THE LEGEND OF ZELDA: FOUR SWORDS
Today, we're technically only covering half a game. Four Swords was released as a bonus story for the Link to the Past Game Boy Advance re-release that featured its own story of Zelda leading Link to help her reseal a shrine where an ancient evil named Vaati was kept sealed, only to find that Vaati had already started to break free. Drawing the sword there to fight Vaati, Link finds himself split into four by the sword's magic, creating a fun multiplayer adventure within the world of Legend of Zelda.
Link is our protagonist, but this time, the gameplay is built heavily around two to four of the Links working as a team. He brings with him his sword, shield, bow and arrows, boomerang, bombs, as well as items such as the Pegasus shoes, the Roc's cape, and the magnetic glove. With the other three Links, he can also spark his swords together, pull something apart, pick up and throw himself, push his companions into position, and push things together. Zelda and the Great Fairy are the only real secondary characters of note, as it's not a very deep story.
Our main villain on the other hand is Vaati, a wind demon sealed away a long time before. He is shown to fly, attack with tentacles, create cyclones, throw lightning balls and differently colored energy balls, and grow giant claws to attack with. Outside of Vaati, the only bosses are a giant Manhandla, a large sluglike Zol called Dera Zol, and a living ball of fire called Gouen. Most of our enemies are pretty standard fare, like Ropes, Ball-and-Chain Soldiers, Eyegors, Helmasaurs, Like Likes, Wizzrobes, Moblins armed with bows, Tektites, Octoroks, Ghinis, Stalfos, Moldorms, and Bob-Ombs, with newcomers like the Hikkun and Nokkun who have to be pulled apart to be defeated, and the Rupee Wraiths that steal Rupees from our hero.
This game had more of the episodic level design that Mario is more known for than Zelda, being mostly split up into five areas: the Chamber of Insight (a tutorial area), the Sea of Trees (a forest area), Talus Cave (an underground area), Death Mountain (a volcano), and the Palace of Winds (Vaati's home base).
And that's really it. Here's what we've got so far:
Characters:
Link: sword, shield, bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, rod of seasons, switch hook, Harp of Ages, Tune of Echoes, Tune of Currents, Tune of Ages.
Four Links: sword, shield, bow and arrows, boomerang, bombs, Pegasus shoes, Roc's cape, magnetic glove, spark his swords, pull apart, pick up and throw, push, push together
Zelda
Din: dance, seasons
Nayru: sing, harp of ages, echoes tune, currents tune, ages tune, time portals, fireballs, warp
Ralph: sword, (maybe?) bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, switch hook
Farore
Impa
Ricky: pouch, leap high, pair of gloves
Moosh: fly
Dimitri: swim
Malon
Talon
Tingle
Maple: broom, crash, potions
Subrosians: shovels, hammers, boomerangs, warp points, buckets, smelt ore
Tokay: steal, swim
Pirate Captain
Great Fairy
Ganon: disappear, trident, energy balls, slam
Onox: lightning, cyclones, mace, stomp to make rocks fall, blue flames, dragon form
Veran: possession, ghostly form, summon enemies, dark Links, dark energy balls, fairy, turtle, and spider forms, time warps
Vaati: fly, tentacles, cyclones, lightning balls, colored energy balls, claws
Twinrova: combine, fly, fire and ice, lava, glaciers
Vire: fireballs, shadow balls, fly, turn into keese
Armos
Hylian Soldiers
Wizzrobes
Deku Scrubs
Buzz Blobs
Darknuts
Keese
Gibdos
Lynels
Moblins
Octoroks
Goriyas
Zoras
Stalfos: scythe
Poes
Dodongo
Gohma
Eyegor
Helmasaur
Bosses:
Aquamentus
Dodongo
Mothula
Gohma
Digdogger
Manhandla
Gleeok
Medusa Head
Facade
Agunima
Frypolar
Pumpkin Head
Head Thwomp
Shadow Hag
Eyesoar
Smog
Octogon
Plasmarine
Ramrock
Swoop
Subterror
Smasher
Angler Fish
Dera Zol
Gouen
Stages:
Eastern Coast
Eyeglass Lake
Goron Mountain
Graveyard
Horon Village
Lost Woods
Moblin's Keep
Mt. Cucco
Natzu Prairie
Samasa Desert
Spool Swamp
Sunken City
Tarm Ruins
Woods of Winter
Temple Remains
Subrosia
Temple of Seasons
Gnarled Root Dungeon
Snake's Remains
Poison Moth's Lair
Dancing Dragon Dungeon
Unicorn's Cave
Ancient Ruins
Explorer's Crypt
Sword & Shield Maze
Onox's Castle
Labrynna
Cheval's Tomb
Crescent Island
Eyeglass Island Library
Fairies' Woods
Forest of Time
Jabu-Jabu's Shrine
Lynna City
Nuun Highlands
Rolling Ridge
Sea of Storms
Symmetry City
Talus Peaks
Yoll Graveyard
Zora Seas
Ambi's Palace
Coast of No Return
Deku Forest
Sea of No Return
Black Tower
Spirit's Grave
Wing Dungeon
Moonlit Grotto
Skull Dungeon
Crown Dungeon
Mermaid's Cave
Jabu-Jabu's Belly
Ancient Tomb
Room of Rites
Chamber of Insight
Sea of Trees
Talus Cave
Death Mountain
Palace of Winds
Thanks for reading! Next up, the general idea of this game brought to its full fruition!
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