ARMOS
Now we begin probably our largest run of character sheets yet, sure to only be topped by Pokemon when we get there. At our standard rate, it'll take about ten weeks, but well worth the time and effort with lots of beloved and memorable characters being covered here. Let's begin:
1. Young Link
2. Toon Link
3. Wild Link
4. Wolf Link
5. Hero’s Shade
6. Tetra
7. Sheik
8. Impa
9. Midna
10. Fi
11. Saria
12. Darunia
13. Daruk
14. Ruto
15. Mipha
16. Nabooru
17. Urbosa
18. Medli
19. Revali
20. Makar
21. Malon
22. Happy Mask Salesman
23. Beedle
24. Ilia
25. Yeto/Yeta
26. Groose
27. Mogma
28. Ancient Robot
29. Monkey
30. King Daphnes
31. King Rhoam
32. Great Fairy
33. Ganondorf
34. Toon Ganondorf
35. Beast Ganon
36. Calamity Ganon
37. Skull Kid
38. Majora
39. Zant
40. Ghirahim
41. Demise
42. Twinrova
43. Bokoblin
44. Octorok
45. Lizalfos
46. Darknut
47. Bulblin
48. King Bulblin
49. Wizzrobe
50. Poe
51. Deku Scrub
52. Deku Baba
53. Chuchu
54. Armos
55. Garo
56. Yiga Footsoldier
57. Lynel
58. Hinox
59. Gohma
60. Dodongo
61. Gekko
62. Master Kohga
63. Ancient Guardian
Very much the Thwomp of this series, where you wouldn't think they'd make it purely because of their near-inanimate status, but after 30+ years of games, with appearances in basically all of them, even these would garner just enough to build something out of. I'd even dare say the Ancient Guardians of Breath of the Wild were spiritual successors of them, albeit with enough differences to be their own thing.
Typically, Armos are depicted as statues until you get too close, at which point they will start hopping around after you. Many are pretty basic, but several come with added features, such as lasers and axes they use as weapons. Skyward Sword in particular made good use of them, appearing in Lanayru desert as high-tech creations of the Ancient Robots, including flying variants called Sentrobes. The Beamos enemy I'll also be including here, as they are very similar, except that they are stuck in one place and fire lasers at anything that moves. I . . . hesitantly include the statues controlled by the Dominion Rod in Twilight Princess as well. I feel like they're built off the same idea, just under your control now, but there's just slightly enough difference to make me unsure. Basically moves from them will be last priority, but will still be considered.
Here's the moveset I came up with:
Standard B: Beamos
The Armos will fix itself in place for just a second, open up a Beamos eye on its face, and fire a stream of laser that it can move around while firing.
Side B: Axe Smash
Technically most famous from the Twilight Princess statues, but other versions have carried axes, so I think it works. It will swing the axe around and then smash it down.
Up B: Sentrobe
The Sentrobe propellers from Skyward Sword will appear on its head and allow it to fly upward.
Down B: Energy Gate
Based mostly on the technology seen around it in Skyward Sword, in the factories where they are being built, the Armos will project an energy gate before it as a damaging shield.
Final Smash: Self-Destruct
The Armos will start to glow as if damaged, start to dance and spin around really fast and then explode, dealing heavy damage to all in the direct vicinity. I'm not sure if the move should cost a stock for the Armos too, one of those high-risk high-reward things. I could see some players hating that.
Entrance: Just because it's cool, it will be placed by one of those bells from Twilight Princess.
Taunts: Up, it will growl angrily and stomp up and down for a second. Side, it will spin rapidly as if about to explode. Down, it will break down and stick out its tongue like in Skyward Sword.
Thanks for reading! Next up, the Garos seen only in Majora's Mask (technically).
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