Showing posts with label Yoshi's Story. Show all posts
Showing posts with label Yoshi's Story. Show all posts

Tuesday, March 8, 2022

Yoshi Stage Roster


And here's our stages. If this were a real game, which stage would you pick to play on first?

Yoshi's Story


Finally, we have Yoshi’s first 3D entry with Yoshi’s Story for the Nintendo 64. Honestly, probably the originator of the idea to create Yoshi in yarn and craft materials, the game having been set in a popup book aesthetic with the various parts made of paper and cardboard and fabric.

As a stage, Yoshi’s Story has been represented time and time again in Smash, with a stage in 64 and another one in Melee. Personally, the Melee stage did it best. I’d just transfer that one over wholesale.

Potential theme: https://www.youtube.com/watch?v=nghTrcPBp3s

Saturday, March 5, 2022

Yoshi Series Roster


Here's our Yoshi roster, small as it is. My question as always, despite the limited pool, is if this were a real roster from a real game, who ya mainin'?

Friday, March 4, 2022

Baby Bowser


Baby Mario and his Yoshi friends fight their way through the wilds of Yoshi’s Island, facing numerous foes as they storm the castle where Kamek has Baby Luigi captive. They confront the Magikoopa, only for their battle to wake the sleeping infant in the next room.

This is the baby form of Bowser, who, not pleased with being woken from his nap, throws a monster tantrum, blown up to seismic proportions by Kamek’s magic. He would share the role of main villain with Kamek throughout the Yoshi series.

As a fighter, naturally he will be smaller and less powerful than his adult self, but certainly with shades of that power. His moves will pull from his various boss battles in the series, as well as his supporting role in Yoshi’s Island DS.

Likelihood rating: Could happen

Wednesday, March 2, 2022

Yoshi


The hero of this roster would first appear in Super Mario World, wherein Mario, Luigi, and Princess Peach travel to the distant continent of Dinosaur Land, only to find that a curse has been placed on island’s friendliest inhabitants, trapping them all in eggs.

These are the Yoshis, or Yoshi for the most prominent member. Yoshis would prove incredibly popular, acting as steeds and companions for Mario again and again throughout the series, even seeing a spinoff series of their own with multiple entries.

Their attributes in game will match their attributes in the current Smash games, being light and fast with strong floaty aerials. His moveset will pull from all of his multiple appearances and abilities, most especially his ability to eat enemies and turn them into eggs.

Likelihood rating: Already in

Shy Guy


Now, moving on to our shortest roster of the bunch, here's our Yoshi characters!

Long before Yoshi was even a twinkle in Nintendo’s eye, his most common adversaries made their debut in Super Mario Bros. 2, originally enemies in Doki Doki Panic and minions of the evil frog Wart.

These were the Shy Guys, inhabitants of Subcon who hide their faces behind masks and hoods. They would go on to be constant enemies of Yoshi in his adventures, I’d like to think because Kamek summoned them there from Subcon. They would prove to be versatile fighters with nearly hundreds of different variations and abilities.

As fighters, they will have average stats behind them, being the most basic of enemies. Their moves will pull from all of their different varieties, including Snifits, Fly Guys, Spear Guys, Stilt Guys, and so many more.

Likelihood rating: Good possibility

Monday, April 26, 2021

Picross NP

PICROSS NP


Picross NP is technically a series of eight games distributed through Nintendo Power and featuring characters from various Nintendo properties. The only ones we need to be worried about are volumes two, six, seven, and eight, based on Yoshi's Story, Super Mario 64, Wario Land II, and Donkey Kong Country respectively. Outside of all that, they're really just standard Picross games.

