Showing posts with label Baby Peach. Show all posts
Showing posts with label Baby Peach. Show all posts

Monday, December 7, 2020

Mario Kart 8

MARIO KART 8


And now we come to the end of our run of mainline Mario Kart games, with the most recent entry in the series, Mario Kart 8. This blog will focus solely on Mario Kart 8 for the Wii U specifically, and it's DLC, not on anything added to Mario Kart 8 Deluxe for the Switch. All of that will come later. Now, on to the game. One specific detail of note is that this game introduces the concept of Zero-Gravity, allowing the racers to cover all sorts of terrain at all kinds of insane angles that they wouldn't have been able to before. This might factor into the final character model's mobility, but probably not that much into the moveset specifically.

Our roster this time around brings back all of our main eight and Koopa, plus Daisy, Baby Mario, Baby Luigi, Waluigi, and Toadette from Double Dash, Shy Guy from DS, Baby Peach, Baby Daisy, Rosalina, and Mii from Wii, and Lakitu and Metal Mario from 7. Sadly missing a bunch this time, like regular favorites such as Bowser Jr., Birdo, and Diddy Kong. In their place, we instead see the long awaited introduction of all seven Koopalings, plus Baby Rosalina and . . . Pink Gold Peach? What even is . . . never mind. At least seven of them are awesome. The DLC also brings in Tanooki Mario, Cat Peach, and Dry Bowser and special guests Link from Legend of Zelda, and Villager and Isabelle from Animal Crossing, as well as several color variants for Yoshi and Shy Guy.

The Lakitu Ref also appears, of course, alongside regular and bone Piranha Plants, Boos, Chain Chomps, Deku Babas, Dry Bones, Fire Snakes, Freezies, Goombas, Keese, Mechakoopas, Mr. Resetti, Pokeys, and Thwomps as background and obstacles. New items to the game alongside old items include the Boomerang Flower, which lets you throw a boomerang at opponents; the Piranha Plant, which holds the plant out in front of you and lets them bite at opponents who get to close; the Super Horn, which you hold up and blast when someone gets too close to send them spinning, and the Crazy Eight, which is just the Lucky Seven all over again but with one more item in the mix.


The game once again follows the old tradition of having sixteen new tracks and sixteen retro tracks. The new ones this time are: Mario Kart Stadium, our standard generic starter; Water Park, a half-submerged amusement park; Sweet Sweet Canyon, remember Sugar Rush from Wreck-it Ralph? That; Thwomp Ruins, a huge ancient temple made of Thwomps; Mario Circuit, the standard track surrounding Peach's castle but specifically designed to show off the whole anti-grav thing; Toad Harbor, a San Francisco-esque port; Twisted Mansion, a haunted house level; Shy Guy Falls, a desert mine and canyon with a waterfall you can drive up; Sunshine Airport, an airport; Dolphin Shoals, a water level that lets you drive on the back of an Unagi; Electrodrome, sort of like Music Park but for techno music; Mount Wario (I'm sure Mona would love to), a huge snowy mountainous ski track; Cloudtop Cruise, a sky level with an airship included; Bone-Dry Dunes, a desert level; and finishing off with our standard Bowser's Castle and Rainbow Road as always.

Really not much to talk about with the Battle stages this time. Someone at their development team must have taken a sharp hit to the head and decided what people really wanted to battle on was the tracks from the game, just without Lakitu telling you you're going the wrong way. Crazy, right? Glad someone stepped in and said that probably wasn't a good idea before it could make it to the final game. Dodged a bullet there. Could you even imagine?

Our DLC tracks came with sixteen more tracks, this time a huge mix of old and new, not divided by cups. The new ones here are: Excitebike Track, based on the Excitebike games; Dragon Driftway, a huge swirling serpentine track; Mute City, based on the F-Zero games; Ice Ice Outpost, an icy level; Hyrule Circuit, based on the Legend of Zelda; Wild Woods, a twisting forest track; Animal Crossing, based on Animal Crossing; Super Bell Highway, a subway based on Super Mario 3D World; and Big Blue, also based on F-Zero.

