Showing posts with label Peach. Show all posts
Showing posts with label Peach. Show all posts

Monday, March 20, 2023

Mario Strikers: Battle League

MARIO STRIKERS: BATTLE LEAGUE


Welcome back to the Mario series, everybody! We'll just be coming back her for a few weeks, first to cover every Mario property that has come out since I finished, and secondly to give a possible second chance to a list of characters that have been knocking around my brain and making me question my own judgment ever since I finished. Before we get to that, though, let's do the new games first!

Mario Strikers: Battle League is a new entry in the Strikers series, based around football (or soccer for Yanks like me), and is the apparent third in a series of new revivals for old sports series. As such, I fully expect to see a new Sluggers game sometime soon, with Rosalina, Lumas, Pauline, Boom Boom, Pom Pom, Nabbit, and all of those random enemies that have seen playability in recent years, like Spikes, Chargin' Chucks, Ninjis, and Chain Chomps. Looking forward to it, Nintendo!

Our game came with a lot of the old favorites, including Mario, Luigi, Peach, Rosalina, Toad, Yoshi, Donkey Kong, Wario, Waluigi, and Bowser, with Shy Guy, Daisy, Pauline, Diddy, Bowser Jr., and Birdo as DLC later on, and Boom Boom as the goalie. There's also a little tutorial bot named Futbot, but he doesn't seem playable, and the Super Team already covers our representation here (maybe a Futbot-themed color swap?). The game play is pretty much as you used to know it, with the electrical gates covering the out-of-bonds regions, items such as the mushroom, banana, red shell, green shell, star, and bob-omb doing what you'd expect, and Hyper Strikes that function as the super move.

The stages this time all take place in this big dome out in space, where two halves are generated and combined at the start of each match, meaning each side of the stage has a different gimmick to it at different times. The possible combinations include Lava Castle, Spooky Mansion, Jungle Retreat, Mushroom Hill, Royal Castle, Desert Ruin, Planetoid, and Urban Rooftop, all about what they sound like.

Anyway, that's it for now! Here's what we've got:


Characters:

Mario

Luigi

Peach

Daisy

Rosalina

Pauline

Toad

Yoshi

Birdo

Donkey Kong

Diddy Kong

Wario

Waluigi

Shy Guy

Bowser

Bowser Jr.

Futbot/Super Team: Hyper Strike, Mushroom, Red Shell, Green Shell, Banana, Bob-Omb, Star


Stages:

Galactic Strikers Federation

Lava Castle

Spooky Mansion

Jungle Retreat

Mushroom Hill

Royal Castle

Desert Ruin

Planetoid

Urban Rooftop


Thanks for reading! Next up, Mario + Rabbids: Sparks of Hope!

Tuesday, July 6, 2021

Super Mario Bros.: Peach-hime Kyushutsu dai Sakusen!

SUPER MARIO BROS.: PEACH-HIME KYUSHUTSU DAI SAKUSEN!


Super Mario Bros.: Peach-hime Kyushutsu dai Sakusen, or roughly translated to Super Mario Bros.: The Mission to Rescue Princess Peach, is a 1986 anime movie predating the live action film by a full seven years, but is still roughly the same level of pure insanity. The story follows the Mario Bros., working in a grocery store this time, who get wrapped up in a magical adventure when Princess Peach suddenly bursts out of Mario's video game while trying to escape Bowser and his minions.

Mario and Luigi are our protagonists, of course, and over they course of the game, we see Mario climb, grow into a giant, ride a cloud, throw fireballs, throw a super punch, grab Bowser's tail and throw him, dance, and . . . wear a sombrero and use guns. Huh. Luigi is portrayed as much more of a greedy coward in this movie, fleeing from the action rather than fighting, but using a shovel and pickaxe when he thinks there might be a reward of treasure.

For most of the movie, the brothers are joined by an original sidekick, a magical dog named Kibidango who turns out to be Princess Peach's fiance Prince Haru under a magical curse. Over the course of the film, he aids the Mario brothers at every turn, biting, lunging, stealing things, backing up Mario's dancing on a guitar, and transforming (obviously). Princess Peach (whose name as Peach goes back much further than Super Mario 64, as I have come to discover) also appears, coming out of Mario's TV, using a stick and hammer to fend off her attackers, and using a magical necklace. Toads also appear, but mostly as extras.

