Showing posts with label Yoshi's New Island. Show all posts
Showing posts with label Yoshi's New Island. Show all posts

Saturday, March 5, 2022

Baby Bowser's Castle


Most Yoshi adventure games find them in Baby Bowser’s Castle for the final level, typically crossing paths with the irate infant and getting into a battle where the baby gets blown up to gigantic proportions to crush them.

This stage will nearly perfectly recreate that original battle from Super Mario World 2, with a broken and uneven playing field and a giant Baby Bowser, designed to look just as he did in the original game, slowly approaching and spewing meteors into the sky to come down on the players.

Potential theme: https://www.youtube.com/watch?v=vbFQh32xlh0

Thursday, March 3, 2022

Kamek


Yoshi’s debut proved so popular among fans that Super Mario World’s sequel was based upon him and serving as a launching-off point for his own line of games separate from Mario. This game was set as a prequel, with Bowser’s nanny and caretaker as an infant foreseeing the Mario brothers’ role in his ward’s future and sending his minions to abduct them.

This is Kamek, a Magikoopa and Bowser’s advisor, having acted as his guardian in his infancy. Kamek appears throughout both the Mario and Yoshi series, acting as the main villain against Yoshi and Bowser’s right hand man against Mario.

As a fighter, Kamek will have strong aerials, relying upon his strong magical attacks rather than his own strength. His moveset will pull both from his own actions as well as the abilities displayed by all Magikoopas.

Likelihood rating: Strong

Saturday, February 29, 2020

Character Sheet: Chain Chomp (Yoshi Main Series)

CHAIN CHOMP

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

Today, I am proud to announce that the Chain Chomp has finally stepped up and taken his proper place in the Smash roster. Congratulations, buddy! I was pulling for you. Alright, well, you know it, you love it, it's the iconic enemy that combines a vicious guard dog with a ball and chain to create a fairly formidable obstacle in Mario's, or in this case, Yoshi's path.

For most games, the Chain Chomp has been known for mainly one thing, lunging at you really fast until it is stopped by its chain. In the Galaxy games, they tended to roll around all over the place, and in Sunshine, they often lit themselves on fire, but nothing enough to warrant a character slot. Now, at long last, the first Yoshi's Island game alone gave me enough to work with. First off, is the chomp rocks, heavy items based on Chomps that Yoshi would use to move around here and there. Then at several points in the game, we saw Chomps bouncing up and down to cause earthquakes. Then at other times, we saw them launching themselves from the background, high into the air, before coming down to eat parts of the level. Then finally, we had the Chomp Shark, a gigantic chomp that chased Yoshi through the level, eating the map behind him.

Let's see what we can do:

Standard B: Lunge
This one is the Chain Chomp's most iconic move. The Chomp would start to pull back slowly as long as you hold the button, and would suddenly launch forward at top speed to bite at any opponents, only stopping at the full length of its chain at the point of the move's start.

Side B: Chomp Rock
So, once upon a time, I saw a video where a modder created a Chain Chomp as an echo of Piranha Plant (one of the main reasons I was pulling for the character), but I didn't want to just settle on the character as an echo. That felt cheap and lazy to me. However, I will take inspiration from that idea and have the Chomp Rock move act similarly to Piranha's Ptooie move, with the Chomp spitting it out at opponents.

Up B: Incoming Chomp
This one is based on the Incoming Chomp appearance in the first Yoshi's Island game, though altered a bit to fit Smash. For instance, rather than leaping from the background to the foreground as in the game, the Chomp will simply jump straight up from where he is. Also, although he will come facedown and biting, he will not eat through the stage. (We'll save that for later).

Down B: Earthquake
This one is based on the Chomps appearance bouncing up and down and shaking the stage, which is exactly what the move shall do.

Final Smash: Chomp Shark
Chain Chomp will jump off the stage and reappear as a massive Chomp Shark, which will then chomp across the stage, eating the bottom level and any opponent it catches.

Entrance: It appears stuck to a peg in the ground. The peg will disappear into the ground three segments at a time, at which point the Chomp will break free.

Taunts: Bouncing around and biting the way he does. The famous barking sound.

Thanks for reading! Now that we're finished, let's rearrange our rosters again.

