2D ZELDA ROSTER
And here's the stage roster for anything representing the 2D Zelda games. If this were a real roster from a real game, which one would you pick to play on first?
2D ZELDA ROSTER
PALACE OF WINDS
This stage would be set on that palace, more or less recreated from its appearances in the game, with lots of wind effects in various areas and moving platforms. I would like for there to be a bit of a co-op gimmick, parts of the stage that require two or more players to activate. Don’t know how well that would work though.
Potential theme: https://www.youtube.com/watch?v=QNtr4sR6hI8
2D ZELDA ROSTER
FOUR LINKS
The Four Swords series had the distinct gimmick of being a multiplayer Legend of Zelda game, that required one to four people to work together, as four separate Links, to work through the various dungeons and save Zelda. This gimmick would return once more in Tri Force Heroes, except with three players instead of four.
Honestly, you could have it be three Links or four Links, I’m just listing it as four because that’s the more iconic set. Either way, the character will be a tandem character with the three/four Links working together and their moves built upon all of the cooperation moves from both the Four Swords games and Tri Force Heroes.
Likelihood rating: Could happen.
VAATI
This ancient evil was Vaati, a Picori wind mage who had used a magical cap in order to become a powerful sorcerer, eventually becoming overwhelmed by the magic and letting it transform him into a shadowy monstrous form. Vaati would go on to become one of the only villains besides Ganon to recur, acting as the villain of both Four Swords Adventures and Minish Cap.
As a fighter, he will be primarily in his Picori form, but his monstrous form will emerge as part of various attacks. He will be light and floaty, fitting of a wind mage, and his moveset will pull from his various boss battles.
Likelihood rating: Good possibility
MANHANDLA
Manhandla is another of the most recurring bosses throughout the series, often taking the form of a four-headed plant with various attacks, Hyrule Warriors even going so far as to flesh out its plant based abilities, and Four Swords making it so its heads can only be harmed by its respective color.
As a playable fighter, the Manhandla will lack somewhat in mobility, but it will make up for it in its reach and its ability to attack in four directions at once. Its moveset will pull from across the series, but most especially from Hyrule Warriors.
Likelihood rating: Never gonna happen.
THE LEGEND OF ZELDA (HIMEKAWA)
First up, we have his adaptation of Ocarina of Time. The story follows the plot of the game pretty much to the letter, with maybe a bit more focus on Sheik's character development, and so on. The biggest newcomer we have to focus on came from a special bonus chapter, where Link and Navi encounter a young Watarara (basically Ritos before Ritos were a thing) named Rouro, the prince of his tribe who hadn't learned how to fly yet. He could eventually fly, peck with his beak, smack with a flyswatter, and trap people in a bag, all part of him acting out due to his insecurities about flying.
Himekawa's Majora's Mask followed the story pretty much as is, if maybe a bit more blatant about the Happy Mask Salesman's evil intentions. His Oracle of Seasons and Oracle of Ages adaptations came as a consecutive series, with the same Link acting as the hero. Through the first, Maple the witch and Ricky the Kangaroo acted as full-time companions, with Maple flying on her broom, casting spells to create cushions, lift things, summon a demon, and create false monsters, and using a crystal balls to see visions. Ricky could leap really high, throw a tornado punch and multi-jabs, tuck into his own pouch, and ski. In the second, Link met his own ancestor, a hero named Sir Raven, who could wield a sword, ride a horse, go fishing, use a fish hook as a lockpick, plant mystery seeds, and use an axe and a peashooter. The Pirate Captain from the game also got a bit of focus, with him throwing a dagger, and using a sword and hook. I'll need to think on him for a bit.
Four Swords was fun, giving the four Links their own distinct personality and having a bit of a TMNT dynamic among them. Minish Cap was also good, though apparently they don't exist in the same continuity, seeing as Vaati ended up being redeemed at the end and going back to being Ezlo's apprentice, while Four Swords still had him as the sealed demon. A Link to the Past had probably my favorite out of all the original characters. Probably taking inspiration from Ishinomori's Roam, Link gains a companion in Ghanti, a thief girl who shifts between being an ally and adversary of Link, who learns her destiny is to wield the silver arrow. She wields a sword and dagger, and the silver arrows of course, turns into a wolf when in the Dark World due to her impure heart, gets transformed into a monster by the villains, and is healed by an apple.
