METROID: ZERO MISSION
And now, it's time to take on every single "other" game from the Metroid franchise, starting with the remakes and re-releases. First up, we have Metroid: Zero Mission, a functional remake of the very first game but heavily expanded upon, mostly in a major added section at the end of the game, where Samus crash-lands while trying to escape the planet, and then has to sneak through the Space Pirate Mothership.
This is primarily where Zero Suit Samus originates in Smash. Deprived of her suit, Samus has to sneak through the mothership, using an emergency pistol, crawling, and performing backflips to get around. From there the laser whip that appears in her moveset seems to be pulled from Samus's grapple beam, and the rocket heels seem to have just been extrapolated from her design, though maybe combined with something like the High Space Jump.
Ridley returns as a boss in this segment as Mecha Ridley, probably a lead into how he became Meta Ridley in the Prime games. During this battle, he uses his claws and shoots missiles. Another boss takes the form of a Chozo who guards the Chozo Ruins, who tests Samus before she can proceed. This Chozo floats, shocks Samus, and gives her an orb.
The Space Pirate Mothership obviously becomes a new stage here, as well as the Chozo Ruins that Samus must visit.
And that should be about it as far as anything new! Here's what we've got so far:
Characters:
Zero Suit Samus: emergency pistol, crawl, backflip
Ridley: missiles, claws
Chozo: orb, float, shock
Space Pirates
Stages:
Space Pirate Mothership
Chozo Ruins
Thanks for reading! Next up, a recent remake of the original sequel.
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