Here's what we've got so far:

Characters:

Mario Kart: drive, brake, jump, turn, skid, etc., Banana Peel, Green Shell, Red Shell, Feather, Mushroom, Star, Ghost, Coin, Lightning, Egg, Fireball, Poison Mushroom, Triple Mushroom, Super Mushroom, Fake Item, Banana Bunch, Triple Green Shells, Triple Red Shells, Spiny Shell, dual driver, Blooper, Bob-Omb, Bullet Bill, Mega Mushroom, Thundercloud, POW Block, parasail, swim, Super Leaf, Lucky Seven, anti-gravity, Boomerang, Piranha Plant, Super Horn, and Crazy Eight.

Mario: fireballs

Luigi: fireballs

Peach: heart

Yoshi: giant egg

Bowser: Bowser shell

Donkey Kong Jr.

Toad: golden mushroom

Koopa: triple shells

Donkey Kong: giant banana

Wario: bob-omb

Daisy: heart

Birdo: giant egg

Baby Mario: Chain Chomp

Baby Luigi: Chain Chomp

Toadette: golden mushroom

Paratroopa: triple shells

Diddy Kong: giant banana

Bowser Jr.: Bowser shell

Waluigi: bob-ombs

Petey Piranha

King Boo

Dry Bones

ROB

Shy Guy

Baby Peach

Baby Daisy

Rosalina

Funky Kong

Dry Bowser

Mii

Metal Mario

Honeyqueen

Wiggler

Lakitu

The Koopalings

Baby Rosalina

Pink Gold Peach (but still no Kamek, huh?)

Fursuit Mario

Cat Peach

Dry Bowser

Link

Villager

Isabelle

Toadsworth

Kamek

Boo

Piranha Plant

Cheep Cheep

Monty Mole

Thwomp

Chain Chomp

Penguin

Mr. Blizzard

Bob-Omb

Hammer Bro

Little Mouser

Mechakoopa

Pianta

Goomba

Pokey

King Bob-Omb

Wiggler

Spiky Topman

Tiki Goon

Deku Baba

Keese

Mr. Resetti


Bosses:

Big Bully

Eyerok

Goomboss

King Boo

King Bob-Omb

Chief Chilly

Wiggler


Stages:

Mario Circuit

Donut Plains

Ghost Valley

Bowser's Castle

Choco Island

Koopa Beach

Vanilla Lake

Rainbow Road

Luigi Raceway

Moo Moo Farm

Koopa Troopa Beach

Kalimari Desert

Toad's Turnpike

Frappe Snowland

Choco Mountain

Mario Raceway

Wario Stadium

Sherbet Land

Royal Raceway

Bowser's Castle (64)

DK's Jungle Parkway

Yoshi Valley

Banshee Boardwalk

Rainbow Road (64)

Peach Circuit

Shy Guy Beach

Riverside Park

Mario Circuit (SC)

Boo Lake

Cheese Land

Luigi Circuit

Sky Garden

Cheep Cheep Island

Sunset Wilds

Snow Land

Ribbon Road

Yoshi Desert

Lakeside Park

Broken Pier

Bowser's Castle (SC)

Rainbow Road (SC)

Big Donut

Block Fort

Double Deck

Skyscraper

Luigi Circuit (DD)

Peach Beach

Baby Park

Dry Dry Desert

Mushroom Bridge

Mario Circuit (DD)

Daisy Cruiser

Waluigi Stadium

Sherbet Land (DD)

Mushroom City

Yoshi Circuit

DK Mountain

Wario Colosseum

Dino Dino Jungle

Bowser's Castle (DD)

Rainbow Road (DD)

Cookie Land

Block City

Nintendo Gamecube

Pipe Plaza

Luigi's Mansion

Tilt-a-Kart

Figure-8 Circuit

Yoshi Falls

Cheep Cheep Beach

Luigi's Mansion (DS)

Desert Hills

Delfino Square

Waluigi Pinball

Shroom Ridge

DK Pass

Tick Tock Clock

Mario Circuit (DS)

Airship Fortress

Wario Stadium (DS)

Peach Gardens

Bowser's Castle (DS)

Rainbow Road (DS)

Nintendo DS

Twilight House

Palm Shore

Tart Top

Luigi Circuit (Wii)

Moo Moo Meadows

Mushroom Gorge

Toad Factory

Mario Circuit (Wii)

Coconut Mall

DK Summit

Wario's Gold Mine

Daisy Circuit

Koopa Cape

Maple Treeway

Grumble Volcano

Dry Dry Ruins

Moonview Highway

Bowser's Castle (Wii)