Phantom Hourglass leaned a bit more focus on Jolene, being much more open about the romantic aspect of her and Linebeck's relationship. She does all the things she did before, but it does get me thinking a bit more about her, and even wondering if she might not be at least a semi-clone for Linebeck. Skyward Sword is basically just a short little prequel to the game included in the Hyrule Historia, and Twilight Princess is still ongoing, which made it a bit harder for me to look into, but as far as I can tell, there are no new original characters there, at least none that give the possibility of a moveset.
That should be it. Here's what we've got so far:
Characters:
Manga Link: slingshot, sword, shield, bow, boomerang, bombs, magic wand, Watto, become a fairy, healing magic, thunder, fly on shield, raft, Link to the Past-related stuff
Zelda: club, rope, sword, flute, spells, transform, sea monster, magic
Biri: sword, torches, pitchforks, battering rams
Raska: palm thrust, knee, jab, two-palm strike, shield thrust, throwing spikes
Captain Arjuna: Hylian Soldier moveset
Maple: broom, create cushions, lift things, summon demon, false monsters, crystal ball
Ricky: leap, tornado punch, multi-jabs, tuck into pouch, ski, flying bear
Ghanti: sword, dagger, silver arrows, wolf, monster, apple
Sir Raven: sword, horse, fishing, fish hook lockpick, mystery seeds, axe, peashooter
Marin
Link's Uncle: sword
Kanika
Tou: same as Raska
Couscous: spells, claw, bite
Birina
Gump: trained Link, sword, training staff, flip
Shemlon: forge, enchant swords, sword, reflect
Rouro: fly, peck, flyswatter, bag, storm
Jolene: ship's cannons, twin swords, lunge, block, Linebeck-related moves
Pirate Captain: dagger, sword, hook
Ganon/Ganon's Minion: burn, magic blast, disappear, fly, shock, storm, teleport, shapeshift, Ganon's hand
Agahnim
Stages:
Ganon's Statue
Thanks for reading! Next up, a . . . Legend of Zelda manga in name only. And special thanks to my best friend, Trent, who provided this series for me to read. I loved them.
SUPER SMASH BROS. UNIVERSE
2D LEGEND OF ZELDA
1. Link
2. Dark
Link
3. Four
Links
4. Ravio
5. The
Youth
6. Princess
Zelda
7. Princess
Hilda
8. Toon
Zelda
9. Ezlo
10. Minish/Picori
11. Din
12. Nayru
13. Marin
14. Ralph
15. Linebeck
16. Alfonzo
17. Madame
Couture
18. Yves
19. Subrosian
20. Monkey
21. Sahasrahla
22. Oshus
& Ciela
23. Old
Man
24. Hylian
Soldier
25. Great
Fairy
26. Ganon
27. Yuga
28. Agahnim
29. Nightmare
30. Onox
31. Veran
32. Vaati
33. Bellum
34. Chancellor
Cole & Malladus
35. Lady
Maud
36. Byrne
37. Moblin
38. Octorok
39. Stalfos
40. Darknut
41. Wizzrobe
42. Poe
43. Vire/Keese
44. Armos
45. Thunderbird
46. Lynel
47. Hinox
48. Gohma
49. Dodongo
50. Manhandla
SUPER SMASH BROS. UNIVERSE
THE LEGEND OF ZELDA
1. Link
2. Dark Link
3. Young Link
4. Toon Link
5. Wild Link
6. Four Links
7. Wolf Link
8. Hero's Shade
9. Ravio
10. Princess Zelda
11. Princess Hilda
12. Tetra
13. Toon Zelda
14. Sheik
15. Impa
16. Midna
17. Fi
18. Ezlo
19. Minish/Picori
20. Din
21. Nayru
22. Saria
23. Darunia
24. Daruk
25. Ruto
26. Mipha
27. Nabooru
28. Urbosa
29. Medli
30. Revali
31. Makar
32. Marin
33. Malon
34. Happy Mask Salesman
35. Ralph
36. Beedle
37. Ilia
38. Yeto/Yeta
39. Linebeck
40. Groose
41. Alfonzo
42. Madame Couture
43. Subrosian
44. Mogma
45. Ancient Robot
46. Monkey
47. Sahasrahla
48. Oshus & Ciela
49. Old Man
50. King Daphnes
51. King Rhoam
52. Hylian Soldier
53. Great Fairy
54. Ganon
