Showing posts with label Pyoro. Show all posts
Showing posts with label Pyoro. Show all posts

Friday, March 11, 2022

Pyoro


The framing story of the first game begins as Wario sees the citizens of Diamond City around him going crazy over a brand-new game that just came out, starring a silly red bird with an extendable tongue, prompting his jealousy over how much money the developers were making.

This video game character was Pyoro. He would appear regularly in bit roles throughout the series, typically with small little bonus games based on his in-universe video games. He would get a surprise boost in importance in Wario Ware: Get It Together when he would invade the game Wario and his friends were stuck in to join in on the fun.

As a fighter, he would be small with strong aerials, similar in nature to Yoshi, who he was based on. His moves would pull from his various bonus games as well as his boss battle and subsequent playability in Get It Together.

Likelihood rating: Probably not

Tuesday, October 12, 2021

Wario Roster, Updated

SUPER SMASH BROS. UNIVERSE

WARIO SERIES


Today, let's add Pyoro to our list of characters and update Penny to a full character!

1. Wario
2. Biker Wario
3. Waluigi
4. Captain Syrup
5. Rudy the Clown
6. Princess Shokora
7. Mona
8. Jimmy T.
9. Ashley & Red
10. 9-Volt
11. 18-Volt
12. 5-Volt
13. Kat and Ana
14. Young Cricket
14e. Master Mantis
15. Dribble & Spitz
16. Doctor Crygor
17. Penny Crygor
18. Mike
19. Orbulon
20. Lulu
21. Pyoro
22. Count Cannoli
23. Carpaccio
24. Terrormisu
25. The Shake King


Thanks for reading! Now, we begin the western comics!

Character Sheet: Pyoro

PYORO


Today, let's begin our short-run of manga-based (and one Wario Ware) characters. I should note that many characters from Wario Ware also received upgrades to their movesets. For instance, 5-Volt gained her astrally-projected monster side as an Up B, and Penny Crygor incorporated her water pack for at least two moves, breaking her away from being an echo fighter for her grandfather. Other than that, here's our newcomers!

1. Mario-Kun

2. Tomboy Peach

3. Mechakuribo

4. Pyoro

With the premiere of Wario Ware: Get It Together, we saw all of our favorite Wario Ware developers get the chance to be playable in their microgames by getting sucked in. And, spoiler alert, Pyoro, the hero of the video game series Wario started his company to compete with in the first place, came to join the fun. In the game, he first takes the form of a monstrous final boss, sending his eyes forward and flying back and forth to attack. After revealing himself, he becomes a playable character in his own right, using his extendable tongue to reach out and grab things. Take this, and top it off with everything Pyoro has done with his mini-games before, including extending his tongue, spitting seeds at high speed, flying, and stretching his beak, I think we have a clear case.

Here's the moveset I came up with:


Standard B: Tongue Grab

His most iconic attack, he will extend out his tongue, similar to Yoshi, snagging a character and pulling them in closer to combo into.


Side B: Seed Spitter

He will fire seeds rapidly from his mouth as projectiles, sorta like a machine gun, but, you know, with seeds.


Up B: Flight

He will flap his wings with heavy effort, raising himself a short way off the ground slowly, pulling from his original inability to fly.


Down B: Golden Watering Can

Based on the item the Wario Ware developers had to assemble in order to defeat him, he will pull out the watering can and sprinkle in on the ground. A first sprinkle will cause a leaf to sprout. A second sprinkle will make it bulk up. The third will cause it to shoot straight into the air as a beanstalk, launching anyone too close.


Final Smash: Boss Battle

He will take on the boss form he transformed into in Get It Together, moving to the side of the stage and mostly reenacting his actions from the fight, charging forward, sending out a bunch of eyeballs, and biting at the characters.


Entrance: He will flutter in a video game 8-bit form.


Taunt: Up, he will extend his tongue and grab a seed out of the air, eating it. Side, he will flap his wings and rise for a second. Down, he will sit and play his own video game.


Thanks for reading! Next up, let's update our rosters!

Wednesday, September 29, 2021

Wario Ware: Get It Together!

WARIO WARE: GET IT TOGETHER!


Today, let's go over the newest game in the Wario Ware series, Wario Ware: Get It Together! In many ways, it is a standard Wario Ware game, with all the core microgame concepts and characters returning, except with a much more involved story mode with all the characters actually interacting with each other full time and the characters actually being playable in the microgames, each having special abilities you can use to accomplish the required tasks.

