THE LEGEND OF ZELDA: PHANTOM HOURGLASS
It's not often we see a direct 2D sequel to a 3D game. Generally, sequels in this series tend to go by console generation, hence Ocarina and Majora both for the 64, Four Swords and Minish Cap both being Game Boy Advance, and Breath of the Wild and its sequel being on the Switch, and yet here we are, a DS sequel to a Game Cube game, with Toon Link and Tetra off on another adventure on the Great Sea. This time, we see Tetra and her crew come upon a mysterious ghost ship, Tetra hop aboard to explore it, only for the ship to disappear and take her with it.
Toon Link is our protagonist, naturally, and he is joined by a fairy companion named Ciela. In this game, he has a lot of his basics, like his sword and shield, his bow and arrows, his boomerang, and his bombs, alongside the bombchu, the shovel, the hammer, and the grappling hook. He also carries with him the titular Phantom Hourglass, which allows him to traverse the Temple of the Ocean King (a major recurring location) without being affected by the temple's draining effects.
For our secondary characters, Tetra returns of course, turned to stone for a majority of the game, but generally doing her standard pirate-y stuff when she's not. Link also has three major companions: the fairy Ciela, a wise old man called Oshus, and a cowardly treasure hunter named Linebeck whose ship Link uses to travel around the map. Linebeck, obviously, can take on any aspect of his ship, so we have a cannon, a salvage arm, an anchor, a drill on the hull should you choose to buy it, being carried off in a tornado, and so on. He has also been known to hide in a box, so there's that. Oshus is eventually revealed to be the Ocean King, trapped in his old man form by the demon Bellum. Obviously he has his true form, and he can also teleport, fuse things with magic, and a number of elements of his temple can probably be attributed to him to, like the safe zones to protect yourself from Phantoms.
Other minor NPCs include Jolene, a female pirate who has been hunting Linebeck for abandoning her, who has her own ship complete with cannons, who duels link with her cutlasses, including a lunging and blocking maneuver (hmm, I'm not sure she's there yet. Might have to wait and see about the comics). Then there's minor characters like the smith Zauz, the fortune teller Astrid, and Beedle. The Anouki are also a race of ice-dwellers, but they mostly just fill NPC roles, so . . . not much to go on.
Bellum is the main villain this time around, and being around the time that people started to criticize the trend of Ganon hijacking the plot, it remains the main villain. It is a nightmarish sea demon that infested the Temple of the Ocean King and stripped Oshus of his powers. It can swim around or hang from above, attack with its tentacles, throw blobs and spew pink goop, and created the ghost ship as a lure to draw in sailors. It also possessed Linebeck toward the end, making use of his sword and spinning like a tornado.
Our bosses include: Blaaz, a master of fire; Cyclok, an Octorok with power over winds; Crayk, a giant hermit crab; the Diabolical Cubus Sisters who guard the ghost ship and shoot lasers; Dongorongo, sort of like a Dodongo; a Gleeok; and Eox, a giant stone warrior. A couple of mini-bosses also include a giant Eye Plant, a whale creature called Massive Eye, Jolene whenever she catches up with you, and the Phantoms, walking suits of armor armed with swords and shields, who will go on to play a massive role in the next game, so . . . more on that.
After that, our returning enemies include Chuchus, Octoroks, Rats, Crows, Tektites, Bubbles, Keese, Miniblins, Pols Voices, Moldorms, Poes, Skulltulas, Like Likes, Armos, Hinox, Beetles, and Stalfos. New enemies include Eye Slugs (the name says it all really), Reaplings (basically Grim Reapers), Sandworms, and Geozards (which kinda look like old-timey Zoras, but on land).
Being similar to Wind Waker, most of the important locations in this game are random islands scattered across a map, ranging from heavily important to . . . just kind of a random island. The most important here is Mercay Island, where Link washes up and where the Temple of the Ocean King is located. You get between all of these islands by boat, and our boats include Tetra's ship, the Ghost Ship, and the S.S. Linebeck. From there, our major dungeons include the Temple of Fire, the Temple of Wind, the Temple of Courage, the Goron Temple, the Temple of Ice, and Mutoh's Temple.
And that's pretty much it. Here's what we've got so far:
Characters:
Link: sword, shield, bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, rod of seasons, switch hook, Harp of Ages, Tune of Echoes, Tune of Currents, Tune of Ages, gust jar, Cane of Pacci, mole mitts, flame lantern, Ocarina of Winds
Toon Link: sword, shield, bow and arrows, boomerang, bombs, bombchu, shovel, hammer, grappling hook, Phantom Hourglass.
Four Links: sword, shield, bow and arrows, boomerang, bombs, Pegasus shoes, Roc's cape, magnetic glove, spark his swords, pull apart, pick up and throw, push, push together, Force gems, fire rod, the fire arrows, quake, bombos medallions, hammer, shovel, power bracelet, cannon, box, vertical line, horizontal line.