Rainbow Road (Wii)

Block Plaza

Delfino Pier

Funky Stadium

Chain Chomp Wheel

Thwomp Desert

Galaxy Colosseum

Toad Circuit

Daisy Hills

Cheep Cheep Lagoon

Shy Guy Bazaar

Wuhu Loop

Mario Circuit (7)

Music Park

Rock Rock Mountain

Piranha Plant Slide

Wario Shipyard

Neo Bowser City

Maka Wuhu

DK Jungle

Rosalina's Ice World

Bowser's Castle (7)

Rainbow Road (7)

Honeybee Hive

Sherbet Rink

Wuhu Town

Mario Kart Stadium

Water Park

Sweet Sweet Canyon

Thwomp Ruins

Mario Circuit (8)

Toad Harbor

Twisted Mansion

Shy Guy Falls

Sunshine Airport

Dolphin Shoals

Electrodrome

Mount Wario

Cloudtop Cruise

Bone-Dry Dunes

Bowser's Castle (8)

Rainbow Road (8)

Excitebike Track

Dragon Driftway

Mute City

Ice Ice Outpost

Hyrule Circuit

Wild Woods

Animal Crossing

Super Bell Highway

Big Blue


Thanks for reading! Next up, we will cover our old characters in one big bundle (no need to go through them all one by one) before starting in on our two brand-new characters!

Friday, December 4, 2020

Mario Kart Wii

 MARIO KART WII


And now for, what seems to be lately at least, one of least well-like Mario Kart games. I don't know. I guess it seemed a bit buggy, and I couldn't use the wheel attachment to save my life, but it was still pretty okay. Mario Kart Wii was the Nintendo Wii's installment in the series, a game featuring twenty-five characters as well as new mechanics like bikes instead of karts and doing tricks off ramps. Let's get right into it shall we.

As for our cast of characters, most of those from Double Dash return, though not as partners anymore, including Mario, Luigi, Peach, Daisy, Yoshi, Birdo, Baby Mario and Luigi, Toad, Toadette, Koopa sans Paratroopa, Donkey Kong, Diddy Kong, Bowser, Bowser Jr., Wario, Waluigi, and King Boo (sadly no Petey this time). Dry Bones also joins in from DS. For our newcomers, we have Baby Peach and Baby Daisy added in as well (the start of a somewhat controversial trend), as well as Rosalina fresh off Super Mario Galaxy, Funky Kong, and Dry Bowser. This is also the first time Miis have entered the equation as well. For items used by the karts, we now gain the Mega Mushroom to make the player gigantic, the Thundercloud, a personalized lightning bolt that has to be passed off before it strikes, and the POW Block that causes three earthquakes to send opponents spinning.

As for background and obstacle characters, Chain Chomps, Fire Snakes, Goombas, Piranha Plants, Moo Moos, Monty Moles, Pokeys, Shy Guys, Spiky Topmen, Swoopers, Thwomps, Wigglers, and Piantas all appear in original tracks, with some others showing up on the retro tracks they appeared on before.


Speaking of tracks, this game follows after DS and includes both sixteen new courses and sixteen old courses. The new courses include Luigi Circuit, the generic starter; Moo Moo Meadows, a farm; Mushroom Gorge, a hilly track with a bunch of mushrooms that bounce you; Toad Factory, set in a factory; Mario Circuit, the standard Peach's Castle stage; Coconut Mall, set in a mall; DK Summit, a snowy stage with a snowboarding course; Wario's Gold Mine, set in a gold mine naturally; Daisy Circuit, a simple track set at sunset; Koopa Cape, a mountainous track set partially underwater; Maple Treeway, imagine if the season of Autumn vomited all over a course; Grumble Volcano, a volcanic course naturally; Dry Dry Ruins, a desert course; Moonview Highway, a busy street; and this game's rendition of Bowser's Castle and Rainbow Road.

As for our battle courses, we have five new courses and five retro. The five new are: Block Plaza, a second successor to Block Fort; Delfino Pier, a shipping yard; Funky Stadium, a huge skateboarding rink; Chain Chomp Wheel, a huge roulette table; and Thwomp Desert, a giant sand pit with a Thwomp making sand waves. There was also Galaxy Colosseum, which was only available during online tournaments.