The plot sees Wario and his crew getting together to put together a new game, but due to Wario's laziness during programming, a bunch of bugs corrupted the game, resulting in them all getting pulled into it and having to play the games themselves. All of our favorites return, including Mona, Jimmy T., Dribble and Spitz, Kat and Ana, 9-Volt, 18-Volt, and 5-Volt, Ashley and Red, Young Cricket and Master Mantis, Dr. Crygor, Penny Crygor, and Mike, Orbulon, and even Lulu (I'd love to know how that hiring process went after her and Wario's enmity in the last game).

The controls are fairly basic for all of them, each having a specific gimmick. Wario has a jetpack and can charge forward, a familiar move from the Wario Land games. Young Cricket can perform a super jump, nothing new there. 18-Volt can throw the little disc on his head as a projectile, certainly something that can be a standard B or something. Mona rides her scooter, an old classic, and now throws a boomerang (add that if necessary). Dribble and Spitz have a 2-player gimmick with Dribble always firing a bazooka right and Spitz firing left. Dr. Crygor has a jetpack like he often has. 9-Volt rides around on a skateboard and uses a yo-yo as a weapon. Mike fires off music notes upward as projectiles (definitely can use that one). Kat and Ana are constantly bouncing. Jimmy T. can perform a super dash. Ashley flies around on her broom and casts spells as projectiles. Orbulon flies in his flying saucer and can pick things up from above with his tractor beam.

5-Volt's an interesting one. They took her "angry" form made famous by Game & Wario, and turned it into a sort of split personality that astrally projects from her body when she falls asleep, moves around freely, then instantly teleports her to its location by waking her up. Honestly, she basically did Haruno Sakura better in one game than the actual character did in 700 chapters and actually made use of the superpowered angry side. I sure hope the Wario Ware series never sees a three-year time skip wherein 5-Volt just decides to "mature out of" this superpower instead of training with and honing it. No mangak--I mean, game developer would be that stupid, right? Either way, new Up B. I don't remember what I had before, but it's not going to top this.

Red finally got to see a day as playable, though he mostly just flies around and drops bombs from above, so no upgrades for him today. Master Mantis can jump high enough to stick to the ceiling and walk around upside down. Lulu can now float by spinning her bow, and can finish it with a ground pound. New Up B for her too. And finally we have Penny Crygor, who this game did a lot of favors for. First of all, she got a brand new song just for her, and a catchy one at that, and she has personally invented a bubble shooting device called the Jet Tank 1, which she uses both to fire projectiles and as a flying contraption, giving her a personalized Up B and possible Standard B, meaning I think it's fair to upgrade her from echo to stand-alone character.

Character like Joe and 13-Amp return, alongside Leo, a rival ninja of Kat and Ana in their mini-story. Game Bugs also hop around everywhere and corrupt the game world around them, forming up into a big Wario monster for a boss battle. There's also the game's Supreme Developer, which is basically Wario's face super-imposed on an artistic representation of God. It's weird. Finally, we have Pyoro, a recurring character throughout the entire Wario Ware series as the protagonist of a popular game series which served as the catalyst for Wario making his microgame series in the first place. In this game, he plays a more active part, infiltrating Wario's game and acting as the final boss because he wanted to get in on the fun, becoming playable after his defeat. He can fly, stick out his tongue like Yoshi, and sends his eyes out to attack in his boss fight. All this, paired up with the little bits and pieces we've seen in previous games, means I think we've got ourselves a new character.

The internal world of Wario's game acts as the primary location of the game, with the characters finding each other and working together to defeat the bugs and get back to the real world. Outside of that, we see a lot of familiar locations, like Diamond City, Mona's House, Dr. Crygor's Lab, Penny's Lab, and so on. Not a whole lot special.

Here's what we've got so far:


Characters:

Wario: jetpack, charge

Mona: scooter, boomerang, pets

Jimmy T.: super dash

Ashley & Red: broom, spells, bombs

9-Volt: skateboard, yo-yo

18-Volt: head ring, used as grappling hook

5-Volt: evil side teleport

Kat & Ana: bounce

Dribble & Spitz: taxi, bazookas

Young Cricket: super jump

Master Mantis: walk on ceiling

Dr. Crygor: jetpack

Penny Crygor: Jet Tank 1

Mike: music notes

Orbulon: flying saucer, tractor beam

Lulu: fly with bow, ground pound

Pyoro: tongue, fly, boss battle, eyeballs, everything from before


Stages:

Wario Ware

Diamond City

Inside of Game

Mona's Mansion

Diamond City Castle

Penny's Lab


Thanks for reading! Now, let's begin the manga with perhaps the most famous of them all, "Super Mario-Kun."