Friday, February 28, 2020

Character Sheet: Ukiki (Yoshi Main Series)

UKIKI

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

Ukikis are a bit of an interesting story here. So, the enemy first appeared in the game Super Mario World 2: Yoshi's Island under the name Grinders. Then, a monkey named Ukiki appeared in Super Mario 64, famous for hanging around Tall, Tall Mountain and stealing your hat. Then when the Grinders reappeared in Yoshi's Island DS, their name had been changed to Ukiki and have been referred to as such ever since. I don't know if Ukiki of 64 fame was always supposed to be a Grinder, or if that was more of a retroactive change, but either way, they have enough presence across the Mario and Yoshi series to warrant inclusion.

In most Yoshi games, the Ukikis or Grinders will bounce in place waiting for you to approach before running away. They also hang from vines and drop bombs on you, and frequently eat watermelon to spit seeds at you. In Crafted World, they also gain a larger cousin called Uckykongs. In Super Mario 64, Ukiki will also steal your stuff and leap high into the air to avoid you. Yeah, I can make something out of this.

Here's what we've got so far:

Standard B: Thief
Ukiki will reach out and steal a cosmetic item from an opponent. This will not impact gameplay, though it will make them more susceptible to damage. For instance, he can take Mario's hat or Samus's helmet. Things like that.

Side B: Watermelon Seeds
Ukiki will dig into some watermelon, chewing it up before spitting the seeds out at his opponents like projectiles.

Up B: Monkey Jump
Ukiki will jump ridiculously high into the air, the way he does when Mario tries to capture him in Super Mario 64.

Down B: Bomb Drop
For this move, Ukiki will leap into the air and cling to a vine, dropping a bomb behind him the way he does in the Yoshi's Island games. A needlenose might also work.

Final Smash: The Chimp
This one is more based on a similar character appearing in the Mario games, the Chimp from Super Mario Galaxy. A number of Ukikis will fill the trees behind the stage while the Chimp hops onto the stage, doing a backflip and clapping to produce a number of stars that will then bombard the stage. I know it's a little off, but this was the only move I was struggling with.

Entrance: Just bouncing in place the way he normally does.

Taunt: His iconic screech from 64, sitting and eating a watermelon, so on.

Thanks for reading! Next up, we'll cover the Chain Chomp!

Wednesday, February 26, 2020

Character Sheet: Baby Bowser (Yoshi Main Series)

BABY BOWSER

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

Today, we'll cover Baby Bowser, who alongside Kamek acts as the main villain of the series and appears in all four games covered so far. In most of his battles, his abilities tend to consist of jumping up and stomping to shake the ground and spit fireballs, before growing gigantic and being able to drop rocks from the ceiling. In Yoshi's Story, he could ride around on green ghostly enemies whose only name apparently is Bowser's Pets. He can also kick up lava spouts on occasion, and in Yoshi's Woolly World, he can throw balls of yarn as well. In Crafted World, he pilots the "Great King Bowser," from which he can throw stars or smack with a giant hammer.

Let's see what we can do:

Standard B: Fire Breath
This is similar to Bowser's Standard B, except that the baby version spits a single fireball in a straight line, as presented in most of the Yoshi games.

Side B: Bowser's Pet
One of his ghostly pets will spawn, wiggling across the stage while he can just let them fly or hop on top and ride them.

Up B: Super Jump
This is based on the massive jump and ground pound seen in most of his games. Bowser has something like this too for his Down B, but I figure the baby's smaller size gives him higher distance.

Down B: Rock Fall
This one is similar to Pikachu's in a sense. Baby Bowser will stomp on the ground really hard, hard enough to knock loose a rock from somewhere above the stage, causing it to fall and hit any character below it.

Final Smash: Giant Bowser
While the Great King Bowser might have worked, I feel Baby Bowser's giant form is more true to his appearances across all of the games. Baby Bowser will grow gigantic and slowly approach the stage from the background, spewing meteors from his mouth.

Entrance: A Toady will carry him in inside of a wrapped sheet.

Taunt: Just general brattiness works well for the character, maybe crying because he's not getting his way, maybe insulting opponents the way he did his older self.

Thanks for reading! Next up, we'll cover the Bandit enemy!