Here's what we've got so far:

Characters:

Mario Kart: drive, brake, jump, turn, skid, etc., Banana Peel, Green Shell, Red Shell, Feather, Mushroom, Star, Ghost, Coin, Lightning, Egg, Fireball, Poison Mushroom, Triple Mushroom, Super Mushroom, Fake Item, Banana Bunch, Triple Green Shells, Triple Red Shells, Spiny Shell, dual driver, Blooper, Bob-Omb, Bullet Bill, Mega Mushroom, Thundercloud, POW Block

Mario: fireballs

Luigi: fireballs

Peach: heart

Yoshi: giant egg

Bowser: Bowser shell

Donkey Kong Jr.

Toad: golden mushroom

Koopa: triple shells

Donkey Kong: giant banana

Wario: bob-omb

Daisy: heart

Birdo: giant egg

Baby Mario: Chain Chomp

Baby Luigi: Chain Chomp

Toadette: golden mushroom

Paratroopa: triple shells

Diddy Kong: giant banana

Bowser Jr.: Bowser shell

Waluigi: bob-ombs

Petey Piranha

King Boo

Dry Bones

ROB

Shy Guy

Baby Peach

Baby Daisy

Rosalina

Funky Kong

Dry Bowser

Mii

Lakitu

Toadsworth

Kamek

Boo

Piranha Plant

Cheep Cheep

Monty Mole

Thwomp

Chain Chomp

Penguin

Mr. Blizzard

Bob-Omb

Hammer Bro

Little Mouser

Mechakoopa

Pianta

Goomba

Pokey

King Bob-Omb

Wiggler

Spiky Topman


Bosses:

Big Bully

Eyerok

Goomboss

King Boo

King Bob-Omb

Chief Chilly

Wiggler


Stages:

Mario Circuit

Donut Plains

Ghost Valley

Bowser's Castle

Choco Island

Koopa Beach

Vanilla Lake

Rainbow Road

Luigi Raceway

Moo Moo Farm

Koopa Troopa Beach

Kalimari Desert

Toad's Turnpike

Frappe Snowland

Choco Mountain

Mario Raceway

Wario Stadium

Sherbet Land

Royal Raceway

Bowser's Castle (64)

DK's Jungle Parkway

Yoshi Valley

Banshee Boardwalk

Rainbow Road (64)

Peach Circuit

Shy Guy Beach

Riverside Park

Mario Circuit (SC)

Boo Lake

Cheese Land

Luigi Circuit

Sky Garden

Cheep Cheep Island

Sunset Wilds

Snow Land

Ribbon Road

Yoshi Desert

Lakeside Park

Broken Pier

Bowser's Castle (SC)

Rainbow Road (SC)

Big Donut

Block Fort

Double Deck

Skyscraper

Luigi Circuit (DD)

Peach Beach

Baby Park

Dry Dry Desert

Mushroom Bridge

Mario Circuit (DD)

Daisy Cruiser

Waluigi Stadium

Sherbet Land (DD)

Mushroom City

Yoshi Circuit

DK Mountain

Wario Colosseum

Dino Dino Jungle

Bowser's Castle (DD)

Rainbow Road (DD)

Cookie Land

Block City

Nintendo Gamecube

Pipe Plaza

Luigi's Mansion

Tilt-a-Kart

Figure-8 Circuit

Yoshi Falls

Cheep Cheep Beach

Luigi's Mansion (DS)

Desert Hills

Delfino Square

Waluigi Pinball

Shroom Ridge

DK Pass

Tick Tock Clock

Mario Circuit (DS)

Airship Fortress

Wario Stadium (DS)

Peach Gardens

Bowser's Castle (DS)

Rainbow Road (DS)

Nintendo DS

Twilight House

Palm Shore

Tart Top

Luigi Circuit (Wii)

Moo Moo Meadows

Mushroom Gorge

Toad Factory

Mario Circuit (Wii)

Coconut Mall

DK Summit

Wario's Gold Mine

Daisy Circuit

Koopa Cape

Maple Treeway

Grumble Volcano

Dry Dry Ruins

Moonview Highway

Bowser's Castle (Wii)

Rainbow Road (Wii)

Block Plaza

Delfino Pier

Funky Stadium

Chain Chomp Wheel

Thwomp Desert

Galaxy Colosseum


Thanks for reading! Next up, we will cover Mario Kart 7 on the 3DS!

