GARO
Now we begin probably our largest run of character sheets yet, sure to only be topped by Pokemon when we get there. At our standard rate, it'll take about ten weeks, but well worth the time and effort with lots of beloved and memorable characters being covered here. Let's begin:
1. Young Link
2. Toon Link
3. Wild Link
4. Wolf Link
5. Hero’s Shade
6. Tetra
7. Sheik
8. Impa
9. Midna
10. Fi
11. Saria
12. Darunia
13. Daruk
14. Ruto
15. Mipha
16. Nabooru
17. Urbosa
18. Medli
19. Revali
20. Makar
21. Malon
22. Happy Mask Salesman
23. Beedle
24. Ilia
25. Yeto/Yeta
26. Groose
27. Mogma
28. Ancient Robot
29. Monkey
30. King Daphnes
31. King Rhoam
32. Great Fairy
33. Ganondorf
34. Toon Ganondorf
35. Beast Ganon
36. Calamity Ganon
37. Skull Kid
38. Majora
39. Zant
40. Ghirahim
41. Demise
42. Twinrova
43. Bokoblin
44. Octorok
45. Lizalfos
46. Darknut
47. Bulblin
48. King Bulblin
49. Wizzrobe
50. Poe
51. Deku Scrub
52. Deku Baba
53. Chuchu
54. Armos
55. Garo
56. Yiga Footsoldier
57. Lynel
58. Hinox
59. Gohma
60. Dodongo
61. Gekko
62. Master Kohga
63. Ancient Guardian
Today, let's cover the Garos, mysterious beings who once fought against the soldiers of Ikana and whose souls roam the battlefield just like their foes. I'm going to say that Majora's Mask is their first and only appearance, although their character model is borrowed from the peddler in Ocarina of Time who collects Poe souls. As there's nothing concrete saying that he is one of them, I'm going to tentatively put him in the same category as Cremia and Romani to Malon.
Garos are shadowy warriors draped in cloaks and wielding swords. They are known to pop out of the ground when approached, trapping their foe in a circle of fire and forcing them into a duel. Once defeated, their souls will pass on from this world. They like to hop around and sometimes leap very high. They attack with their twin swords that can fly out of their hands when blocked, and their leaders, the Garo Masters, wield flaming swords and will blow themselves up as a last ditch effort.
Here's the moveset I came up with:
Standard B: Twin Sword Strike
They will slash forward with their twin blades. This move will have a sweet spot where if it is blocked at the right moment, they will lose their swords and be unable to perform the move until they reach the spot where it landed.
Side B: Flaming Swords Slash
Their blades will light on fire and they will rush forward with a slash, just like the Garo Masters do.
Up B: Ninja Leap
The Garo will leap high into the air to get out of trouble.
Down B: Ring of Fire
They will cast a ring of fire around themselves, trapping anyone caught in its radius and allowing the Garo to take them on one-on-one for a short time.
Final Smash: Final Bomb
You know, when ordering this list, I did not intend two self-destruct based Final Smashes in a row, but here we are. The Garo will drop its last ditch effort bomb, which will start to count down, requiring all other players to get out of the blast radius before it blows.
Entrance: The Garo will pop up out of the ground.
Taunts: Up, it will hold its swords up in a threatening pose. Side, it will spin with its blades for a second. Down, it will hold up a jar with a Poe soul in it (just as a reference).
Thanks for reading! Next up, a mere weary traveler. Completely harmless, I assure you. Would you be interested in buying some bananas?
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