into the air, the way he does when Mario tries to capture him in Super Mario 64.

Down B: Bomb Drop
For this move, Ukiki will leap into the air and cling to a vine, dropping a bomb behind him the way he does in the Yoshi's Island games. A needlenose might also work.

Final Smash: The Chimp
This one is more based on a similar character appearing in the Mario games, the Chimp from Super Mario Galaxy. A number of Ukikis will fill the trees behind the stage while the Chimp hops onto the stage, doing a backflip and clapping to produce a number of stars that will then bombard the stage. I know it's a little off, but this was the only move I was struggling with.

Entrance: Just bouncing in place the way he normally does.

Taunt: His iconic screech from 64, sitting and eating a watermelon, so on.

Thanks for reading! Next up, we'll cover the Chain Chomp!

Wednesday, February 26, 2020

Character Sheet: Baby Bowser (Yoshi Main Series)

BABY BOWSER

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

Today, we'll cover Baby Bowser, who alongside Kamek acts as the main villain of the series and appears in all four games covered so far. In most of his battles, his abilities tend to consist of jumping up and stomping to shake the ground and spit fireballs, before growing gigantic and being able to drop rocks from the ceiling. In Yoshi's Story, he could ride around on green ghostly enemies whose only name apparently is Bowser's Pets. He can also kick up lava spouts on occasion, and in Yoshi's Woolly World, he can throw balls of yarn as well. In Crafted World, he pilots the "Great King Bowser," from which he can throw stars or smack with a giant hammer.

Let's see what we can do:

Standard B: Fire Breath
This is similar to Bowser's Standard B, except that the baby version spits a single fireball in a straight line, as presented in most of the Yoshi games.

Side B: Bowser's Pet
One of his ghostly pets will spawn, wiggling across the stage while he can just let them fly or hop on top and ride them.

Up B: Super Jump
This is based on the massive jump and ground pound seen in most of his games. Bowser has something like this too for his Down B, but I figure the baby's smaller size gives him higher distance.

Down B: Rock Fall
This one is similar to Pikachu's in a sense. Baby Bowser will stomp on the ground really hard, hard enough to knock loose a rock from somewhere above the stage, causing it to fall and hit any character below it.

Final Smash: Giant Bowser
While the Great King Bowser might have worked, I feel Baby Bowser's giant form is more true to his appearances across all of the games. Baby Bowser will grow gigantic and slowly approach the stage from the background, spewing meteors from his mouth.

Entrance: A Toady will carry him in inside of a wrapped sheet.

Taunt: Just general brattiness works well for the character, maybe crying because he's not getting his way, maybe insulting opponents the way he did his older self.

Thanks for reading! Next up, we'll cover the Bandit enemy!

Friday, February 21, 2020

Character Sheet: Lakitu and Spinies (Yoshi Main Series)

LAKITU AND SPINIES

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

The Lakitu enemy appears frequently throughout the Yoshi series, both in its regular form riding around on a cloud, but also just as frequently poking their heads out from holes in the wall to try and snipe you. They also have targeting crosshairs much as Yoshi does.

Here is his moveset again:

Standard B: Spiny
Maybe with the targeting crosshairs.

Side B: Fishing Rod

Up B: Cloud Poof

Down B: Lightning

Final Smash: Lakithunder

Entrance: Floats down from above with its iconic sound.

Taunts: We haven't covered the Mario Kart series yet, but it's 3-2-1 opening makes a lot of sense, or maybe waving the flag at the end of a lap. Also tucking down behind his cloud and shifting his eyes back and forth for a second. Maybe pulling out a camera and checking its quality?

Next up: Let's finish up our revisions with Monty Mole!

Tuesday, February 18, 2020

Character Sheet: Piranha Plant (Yoshi Main Series)

PIRANHA PLANT

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

Piranha Plants are an interesting case for the Yoshi series. They appear throughout, in pretty much every game, but they have a completely different look and feel to them that then remains the same throughout the series, almost like you have a Mario series Piranha and a Yoshi series Piranha. These versions hang out outside of pots or pipes and are constantly chomping, following your movements with their heads. There are also a few alternate types of Piranha, such as a prickly kind that spits projectiles at you, and a winged blue ghostly version that flies around a set path. There are also a few bosses throughout, such as Naval Piranha and Bungee Piranha, which normally have additional tendrils and lots and lots of vines everywhere.