Saturday, October 24, 2020

Character Sheet: Baby Mario (Revision)

 BABY MARIO


This will largely be our last run of revisions, for the Mario series at least. Now that the RPGs are over, pretty much every game left is either something we've already covered for the most part (Remakes, etc.), or run on a core game mechanic not unique to any one character (the Sports games). So, once these are done, I will do character sheets for new characters added and just a general sum up for everyone else. With all that said, let's get into it:

1. Mario 
2. Luigi 
3. Professor E. Gadd 
4. Princess Peach 
5. Toad 
6. Toadette 
7. Bowser 
8. Dry Bowser 
9. Bowser Jr. 
10. Koopalings 
11. Koopa Troopa 
12. Dry Bones 
13. Goomba 
14. Piranha Plant 
15. Boo 
16. Cheep Cheep 
17. Blooper 
18. Bob-Omb 
19. Lakitu 
20. Monty Mole 
21. Spike 
22. Hammer Bro 
23. Chargin' Chuck 
24. Wiggler 
25. Chain Chomp 
26. Birdo 
27. Petey Piranha 
28. King Boo 
29. Paper Mario
30. Yoshi 
31. Baby Mario 
32. Baby Bowser 
33. Kamek 
34. Shy Guy

Today, let's cover Baby Mario and Baby Luigi, primarily, as of course they appeared as primary characters in Mario & Luigi: Partners in Time, paired up with their older selves as well as each other. There's not a lot to talk about, as most of their moves are moves used by their elder selves in other games and were just divided out to them for this game, but it's worth mentioning that they can drill into the ground, fill up with water to spurt it out, get flattened and then sent floating, and attacking with hammers and green shells, all cool and worthy of adding to their moveset.

Now, one thing I do want to talk about is representation of these characters, as there are many varying ideas out there. Up to now, I have chosen to have them represented as color swaps, with Peach, Daisy, Rosalina, Donkey Kong, Wario, and Waluigi represented as well. Others have suggested a tag-team much like the Ice Climbers, largely based on things like how this game works. Another possibility is echo fighters, maybe with Luigi then taking Daisy, Rosalina, and Waluigi as color swaps. I don't really feel the need to change my current method, as it gives you the ability to play as all the various babies without too much trouble, but if you'd prefer them as either alternative, that is fine. I don't think the movesets change much either way.

Here's the moveset:

Standard B: Waterlogged

I actually kinda prefer one of the moves seen in Partners in Time here. The baby will fill up with water and then spray it as a straight-shot projectile.

Side B: Baby DK Charge

Up B: Baby Peach Parasol

Down B: Baby Wario Magnet

Final Smash: Temper Tantrum

Super Cape could also work.

Entrance: The stork will arrive at a Stork Stop, with the baby in question hopping out of the carrier.

Taunts: Rolling around and being cute. Waving a rattle around. Floating in a bubble for a second.

Thanks for reading! Next up, let's cover Baby Bowser!

Tuesday, February 25, 2020

Character Sheet: Baby Mario (Yoshi Main Series)

BABY MARIO

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

This one is going to be more of a conglomerate character, just like the Koopalings or Timber. I suppose you could call it Mario Babies instead, but as Mario will be the face of the slot, I'm giving its name to him. The other color swaps include, in order: Baby Luigi, Baby Peach, Baby Daisy, Baby Rosalina, Baby Wario, Baby Waluigi, and Baby Donkey Kong. These all have the same moveset as none of the babies had quite enough to work off of, but together they did.

Baby Mario is the main baby we see throughout the games, almost a constant presence in the Yoshi series riding on Yoshis back and helping out on occasion. Baby Luigi appears in most as well, but is generally the "damsel in distress" character. In Yoshi's Island DS, Baby Peach, Baby Donkey Kong, and Baby Wario also appear with distinct abilities. All of them can float around in a bubble and cry loudly enough to get the attention of Kamek's minions. Baby Mario can run super fast with his cape and can float either with said cape or with his diaper. Baby Peach lends her parasol to allow Yoshi to fly great distances. Baby Donkey Kong can cling to vines and charge forward through obstacles. Finally, Baby Wario carries around a giant magnet that he can use to draw in gold and metal objects.