Tuesday, February 25, 2020

Character Sheet: Baby Mario (Yoshi Main Series)

BABY MARIO

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

This one is going to be more of a conglomerate character, just like the Koopalings or Timber. I suppose you could call it Mario Babies instead, but as Mario will be the face of the slot, I'm giving its name to him. The other color swaps include, in order: Baby Luigi, Baby Peach, Baby Daisy, Baby Rosalina, Baby Wario, Baby Waluigi, and Baby Donkey Kong. These all have the same moveset as none of the babies had quite enough to work off of, but together they did.

Baby Mario is the main baby we see throughout the games, almost a constant presence in the Yoshi series riding on Yoshis back and helping out on occasion. Baby Luigi appears in most as well, but is generally the "damsel in distress" character. In Yoshi's Island DS, Baby Peach, Baby Donkey Kong, and Baby Wario also appear with distinct abilities. All of them can float around in a bubble and cry loudly enough to get the attention of Kamek's minions. Baby Mario can run super fast with his cape and can float either with said cape or with his diaper. Baby Peach lends her parasol to allow Yoshi to fly great distances. Baby Donkey Kong can cling to vines and charge forward through obstacles. Finally, Baby Wario carries around a giant magnet that he can use to draw in gold and metal objects.

Here's what I came up with:

Standard B: Super Cape
The baby will whip its golden cape in a similar move to Mario's current Side B. This works much more for Baby Mario, as the cape appears in almost all of Baby Mario's appearances.

Side B: Baby DK Charge
The baby will thrust their shoulder forward and barrel across the stage, knocking into opponents. This is based on Baby DK's main ability in the DS game.

Up B: Baby Peach Parasol
The baby will pull out Peach's parasol that she uses in the DS game, while a strong wind will blow based on the winds from the same game, and carry the baby high into the air.

Down B: Baby Wario Magnet
The baby will pull out Wario's giant magnet from the DS game, which will then pull all items in the area toward them for as long as they have it out.

Final Smash: Temper Tantrum
While giving it to Baby Mario with his full Super Cape activated is tempting, with it acting similarly to Sonic's Super Sonic move, I thought I'd get a bit more creative. Instead, I thought all eight babies might appear on stage, floating in bubbles, and all crying at the top of their lungs. While the noise will be distracting, after a few seconds, a number of Toadies will swoop in, grabbing all playable characters and babies except the currently playable one and carry them all offscreen.

Entrance: The stork will arrive at a Stork Stop, with the baby in question hopping out of the carrier.

Taunts: Rolling around and being cute. Waving a rattle around. Floating in a bubble for a second.

Thanks for reading! Next up, let's cover the odd baby out, Baby Bowser!

Friday, February 21, 2020

Character Sheet: Lakitu and Spinies (Yoshi Main Series)

LAKITU AND SPINIES

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

The Lakitu enemy appears frequently throughout the Yoshi series, both in its regular form riding around on a cloud, but also just as frequently poking their heads out from holes in the wall to try and snipe you. They also have targeting crosshairs much as Yoshi does.

Here is his moveset again:

Standard B: Spiny
Maybe with the targeting crosshairs.

Side B: Fishing Rod

Up B: Cloud Poof

Down B: Lightning

Final Smash: Lakithunder

Entrance: Floats down from above with its iconic sound.

Taunts: We haven't covered the Mario Kart series yet, but it's 3-2-1 opening makes a lot of sense, or maybe waving the flag at the end of a lap. Also tucking down behind his cloud and shifting his eyes back and forth for a second. Maybe pulling out a camera and checking its quality?

Next up: Let's finish up our revisions with Monty Mole!

Thursday, February 20, 2020

Character Sheet: Blooper (Yoshi Main Series)

BLOOPER

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

Bloopers don't usually pop up in the Yoshi series of games, except for a brief appearance in Yoshi's New Island, I believe it was. Either way, not much to see, and they acted pretty basic.

Here is the moveset:

Standard B: Ink

Side B: Surf

Up B: Inkjet

Down B: Tentacle Slap

Final Smash: Gooper Blooper

Entrance: Maybe float onto the stage, referencing how they can fly in The Lost Levels.

Taunts: Ink a little the way they do in Mario Kart. Wave a tentacle around. Float upward in the same animation from the original games.

Thanks for reading! Next up, we'll cover the Lakitu enemy!

Wednesday, February 19, 2020

Character Sheet: Boo (Yoshi Main Series)

BOO

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

This one's going to be pretty quick too. Boos have a few scattered appearances throughout the series, most of which are fairly basic Boo appearances, except that they have a tendency to wear blindfolds and follow you around based on the amount of sound you're making. There are also a few Boo boss battles, most of which deal with them being invisible in some way.

