Showing posts with label Vaati. Show all posts
Showing posts with label Vaati. Show all posts

Thursday, January 5, 2023

Vaati

VAATI


With the premiere of the Game Boy Advance came a remake of A Link to the Past, which came bundled with a new short adventure titled Four Swords, that saw Zelda taking Link to check on a shrine where an ancient evil had been sealed away for years.

This ancient evil was Vaati, a Picori wind mage who had used a magical cap in order to become a powerful sorcerer, eventually becoming overwhelmed by the magic and letting it transform him into a shadowy monstrous form. Vaati would go on to become one of the only villains besides Ganon to recur, acting as the villain of both Four Swords Adventures and Minish Cap.

As a fighter, he will be primarily in his Picori form, but his monstrous form will emerge as part of various attacks. He will be light and floaty, fitting of a wind mage, and his moveset will pull from his various boss battles.

Likelihood rating: Good possibility

Monday, August 15, 2022

Character Sheet: Vaati

VAATI


Today, we begin a new round of character sheets, all primarily appearing in the 2D titles from Oracles to Tri Force Heroes. We have quite a few, though not as many as the 3D titles. Among them are:

1. Four Links

2. Ravio

3. Princess Hilda

4. Toon Zelda

5. Din

6. Nayru

7. Ezlo

8. Minish/Picori

9. Linebeck

10. Oshus & Ciela

11. Ralph

12. Alfonzo

13. Madame Couture

14. Subrosian

15. Onox

16. Veran

17. Vaati

18. Bellum

19. Chancellor Cole & Malladus

20. Yuga

21. Lady Maud

22. Byrne

Today, we cover Vaati, the wind mage sealed away by the Four Sword and the main villain of Four Swords, Four Swords Adventures, and Minish Cap, making him the only main villain in the main series of games to feature multiple times outside of Ganon. Somehow that wasn't enough to get him a spot on the Hyrule Warriors roster, but we can poke that sore spot later. For now, let's make him a moveset.

Now, right off the bat, I think we'd base his appearance on his more popular Minish Cap model, the edgy Minish he was before becoming the orby bat thing he is in the Four Swords games, with that form making random appearances throughout and in his Final Smash. Among his abilities, we see him fly, attack with his tentacles, create cyclones (obviously being a wind mage, an important one), throw lightning balls or differently colored energy balls when the multiplayer matters, grow claws, turn people to stone, teleport, summon flames, fire lasers from his eyes, become an eyeball and a dark blob, and grow purple spikes. I think we can do plenty here.

Here's the moveset I came up with:


Standard B: Cyclone

Given he is a wind mage, I feel like this is the most important move to include here. He will summon a swirling gust of wind and cast it forward, where it will linger for a short time and toss anyone who gets too close into the air.


Side B: Eye Laser

He will grow his singular eye design from his monstrous form on his face and fire a straight laser from it across the stage.


Up B: Bat Wings

The bat wings seen on his monstrous form will sprout from his back and he will fly upwards, able to move around erratically a little bit as he does so.


Down B: Colored Orbs

He will cast a circle of orbs out from around himself in four different colors. These orbs will do mild damage and basically no knockback in general, however, if a character wears the same color as one of the orbs, that orb will be a critical hit.


Final Smash: Wind Demon

Wind will pick up heavily around the stage as he transforms into his monstrous self. He will then attack as he does in those boss battles with his tentacles and with lightning as the wind makes it difficult for his opponents to escape.


Entrance: His essence will emerge from the Four Sword Shrine.


Taunts: Up, he will take off his magic cap and dust it. Side, he will turn away and glance back at you all emo-like. Down, he will pick up the chest he was after in Minish Cap.


Thanks for reading! Next up, the demon of the sea from Phantom Hourglass.

Wednesday, July 20, 2022

The Legend of Zelda: Minish Cap

THE LEGEND OF ZELDA: MINISH CAP


Today, let's cover The Legend of Zelda: Minish Cap, a Game Boy Advance game that serves as a prequel to the Four Swords games, telling the origin story of Vaati, how he was a Minish (a race of tiny people living in Hyrule) who stole his master's cap to gain powerful magic and then broke into Hyrule Castle, stealing a sacred chest and turning Zelda to stone.

