KONG FU
Now, we have finished the television series, and we have SO many characters to cover, from all across the spectrum. There are a few characters here and there that might get a few upgrades to their movesets, mostly being the Donkey Kong cast (one example, I think Klump should absolutely have a Klaptrap gun now). But, there are so many that are so distinct from their game counterparts, I could only make a brand new slot for them. They are:
1. Beezo
2. Flurry
3. Rex
4. Tryclyde
5. TV Mario
6. TV Luigi
7. Tommy Treehugger & Co-MC
8. Evil Eric & Tammy Treehugger
9. Princess Toadstool
10. TV Toad
11. Bones Bailey
12. Oogtar
13. King Koopa
14. Robo Koopa
15. TV Koopalings
16. Wizenheimer
17. Clovis
18. Barney Todd
19. Master Brian
20. Kid Dynamo
21. Dr. Demise
22. Gorilla Ghost
23. Mervin the Magician
24. Genie
25. Brutius Maximus Grouchimus
26. Captain Clump
27. Bunsen
28. Hercufleas
29. Salvador Drainado
30. Sergeant Kooperman
31. Flab Boys
32. James Blonde
33. Vampa White
34. Zero
35. Captain Abidab
36. Mugga the Medicine Woman
37. Misaki
38. Waldo the Wizard
39. Quirks
40. Queen Mushroomkhamen
41. Wizard King of the West
42. Junior
43. Mighty Plumber
44. Crime Wave Clyde
45. Dino Riders
46. Candy Kong
47. Bluster Kong
48. Eddie the Mean Old Yeti
49. Baby Kong
50. Kong Fu
51. Metal Head
52. Captain Skurvy
Today, let's cover Kong Fu, a one-off character from the episode, well, "Kong Fu." He is a martial artist ape who allies himself with the Kremlings in order to challenge Donkey Kong for the title of "Future Ruler of Kongo Bongo." He also used the same character model as Bluster, just with some elements switched around, so the whole episode had me thinking he was Bluster in disguise as a way to one-up Donkey Kong, and had to revise all of my notes at the end when that turned out to not be the case.
Anyway, across the episode, we see Kong Fu perform a number of basic martial arts, including a powerful karate chop, a series of rapid hits that leave a paper in ruins, and a strong grab and throw. He also disco dances in his introduction, and makes such claims in the song's lyrics of being eaten by a shark, escaping an avalanche, and riding the tails of a tornado. He is also shown to be exceptionally clever, and frequently meditates to gather his energy and focus his mind. His one weakness, of all things, is his crippling fear of the dark.
Here's the moveset I came up with:
Standard B: Karate Chop
First up is his powerful karate chop. He will lash out and strike, probably with comparable strength to Donkey Kong's giant punch.
Side B: Rapid Strike
This one is based on the move he uses in the beginning of the episode to destroy Donkey Kong's picture. He will strike with a series of rapid strikes, dealing damage with every blow.
Up B: Tornado Tail
Might as well legitimize one of his boasts. A small tornado will appear over Kong Fu's head. He will grab the end of it and it will carry him upward for a short distance.
Down B: Meditation
He will take on a crane-esque posture and meditate for a moment, restoring some of his HP.
Final Smash: Disco Dance
Disco lights will fill the stage as he breaks into a performance of his introduction song from the episode. The music will come to a head and he will perform a big finish, launching everyone nearby from the stage.
Entrance: He will appear in shadow, contrasted against the moon.
Taunts: Up, he will perform a martial arts pose. Side, he will wave his arms side to side like in his disco dance. Down, he will curl up and whimper as if it were dark.
Thanks for reading! Next up, let's cover Metal Head, a rather memetic part of the show.
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