55. Ganondorf
56. Toon Ganondorf
57. Beast Ganon
58. Calamity Ganon
59. Yuga
60. Agahnim
61. Nightmare
62. Skull Kid
63. Majora
64. Onox
65. Veran
66. Vaati
67. Zant
68. Bellum
69. Ghirahim
70. Demise
71. Chancellor Cole & Malladus
72. Lady Maud
73. Twinrova
74. Byrne
75. Moblin
76. Bokoblin
77. Octorok
78. Stalfos
79. Lizalfos
80. Darknut
81. Bulblin
82. King Bulblin
83. Wizzrobe
84. Poe
85. Vire/Keese
86. Deku Scrub
87. Deku Baba
88. Chuchu
89. Armos
90. Thunderbird
91. Garo
92. Yiga Footsoldier
93. Lynel
94. Hinox
95. Gohma
96. Dodongo
97. Gekko
98. Master Kohga
99. Ancient Guardian
Wow, that's a lot. If we get more (and we will) I may have to consider where to put some splits. Until then, next week, we split all the remaining non-remakes into two groups. First, all the general miscellaneous games (Hyrule Warriors, Cadence of Hyrule, so on), and then two subgroups, both of which are rather . . . infamous. Either way, Hyrule Warriors is first.
VAATI
1. Four Links
2. Ravio
3. Princess Hilda
4. Toon Zelda
5. Din
6. Nayru
7. Ezlo
8. Minish/Picori
9. Linebeck
10. Oshus & Ciela
11. Ralph
12. Alfonzo
13. Madame Couture
14. Subrosian
15. Onox
16. Veran
17. Vaati
18. Bellum
19. Chancellor Cole & Malladus
20. Yuga
21. Lady Maud
22. Byrne
Today, we cover Vaati, the wind mage sealed away by the Four Sword and the main villain of Four Swords, Four Swords Adventures, and Minish Cap, making him the only main villain in the main series of games to feature multiple times outside of Ganon. Somehow that wasn't enough to get him a spot on the Hyrule Warriors roster, but we can poke that sore spot later. For now, let's make him a moveset.
Now, right off the bat, I think we'd base his appearance on his more popular Minish Cap model, the edgy Minish he was before becoming the orby bat thing he is in the Four Swords games, with that form making random appearances throughout and in his Final Smash. Among his abilities, we see him fly, attack with his tentacles, create cyclones (obviously being a wind mage, an important one), throw lightning balls or differently colored energy balls when the multiplayer matters, grow claws, turn people to stone, teleport, summon flames, fire lasers from his eyes, become an eyeball and a dark blob, and grow purple spikes. I think we can do plenty here.
Here's the moveset I came up with:
Standard B: Cyclone
Given he is a wind mage, I feel like this is the most important move to include here. He will summon a swirling gust of wind and cast it forward, where it will linger for a short time and toss anyone who gets too close into the air.
Side B: Eye Laser
He will grow his singular eye design from his monstrous form on his face and fire a straight laser from it across the stage.
Up B: Bat Wings
The bat wings seen on his monstrous form will sprout from his back and he will fly upwards, able to move around erratically a little bit as he does so.
Down B: Colored Orbs
He will cast a circle of orbs out from around himself in four different colors. These orbs will do mild damage and basically no knockback in general, however, if a character wears the same color as one of the orbs, that orb will be a critical hit.
Final Smash: Wind Demon
Wind will pick up heavily around the stage as he transforms into his monstrous self. He will then attack as he does in those boss battles with his tentacles and with lightning as the wind makes it difficult for his opponents to escape.