Link is our protagonist, here portrayed as the lazy apprentice of a blacksmith and friend of Princess Zelda. When Vaati's attack occurs, the only blade that can save Zelda is shattered, requiring him to seek out the Minish and ask them to repair it. He uses such weapons as his sword and shield, a gust jar to blow winds, the Cane of Pacci that can flip over anything, a boomerang, mole mitts, a flame lantern, bombs, the Pegasus boots and Roc's cape, an ocarina to control wind, and a bow and arrow.

He is constantly accompanied throughout the game by the Minish sorcerer Ezlo, transformed into a hat by Vaati. Vaati teaches him how to get to the world of the Minish, and frequently helps him use items from their world (making him at least a partial gimmick rep). He and his race, the Picori, also have a few distinct abilities they can use, having adapted to life at minuscule size. They shrink and grow by traveling through special cracks, they can use elastic mushrooms to spring themselves, they can be blown up into the air by strong updrafts, and they can parachute via leaves, or his own body in Ezlo's case.

Zelda is our primary supporting character, though she spends much of her time as stone. Her father King Daltus and Link's mentor Master Smith, as well as a lot of regulars such as Malon, Dampe, Tingle, and the Great Fairy, make up a lot of the supporting NPC cast, as well as a few important Minish like Festari or Melari.

Vaati is our main villain this time, luckily staying free of Ganon and getting to shine on his own, and gaining a humanoid form instead of just his big monstrous form like the other games. In game, we see him throw a ball of lightning, turn people to stone, teleport, throw flames, turn into a flying eyeball, then a dark blob, fire lasers from his eyes, grow purple spikes, and then attack with his arms in his final monstrous form.

The bosses include a giant Chuchu (probably regular size, but you're tiny so . . .), Gleerok (basically a Gleeok, but with a rock shell), Mazaal (a big Mesoamerican-looking statue), a giant Octorok (again, probably regular size), and a pair of Gyorgs. A giant caterpillar called Madderpillar and a few Darknuts also act as minibosses. Our returning enemies include Chuchus (who can grow spikes now), Octoroks, Spiny Beetles, Tektites, Helmasaurs, Bob-Ombs, Peahats, Moblins, Moldorms, Ropes, Eyegors, Armos, Stalfos (who can throw bones), Wallmasters, Wizzrobes, Gibdos, and Ghinis. A few newcomers include: Acrobandits, masked ducks that stand on top of each other; Pestos, basically flies; Puffstools, walking mushrooms; Mulldozers, basically beetles; Rollobites, basically pillbugs; Sluggulas, basically slugs; and Keatons, masked foxes with knives.

The Hyrule of this game features a lot of the basics, including Hyrule Castle, Castle Town, Lon Lon Ranch, Eastern Hills, Minish Woods where you find the Minish and their village, Hyrule Field, the Trilby Highlands and Mount Crenel, the Western Wood, Castor Wilds, the Wind Ruins, Lake Hylia, the Royal Crypt, Veil Falls, and the Cloud Tops. The dungeons specifically include Deep Wood Shrine, the Cave of Flame, the Fortress of Winds, the Temple of Droplets, and Vaati's base of operations, the Palace of Winds.

Here's what we've got so far:


Characters:

Link: sword, shield, bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, rod of seasons, switch hook, Harp of Ages, Tune of Echoes, Tune of Currents, Tune of Ages, gust jar, Cane of Pacci, mole mitts, flame lantern, Ocarina of Winds

Four Links: sword, shield, bow and arrows, boomerang, bombs, Pegasus shoes, Roc's cape, magnetic glove, spark his swords, pull apart, pick up and throw, push, push together, Force gems, fire rod, the fire arrows, quake, bombos medallions, hammer, shovel, power bracelet, cannon, box, vertical line, horizontal line.

Zelda: sealing spell, rainbow bridge, stone

Ezlo: gust jar, Cane of Pacci, mole mitts, flame lantern, Ocarina of Winds, shrink, grow, elastic mushrooms, updrafts, parachute, magic cap

Din: dance, seasons

Nayru: sing, harp of ages, echoes tune, currents tune, ages tune,  time portals, fireballs, warp

Ralph: sword, (maybe?) bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, switch hook