Here is their updated moveset:

Standard B: Obake Candlestick

Side B: Bomb Boo

Up B: Boo String

Down B: Vanish

Final Smash: Roulette

Entrance: Appears out of nowhere

Taunts: Just the basic cover-your-face animation. That screech of theirs needs to be included too. When they flash and show off a blue coin for sure.

Next up: Let's cover the Bloopers!

Tuesday, February 18, 2020

Character Sheet: Piranha Plant (Yoshi Main Series)

PIRANHA PLANT

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

Piranha Plants are an interesting case for the Yoshi series. They appear throughout, in pretty much every game, but they have a completely different look and feel to them that then remains the same throughout the series, almost like you have a Mario series Piranha and a Yoshi series Piranha. These versions hang out outside of pots or pipes and are constantly chomping, following your movements with their heads. There are also a few alternate types of Piranha, such as a prickly kind that spits projectiles at you, and a winged blue ghostly version that flies around a set path. There are also a few bosses throughout, such as Naval Piranha and Bungee Piranha, which normally have additional tendrils and lots and lots of vines everywhere.

Here's what we've got so far:

Standard B: Fireball

Side B: Ptooie
Also kind of doubles as representation for the projectile spitting kind, I guess.

Up B: Fly
Can kind of represent Hootie the Blue Fish, I guess. Same basic principle.

Down B: Paint
Gonna keep it

Final Smash: Naval Piranha
Naval Piranha appears behind the stage, her vines spreading across every single platform and binding the characters touching the ground. She will then spew Nipper spores across the stage.

Entrance: Pops out of a pipe.

Taunts: Chomping around the way he does. Doing the iconic up and down movement. Maybe the sleep animation.

Next up: Let's cover Boo!

Saturday, February 15, 2020

Character Sheet: Shy Guy (Yoshi Main Series)

SHY GUY

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

At long last, we leave the shadow of Super Mario Bros. 2, and see the Shy Guys where they really shine. The Yoshi series adopted the Shy Guys as their main common enemy, and they soon proved to be remarkably versatile, demonstrating a number of skills all across the board, some applicable to Smash, and some more cosmetic in nature. Let's get into it.

Throughout the six games, the Shy Guys are shown to fly with propellers, walk around on stilts, throw bombs, carry around a spear and shield, swing a mace around in a circle, crank a machine to pull up and drop a larger mace, bounce on pogo sticks, carry a limbo stick, drive a pirate ship, descend through the air on umbrellas or balloons, bounce, copy your movements, wield knitting needles, ride unicycles, throw surikens, and glide on gliders. They also have fat, flaming, ghost, giant, and metal forms, and their cousin, the Snifit, appears as well.

Here is their current moveset:

Standard B: Snifit
I'm keeping this one exactly as is. It seems to me the best and most iconic basic move to include, though we might switch out the pellet shooting for the fire breath.

Side B: Mace
The Shy Guy will pull out a mace and spin it around in a circle really fast, damaging anyone hit by it and throwing it in a random direction as a projectile.

Up B: Fly Guy OR Pogo Stick
Fly Guy is probably more iconic, but I felt the pogo stick worked really well as well. As Fly Guy, a propeller would appear and carry the Shy Guy high into the air, but as Pogo Stick, he would bounce on the ground and spring into the air.

Down B: Spear and Shield
The Shy Guy will produce a spear and shield, holding up and hiding behind the shield to protect from projectiles while holding out the spear, which will damage any who try to get too close.

Final Smash: Pirate Ship
At the moment, this is the best one I've got, but I want General Guy to be the one eventually. A pirate ship carried by balloons and manned by Shy Guys will appear, circling the stage and firing cannonballs at the fighters.

Entrance: Drifts to the ground via parasol.

Taunts: A number of their appearances playing around in the background of various games offers up a number of possibilities.

Next up: Let's cover the Goombas.

Friday, February 14, 2020

Character Sheet: Koopa Troopa (Yoshi Main Series)

KOOPA TROOPA

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

Today's going to be pretty short and sweet. Koopas appear as occasional enemies throughout the Yoshi games and they act pretty much just like Koopas. The only major difference I can think of is that in Yoshi's Woolly World, their shells are buttons, which is frickin' adorable, but not really applicable to anything here.