Entrance: His essence will emerge from the Four Sword Shrine.
Taunts: Up, he will take off his magic cap and dust it. Side, he will turn away and glance back at you all emo-like. Down, he will pick up the chest he was after in Minish Cap.
Thanks for reading! Next up, the demon of the sea from Phantom Hourglass.
FOUR LINKS
1. Four Links
2. Ravio
3. Princess Hilda
4. Toon Zelda
5. Din
6. Nayru
7. Ezlo
8. Minish/Picori
9. Linebeck
10. Oshus & Ciela
11. Ralph
12. Alfonzo
13. Madame Couture
14. Subrosian
15. Onox
16. Veran
17. Vaati
18. Bellum
19. Chancellor Cole & Malladus
20. Yuga
21. Lady Maud
22. Byrne
Today, we will be covering the four Links, more or less based on the teams from Four Swords, Four Swords Adventures, and Tri Force Heroes. I decided to go with a quartet instead of a trio because it's more iconic, but the concept is the same: four Links in green, red, blue, and purple working together to pull off a variety of attacks. Think of it similarly to my Mario & Luigi character from the Mario RPG roster.
So, right off the bat, we will mostly be focusing on the moves that are distinct to the four working together. Obviously they will all have their sword and shield and a lot of their standard moves will build from those, but their specials will be team-specific. This means sparking their swords together, pulling things apart, picking up and throwing each other, pushing each other into position, forming horizontal and vertical lines, and stacking on top of each other. The Doppels used as stand-ins when playing alone can also factor in. From there, I think a few handheld specific regulars could also pop up if needed.
Here's the moveset I came up with:
Standard B: Doppel Switch
This will work in tandem with the Down B, being Placement (we'll get to that). What this will do will switch your player between which of the four Links they are controller, cycling through Green, Red, Blue, and Purple in that order, giving you advantages at certain points in time.
Side B: Pull Apart
Your Links will grab an opponent from two different sides and start pulling them in opposite directions, wracking up damage on the opponent without any knockback.
Up B: Stack Up and Throw
A first button press will cause the Links to stack up on top of each other. A second will cause them to throw each other into the air. If you just press the first time, they can attack as the stack.
Down B: Placement
While you will normally be playing with the three followers following around the leader and doing everything he does, you can press this to place one of the Links (going in backwards order from Purple), somewhere on the stage, where they will take up a doppel form and rest for a while. This can lead to strategies where you switch to that Link in times of danger, leaving behind a new doppel where the first was.
Final Smash: Seal of the Four Sword
The four will attack one after the other before all come together and stab down into their opponent's chest, cutting to a brief shot of the Four Sword Sanctuary, implying that the opponent is now sealed there instead of Vaati.
Entrance: Link will draw the Four Sword and split into four.
Taunts: Up, the Link's will stack up on top of each other and wobble for a second. Side, the Links will clang their swords together, causing sparks. Down, the Links will stumble all over each other and laugh.
Thanks for reading! Next up, a Lorulean variant of Link!
THE LEGEND OF ZELDA: FOUR SWORDS
Link is our protagonist, but this time, the gameplay is built heavily around two to four of the Links working as a team. He brings with him his sword, shield, bow and arrows, boomerang, bombs, as well as items such as the Pegasus shoes, the Roc's cape, and the magnetic glove. With the other three Links, he can also spark his swords together, pull something apart, pick up and throw himself, push his companions into position, and push things together. Zelda and the Great Fairy are the only real secondary characters of note, as it's not a very deep story.
Our main villain on the other hand is Vaati, a wind demon sealed away a long time before. He is shown to fly, attack with tentacles, create cyclones, throw lightning balls and differently colored energy balls, and grow giant claws to attack with. Outside of Vaati, the only bosses are a giant Manhandla, a large sluglike Zol called Dera Zol, and a living ball of fire called Gouen. Most of our enemies are pretty standard fare, like Ropes, Ball-and-Chain Soldiers, Eyegors, Helmasaurs, Like Likes, Wizzrobes, Moblins armed with bows, Tektites, Octoroks, Ghinis, Stalfos, Moldorms, and Bob-Ombs, with newcomers like the Hikkun and Nokkun who have to be pulled apart to be defeated, and the Rupee Wraiths that steal Rupees from our hero.