Here's what we've got so far:


Characters:

Mario: hammer, bombs, drop drum, golden hammer, pink (enemy), blue (block), yellow (metal plate), green (brick), Kanbank, throw Koopa shells, chisel

Luigi: same

Princess Peach

Bowser

Foreman Spike: push, best option for a gimmick character, see all above

Wario: chisel

Koopa Troopa

Eggplant Man: run around

Gotchawrench: run around

Onigiri

Onnanoko

Oyazi

Dogu


Stages:

Wrecking Crew

High Rise Building

Mario Paint

Clash House Tower


Items:

Hammers

Bombs

Drums

Blocks

Shells


Thanks for reading! Now, let's cover Mario no Photopi!

Wednesday, February 26, 2020

Character Sheet: Baby Bowser (Yoshi Main Series)

BABY BOWSER

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

Today, we'll cover Baby Bowser, who alongside Kamek acts as the main villain of the series and appears in all four games covered so far. In most of his battles, his abilities tend to consist of jumping up and stomping to shake the ground and spit fireballs, before growing gigantic and being able to drop rocks from the ceiling. In Yoshi's Story, he could ride around on green ghostly enemies whose only name apparently is Bowser's Pets. He can also kick up lava spouts on occasion, and in Yoshi's Woolly World, he can throw balls of yarn as well. In Crafted World, he pilots the "Great King Bowser," from which he can throw stars or smack with a giant hammer.

Let's see what we can do:

Standard B: Fire Breath
This is similar to Bowser's Standard B, except that the baby version spits a single fireball in a straight line, as presented in most of the Yoshi games.

Side B: Bowser's Pet
One of his ghostly pets will spawn, wiggling across the stage while he can just let them fly or hop on top and ride them.

Up B: Super Jump
This is based on the massive jump and ground pound seen in most of his games. Bowser has something like this too for his Down B, but I figure the baby's smaller size gives him higher distance.

Down B: Rock Fall
This one is similar to Pikachu's in a sense. Baby Bowser will stomp on the ground really hard, hard enough to knock loose a rock from somewhere above the stage, causing it to fall and hit any character below it.

Final Smash: Giant Bowser
While the Great King Bowser might have worked, I feel Baby Bowser's giant form is more true to his appearances across all of the games. Baby Bowser will grow gigantic and slowly approach the stage from the background, spewing meteors from his mouth.

Entrance: A Toady will carry him in inside of a wrapped sheet.

Taunt: Just general brattiness works well for the character, maybe crying because he's not getting his way, maybe insulting opponents the way he did his older self.

Thanks for reading! Next up, we'll cover the Bandit enemy!

Saturday, February 15, 2020

Character Sheet: Shy Guy (Yoshi Main Series)

SHY GUY

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

At long last, we leave the shadow of Super Mario Bros. 2, and see the Shy Guys where they really shine. The Yoshi series adopted the Shy Guys as their main common enemy, and they soon proved to be remarkably versatile, demonstrating a number of skills all across the board, some applicable to Smash, and some more cosmetic in nature. Let's get into it.

Throughout the six games, the Shy Guys are shown to fly with propellers, walk around on stilts, throw bombs, carry around a spear and shield, swing a mace around in a circle, crank a machine to pull up and drop a larger mace, bounce on pogo sticks, carry a limbo stick, drive a pirate ship, descend through the air on umbrellas or balloons, bounce, copy your movements, wield knitting needles, ride unicycles, throw surikens, and glide on gliders. They also have fat, flaming, ghost, giant, and metal forms, and their cousin, the Snifit, appears as well.

Here is their current moveset:

Standard B: Snifit
I'm keeping this one exactly as is. It seems to me the best and most iconic basic move to include, though we might switch out the pellet shooting for the fire breath.

Side B: Mace
The Shy Guy will pull out a mace and spin it around in a circle really fast, damaging anyone hit by it and throwing it in a random direction as a projectile.

Up B: Fly Guy OR Pogo Stick
Fly Guy is probably more iconic, but I felt the pogo stick worked really well as well. As Fly Guy, a propeller would appear and carry the Shy Guy high into the air, but as Pogo Stick, he would bounce on the ground and spring into the air.