Farore

Impa

Ricky: pouch, leap high, pair of gloves

Moosh: fly

Dimitri: swim

Malon

Talon

Tingle: steal Force gems

Dampe

Maple: broom, crash, potions

Goron

Gerudo

Deku Scrub

Minish/Picori: shrink, grow, elastic mushroom, updrafts, parachute

Subrosians: shovels, hammers, boomerangs, warp points, buckets, smelt ore

Tokay: steal, swim

Pirate Captain

Great Fairy

Ganon: disappear, trident, energy balls, slam, warp, seal Zelda, lightning

Onox: lightning, cyclones, mace, stomp to make rocks fall, blue flames, dragon form

Veran: possession, ghostly form, summon enemies, dark Links, dark energy balls, fairy, turtle, and spider forms, time warps

Vaati: fly, tentacles, cyclones, lightning balls, colored energy balls, claws, ring of energy balls, stone, teleport, flames, eyeball, dark blob, laser eyes, purple spikes, arms, magic cap

Dark Link: sword, shield, bombs, giant bomb, leap, multiply, fiery floor, icy floor

Twinrova: combine, fly, fire and ice, lava, glaciers

Vire: fireballs, shadow balls, fly, turn into keese

Armos

Hylian Soldiers

Wizzrobes

Deku Scrubs

Buzz Blobs

Darknuts

Keese

Gibdos

Lynels

Moblins

Octoroks

Goriyas

Zoras

Stalfos: scythe

Poes

Dodongo

Gohma

Eyegor

Helmasaur

Helmaroc King

Phantom Ganon

Hinox

Chuchu: spikes

Darknut

Keaton: knives


Bosses:

Aquamentus

Dodongo

Mothula

Gohma

Digdogger

Manhandla

Gleeok

Medusa Head

Facade

Agunima

Frypolar

Pumpkin Head

Head Thwomp

Shadow Hag

Eyesoar

Smog

Octogon

Plasmarine

Ramrock

Swoop

Subterror

Smasher

Angler Fish

Dera Zol

Gouen

Dodongo

Gohma

Phantom Ganon

Stone Arrghus

Helmaroc King

Big Poe

Frostare

Giant Chuchu

Gleerok

Mazaal

Giant Octorok

Madderpillar


Stages:

Eastern Coast

Eyeglass Lake

Goron Mountain

Graveyard

Horon Village

Lost Woods

Moblin's Keep

Mt. Cucco

Natzu Prairie

Samasa Desert

Spool Swamp

Sunken City

Tarm Ruins

Woods of Winter

Temple Remains

Subrosia

Temple of Seasons

Gnarled Root Dungeon

Snake's Remains

Poison Moth's Lair

Dancing Dragon Dungeon

Unicorn's Cave

Ancient Ruins

Explorer's Crypt

Sword & Shield Maze

Onox's Castle

Labrynna

Cheval's Tomb

Crescent Island

Eyeglass Island Library

Fairies' Woods

Forest of Time

Jabu-Jabu's Shrine

Lynna City

Nuun Highlands

Rolling Ridge

Sea of Storms

Symmetry City

Talus Peaks

Yoll Graveyard

Zora Seas

Ambi's Palace

Coast of No Return

Deku Forest

Sea of No Return

Black Tower

Spirit's Grave

Wing Dungeon

Moonlit Grotto

Skull Dungeon

Crown Dungeon

Mermaid's Cave

Jabu-Jabu's Belly

Ancient Tomb

Room of Rites

Chamber of Insight

Sea of Trees

Talus Cave

Death Mountain

Palace of Winds

Lake Hylia

Cave of No Return

Hyrule Castle

The Coast

Village of the Blue Maiden

Eastern Temple

Death Mountain Foothills

Mountain Path

Tower of Flames

Field

Swamp

Lost Woods

Kakariko Village

Temple of Darkness

Desert of Doubt

Desert Temple

Pyramid

Frozen Hyrule

Ice Temple

Tower of Winds

Realm of the Heavens

Dark Cloud

Palace of Winds

Minish Woods

Trilby Highlands

Mount Crenel

Castor Wilds,

Royal Crypt

Cloud Tops

Deep Wood Shrine

Cave of Flame

Fortress of Winds

Temple of Droplets


Thanks for reading! Next up, a direct handheld sequel to a console game. That's rare.

Tuesday, July 19, 2022

The Legend of Zelda: Four Swords Adventures

THE LEGEND OF ZELDA: FOUR SWORDS ADVENTURES


Today, let's cover The Legend of Zelda: Four Swords Adventures, the game that took the ideas presented in Four Swords and actually brought them to their full fruition. The story is mostly the same as Four Swords, with Vaati breaking free from his seal, except this time, Dark Link acts as a henchman for him throughout the game, and Ganon hijacks the plot at the end.