Here's what we've got so far:

Standard B: Fireball

Side B: Ptooie
Also kind of doubles as representation for the projectile spitting kind, I guess.

Up B: Fly
Can kind of represent Hootie the Blue Fish, I guess. Same basic principle.

Down B: Paint
Gonna keep it

Final Smash: Naval Piranha
Naval Piranha appears behind the stage, her vines spreading across every single platform and binding the characters touching the ground. She will then spew Nipper spores across the stage.

Entrance: Pops out of a pipe.

Taunts: Chomping around the way he does. Doing the iconic up and down movement. Maybe the sleep animation.

Next up: Let's cover Boo!

Saturday, February 15, 2020

Character Sheet: Shy Guy (Yoshi Main Series)

SHY GUY

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

At long last, we leave the shadow of Super Mario Bros. 2, and see the Shy Guys where they really shine. The Yoshi series adopted the Shy Guys as their main common enemy, and they soon proved to be remarkably versatile, demonstrating a number of skills all across the board, some applicable to Smash, and some more cosmetic in nature. Let's get into it.

Throughout the six games, the Shy Guys are shown to fly with propellers, walk around on stilts, throw bombs, carry around a spear and shield, swing a mace around in a circle, crank a machine to pull up and drop a larger mace, bounce on pogo sticks, carry a limbo stick, drive a pirate ship, descend through the air on umbrellas or balloons, bounce, copy your movements, wield knitting needles, ride unicycles, throw surikens, and glide on gliders. They also have fat, flaming, ghost, giant, and metal forms, and their cousin, the Snifit, appears as well.

Here is their current moveset:

Standard B: Snifit
I'm keeping this one exactly as is. It seems to me the best and most iconic basic move to include, though we might switch out the pellet shooting for the fire breath.

Side B: Mace
The Shy Guy will pull out a mace and spin it around in a circle really fast, damaging anyone hit by it and throwing it in a random direction as a projectile.

Up B: Fly Guy OR Pogo Stick
Fly Guy is probably more iconic, but I felt the pogo stick worked really well as well. As Fly Guy, a propeller would appear and carry the Shy Guy high into the air, but as Pogo Stick, he would bounce on the ground and spring into the air.

Down B: Spear and Shield
The Shy Guy will produce a spear and shield, holding up and hiding behind the shield to protect from projectiles while holding out the spear, which will damage any who try to get too close.

Final Smash: Pirate Ship
At the moment, this is the best one I've got, but I want General Guy to be the one eventually. A pirate ship carried by balloons and manned by Shy Guys will appear, circling the stage and firing cannonballs at the fighters.

Entrance: Drifts to the ground via parasol.

Taunts: A number of their appearances playing around in the background of various games offers up a number of possibilities.

Next up: Let's cover the Goombas.

Thursday, February 13, 2020

Character Sheet: Kamek (Yoshi Main Series)

KAMEK

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

Kamek the Magikoopa appears as the main villain (sorta shared with Baby Bowser) throughout nearly all of the Yoshi series, the one exception here being Yoshi's Story for some reason. Basically, Kamek is Baby Bowser's nanny who learned of a prophecy that the babies Mario and Luigi would someday cause trouble for his ward, and sent his minions to abduct and dispose of them while they were being brought by the stork. (Don't you just love cutesy, whimsical stories about infanticide?)

Kamek's role in the games is normally pretty basic, appearing at the start of every boss battle to cast a spell on a basic enemy in order to turn it into a giant or otherwise mutate it in some way. He is seen flying on his broom most of the time and sometimes tries to sweep across the screen to hit Yoshi. In some games, he is his own boss fight, teleporting and casting damaging spells at you. In New Island, he carries around a giant hammer to whack basic enemies with to turn into giants rather than just using his regular spell. In Woolly World, he could transform Yoshis into bundles of yarn, and in Crafted World, he pilots his own mech.

