GEKKO
Now we begin probably our largest run of character sheets yet, sure to only be topped by Pokemon when we get there. At our standard rate, it'll take about ten weeks, but well worth the time and effort with lots of beloved and memorable characters being covered here. Let's begin:
1. Young Link
2. Toon Link
3. Wild Link
4. Wolf Link
5. Hero’s Shade
6. Tetra
7. Sheik
8. Impa
9. Midna
10. Fi
11. Saria
12. Darunia
13. Daruk
14. Ruto
15. Mipha
16. Nabooru
17. Urbosa
18. Medli
19. Revali
20. Makar
21. Malon
22. Happy Mask Salesman
23. Beedle
24. Ilia
25. Yeto/Yeta
26. Groose
27. Mogma
28. Ancient Robot
29. Monkey
30. King Daphnes
31. King Rhoam
32. Great Fairy
33. Ganondorf
34. Toon Ganondorf
35. Beast Ganon
36. Calamity Ganon
37. Skull Kid
38. Majora
39. Zant
40. Ghirahim
41. Demise
42. Twinrova
43. Bokoblin
44. Octorok
45. Lizalfos
46. Darknut
47. Bulblin
48. King Bulblin
49. Wizzrobe
50. Poe
51. Deku Scrub
52. Deku Baba
53. Chuchu
54. Armos
55. Garo
56. Yiga Footsoldier
57. Lynel
58. Hinox
59. Gohma
60. Dodongo
61. Gekko
62. Master Kohga
63. Ancient Guardian
This one's a little odd for me, as one-off bosses always seem to be in a weird spot, feeling a bit out of place on a roster of actual main and supporting characters, but Gekkos did end up getting enough moves, and they do have some slight plot relevance, as the two that you fight end up being members of the frog chorus cursed by the Skull Kid, so it works out.
Gekkos are fast and agile, able to jump high and climb around on walls. They are known to punch with a fierce right hook and hop really high into the air on their own. What really puts them over the edge are their companions, the first riding around on a Snapper (basically a turtle), and the second being surrounded by mad jellies, frequently throwing them at you to get you stuck and gathering them all together and launching toward the ceiling.
Here's the moveset I came up with:
Standard B: Right Hook
For more of a basic attack, the Gekko will wind up its fist, charging it for a short time, before punching forward hard.
Side B: Snapper
The Gekko will hop on top of its Snapper and ride it forward, slamming into anyone in its path.
Up B: Jelly Leap
I could just do their basic high leap, but I want to add some Mad Jelly in there simply for some added buoyancy.
Down B: Mad Jelly
It will throw a blob of Mad Jelly which will then attack to a character and stick them in place.
Final Smash: Jelly Trap OR Frozen Jelly
There's really two good options here. One would feature all of the characters getting stuck in jelly and pulled toward the Gekko who will then unleash a flurry of strikes OR the Gekko will leap up to the top of the stage with its Mad Jelly. The jelly will then freeze and crash down on top of the stage. I like both, so I'm not sure which.
Entrance: It will transform from a frog.
Taunts: Up, it will revert into a frog and sing for a bit. Side, it will sit on its Snapper and spin in place for a second. Down, it will just turn into a frog and shake its head.
Thanks for reading! Next up, someone sure to kill all the fighters . . . to death!
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