Here's what I came up with:

Standard B: Super Cape
The baby will whip its golden cape in a similar move to Mario's current Side B. This works much more for Baby Mario, as the cape appears in almost all of Baby Mario's appearances.

Side B: Baby DK Charge
The baby will thrust their shoulder forward and barrel across the stage, knocking into opponents. This is based on Baby DK's main ability in the DS game.

Up B: Baby Peach Parasol
The baby will pull out Peach's parasol that she uses in the DS game, while a strong wind will blow based on the winds from the same game, and carry the baby high into the air.

Down B: Baby Wario Magnet
The baby will pull out Wario's giant magnet from the DS game, which will then pull all items in the area toward them for as long as they have it out.

Final Smash: Temper Tantrum
While giving it to Baby Mario with his full Super Cape activated is tempting, with it acting similarly to Sonic's Super Sonic move, I thought I'd get a bit more creative. Instead, I thought all eight babies might appear on stage, floating in bubbles, and all crying at the top of their lungs. While the noise will be distracting, after a few seconds, a number of Toadies will swoop in, grabbing all playable characters and babies except the currently playable one and carry them all offscreen.

Entrance: The stork will arrive at a Stork Stop, with the baby in question hopping out of the carrier.

Taunts: Rolling around and being cute. Waving a rattle around. Floating in a bubble for a second.

Thanks for reading! Next up, let's cover the odd baby out, Baby Bowser!

Thursday, February 6, 2020

Yoshi's Island DS

YOSHI'S ISLAND DS

Today, let's go over Yoshi's Island DS, a sequel to Yoshi's Island for the Nintendo DS. This game featured Yoshi, accompanied by five babies (Mario, Peach, DK, Wario, and Bowser), as Kamek and Bowser have traveled back in time to abduct as many children as they could find in order to track down a super star that they lost.

Our star, Yoshi, functions much the same as he always does: running, jumping, flutter jumping, eating enemies, making eggs, throwing eggs, and having a number of transformations including a helicopter, a mole tank, a submarine, and a rocketship. Our babies, when riding Yoshi, all offer up one different ability or another. Baby Mario can make Yoshi run faster, or he can run on his own when wearing a cape. Baby Peach carries an umbrella that can catch the wind and carry Yoshi up really high. Baby Donkey Kong can cling to vines and charge forward through tough blocks. Baby Wario carries around a giant magnet to draw in coins and metal objects. And Baby Bowser can shoot fireballs from his mouth. He also acts as a boss toward the end of the game, likewise breathing fireballs and slamming down. They can all float around in bubbles when knocked off Yoshi.

The stork carrying the babies plays a much more central role here, appearing at Stork Stops so the Yoshis can trade out the babies riding them. Baby Luigi is our "damsel in distress" once again, and instead of Poochy, we have a Kangaroo with a giant pouch to ride in, who bounces through a long course.

Bowser and Kamek act as the central villains of the game. Kamek rides around on his broom and casts spells, including transformation spells to turn ordinary enemies into bosses. Bowser's boss battle consists of his jumping around and breathing fire, before growing into a giant and dropping rocks as well. The Toadies serve the same purpose of kidnapping babies if they are let cry for too long.

Shy Guys are our most common enemies, of course. Throughout the game, they walk around like normal, fly with a propeller, carry things, float with an umbrella, walk on stilts, float on inner tubes, get fat, carry a spear and shield, bounce around like they're drunk, and have a ghost, pirate, and Snifit form (the Snifit also breathes fire). Standard Mario enemies Koopa Troopa, Piranha Plant, Nipper, Boo, Cheep Cheep, Blooper, Lakitu, Chain Chomp, and Bullet Bill also appear, functioning similarly to how they have before, so nothing much new.

A number of returning Yoshi series enemies have once again made an appearance as well. Bandits, Green Gloves, and Sluggers return, performing their same function. Also the little monkeys called Grinders are apparently the same thing as Ukiki, the monkey who you had to catch in Super Mario 64, as they are now referred to by said name. Others who return are Crazee Dayzees, Lantern Ghosts, Tap Taps, Blarggs and Nep-Enuts, Burts, Cloud Drops and Gusties, Goonies, Lunge Fish, Potted Ghosts, Fangs, Hot Lips and Spray Fish, and Bumpties, all performing their general basic functions. New enemies include: Windbags, who blow air to spread Nippers; Pointies, who extend themselves upward; Gooey Goons, who dangle from the ceiling; Debulls, little buffalos who charge around; Gobblins, giant yellow balls that like eating eggs; Crabbles, a basic crab enemy; Snap Jaws, basically Klaptraps climbing on vines; Egg-enuts, similar to Nep-enuts who lure you in with fake eggs; and Fleepers, little birds who jump around.