Down B: Spear and Shield
The Shy Guy will produce a spear and shield, holding up and hiding behind the shield to protect from projectiles while holding out the spear, which will damage any who try to get too close.

Final Smash: Pirate Ship
At the moment, this is the best one I've got, but I want General Guy to be the one eventually. A pirate ship carried by balloons and manned by Shy Guys will appear, circling the stage and firing cannonballs at the fighters.

Entrance: Drifts to the ground via parasol.

Taunts: A number of their appearances playing around in the background of various games offers up a number of possibilities.

Next up: Let's cover the Goombas.

Tuesday, February 11, 2020

Character Sheet: Yoshi (Yoshi Main Series)

YOSHI

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

Today, we'll start off with our protagonist, Mario's beloved sidekick Yoshi. Obviously Yoshi, or the Yoshis, appear in every game, acting as the protagonist of each, most of the time as a protector of Baby Mario as he tries escape the machinations of Kamek, or otherwise simply putting an end to hijinks caused by Kamek or Baby Bowser.

Most of Yoshi's moveset here is pretty much what we see in Super Smash Bros. He eats enemies, actually turning them into eggs now as opposed to his appearances in the Mario games, and throwing them as projectiles is his main line of attack. He also has a butt bash maneuver in most games, though surprisingly, we actually don't see him roll up into an egg at any point. He does hatch from an egg, but reverting to egg form isn't normally a thing. Many things he does do that aren't represented in Smash are breathing fire and ice, and his transformations into things such as helicopters, mole tanks, and submarines, among many others. Also, his ability to rocket forward and throw gigantic eggs from New Island is not present either.

Let's see what we can do!

Standard B: Egg Lay
His basic move from Smash. He sticks out his tongue and swallows an enemy, popping them out as an egg. Now that we've actually seen him do so, it is really his only fitting standard move.

Side B: Egg Shot
Yoshi's basic projectile move from the games. This is actually Yoshi's Up B in Smash, but without the Egg Roll move, and with the move being one of the few in Smash without decent upward mobility, I feel it works better here. Possibly might have the cursor effect that it has in the games, but could remain as just a throw.

Up B: Helicopter
The transformations are such a core part of the Yoshi games that it feels strange they aren't featured in his moveset at all. I would like to remedy this and add in the transformation as his Up B, taking him up a certain distance before changing back.

Down B: Ground Pound
I'mma keep this. He still uses it pretty much all over the place, so I feel it fits here.

Final Smash: Yoshi Herd
One could reasonably trade out this move for the giant eggs used in New Island and just demolish the playing field, but I feel like the move currently used in Smash is much more representative of the character of Yoshi as a whole, so I think we'll keep it.

Entrance: He hatches from an egg.

Taunts: That cute little dance he does when he completes a level would be a pretty good one. Honestly, a lot of his cute movements and behaviors would work. The same goes for his new games. Cute is definitely a good descriptor here.

Next up: Let's warp through time and space to cover Bowser!

Wednesday, February 5, 2020

Yoshi's Story

YOSHI'S STORY

Yoshi's Story was the big Yoshi series entry for the Nintendo 64, and arguably the one that solidified the series as its own apart from the Mario series. The game follows a cutesy storybook style format, of a group of Yoshis going on a quest to stop Baby Bowser who has captured the "Super Happy Tree," with their completion of a level contingent on collecting the required amount of various fruits, rather than a goal line.

Yoshi and all his color variants act the same as Yoshi normally would: running, jumping, flutter jumping, butt bashing, eating enemies, creating eggs, throwing eggs, and so on. Even being launched as an egg at a certain point. Poochy appears once again, mostly just wandering around and finding secret items for you. Miss Warps are also frequent allies, teleporting you to other areas.

Baby Bowser is our villain for the game, Kamek sadly being absent this time around, and he battles you by riding around on his pets (green ghostly enemies), while jumping around and spitting fireballs at you. He is carried off by Toadies when defeated.