Here is the character's moveset:

Standard B: Shell Projectile

Side B: Shell Spin

Up B: Paratroopa

Down B: Shell Tuck

Final Smash: King Koopa

Entrance: Starts out in his shell, before emerging using the standard animation

Taunts: Giving a thumbs up and making the iconic Koopa sound, stepping outside of his shell and looking it over while in his underwear, maybe sleeping like a Snooza Koopa.

Next up: Let's cover Yoshi's most common enemy, the Shy Guy!

Thursday, February 13, 2020

Character Sheet: Kamek (Yoshi Main Series)

KAMEK

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

Kamek the Magikoopa appears as the main villain (sorta shared with Baby Bowser) throughout nearly all of the Yoshi series, the one exception here being Yoshi's Story for some reason. Basically, Kamek is Baby Bowser's nanny who learned of a prophecy that the babies Mario and Luigi would someday cause trouble for his ward, and sent his minions to abduct and dispose of them while they were being brought by the stork. (Don't you just love cutesy, whimsical stories about infanticide?)

Kamek's role in the games is normally pretty basic, appearing at the start of every boss battle to cast a spell on a basic enemy in order to turn it into a giant or otherwise mutate it in some way. He is seen flying on his broom most of the time and sometimes tries to sweep across the screen to hit Yoshi. In some games, he is his own boss fight, teleporting and casting damaging spells at you. In New Island, he carries around a giant hammer to whack basic enemies with to turn into giants rather than just using his regular spell. In Woolly World, he could transform Yoshis into bundles of yarn, and in Crafted World, he pilots his own mech.

Here's his moveset:

Standard B: Magic Spell
Combining this with his previous Down B, as they were basically the same maneuver. He will cast a spell that, when connecting with an opponent, will do damage, but when it connects with an item will transform it into an enemy (I like Buzzy Beetle for it).

Side B: Broomstick
Kept the same.

Up B: Teleport
Kept the same.

Down B: Hammer
He will whip out his magical hammer and smash an opponent with it, doing damage but also causing some type of status effect as well.

Final Smash: Boss Battle
Casts his enlarging spell upon himself, making himself a giant. He will then tromp around the stage, casting spells everywhere.

Entrance: Swoop in on his broom and do his little chuckle.

Taunts: Hold up his wand and wave it around for a second, is a good one. His chuckle, as mentioned before. Maybe cast a little magic and surprise himself.

Next up: Let's go over the Koopa Troopa enemies.

Wednesday, February 12, 2020

Character Sheet: Bowser (Yoshi Main Series)

BOWSER

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

I think we can get this one done pretty quick. Bowser (as an adult. Baby Bowser will be his own thing) appears in Yoshi's Island DS and Yoshi's New Island as the final boss. One has a very good reason for his appearance, with it being heavily tied to the game's plot, and the other . . . is Yoshi's New Island. Bowser's movesets in these battles are pretty basic overall, mostly a whole lot of stomping, breathing fire, dropping rocks, and becoming a giant courtesy of Kamek. He can also warp through space and time at will for no discernible reason, but I'm not entirely certain how that might apply to gameplay. Maybe a new entrance.

Let's see what we've got:

Standard B: Fire Breath

Side B: Boulders
Still works.

Up B: Shell Spin
I suppose.

Down B: Slam Down
Quite appropriate.

Final Smash: Giant Bowser
Yeah, pretty much.

Entrance: Bowser will land in his Koopa Klown Kar. Or he might warp through time and space. You never know.

Taunts: His evil laugh from Super Mario 64, many of his taunts from Odyssey and other games, holding up a captive something or other, the list goes on.

Next up: Let's cover one of the two big bads of this franchise, Kamek!

Tuesday, February 11, 2020

Character Sheet: Yoshi (Yoshi Main Series)

YOSHI

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

Today, we'll start off with our protagonist, Mario's beloved sidekick Yoshi. Obviously Yoshi, or the Yoshis, appear in every game, acting as the protagonist of each, most of the time as a protector of Baby Mario as he tries escape the machinations of Kamek, or otherwise simply putting an end to hijinks caused by Kamek or Baby Bowser.