Given that this is one of the few true multiplayer Zelda adventures, it is structured differently than most Zelda games to account for those four players. Across the game, Link must work together with his three clones to get through the levels, collecting special Force gems along the way. Their items include the fire rod, the boomerang, fire arrows, Pegasus boots, the Roc's feather, the quake and bombos medallions, a hammer, a shovel, the power bracelet, and a cannon. The four Link can also form up into special formations, including a box, a vertical line, and a horizontal line.

Zelda is probably our only major supporting character here, and she is shown performing a sealing spell and creating a rainbow bridge. Other standards like Tingle, Malon, Dampe, and Kaepora Gaebora, and races like Gorons, Deku Scrubs, and Gerudo also pop up here and there. It's also worth noting that this is probably the source of most of the hatred for Tingle, as instead of just being a silly guy who makes maps for you, he's an active menace who slowly creeps onto the stage to steal Force gems if you don't pick them up fast enough.

Vaati is your initial main boss, and his boss fight involves creating cyclones and sending out a ring of energy balls. Dark Link fights you multiple times throughout the game, and is probably going to be the clincher on whether he remains an echo or not. He can use a sword and shield like other Links, but he can also drop bombs, including a giant bomb, leap around really high, multiply, and cover the floor in fire or ice. Finally, we have Ganon, who uses his trident, warps around, calls down lightning, and slams hard.

Outside of them, our bosses include Manhandla, Dodongo, Gohma, Ball-and-Chain Soldiers, Phantom Ganon, Stone Arrghus, the Helmaroc King, a Big Poe, a Moldorm, and an icy creature called Frostare. Our returning enemies include Zoras, Cheep Cheeps, Like Likes, Stalfos, Wizzrobes (with the ability to suck up Force gems), Keese, Hinox, Gibdos, Devalants, Armos, Geldmen, Ghinis, Pengators, and Zols. (Have we seen Devalants, Geldmen, and Pengators before, or was this their first appearance? They're very common, I'm not sure).

This game likewise features more of a level-based system suited to a multiplayer game, with eight worlds divided up into three areas each. The first and most basic chapter features Lake Hylia, the Cave of No Return, and Hyrule Castle. Eastern Hyrule features The Coast, Village of the Blue Maiden, and the Eastern Temple. Death Mountain includes the Foothills, the Mountain Path, and the Tower of Flames. A night-themed section features the Field, the Swamp, and Hyrule Castle again. The Dark World features the Lost Woods, Kakariko Village, and the Temple of Darkness. A desert world features the Desert of Doubt, the Desert Temple, and a Pyramid. An ice world includes Frozen Hyrule, the Ice Temple, and the Tower of Winds. And the final sky-themed world includes the Realm of the Heavens, the Dark Cloud, and the Palace of Winds.

Here's what we've got so far:


Characters:

Link: sword, shield, bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, rod of seasons, switch hook, Harp of Ages, Tune of Echoes, Tune of Currents, Tune of Ages.

Four Links: sword, shield, bow and arrows, boomerang, bombs, Pegasus shoes, Roc's cape, magnetic glove, spark his swords, pull apart, pick up and throw, push, push together, Force gems, fire rod, the fire arrows, quake, bombos medallions, hammer, shovel, power bracelet, cannon, box, vertical line, horizontal line.

Zelda: sealing spell, rainbow bridge

Din: dance, seasons

Nayru: sing, harp of ages, echoes tune, currents tune, ages tune,  time portals, fireballs, warp

Ralph: sword, (maybe?) bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, switch hook

Farore

Impa

Ricky: pouch, leap high, pair of gloves

Moosh: fly

Dimitri: swim

Malon

Talon

Tingle: steal Force gems

Dampe

Maple: broom, crash, potions

Goron

Gerudo

Deku Scrub

Subrosians: shovels, hammers, boomerangs, warp points, buckets, smelt ore

Tokay: steal, swim

Pirate Captain

Great Fairy

Ganon: disappear, trident, energy balls, slam, warp, seal Zelda, lightning

Onox: lightning, cyclones, mace, stomp to make rocks fall, blue flames, dragon form

Veran: possession, ghostly form, summon enemies, dark Links, dark energy balls, fairy, turtle, and spider forms, time warps

Vaati: fly, tentacles, cyclones, lightning balls, colored energy balls, claws, ring of energy balls.

