DODONGO
Now we begin probably our largest run of character sheets yet, sure to only be topped by Pokemon when we get there. At our standard rate, it'll take about ten weeks, but well worth the time and effort with lots of beloved and memorable characters being covered here. Let's begin:
1. Young Link
2. Toon Link
3. Wild Link
4. Wolf Link
5. Hero’s Shade
6. Tetra
7. Sheik
8. Impa
9. Midna
10. Fi
11. Saria
12. Darunia
13. Daruk
14. Ruto
15. Mipha
16. Nabooru
17. Urbosa
18. Medli
19. Revali
20. Makar
21. Malon
22. Happy Mask Salesman
23. Beedle
24. Ilia
25. Yeto/Yeta
26. Groose
27. Mogma
28. Ancient Robot
29. Monkey
30. King Daphnes
31. King Rhoam
32. Great Fairy
33. Ganondorf
34. Toon Ganondorf
35. Beast Ganon
36. Calamity Ganon
37. Skull Kid
38. Majora
39. Zant
40. Ghirahim
41. Demise
42. Twinrova
43. Bokoblin
44. Octorok
45. Lizalfos
46. Darknut
47. Bulblin
48. King Bulblin
49. Wizzrobe
50. Poe
51. Deku Scrub
52. Deku Baba
53. Chuchu
54. Armos
55. Garo
56. Yiga Footsoldier
57. Lynel
58. Hinox
59. Gohma
60. Dodongo
61. Gekko
62. Master Kohga
63. Ancient Guardian
Today, let's cover Dodongo, another enemy type frequently seen as a boss, generally in the fire-type dungeons. They are generally giant lizards that crawl around on their bellies and can breathe fire, with tough hides that can only be damaged from the inside. Ocarina of Time is probably one of their best known appearances, though that one weirdly gave them two legs instead of four.
So, a lot of basic stuff here. They can breathe fire. They are also known to suck things in, including bombs (their main weakness). They can burrow up out of the ground, and can leap into the air to get at you if too far away. They can also curl up into a ball and roll after you. Nothing too complicated, but certainly enough. Also, on occasion, King Dodongo is the name for the big boss version of them, sometimes it's just Dodongo. Zelda II called them Kodongos, because Zelda II.
Here's the moveset I came up with:
Standard B: Fire Breath
The Dodongo will let out a massive breath of fire to torch anyone directly nearby.
Side B: Roll Up
The Dodongo will curl up into a ball and start rolling forward, a pretty standard tactic of the Ocarina boss.
Up B: Leap
Based on how King Dodongo got to you if you were too far away, it will leap up into the air and come back down hard.
Down B: Suction
The Dodongo will plant itself and start sucking in, a good way to suck up items or projectiles. Be careful not to use it to suck up anything explosive, since doing so will deal double the damage to your fighter.
Final Smash: King Dodongo
The Dodongo will blow up to gigantic size, appear behind the stage, and then spew fire across the length of it.
Entrance: It will dig up from under the ground.
Taunts: Up, the Dodongo will spew fire into the air. Side, the Dodongo will wiggle its tail back and forth like a puppy. Down, it will lay down and rest with its mouth open.
Thanks for reading! Next up, a boss that has so far only appeared in one game.
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