WARIO WARE: GET IT TOGETHER!
Today, let's go over the newest game in the Wario Ware series, Wario Ware: Get It Together! In many ways, it is a standard Wario Ware game, with all the core microgame concepts and characters returning, except with a much more involved story mode with all the characters actually interacting with each other full time and the characters actually being playable in the microgames, each having special abilities you can use to accomplish the required tasks.
The plot sees Wario and his crew getting together to put together a new game, but due to Wario's laziness during programming, a bunch of bugs corrupted the game, resulting in them all getting pulled into it and having to play the games themselves. All of our favorites return, including Mona, Jimmy T., Dribble and Spitz, Kat and Ana, 9-Volt, 18-Volt, and 5-Volt, Ashley and Red, Young Cricket and Master Mantis, Dr. Crygor, Penny Crygor, and Mike, Orbulon, and even Lulu (I'd love to know how that hiring process went after her and Wario's enmity in the last game).
The controls are fairly basic for all of them, each having a specific gimmick. Wario has a jetpack and can charge forward, a familiar move from the Wario Land games. Young Cricket can perform a super jump, nothing new there. 18-Volt can throw the little disc on his head as a projectile, certainly something that can be a standard B or something. Mona rides her scooter, an old classic, and now throws a boomerang (add that if necessary). Dribble and Spitz have a 2-player gimmick with Dribble always firing a bazooka right and Spitz firing left. Dr. Crygor has a jetpack like he often has. 9-Volt rides around on a skateboard and uses a yo-yo as a weapon. Mike fires off music notes upward as projectiles (definitely can use that one). Kat and Ana are constantly bouncing. Jimmy T. can perform a super dash. Ashley flies around on her broom and casts spells as projectiles. Orbulon flies in his flying saucer and can pick things up from above with his tractor beam.
5-Volt's an interesting one. They took her "angry" form made famous by Game & Wario, and turned it into a sort of split personality that astrally projects from her body when she falls asleep, moves around freely, then instantly teleports her to its location by waking her up. Honestly, she basically did Haruno Sakura better in one game than the actual character did in 700 chapters and actually made use of the superpowered angry side. I sure hope the Wario Ware series never sees a three-year time skip wherein 5-Volt just decides to "mature out of" this superpower instead of training with and honing it. No mangak--I mean, game developer would be that stupid, right? Either way, new Up B. I don't remember what I had before, but it's not going to top this.
Red finally got to see a day as playable, though he mostly just flies around and drops bombs from above, so no upgrades for him today. Master Mantis can jump high enough to stick to the ceiling and walk around upside down. Lulu can now float by spinning her bow, and can finish it with a ground pound. New Up B for her too. And finally we have Penny Crygor, who this game did a lot of favors for. First of all, she got a brand new song just for her, and a catchy one at that, and she has personally invented a bubble shooting device called the Jet Tank 1, which she uses both to fire projectiles and as a flying contraption, giving her a personalized Up B and possible Standard B, meaning I think it's fair to upgrade her from echo to stand-alone character.
Character like Joe and 13-Amp return, alongside Leo, a rival ninja of Kat and Ana in their mini-story. Game Bugs also hop around everywhere and corrupt the game world around them, forming up into a big Wario monster for a boss battle. There's also the game's Supreme Developer, which is basically Wario's face super-imposed on an artistic representation of God. It's weird. Finally, we have Pyoro, a recurring character throughout the entire Wario Ware series as the protagonist of a popular game series which served as the catalyst for Wario making his microgame series in the first place. In this game, he plays a more active part, infiltrating Wario's game and acting as the final boss because he wanted to get in on the fun, becoming playable after his defeat. He can fly, stick out his tongue like Yoshi, and sends his eyes out to attack in his boss fight. All this, paired up with the little bits and pieces we've seen in previous games, means I think we've got ourselves a new character.
The internal world of Wario's game acts as the primary location of the game, with the characters finding each other and working together to defeat the bugs and get back to the real world. Outside of that, we see a lot of familiar locations, like Diamond City, Mona's House, Dr. Crygor's Lab, Penny's Lab, and so on. Not a whole lot special.
Here's what we've got so far:
Characters:
Wario: jetpack, charge
Mona: scooter, boomerang, pets
Jimmy T.: super dash
Ashley & Red: broom, spells, bombs
9-Volt: skateboard, yo-yo
18-Volt: head ring, used as grappling hook
5-Volt: evil side teleport
Kat & Ana: bounce
Dribble & Spitz: taxi, bazookas
Young Cricket: super jump
Master Mantis: walk on ceiling
Dr. Crygor: jetpack
Penny Crygor: Jet Tank 1
Mike: music notes
Orbulon: flying saucer, tractor beam
Lulu: fly with bow, ground pound
Pyoro: tongue, fly, boss battle, eyeballs, everything from before
Stages:
Wario Ware
Diamond City
Inside of Game
Mona's Mansion
Diamond City Castle
Penny's Lab
Thanks for reading! Now, let's begin the manga with perhaps the most famous of them all, "Super Mario-Kun."
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