Dark Link: sword, shield, bombs, giant bomb, leap, multiply, fiery floor, icy floor

Twinrova: combine, fly, fire and ice, lava, glaciers

Vire: fireballs, shadow balls, fly, turn into keese

Armos

Hylian Soldiers

Wizzrobes

Deku Scrubs

Buzz Blobs

Darknuts

Keese

Gibdos

Lynels

Moblins

Octoroks

Goriyas

Zoras

Stalfos: scythe

Poes

Dodongo

Gohma

Eyegor

Helmasaur

Helmaroc King

Phantom Ganon

Hinox


Bosses:

Aquamentus

Dodongo

Mothula

Gohma

Digdogger

Manhandla

Gleeok

Medusa Head

Facade

Agunima

Frypolar

Pumpkin Head

Head Thwomp

Shadow Hag

Eyesoar

Smog

Octogon

Plasmarine

Ramrock

Swoop

Subterror

Smasher

Angler Fish

Dera Zol

Gouen

Dodongo

Gohma

Phantom Ganon

Stone Arrghus

Helmaroc King

Big Poe

Frostare


Stages:

Eastern Coast

Eyeglass Lake

Goron Mountain

Graveyard

Horon Village

Lost Woods

Moblin's Keep

Mt. Cucco

Natzu Prairie

Samasa Desert

Spool Swamp

Sunken City

Tarm Ruins

Woods of Winter

Temple Remains

Subrosia

Temple of Seasons

Gnarled Root Dungeon

Snake's Remains

Poison Moth's Lair

Dancing Dragon Dungeon

Unicorn's Cave

Ancient Ruins

Explorer's Crypt

Sword & Shield Maze

Onox's Castle

Labrynna

Cheval's Tomb

Crescent Island

Eyeglass Island Library

Fairies' Woods

Forest of Time

Jabu-Jabu's Shrine

Lynna City

Nuun Highlands

Rolling Ridge

Sea of Storms

Symmetry City

Talus Peaks

Yoll Graveyard

Zora Seas

Ambi's Palace

Coast of No Return

Deku Forest

Sea of No Return

Black Tower

Spirit's Grave

Wing Dungeon

Moonlit Grotto

Skull Dungeon

Crown Dungeon

Mermaid's Cave

Jabu-Jabu's Belly

Ancient Tomb

Room of Rites

Chamber of Insight

Sea of Trees

Talus Cave

Death Mountain

Palace of Winds

Lake Hylia

Cave of No Return

Hyrule Castle

The Coast

Village of the Blue Maiden

Eastern Temple

Death Mountain Foothills

Mountain Path

Tower of Flames

Field

Swamp

Lost Woods

Kakariko Village

Temple of Darkness

Desert of Doubt

Desert Temple

Pyramid

Frozen Hyrule

Ice Temple

Tower of Winds

Realm of the Heavens

Dark Cloud

Palace of Winds


Thanks for reading! Next up, a prequel to the Four Swords games!

Monday, July 18, 2022

The Legend of Zelda: Four Swords

THE LEGEND OF ZELDA: FOUR SWORDS


Today, we're technically only covering half a game. Four Swords was released as a bonus story for the Link to the Past Game Boy Advance re-release that featured its own story of Zelda leading Link to help her reseal a shrine where an ancient evil named Vaati was kept sealed, only to find that Vaati had already started to break free. Drawing the sword there to fight Vaati, Link finds himself split into four by the sword's magic, creating a fun multiplayer adventure within the world of Legend of Zelda.

Link is our protagonist, but this time, the gameplay is built heavily around two to four of the Links working as a team. He brings with him his sword, shield, bow and arrows, boomerang, bombs, as well as items such as the Pegasus shoes, the Roc's cape, and the magnetic glove. With the other three Links, he can also spark his swords together, pull something apart, pick up and throw himself, push his companions into position, and push things together. Zelda and the Great Fairy are the only real secondary characters of note, as it's not a very deep story.

