MISAKI
Now, we have finished the television series, and we have SO many characters to cover, from all across the spectrum. There are a few characters here and there that might get a few upgrades to their movesets, mostly being the Donkey Kong cast (one example, I think Klump should absolutely have a Klaptrap gun now). But, there are so many that are so distinct from their game counterparts, I could only make a brand new slot for them. They are:
1. Beezo
2. Flurry
3. Rex
4. Tryclyde
5. TV Mario
6. TV Luigi
7. Tommy Treehugger & Co-MC
8. Evil Eric & Tammy Treehugger
9. Princess Toadstool
10. TV Toad
11. Bones Bailey
12. Oogtar
13. King Koopa
14. Robo Koopa
15. TV Koopalings
16. Wizenheimer
17. Clovis
18. Barney Todd
19. Master Brian
20. Kid Dynamo
21. Dr. Demise
22. Gorilla Ghost
23. Mervin the Magician
24. Genie
25. Brutius Maximus Grouchimus
26. Captain Clump
27. Bunsen
28. Hercufleas
29. Salvador Drainado
30. Sergeant Kooperman
31. Flab Boys
32. James Blonde
33. Vampa White
34. Zero
35. Captain Abidab
36. Mugga the Medicine Woman
37. Misaki
38. Waldo the Wizard
39. Quirks
40. Queen Mushroomkhamen
41. Wizard King of the West
42. Junior
43. Mighty Plumber
44. Crime Wave Clyde
45. Dino Riders
46. Candy Kong
47. Bluster Kong
48. Eddie the Mean Old Yeti
49. Baby Kong
50. Kong Fu
51. Metal Head
52. Captain Skurvy
Today, let's cover Misaki, from the episode "Karate Koopa." He is a karate master from the land of Sayonara, who agrees to train Mario and Luigi in martial arts in order to rescue Peach and Toad from King Koopa. When they struggle to pick up regular karate, he instead opts to teach them "Plumb-Fu," a martial art built around plumbing stuff (as we have come to expect by this point). Obviously, everything involved in both can be tied to him. These include punches, kicks, jumping kicks, throws, karate chops, and bo staffs, as well as plunger-style bo staffs, nunchaku made of pipes, and a hacksaw.
Here's the moveset I came up with:
Standard B: Karate Chop
Just the basic karate chop, probably with a good amount of power behind it. What else would you expect for a 90s karate master?
Side B: Plunger Staff
He will pull out Mario's plunger staff, stick someone to it, then flip it around with the character still attached.
Up B: Jumping Kick
He will flip into the air, performing a jumping kick that will carry him a short way and do damage at the same time.
Down B: Pipe Nunchaku
He will flip around Luigi's pipe nunchaku, doing several basic tricks and smacking around anyone who gets too close at the same time.
Final Smash: Koopa's Catapult
Based on the trap Koopa used on Misaki and the Mario brothers. Misaki will throw out a net. Anyone caught in it will be sent into a cutscene, finding themselves tied to a boulder inside a catapult, before the catapult is launched and the boulder is flung into the sea.
Entrance: He will drop down from above in a karate pose.
Taunts: Up, he will do more of a crane pose. Side, probably one of those side to side exercises (you know, the ones waterbending pulls from). Down, he will take on a meditative pose.
Thanks for reading! Next up is Waldo the Wizard!
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