This game had more of the episodic level design that Mario is more known for than Zelda, being mostly split up into five areas: the Chamber of Insight (a tutorial area), the Sea of Trees (a forest area), Talus Cave (an underground area), Death Mountain (a volcano), and the Palace of Winds (Vaati's home base).
And that's really it. Here's what we've got so far:
Characters:
Link: sword, shield, bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, rod of seasons, switch hook, Harp of Ages, Tune of Echoes, Tune of Currents, Tune of Ages.
Four Links: sword, shield, bow and arrows, boomerang, bombs, Pegasus shoes, Roc's cape, magnetic glove, spark his swords, pull apart, pick up and throw, push, push together
Zelda
Din: dance, seasons
Nayru: sing, harp of ages, echoes tune, currents tune, ages tune, time portals, fireballs, warp
Ralph: sword, (maybe?) bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, switch hook
Farore
Impa
Ricky: pouch, leap high, pair of gloves
Moosh: fly
Dimitri: swim
Malon
Talon
Tingle
Maple: broom, crash, potions
Subrosians: shovels, hammers, boomerangs, warp points, buckets, smelt ore
Tokay: steal, swim
Pirate Captain
Great Fairy
Ganon: disappear, trident, energy balls, slam
Onox: lightning, cyclones, mace, stomp to make rocks fall, blue flames, dragon form
Veran: possession, ghostly form, summon enemies, dark Links, dark energy balls, fairy, turtle, and spider forms, time warps
Vaati: fly, tentacles, cyclones, lightning balls, colored energy balls, claws
Twinrova: combine, fly, fire and ice, lava, glaciers
Vire: fireballs, shadow balls, fly, turn into keese
Armos
Hylian Soldiers
Wizzrobes
Deku Scrubs
Buzz Blobs
Darknuts
Keese
Gibdos
Lynels
Moblins
Octoroks
Goriyas
Zoras
Stalfos: scythe
Poes
Dodongo
Gohma
Eyegor
Helmasaur
Bosses:
Aquamentus
Dodongo
Mothula
Gohma
Digdogger
Manhandla
Gleeok
Medusa Head
Facade
Agunima
Frypolar
Pumpkin Head
Head Thwomp
Shadow Hag
Eyesoar
Smog
Octogon
Plasmarine
Ramrock
Swoop
Subterror
Smasher
Angler Fish
Dera Zol
Gouen
Stages:
Eastern Coast
Eyeglass Lake
Goron Mountain
Graveyard
Horon Village
Lost Woods
Moblin's Keep
Mt. Cucco
Natzu Prairie
Samasa Desert
Spool Swamp
Sunken City
Tarm Ruins
Woods of Winter
Temple Remains
Subrosia
Temple of Seasons
Gnarled Root Dungeon
Snake's Remains
Poison Moth's Lair
Dancing Dragon Dungeon
Unicorn's Cave
Ancient Ruins
Explorer's Crypt
Sword & Shield Maze
Onox's Castle
Labrynna
Cheval's Tomb
Crescent Island
Eyeglass Island Library
Fairies' Woods
Forest of Time
Jabu-Jabu's Shrine
Lynna City
Nuun Highlands
Rolling Ridge
Sea of Storms
Symmetry City
Talus Peaks
Yoll Graveyard
Zora Seas
Ambi's Palace
Coast of No Return
Deku Forest
Sea of No Return
Black Tower
Spirit's Grave
Wing Dungeon
Moonlit Grotto
Skull Dungeon
Crown Dungeon
Mermaid's Cave
Jabu-Jabu's Belly
Ancient Tomb
Room of Rites
Chamber of Insight
Sea of Trees
Talus Cave
Death Mountain
Palace of Winds
Thanks for reading! Next up, the general idea of this game brought to its full fruition!