Our main villain on the other hand is Vaati, a wind demon sealed away a long time before. He is shown to fly, attack with tentacles, create cyclones, throw lightning balls and differently colored energy balls, and grow giant claws to attack with. Outside of Vaati, the only bosses are a giant Manhandla, a large sluglike Zol called Dera Zol, and a living ball of fire called Gouen. Most of our enemies are pretty standard fare, like Ropes, Ball-and-Chain Soldiers, Eyegors, Helmasaurs, Like Likes, Wizzrobes, Moblins armed with bows, Tektites, Octoroks, Ghinis, Stalfos, Moldorms, and Bob-Ombs, with newcomers like the Hikkun and Nokkun who have to be pulled apart to be defeated, and the Rupee Wraiths that steal Rupees from our hero.

This game had more of the episodic level design that Mario is more known for than Zelda, being mostly split up into five areas: the Chamber of Insight (a tutorial area), the Sea of Trees (a forest area), Talus Cave (an underground area), Death Mountain (a volcano), and the Palace of Winds (Vaati's home base).

And that's really it. Here's what we've got so far:


Characters:

Link: sword, shield, bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, rod of seasons, switch hook, Harp of Ages, Tune of Echoes, Tune of Currents, Tune of Ages.

Four Links: sword, shield, bow and arrows, boomerang, bombs, Pegasus shoes, Roc's cape, magnetic glove, spark his swords, pull apart, pick up and throw, push, push together

Zelda

Din: dance, seasons

Nayru: sing, harp of ages, echoes tune, currents tune, ages tune,  time portals, fireballs, warp

Ralph: sword, (maybe?) bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, switch hook

Farore

Impa

Ricky: pouch, leap high, pair of gloves

Moosh: fly

Dimitri: swim

Malon

Talon

Tingle

Maple: broom, crash, potions

Subrosians: shovels, hammers, boomerangs, warp points, buckets, smelt ore

Tokay: steal, swim

Pirate Captain

Great Fairy

Ganon: disappear, trident, energy balls, slam

Onox: lightning, cyclones, mace, stomp to make rocks fall, blue flames, dragon form

Veran: possession, ghostly form, summon enemies, dark Links, dark energy balls, fairy, turtle, and spider forms, time warps

Vaati: fly, tentacles, cyclones, lightning balls, colored energy balls, claws

Twinrova: combine, fly, fire and ice, lava, glaciers

Vire: fireballs, shadow balls, fly, turn into keese

Armos

Hylian Soldiers

Wizzrobes

Deku Scrubs

Buzz Blobs

Darknuts

Keese

Gibdos

Lynels

Moblins

Octoroks

Goriyas

Zoras

Stalfos: scythe

Poes

Dodongo

Gohma

Eyegor

Helmasaur


Bosses:

Aquamentus

Dodongo

Mothula

Gohma

Digdogger

Manhandla

Gleeok

Medusa Head

Facade

Agunima

Frypolar

Pumpkin Head

Head Thwomp

Shadow Hag

Eyesoar

Smog

Octogon

Plasmarine

Ramrock

Swoop

Subterror

Smasher

Angler Fish

Dera Zol

Gouen


Stages:

Eastern Coast

Eyeglass Lake

Goron Mountain

Graveyard

Horon Village

Lost Woods

Moblin's Keep

Mt. Cucco

Natzu Prairie

Samasa Desert

Spool Swamp

Sunken City

Tarm Ruins

Woods of Winter

Temple Remains

Subrosia

Temple of Seasons

Gnarled Root Dungeon

Snake's Remains

Poison Moth's Lair

Dancing Dragon Dungeon

Unicorn's Cave

Ancient Ruins

Explorer's Crypt

Sword & Shield Maze

Onox's Castle

Labrynna

Cheval's Tomb

Crescent Island

Eyeglass Island Library

Fairies' Woods

Forest of Time

Jabu-Jabu's Shrine

Lynna City

Nuun Highlands

Rolling Ridge

Sea of Storms

Symmetry City

Talus Peaks

Yoll Graveyard

Zora Seas

Ambi's Palace

Coast of No Return

Deku Forest

Sea of No Return

Black Tower

Spirit's Grave

Wing Dungeon

Moonlit Grotto

Skull Dungeon

Crown Dungeon

Mermaid's Cave

Jabu-Jabu's Belly

Ancient Tomb

Room of Rites

Chamber of Insight

Sea of Trees

Talus Cave

Death Mountain

Palace of Winds


Thanks for reading! Next up, the general idea of this game brought to its full fruition!