METAL HEAD
Now, we have finished the television series, and we have SO many characters to cover, from all across the spectrum. There are a few characters here and there that might get a few upgrades to their movesets, mostly being the Donkey Kong cast (one example, I think Klump should absolutely have a Klaptrap gun now). But, there are so many that are so distinct from their game counterparts, I could only make a brand new slot for them. They are:
1. Beezo
2. Flurry
3. Rex
4. Tryclyde
5. TV Mario
6. TV Luigi
7. Tommy Treehugger & Co-MC
8. Evil Eric & Tammy Treehugger
9. Princess Toadstool
10. TV Toad
11. Bones Bailey
12. Oogtar
13. King Koopa
14. Robo Koopa
15. TV Koopalings
16. Wizenheimer
17. Clovis
18. Barney Todd
19. Master Brian
20. Kid Dynamo
21. Dr. Demise
22. Gorilla Ghost
23. Mervin the Magician
24. Genie
25. Brutius Maximus Grouchimus
26. Captain Clump
27. Bunsen
28. Hercufleas
29. Salvador Drainado
30. Sergeant Kooperman
31. Flab Boys
32. James Blonde
33. Vampa White
34. Zero
35. Captain Abidab
36. Mugga the Medicine Woman
37. Misaki
38. Waldo the Wizard
39. Quirks
40. Queen Mushroomkhamen
41. Wizard King of the West
42. Junior
43. Mighty Plumber
44. Crime Wave Clyde
45. Dino Riders
46. Candy Kong
47. Bluster Kong
48. Eddie the Mean Old Yeti
49. Baby Kong
50. Kong Fu
51. Metal Head
52. Captain Skurvy
We finally reach our last week of character sheets! Today, let's cover Metal Head from the episode "The Big Switch-a-Roo." I understand this character has become a bit of a meme in certain corners of the internet. Either way, Metal Head is a robot built by Cranky to help out Bluster at his factory. Donkey Kong is left to guard and accidentally gets his and the robot's brains switched by one of Cranky's other inventions. This leads to all manner of shenanigans. Across the episode, we see the robot, either through Donkey Kong's control or its own, walk around, use a hammer, put together a barrel super fast, stomp on bananas, walk on its hands, hop around, and toss its own head.
Here's the moveset I came up with:
Standard B: Head Toss
Metal Head will forcibly remove its own head and chuck it hard across the stage as a projectile. It could possibly have a boomerang effect as it is magnetically pulled back to its body.
Side B: Barrel Maker
It will rapidly perform its primary function of putting together one of Bluster's barrels. If a character is unlucky enough to get caught in the move they will be trapped inside. If not, then a barrel will simply appear on the stage, to be used as an item later.
Up B: Hop to It
This is based upon one of its many misunderstood commands. It will straighten up and then hop up and down on its powerful legs, springing straight up.
Down B: Step on It
Another mistaken command. It will toss a bunch of bananas onto the ground and proceed to stomp on them, burying anyone caught in the attack, and leaving a slippery mess of banana peels behind.
Final Smash: I'm a Metal Head
This one is based more on the song Donkey Kong sings when he discovers the switch has taken place, arguably the most memetic part of the character. The background will turn psychedelic and three giant versions of Metal Head's head will appear, spinning around and around as they sing their song, damaging anyone they touch.
Entrance: It will be sitting limp with the brain switcher on its head, before it lights up and the robot comes to life.
Taunts: Up, a piece of toast will pop out of the toaster on its head. Side, it will take off its head and roll it along its shoulders. Down, it will slump over in a sleep mode.
Thanks for reading! Next up, let's finally finish this character run with Captain Skurvy, dread pirate of the high seas (and a very caring brother)!
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