Saturday, September 25, 2021

Character Sheet: Kong Fu

KONG FU


Now, we have finished the television series, and we have SO many characters to cover, from all across the spectrum. There are a few characters here and there that might get a few upgrades to their movesets, mostly being the Donkey Kong cast (one example, I think Klump should absolutely have a Klaptrap gun now). But, there are so many that are so distinct from their game counterparts, I could only make a brand new slot for them. They are:

1.     Beezo

2.     Flurry

3.     Rex

4.     Tryclyde

5.     TV Mario

6.     TV Luigi

7.     Tommy Treehugger & Co-MC

8.     Evil Eric & Tammy Treehugger

9.     Princess Toadstool

10.  TV Toad

11.  Bones Bailey

12.  Oogtar

13.  King Koopa

14.  Robo Koopa

15.  TV Koopalings

16.  Wizenheimer

17.  Clovis

18.  Barney Todd

19.  Master Brian

20.  Kid Dynamo

21.  Dr. Demise

22.  Gorilla Ghost

23.  Mervin the Magician

24.  Genie

25. Brutius Maximus Grouchimus

26.  Captain Clump

27.  Bunsen

28.  Hercufleas

29.  Salvador Drainado

30.  Sergeant Kooperman

31.  Flab Boys

32.  James Blonde

33.  Vampa White

34.  Zero

35.  Captain Abidab

36.  Mugga the Medicine Woman

37.  Misaki

38.  Waldo the Wizard

39.  Quirks

40.  Queen Mushroomkhamen

41.  Wizard King of the West

42.  Junior

43.  Mighty Plumber

44.  Crime Wave Clyde

45.  Dino Riders

46.  Candy Kong

47.  Bluster Kong

48.  Eddie the Mean Old Yeti

49.  Baby Kong

50.  Kong Fu

51.  Metal Head

52.  Captain Skurvy

Today, let's cover Kong Fu, a one-off character from the episode, well, "Kong Fu." He is a martial artist ape who allies himself with the Kremlings in order to challenge Donkey Kong for the title of "Future Ruler of Kongo Bongo." He also used the same character model as Bluster, just with some elements switched around, so the whole episode had me thinking he was Bluster in disguise as a way to one-up Donkey Kong, and had to revise all of my notes at the end when that turned out to not be the case.

Anyway, across the episode, we see Kong Fu perform a number of basic martial arts, including a powerful karate chop, a series of rapid hits that leave a paper in ruins, and a strong grab and throw. He also disco dances in his introduction, and makes such claims in the song's lyrics of being eaten by a shark, escaping an avalanche, and riding the tails of a tornado. He is also shown to be exceptionally clever, and frequently meditates to gather his energy and focus his mind. His one weakness, of all things, is his crippling fear of the dark.

Here's the moveset I came up with:


Standard B: Karate Chop

First up is his powerful karate chop. He will lash out and strike, probably with comparable strength to Donkey Kong's giant punch.


Side B: Rapid Strike

This one is based on the move he uses in the beginning of the episode to destroy Donkey Kong's picture. He will strike with a series of rapid strikes, dealing damage with every blow.


Up B: Tornado Tail

Might as well legitimize one of his boasts. A small tornado will appear over Kong Fu's head. He will grab the end of it and it will carry him upward for a short distance.


Down B: Meditation

He will take on a crane-esque posture and meditate for a moment, restoring some of his HP.


Final Smash: Disco Dance

Disco lights will fill the stage as he breaks into a performance of his introduction song from the episode. The music will come to a head and he will perform a big finish, launching everyone nearby from the stage.


Entrance: He will appear in shadow, contrasted against the moon.


Taunts: Up, he will perform a martial arts pose. Side, he will wave his arms side to side like in his disco dance. Down, he will curl up and whimper as if it were dark.


Thanks for reading! Next up, let's cover Metal Head, a rather memetic part of the show.

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