Monday, September 13, 2021

Character Sheet: Quirks

QUIRKS


Now, we have finished the television series, and we have SO many characters to cover, from all across the spectrum. There are a few characters here and there that might get a few upgrades to their movesets, mostly being the Donkey Kong cast (one example, I think Klump should absolutely have a Klaptrap gun now). But, there are so many that are so distinct from their game counterparts, I could only make a brand new slot for them. They are:

1.     Beezo

2.     Flurry

3.     Rex

4.     Tryclyde

5.     TV Mario

6.     TV Luigi

7.     Tommy Treehugger & Co-MC

8.     Evil Eric & Tammy Treehugger

9.     Princess Toadstool

10.  TV Toad

11.  Bones Bailey

12.  Oogtar

13.  King Koopa

14.  Robo Koopa

15.  TV Koopalings

16.  Wizenheimer

17.  Clovis

18.  Barney Todd

19.  Master Brian

20.  Kid Dynamo

21.  Dr. Demise

22.  Gorilla Ghost

23.  Mervin the Magician

24.  Genie

25. Brutius Maximus Grouchimus

26.  Captain Clump

27.  Bunsen

28.  Hercufleas

29.  Salvador Drainado

30.  Sergeant Kooperman

31.  Flab Boys

32.  James Blonde

33.  Vampa White

34.  Zero

35.  Captain Abidab

36.  Mugga the Medicine Woman

37.  Misaki

38.  Waldo the Wizard

39.  Quirks

40.  Queen Mushroomkhamen

41.  Wizard King of the West

42.  Junior

43.  Mighty Plumber

44.  Crime Wave Clyde

45.  Dino Riders

46.  Candy Kong

47.  Bluster Kong

48.  Eddie the Mean Old Yeti

49.  Baby Kong

50.  Kong Fu

51.  Metal Head

52.  Captain Skurvy

Today, we wrap up the Super Mario Bros. Super Show! characters (or rather, those that appeared in the first season) with the Quirks from the episode "Stars in Their Eyes." The Quirks are an alien race enslaved by King Koopa and Mouser and forced to build weapons and rockets for them. Across the episode, we see them use their horns to blast strong sonic noises powerful enough to damage electronics, and thematically, we also see laser cannons being fire, magnets being used to capture individuals, meteors fired as projectiles, mechanical shackles used to trap and hold people, and rocket ships flown. All of these make more than enough.

Here's the moveset I came up with:


Standard B: Horn Blast

The Quirk will blast a sound from its nose, shaking anyone who gets too close and stunning them for a short time.


Side B: Laser Cannon

Based on the laser cannon used to keep the Quirks in line, the Quirk will have appropriated the weapon from its captors and will fire it in a straight beam.


Up B: Rocket Launch

The Quirk will grab hold of a small version of Koopa's rocket, which will take off and launch into the air, taking the Quirk with it.


Down B: Magnet

Based on Koopa's giant magnet from the episode, the Quirk will start it up, and anyone standing too close will be drawn toward and stick to it.


Final Smash: Space Battle

King Koopa's rocketship from the episode will fly over the stage, pelting the stage with meteors that will do heavy damage.


Entrance: They will push one of their barges onto the stage and wipe their forehead.


Taunts: Up, the Quirk will hum the tune of the Legend of Zelda theme for a second. Side, the Quirk will inspect a pink rock for a moment. Down, the Quirk will latch and unlatch a shackle to itself.


Thanks for reading! Next up, we begin the second season characters with Queen Mushroomkhamen!

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