Here's his moveset:

Standard B: Magic Spell
Combining this with his previous Down B, as they were basically the same maneuver. He will cast a spell that, when connecting with an opponent, will do damage, but when it connects with an item will transform it into an enemy (I like Buzzy Beetle for it).

Side B: Broomstick
Kept the same.

Up B: Teleport
Kept the same.

Down B: Hammer
He will whip out his magical hammer and smash an opponent with it, doing damage but also causing some type of status effect as well.

Final Smash: Boss Battle
Casts his enlarging spell upon himself, making himself a giant. He will then tromp around the stage, casting spells everywhere.

Entrance: Swoop in on his broom and do his little chuckle.

Taunts: Hold up his wand and wave it around for a second, is a good one. His chuckle, as mentioned before. Maybe cast a little magic and surprise himself.

Next up: Let's go over the Koopa Troopa enemies.

Tuesday, February 11, 2020

Character Sheet: Yoshi (Yoshi Main Series)

YOSHI

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

Today, we'll start off with our protagonist, Mario's beloved sidekick Yoshi. Obviously Yoshi, or the Yoshis, appear in every game, acting as the protagonist of each, most of the time as a protector of Baby Mario as he tries escape the machinations of Kamek, or otherwise simply putting an end to hijinks caused by Kamek or Baby Bowser.

Most of Yoshi's moveset here is pretty much what we see in Super Smash Bros. He eats enemies, actually turning them into eggs now as opposed to his appearances in the Mario games, and throwing them as projectiles is his main line of attack. He also has a butt bash maneuver in most games, though surprisingly, we actually don't see him roll up into an egg at any point. He does hatch from an egg, but reverting to egg form isn't normally a thing. Many things he does do that aren't represented in Smash are breathing fire and ice, and his transformations into things such as helicopters, mole tanks, and submarines, among many others. Also, his ability to rocket forward and throw gigantic eggs from New Island is not present either.

Let's see what we can do!

Standard B: Egg Lay
His basic move from Smash. He sticks out his tongue and swallows an enemy, popping them out as an egg. Now that we've actually seen him do so, it is really his only fitting standard move.

Side B: Egg Shot
Yoshi's basic projectile move from the games. This is actually Yoshi's Up B in Smash, but without the Egg Roll move, and with the move being one of the few in Smash without decent upward mobility, I feel it works better here. Possibly might have the cursor effect that it has in the games, but could remain as just a throw.

Up B: Helicopter
The transformations are such a core part of the Yoshi games that it feels strange they aren't featured in his moveset at all. I would like to remedy this and add in the transformation as his Up B, taking him up a certain distance before changing back.

Down B: Ground Pound
I'mma keep this. He still uses it pretty much all over the place, so I feel it fits here.

Final Smash: Yoshi Herd
One could reasonably trade out this move for the giant eggs used in New Island and just demolish the playing field, but I feel like the move currently used in Smash is much more representative of the character of Yoshi as a whole, so I think we'll keep it.

Entrance: He hatches from an egg.

Taunts: That cute little dance he does when he completes a level would be a pretty good one. Honestly, a lot of his cute movements and behaviors would work. The same goes for his new games. Cute is definitely a good descriptor here.

Next up: Let's warp through time and space to cover Bowser!

Monday, February 10, 2020

Yoshi's Crafted World

YOSHI'S CRAFTED WORLD

Today, let's cover Yoshi's Crafted World, the sequel to Yoshi's Woolly World after its big success and the most recent game put out by the Yoshi series. Instead of yarn, this time the whole world is made out of felt, cardboard, and various other crafting supplies, giving it a distinct resemblance to games like Little Big Planet. The game follows Yoshi as he tried to find the pieces of the Sundream Stone, which were scattered when Kamek and Baby Bowser tried to steal it.

Yoshi doesn't have too many unique abilities here the way he did in Woolly World (meaning no Crafted Yoshi, sadly), as most of his abilites are pretty much the basic Yoshi abilities: flutter jump, eating enemies, and throwing eggs. He does drive a giant mechanical Yoshi a couple of times though. That's pretty cool. Poochy also appears in the game, helping Yoshi in most of his basic ways, sniffing out hidden items and such. He can dig now, so that's cool. And there are a bunch of baby Poochies too. Other frequent allies include the Blockafellers, robots that plug in to let you access the next area.