Shy Guys are once again our most common enemy, and they are seen flying by propeller, walking around on stilts, driving submarines, bouncing on pogo sticks, dropping giant blocks, using limbo sticks, and sailing on a pirate ship. Other returning enemies include Piranha Plants and Nippers, Cheep Cheeps, Boos, Goonies, Ravens, Bumpties, Lakitus (who can rain now), Bob-Ombs, Bullet Bill, Spiked Fun Guys, Blarggs, Huffin Puffins, and a big Fuzzy Wiggler.

Brand new enemies include: Pak E. Derms, elephants carrying around stop signs to halt your progress; Spikes (not the ones your thinking of), little metal enemies that jump around; Teehee Butterflies that change color; Gabons, who are basically the Spikes you were thinking of; Jellyfish who float; Mr. Eels and Snorkel Snakes who swim around in the water, accompanied by Big Blurps and Frogs; Spiders who dangle; Peepers and Combats who fly; Do Drops who drip from the ceiling; Vine Slimes that crawl around on vines; a giant centipede that crawls around; a dragon who swims through lava; and Attacky Sacks, which are little balls that bounce around.

We have a few bosses this time around. The first two are mainly mini-bosses: a multi-headed Bone Dragon that breathes fire, and a Giant Slug with weak points in its eyes. The other full bosses include: Cloud N. Candy, a giant cloud of cotton candy who hops around; Inviso, an invisible ghost you have to watch for; Cloudjin, a giant cloud genie who breathes fire and throws spike balls; and Don Bongo, a large Gabon who stomps around and drops things from the ceiling.

The game works its way through a course of six levels, four different times. These six include: Beginning, a basic grassland-type stage; Cavern, a generally lava-themed stage; Summit, a snow stage; Jungle, a jungle stage of course; Ocean, an underwater course; and Finale, a castle/fortress-themed stage. The general setup is mostly the same each time, though the four versions vary.

The main item this time around would be the fruit. Fruit, fruit, fruit, all kinds of fruit. They're delicious, apparently.

Here's what we've got so far:

Characters:
Yoshi: run, jump, eat, make eggs, flutter jump, throw eggs, butt bash, breathe fire, ice, spit seeds, helicopter, mole tank, train, submarine, ski, fire as egg
Baby Mario: float in bubble, cry, super cape, float with cape, run on walls and ceilings.
Kamek: fly on broom, cast spell, teleport, sweep, giant spell
Baby Bowser: stomp, shockwave, fireball, drop rocks, jump, ride pets
Poochy: walk across hazards, find stuff
Shy Guy: propeller, stilts, fat, bombs, spear and shield, swing mace, fire, ghost, submarine, pogo stick, blocks, limbo stick, pirate ship
Koopa
Goomba
Piranha Plant
Boo
Lakitu: rain
Wiggler: wings, fuzzy
Chain Chomp: bounce, incoming chomp, Chomp Rock, Chomp Shark
Bandits: steal things, toss ball, pop balloon, Green Glove, Slugger, Zeus Guy, Grunt
Little Mouser: steal
Grinder: bounce, climb vines, eat fruit and spit seeds, drop bombs
Gabons: basically Spikes

Bosses:
Burt the Bashful
Salvo the Slime
Bigger Boo
Roger the Potted Ghost
Prince Froggy
Naval Piranha
Marching Milde
Hookbill Koopa
Sluggy the Unshaven
Raphael Raven
Tap Tap the Red Nose
Cloud N. Candy
Inviso
Cloudjin
Don Bongo

Stages:
plains
cave
fortress
sky
forest
lava
lake
valley
sewer
snow
Beginning
Cavern
Summit
Jungle
Ocean
Finale

Items:
Eggs
Stars
Clouds
Chomp Rock
Fruit!!

Thanks for reading! Tomorrow, we'll cover Yoshi's Island DS!

I now have a patreon at: patreon.com/prastarkeepers