Zelda: sealing spell, rainbow bridge, stone
Tetra: stone, basic pirate stuff
Ezlo: gust jar, Cane of Pacci, mole mitts, flame lantern, Ocarina of Winds, shrink, grow, elastic mushrooms, updrafts, parachute, magic cap
Linebeck: ship, cannon, salvage arm, anchor, drill, tornado, hide in a box
Oshus/Ciela: true form, teleport, fuse with magic, elements of his temple, safe zones, Phantoms, Phantom Hourglass
Din: dance, seasons
Nayru: sing, harp of ages, echoes tune, currents tune, ages tune, time portals, fireballs, warp
Ralph: sword, (maybe?) bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, switch hook
Jolene: cannons, cutlasses, lunging, blocking
Farore
Impa
Ricky: pouch, leap high, pair of gloves
Moosh: fly
Dimitri: swim
Malon
Talon
Tingle: steal Force gems
Dampe
Maple: broom, crash, potions
Beedle
Goron
Gerudo
Deku Scrub
Minish/Picori: shrink, grow, elastic mushroom, updrafts, parachute
Subrosians: shovels, hammers, boomerangs, warp points, buckets, smelt ore
Tokay: steal, swim
Anouki
Pirate Captain
Great Fairy
Ganon: disappear, trident, energy balls, slam, warp, seal Zelda, lightning
Onox: lightning, cyclones, mace, stomp to make rocks fall, blue flames, dragon form
Veran: possession, ghostly form, summon enemies, dark Links, dark energy balls, fairy, turtle, and spider forms, time warps
Vaati: fly, tentacles, cyclones, lightning balls, colored energy balls, claws, ring of energy balls, stone, teleport, flames, eyeball, dark blob, laser eyes, purple spikes, arms, magic cap
Bellum: swim, hang, tentacles, blobs, pink goop, ghost ship, Bellumbeck, sword, spinning tornado.
Dark Link: sword, shield, bombs, giant bomb, leap, multiply, fiery floor, icy floor
Twinrova: combine, fly, fire and ice, lava, glaciers
Vire: fireballs, shadow balls, fly, turn into keese
Armos
Hylian Soldiers
Wizzrobes
Deku Scrubs
Buzz Blobs
Darknuts
Keese
Gibdos
Lynels
Moblins
Octoroks
Goriyas
Zoras
Stalfos: scythe
Poes
Dodongo
Gohma
Eyegor
Helmasaur
Helmaroc King
Phantom Ganon
Hinox
Chuchu: spikes
Darknut
Keaton: knives
Phantom: sword, shield
Bosses:
Aquamentus
Dodongo
Mothula
Gohma
Digdogger
Manhandla
Gleeok
Medusa Head
Facade
Agunima
Frypolar
Pumpkin Head
Head Thwomp
Shadow Hag
Eyesoar
Smog
Octogon
Plasmarine
Ramrock
Swoop
Subterror
Smasher
Angler Fish
Dera Zol
Gouen
Dodongo
Gohma
Phantom Ganon
Stone Arrghus
Helmaroc King
Big Poe
Frostare
Giant Chuchu
Gleerok
Mazaal
Giant Octorok
Madderpillar
Blaaz
Cyclok
Crayk
Diabolical Cubus Sisters
Dongorongo
Gleeok
Eox
Eye Plant
Massive Eye
Stages:
Eastern Coast
Eyeglass Lake
Goron Mountain
Graveyard
Horon Village
Lost Woods
Moblin's Keep
Mt. Cucco
Natzu Prairie
Samasa Desert
Spool Swamp
Sunken City
Tarm Ruins
Woods of Winter
Temple Remains
Subrosia
Temple of Seasons
Gnarled Root Dungeon
Snake's Remains
Poison Moth's Lair
Dancing Dragon Dungeon
Unicorn's Cave
Ancient Ruins
Explorer's Crypt
Sword & Shield Maze
Onox's Castle
Labrynna
Cheval's Tomb
Crescent Island
Eyeglass Island Library
Fairies' Woods
Forest of Time
Jabu-Jabu's Shrine
Lynna City
Nuun Highlands
Rolling Ridge
Sea of Storms
Symmetry City
Talus Peaks
Yoll Graveyard
Zora Seas
Ambi's Palace
Coast of No Return
Deku Forest
Sea of No Return
Black Tower
Spirit's Grave
Wing Dungeon
Moonlit Grotto
Skull Dungeon
Crown Dungeon
Mermaid's Cave
Jabu-Jabu's Belly
Ancient Tomb
Room of Rites
Chamber of Insight
Sea of Trees
Talus Cave
Death Mountain
Palace of Winds
Lake Hylia
Cave of No Return
Hyrule Castle
The Coast
Village of the Blue Maiden
Eastern Temple
Death Mountain Foothills
Mountain Path
Tower of Flames
Field
Swamp
Lost Woods
Kakariko Village
Temple of Darkness
Desert of Doubt
Desert Temple
Pyramid
Frozen Hyrule
Ice Temple
Tower of Winds
Realm of the Heavens
Dark Cloud
Palace of Winds
Minish Woods
Trilby Highlands
Mount Crenel
Castor Wilds
Royal Crypt
Cloud Tops
Deep Wood Shrine
Cave of Flame
Fortress of Winds
Temple of Droplets
Mercay Island,
Temple of the Ocean King
Tetra's ship
Ghost Ship
S.S. Linebeck
Temple of Fire
Temple of Wind
Temple of Courage
Goron Temple
Temple of Ice
Mutoh's Temple
Thanks for reading! Next up, a sorta kinda sequel to this game, also on the DS (see what I mean?)
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