Kamek and Baby Bowser are our main antagonists, flying around together this time, and showing up frequently as they are also searching for the Sundream Stones. Kamek can ride around on his broom and can cast all sorts of magical spells, generally to create bosses. Baby Bowser, on the other hand, can pilot a giant robot, become a giant himself, breathe fireballs, throw stars, drop meteors, and use a giant hammer.

Shy Guys are our resident common enemies, and in this game, they can fly, carry bags of money, carry a spear and shield, wear a dinosaur skull, hang from a balloon, descend by parachute, get fat, ride on unicycles, throw shurikens, glide, and throw spike balls. Other Mario regulars include Koopa Troopas, Piranha Plants, Monty Moles, Wigglers, Nippers, and Cheep Cheeps. Frequent Yoshi regulars include Ukikis (with big variants called Uckykongs), Tap Taps, Goonies, Ravens (which are made from tied-up little trashbag. It's so cute), Bumpties, Fangs, Clawdaddies, Tiny Mousers (that carry around magnets to steal stuff), and Blarggs and Nep-Enuts.

New enemies include: Makimakis, squirrels that roll out stretches of carpet; Bon-Boms, little springy toys that hop after you and explode; Skelesaurus, a dinosaur skeleton that chases you through a level; rolling Pinecones; Mels, literally living caramel squares that move around in stacks; Bobbers, little seedlings that dangle from above; Chompagobblers, square ghost things that chase after you if they spot you; Bushydos, samurai made from milk cartons; Rhinono, a rhino that chases you through a level; Cybos, robots with extendable arms; Bunmawashi Dolls, dolls that swing axes; and Lil Marchers, sentinel enemies that chase you if you set off an alarm.

We have a number of bosses this time around, not really enlarged by Kamek this time so much as "assembled." We have Yarrctopus, an octopus pirate who shoots spike balls at you from behind panels; Tin Can Condor, a condor made from parts who flies, spins, drops eggs, and throws paper airplanes; Spike the Piranha, a giant piranha plant that spits spike balls and Shy Guys, with small piranha heads on tendrils made of party balls; Burt the Ball, a ball-sized Burt the Bashful who bounces and rolls around, summoning Bumpties and smaller Burts; the Shogun of Skewers, who can make sound waves, teleport, and activate walls covered in spikes; Gator Train, a train designed like an alligator carrying Shy Guys that can chomp or fire colored pencils; Mr. Geary, a giant gear that can roll; and the Great King Bowser, Baby Bowser's mech that can slam its hands, drop missiles, spin, strike with a big fist, and throw lava and spike balls.

The stages are a bit different in terms of Yoshi's normal setup, with smaller worlds of one to two levels each. We start with Rail-Yard Run, a train station, followed by: Yarrctopus Docks, a water area; Go Go Land, a grassland area; Big Paper Peak, a mountainous area; Origami Gardens, a flowery garden area; Dino Desert, a desert world; Sky-High Heights, a sky world; Acorn Forest, a forest area; Pastel Pathway, a dessert-themed area; Cardstock Carnival, a circus-themed area; Chilly Hot Isles, basically Freezeflame Galaxy; Ninjarama, a classic Japanese feudal era-themed world; Rumble Jungle, a jungle area; Outer Orbit, a space area; Cheery Valley, a valley area; and Shadowville, a castle-themed world.

For items, we have a lot of the basics, plus magnets carried by Tiny Mousers, Sundream Stone pieces, and a lot of the crafting supplies used to make the stages I guess technically count.

Here's what we've got so far:

Characters:
Yoshi: run, jump, eat, make eggs, flutter jump, throw eggs, butt bash, breathe fire, ice, spit seeds, helicopter, mole tank, train, submarine, ski, fire as egg, rocket ship, gigantic eggs, rocket forward, minecart, bobsleigh, hot air balloon, run on walls and ceilings.
Yarn Yoshi: run, jump, eat, flutter jump, butt bash, fire, ice, create balls of yarn, throw balls of yarn, tie up, spin around spool, unravel to go down pipe, create platforms, unravel sections, umbrella, giant, bicycle, mole, airplane, mermaid, giant mechanical Yoshi.
Baby Mario: float in bubble, cry, super cape, float with cape, run on walls and ceilings, run faster, float with diaper.
Baby Peach: float on the wind with umbrella
Baby Donkey Kong: charge forward, cling to vines
Baby Wario: giant magnet
Kamek: fly on broom, cast spell, teleport, sweep, giant spell, giant hammer, teleport, warp, balloons with missiles, transform into bundles of yarn, construct bosses
Baby Bowser: stomp, shockwave, fireball, drop rocks, jump, ride pets, line of fire, lava spouts, balls of yarn, pilot Great King Bowser, throw stars, become giant, throw meteors, giant hammer
Bowser: jump, breathe fire, grow giant, drop rocks, stomp, warp through time and space at random apparently
Poochy: walk across hazards, find stuff, charge, lick, dig, babies
Kangaroo: hop around
Stork: fly, carry babies
Shy Guy: propeller, stilts, fat, bombs, spear and shield, swing mace, fire, ghost, submarine, pogo stick, blocks, limbo stick, pirate ship, umbrella, balance spear, inner tube, bounce, Snifit, breathe fire, balloon, copy, giant, metal, knitting needles, hang, rise from the dead, bags of money, dinosaur skull, unicycles, throw shurikens, throw spike balls, glide
Koopa: button shells, make waves, fire bullet bills
Goomba
Piranha Plant: spit projectiles
Boo
Blooper
Lakitu: rain
Monty Mole: burrow, butt bash, spike ball, stack of Monties, roll into snowball
Wiggler: wings, fuzzy
Chain Chomp: bounce, incoming chomp, Chomp Rock, Chomp Shark, lunge and bite, turn into Chomp Rock
Bandits: steal things, toss ball, pop balloon, Green Glove, Slugger, Zeus Guy, Grunt
Little Mouser: steal, magnets
Grinder/Ukiki: bounce, climb vines, eat fruit and spit seeds, drop bombs, Uckykongs
Gabons: basically Spikes

Bosses:
Burt the Bashful
Salvo the Slime
Bigger Boo
Roger the Potted Ghost
Prince Froggy
Naval Piranha
Marching Milde
Hookbill Koopa
Sluggy the Unshaven
Raphael Raven
Tap Tap the Red Nose
Cloud N. Candy
Inviso
Cloudjin
Don Bongo
Big Burt Brothers
Gilbert the Gooey
Hector the Reflector
Big Bungee Piranha
Bessie Bass
Priscilla the Peckish
Six-Face Sal
Big Guy the Stilted
Mortz the Very Goonie
Big Beanie
Count Fang
King Clawdaddy
Furious Fred de Fillet
Punky the Pokey Prince
Big Montgomery
Knotwing the Koopa
Bunson the Hot Dog
Miss Cluck the Insincere
Snifberg the Unfeeling
Yarrctopus
Tin Can Condor
Spike the Piranha
Burt the Ball
Shogun of Skewers
Gator Train
Mr. Geary
The Great King Bowser

Stages:
plains
cave
fortress
sky
forest
lava
lake
valley
sewer
snow
Beginning
Cavern
Summit
Jungle
Ocean
Finale
Plains
Castle
Forest
Lava
Jungle
Cavern
Snow
Sky
Underwater
Coast
Plains
Forest
Jungle
Savannah
Snow
Volcano
Grassland
Desert
Sky
Jungle
Snow
Castle
Wonderful World of Wool
Rail-Yard Run
Yarrctopus Docks
Go Go Land
Big Paper Peak
Origami Gardens
Dino Desert
Sky-High Heights
Acorn Forest
Pastel Pathway
Cardstock Carnival
Chilly Hot Isles
Ninjarama
Rumble Jungle
Outer Orbit
Cheery Valley
Shadowville

Items:
Eggs
Stars
Clouds
Chomp Rock
Fruit!!
Ginormous Eggs
Yarn Balls
Yarn Bundles
Knitting Needles
Buttons
Beads
Magnets
Sundream Stones
Crafting Tools
So on

Thanks for reading! Now, let's begin our character sheets with Yoshi!

I now have a patreon at: patreon.com/prastarkeepers