VAMPA WHITE
Now, we have finished the television series, and we have SO many characters to cover, from all across the spectrum. There are a few characters here and there that might get a few upgrades to their movesets, mostly being the Donkey Kong cast (one example, I think Klump should absolutely have a Klaptrap gun now). But, there are so many that are so distinct from their game counterparts, I could only make a brand new slot for them. They are:
1. Beezo
2. Flurry
3. Rex
4. Tryclyde
5. TV Mario
6. TV Luigi
7. Tommy Treehugger & Co-MC
8. Evil Eric & Tammy Treehugger
9. Princess Toadstool
10. TV Toad
11. Bones Bailey
12. Oogtar
13. King Koopa
14. Robo Koopa
15. TV Koopalings
16. Wizenheimer
17. Clovis
18. Barney Todd
19. Master Brian
20. Kid Dynamo
21. Dr. Demise
22. Gorilla Ghost
23. Mervin the Magician
24. Genie
25. Brutius Maximus Grouchimus
26. Captain Clump
27. Bunsen
28. Hercufleas
29. Salvador Drainado
30. Sergeant Kooperman
31. Flab Boys
32. James Blonde
33. Vampa White
34. Zero
35. Captain Abidab
36. Mugga the Medicine Woman
37. Misaki
38. Waldo the Wizard
39. Quirks
40. Queen Mushroomkhamen
41. Wizard King of the West
42. Junior
43. Mighty Plumber
44. Crime Wave Clyde
45. Dino Riders
46. Candy Kong
47. Bluster Kong
48. Eddie the Mean Old Yeti
49. Baby Kong
50. Kong Fu
51. Metal Head
52. Captain Skurvy
So, this one's complicated. And maybe a bit embarrassing. First of all, unlike a lot of these other characters, Vampa White is a parody of a real and living person, which maybe I ought to shy away from. That said, the person she's based on actually voiced her, so that softens things a bit. Secondly, I guess I got the episodes mixed up a bit when I was writing the blog and a misremembered her as appearing in "Count Koopula" when she actually appeared in "On Her Majesty's Sewer Service." She actually hadn't made it into the roster in my original watching of the series, and when I wrote the blog, I asked myself why I hadn't made her a representative for "Count Koopula." Now, it's a little awkward.
That said, "Count Koopula" is one of the more iconic episodes of the series, and it doesn't have a representative of its own, and Vampa is a vampire-themed character in a different episode, with a couple of her own moves from said episode. So . . . I'm just going to eat crow and go with it. If they make their case to me once, I don't say no. In her own episode, we see her blow a fiery kiss at the Mario brothers, and spin a wheel of torture with several possible punishments. In "Count Koopula," we see Koopa and his minions turn into bats, bite and draw blood (or spaghetti sauce at certain points), and transform Koopas into "wereturtles." They also conveniently have a torture chamber. Yeah, that works.
Here's the moveset I came up with:
Standard B: Vampire's Bite
Vampa will bare her fangs and lunge at an opponent, biting them on the neck. As long as she holds on, the character will be drained of health.
Side B: Fireball Kiss
Vampa will blow a kiss that becomes a fireball, hitting opponents as a high-powered projectile.
Up B: Vampire Bat
She will either transform into a bat, or grab hold of a tweeter bat, and will fly upward for a short time.
Down B: Wereturtle
She will give a Koopa a vial of potion and transform it into a Wereturtle, which will then rampage across the stage for a short time, doing some damage on its own.
Final Smash: Wheel of Misfortune
She will spin her large wheel listed with tortures designed by Koopa. Depending on which it lands on, the characters will be subjected to said torture as it appears on the wheel.
Entrance: She will appear from behind a curtain and wave.
Taunts: Up, she will fiddle with her wheel for a second. Side, she will blow a kiss. Down, she will sweep her dress sideways in disgust.
Thanks for reading! Honestly, this is probably the first character in the history of this series that I have truly considered straight up bumping from the roster after she already made it on. What do you all think? Anyway, next up is Zero!
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