METROID EX
Metroid EX is basically the second half of Samus & Joey, except that it goes by a different name. After Greed stole all of Samus's powerups, he founded the Greed Corps made up of enemies of Samus and the Federation, splitting the powerups between six of them. Samus, Joey, and Diesel set out in Samus's ship, determined to track Greed down and take the powers back.
All three main characters return, all with the same powers and abilities seen in the previous series. Joey also gains the ability to absorb energy with his Field Knuckles, and uses a special move called Exodus. We also get to meet Diesel's people, including his mentor Papa Lightning, who help the trio by entirely disassembling a spaceship by hand, and using a drill and a rocket. Zegan Doh and Bomad, enemies of the previous comic, also appear, reformed and fighting to help Samus and her team.
Greed returns as the main villain. His ultimate plan involves unlocking an ancient power hidden in some ancient ruins, which causes black holes to start opening all over the galaxy. He spread Samus's powerups to six of his followers. Zameel gets the missiles, Golon gets the morph ball, Chrysta gets the freeze beam, Blast gets her bombs, Rockets gets the shinespark, and Defen wears the Varia Suit. Their respective battles are entirely built on using those.
Later on, we meet Greed's right hand men, Bishop and Knight. Bishop is a very Starscream-esque individual, using plasma beams, an impenetrable shield, a trap made up of blocks, and a move called void obliteration. Knight is more of an honorable knight forced to serve Greed and ultimately turns on him. He uses a sword to slice, slash, and defend, and uses moves called force blow, guillotine blast, meteor return, and explosive divide.
The comic travels to various planets being oppressed by Greed's forces, generally built around the best use of the stolen powerups, and the final battle takes place in the Hall of the Gods, where the ancient power is located.
And that's pretty much it! Here's what we've got so far:
Characters:
Samus
Joey: Field Knuckles, punches, energy barriers, wheels, stick, sparklers, Space Pirate gun, Space Pirate's skin, absorb energy, Exodus
Diesel: flotation device, weld, fix things, detonate bombs, viruses, Junk Hawk
Papa Lightning: disassemble, drill, rocket
Kreatz: energy strings
Mauk: slam, lift, bazooka, shoulder guns
Armstrong Houston: possible Samus/Federation Marine echo basis
Pyonchi
Damara
Commander Nemo
Chairman Keaton
Captain Hardy
Adam Malkovitch
Rodney and Virginia Aran
Old Bird/Gray Voice/Platinum Chest: float, healing bubble, armor, staff, staff blast
U-Ton: extendable arms, laser blasts, claws, Delta Mirage
Mother Brain
Ridley
Greed: Mind control, electrocution, drain, black hole
Bishop: plasma beam, impenetrable shield, block trap, void obliteration
Knight: sword, slice, slash, defend, force blow, guillotine blast, meteor return, explosive divide
Zameel/Golon/Chrysta/Blast/Rockets/Defen
Dragud
Doruba: mech, lasers
Big Time Brannigan: arm cannon
Jealousy
Bomad: kick, punch, gravity bomb
Zegan Doh: blade hand, shield
Dangelo: Samus's suit, invisible
Megaroid: drain energy, break apart, living shards
Amokmaw: slide, eat, jet, shoot lasers, sound waves, giant
Integra: grab, underarm blasters, power bombs
Stages:
Federation headquarters
K-2L
Junk Quixote
Liberty
Degrade
Hall of the Gods
Next up, a comic adaptation of Metroid Prime 2: Echoes!
No comments:
Post a Comment