Most of Yoshi's moveset here is pretty much what we see in Super Smash Bros. He eats enemies, actually turning them into eggs now as opposed to his appearances in the Mario games, and throwing them as projectiles is his main line of attack. He also has a butt bash maneuver in most games, though surprisingly, we actually don't see him roll up into an egg at any point. He does hatch from an egg, but reverting to egg form isn't normally a thing. Many things he does do that aren't represented in Smash are breathing fire and ice, and his transformations into things such as helicopters, mole tanks, and submarines, among many others. Also, his ability to rocket forward and throw gigantic eggs from New Island is not present either.

Let's see what we can do!

Standard B: Egg Lay
His basic move from Smash. He sticks out his tongue and swallows an enemy, popping them out as an egg. Now that we've actually seen him do so, it is really his only fitting standard move.

Side B: Egg Shot
Yoshi's basic projectile move from the games. This is actually Yoshi's Up B in Smash, but without the Egg Roll move, and with the move being one of the few in Smash without decent upward mobility, I feel it works better here. Possibly might have the cursor effect that it has in the games, but could remain as just a throw.

Up B: Helicopter
The transformations are such a core part of the Yoshi games that it feels strange they aren't featured in his moveset at all. I would like to remedy this and add in the transformation as his Up B, taking him up a certain distance before changing back.

Down B: Ground Pound
I'mma keep this. He still uses it pretty much all over the place, so I feel it fits here.

Final Smash: Yoshi Herd
One could reasonably trade out this move for the giant eggs used in New Island and just demolish the playing field, but I feel like the move currently used in Smash is much more representative of the character of Yoshi as a whole, so I think we'll keep it.

Entrance: He hatches from an egg.

Taunts: That cute little dance he does when he completes a level would be a pretty good one. Honestly, a lot of his cute movements and behaviors would work. The same goes for his new games. Cute is definitely a good descriptor here.

Next up: Let's warp through time and space to cover Bowser!

Friday, February 7, 2020

Yoshi's New Island

YOSHI'S NEW ISLAND

Yoshi's New Island was a sort of attempt to recreate the New Super Mario Bros. success but with the Yoshi series. I don't think it did well though. Most people don't seem too fond of it. Maybe it was the artstyle, or the plot, or what have you. Either way, here it is. The game follows the Yoshis, who help Baby Mario find Baby Luigi after the stork brought them to the wrong house and was subsequently accosted again by Kamek on his way to find the right house.

Yoshi acts similarly to how he does in other games, what with the flutter jumps, butt bashes, and eggs and all that but with a few new touches. He can now eat gigantic enemies to create gigantic eggs, capable of doing Mega Mario level damage. He could also blast forward at rocket speed at points, running on the walls and ceilings while he was at it. He could also transform into a hot air balloon, jackhammer, helicopter, submarine, minecart, and bobsleigh. Baby Mario could mostly just float through the air with his diaper. Baby Luigi and the Stork were just our D.I.D.s again. And Poochy could still carry you across stuff, but he could also ram into things too. Not much for our supporting cast.

Kamek and Baby Bowser act as our main villains again. Kamek could fly on his broom and transform enemies with his spells as usual (whacking them with a magic hammer for some reason this time), but this time he actually got his own boss battle, during which he could teleport, cast a damaging spell, use balloons to drop missiles, warp around flowers, and swoop low with his broom. Baby Bowser, in his fight, could jump around, stomp, and breathe fire. And then suddenly, warping through time and space (because they literally couldn't come up with any other reason for it I guess), Bowser appears. He could jump, stomp, and breathe fire as well. Worth it. Toadies can apparently beat up the stork now.

Shy Guys once again appear as our basics. They can float around on balloons, fly with a propeller, walk on stilts, copy your actions, carry a spear and shield, swing around a mace, walk around on fire, and they have a giant, metal, and Snifit form. Pretty much every other enemy is an old one. We have: Piranha Plants, Crazee Dayzees, Nippers, Blarggs, Tap Taps, Gusties, Goonies, Koopa Troopas, Little Mousers, Boos, Grim Leechers, Boo Blahs, Hotheads, Lantern Ghosts, Lakitus, Fangs, Cloud Drops, Nep-Enuts, Cheep Cheeps, Ukikis, Harry Hedgehogs, Preying Mantas, Spray Fish, Slime Drops, Clawdaddies, Lunge Fish, Caged Ghosts, Winged Wigglers, Bullet Bills, Pokeys, Grunts, Goombas, Chain Chomps, Mildes, Bumpties, Dr. Freezegoods, Green Gloves, Ravens, Bandits, Hot Lips, Hootie the Blue Fish, and Bloopers, all pretty much serving the same function. The skeleton fish that frequent Mario games, but since no game can decide on whether they're called Honen, Honebon, Bonefish, Fishbones, or now apparently Jean de Fillet, it's hard to say if they're a new enemy or not. The only unique one this time around is a living bean sprout, which I'm pretty sure exists just for the boss battle.