Our bosses are once again regular enemies either enlarged or otherwise mutated by one of Kamek's spells. The Big Burt Brothers are basically a repeat of the Burt the Bashful fight, except you fight two this time. Gilbert the Gooey is a giant Gooey Goon with gumballs stuck all over him. Hector the Reflector is a ghost who is only visible in the DS's lower screen; Big Bungee Piranha is a giant piranha plant hanging from the ceiling lunging out to bite you, dangling its tendrils, and dropping nipper spores. Bessie Bass is a giant fish who swims around and leaps from the water to try to swallow you. Priscilla the Peckish is a little bug creature living in a sand pit who spits out projectiles and jumps out to try and grab you. Six-Face Sal is a giant wheel-thing with six faces that will spin around and you will have to time aims to hit each of his faces. Big Guy the Stilted is a giant Shy Guy walking around on stilts. Finally, we have Mortz the Very Goonie, a giant Goonie bird who can fly and fire rockets at you.

Once again, the game is built around five chapters, each with eight stages within, and once again the stages tend to be a wide mix of biomes with only loose themes between them. These biomes include Plains, Castle, Forest, Lava, Jungle, Cavern, Sky, Underwater, and Coast.

The items are pretty basic Yoshi series fodder.

Here's what we've got so far:

Characters:
Yoshi: run, jump, eat, make eggs, flutter jump, throw eggs, butt bash, breathe fire, ice, spit seeds, helicopter, mole tank, train, submarine, ski, fire as egg, rocket ship
Baby Mario: float in bubble, cry, super cape, float with cape, run on walls and ceilings, run faster.
Baby Peach: float on the wind with umbrella
Baby Donkey Kong: charge forward, cling to vines
Baby Wario: giant magnet
Kamek: fly on broom, cast spell, teleport, sweep, giant spell
Baby Bowser: stomp, shockwave, fireball, drop rocks, jump, ride pets
Bowser: jump, breathe fire, grow giant, drop rocks
Poochy: walk across hazards, find stuff
Kangaroo: hop around
Stork: fly, carry babies
Shy Guy: propeller, stilts, fat, bombs, spear and shield, swing mace, fire, ghost, submarine, pogo stick, blocks, limbo stick, pirate ship, umbrella, balance spear, inner tube, bounce, Snifit, breathe fire
Koopa
Goomba
Piranha Plant: spit projectiles
Boo
Blooper
Lakitu: rain
Wiggler: wings, fuzzy
Chain Chomp: bounce, incoming chomp, Chomp Rock, Chomp Shark
Bandits: steal things, toss ball, pop balloon, Green Glove, Slugger, Zeus Guy, Grunt
Little Mouser: steal
Grinder/Ukiki: bounce, climb vines, eat fruit and spit seeds, drop bombs
Gabons: basically Spikes

Bosses:
Burt the Bashful
Salvo the Slime
Bigger Boo
Roger the Potted Ghost
Prince Froggy
Naval Piranha
Marching Milde
Hookbill Koopa
Sluggy the Unshaven
Raphael Raven
Tap Tap the Red Nose
Cloud N. Candy
Inviso
Cloudjin
Don Bongo
Big Burt Brothers
Gilbert the Gooey
Hector the Reflector
Big Bungee Piranha
Bessie Bass
Priscilla the Peckish
Six-Face Sal
Big Guy the Stilted
Mortz the Very Goonie

Stages:
plains
cave
fortress
sky
forest
lava
lake
valley
sewer
snow
Beginning
Cavern
Summit
Jungle
Ocean
Finale
Plains
Castle
Forest
Lava
Jungle
Cavern
Sky
Underwater
Coast

Items:
Eggs
Stars
Clouds
Chomp Rock
Fruit!!

Thanks for reading! Tomorrow, let's warp through time and space and cover Yoshi's New Island!

I now have a patreon at: patreon.com/prastarkeepers