Speaking of which, our bosses, once again comprised of enemies enlarged by Kamek, include Big Beanie, a giant Beanie that spits beans; Count Fang, a giant Fang that spins on the ground; King Clawdaddy, a giant Clawdaddy that spits bubbles from his foamy mouth; Furious Fred de Fillet, a giant Jean de Fillet covered in armor that charges around and makes waves; and Punky the Pokey Prince, a giant Pokey that spews projectiles and shoots out spines.

Our stages are once again kind of a mix, but the general theming for each zone is Plains, Forest, Jungle, Savannah, Snow, and Lava.

The items are pretty basic, except for the ginormous eggs.

Here's what we've got so far:

Characters:
Yoshi: run, jump, eat, make eggs, flutter jump, throw eggs, butt bash, breathe fire, ice, spit seeds, helicopter, mole tank, train, submarine, ski, fire as egg, rocket ship, gigantic eggs, rocket forward, minecart, bobsleigh, hot air balloon, run on walls and ceilings.
Baby Mario: float in bubble, cry, super cape, float with cape, run on walls and ceilings, run faster, float with diaper.
Baby Peach: float on the wind with umbrella
Baby Donkey Kong: charge forward, cling to vines
Baby Wario: giant magnet
Kamek: fly on broom, cast spell, teleport, sweep, giant spell, giant hammer, teleport, warp, balloons with missiles
Baby Bowser: stomp, shockwave, fireball, drop rocks, jump, ride pets
Bowser: jump, breathe fire, grow giant, drop rocks, stomp, warp through time and space at random apparently
Poochy: walk across hazards, find stuff, charge
Kangaroo: hop around
Stork: fly, carry babies
Shy Guy: propeller, stilts, fat, bombs, spear and shield, swing mace, fire, ghost, submarine, pogo stick, blocks, limbo stick, pirate ship, umbrella, balance spear, inner tube, bounce, Snifit, breathe fire, balloon, copy, giant, metal
Koopa
Goomba
Piranha Plant: spit projectiles
Boo
Blooper
Lakitu: rain
Wiggler: wings, fuzzy
Chain Chomp: bounce, incoming chomp, Chomp Rock, Chomp Shark, lunge and bite
Bandits: steal things, toss ball, pop balloon, Green Glove, Slugger, Zeus Guy, Grunt
Little Mouser: steal
Grinder/Ukiki: bounce, climb vines, eat fruit and spit seeds, drop bombs
Gabons: basically Spikes

Bosses:
Burt the Bashful
Salvo the Slime
Bigger Boo
Roger the Potted Ghost
Prince Froggy
Naval Piranha
Marching Milde
Hookbill Koopa
Sluggy the Unshaven
Raphael Raven
Tap Tap the Red Nose
Cloud N. Candy
Inviso
Cloudjin
Don Bongo
Big Burt Brothers
Gilbert the Gooey
Hector the Reflector
Big Bungee Piranha
Bessie Bass
Priscilla the Peckish
Six-Face Sal
Big Guy the Stilted
Mortz the Very Goonie
Big Beanie
Count Fang
King Clawdaddy
Furious Fred de Fillet
Punky the Pokey Prince

Stages:
plains
cave
fortress
sky
forest
lava
lake
valley
sewer
snow
Beginning
Cavern
Summit
Jungle
Ocean
Finale
Plains
Castle
Forest
Lava
Jungle
Cavern
Snow
Sky
Underwater
Coast
Plains
Forest
Jungle
Savannah
Snow
Volcano

Items:
Eggs
Stars
Clouds
Chomp Rock
Fruit!!
Ginormous Eggs

Thanks for reading! Tomorrow, let's do some knitting with Yoshi's Woolly World!

I now have a patreon at: patreon.com/prastarkeepers