King Koopa appears as the main villain, coming out of Mario's TV just like Peach, slashing with his claws, grabbing, shapeshifting, and breathing fire. Goombas, Koopas, Paratroopas, Buzzy Beetles, Lakitus, Spinies, Bloopers, Cheep Cheeps, Piranha Plants, Hammer Bros, and Bullet Bills all appear as his minions. So, basically, his Super Mario Bros. (NES) army, at that point just about the only game to come out besides the early arcade games.

As for stages, we have Mario's house and the grocery store they work at, which apparently borders on a massive desert. After going through a pipe in said desert, the brothers find their way to Peach's world, and traverse through a desert full of mushrooms, a field full of flowers, a cave, and an underwater section before raising a sunken pirate ship and causing it to fly, carrying them the rest of the way to Bowser's Castle.

Last but not least, we have the items. On top of the Super Mushroom, Fire Flower, and Starman, the standard items of Super Mario Bros. for the NES, we also have special emotion mushrooms that cause our heroes to be happy, sad, or angry.

And that's it for today! Here's what we've got so far:


Characters:

Film Mario: truck, drill, plunger, wrench, Bob-Omb, super boots, Devo gun, Bullet Bill, mushroom shield

Film Luigi: truck, drill, plunger, wrench, Bob-Omb, super boots, Devo gun, Bullet Bill, mushroom shield

Anime Mario: climb, grow, cloud, fireball, super punch, throw by tail, dance, sombrero and guns

Anime Luigi: shovel, pickaxe

Princess Daisy: Yoshi bite, tongue, fire extinguisher, fungus in the city

Princess Peach (Anime): come from TV, stick, hammer, lock in box, magic necklace

President Koopa: devo machine, devo gun, gun, clubs, car, T-Rex form, Klown Kar

King Koopa (Anime): come from TV, claw, grab, fire breath, shapeshift

Kibidango/Prince Haru: bite, lunge, steal, guitar, shapeshift (also best option for a gimmick rep)

Iggy and Spike: clubs, car

Big Bertha: pick up and throw, punch, Super Boots, Bob-Omb, Bullet Bill

Lena: knife

Toad/Goomba: flamethrower, gas, goop, flashers, zap sticks


Stages:

Brooklyn

Dig Site

Dimensional Rift

Dinohattan

Koopa's Tower

Boom Boom Bar

Desert

Desert Grocery Store

Mushroom Desert

Flower Fields

Cave

Underwater

Flying Ship

Bowser's Castle


Items:

Fungus

Super Boots

Devo Gun

Bob-Omb

Emotion Mushrooms

Super Mushroom

Fire Flower

Starman


Thanks for reading! Next up, let's cover the Amada Anime Series!

Saturday, May 15, 2021

Smash Character Review: Miscellaneous Games

MISCELLANEOUS GAMES


Now, we have finally finished our long run of random major games that I couldn't fit perfectly into their own categories. These games covered the gamut of creative games, crossover games, and random oddball concepts the Mario team took and ran with. Across these games, most of our regular cast appeared in pretty standard roles. Nothing major, and most that we could pull from can be attributed to gimmick reps (more on that later).

Mario is, of course, the main character in most of these, and performs all major moves connected to said games. As such, we won't worry too much about him. When Luigi appears, he falls into the same boat as the default player two. Peach and Bowser also frequently appear typically in their standard roles. Whenever the games were multiplayer, we typically saw appearances from Toad and Toadette, Yoshi, Donkey Kong and Diddy Kong, Wario and Waluigi, Princess Daisy, Birdo, Bowser Jr., and even Petey Piranha and Toadsworth. Most of the standard cast of enemies also appear here and there, from Goombas, Koopas, Shy Guys, Piranha Plants, Boos, Cheep Cheeps, Bloopers, Bob-Ombs, Lakitus, Pokeys, Chain Chomps, Monty Moles, and even Ukikis. We even saw Tutankoopa from Paper Mario of all things.

Likewise, we saw a bunch of guest stars from other series. The most notable include a ton of characters from the Dragon Quest series in the Fortune Street games and the Rabbids from Mario + Rabbids. The Questers we'll cover when we actually cover the Dragon Quest series, while the major Rabbids of note we will talk about in a bit. Outside of that, we have a foursome of random oddball characters from Wrecking Crew '98. I'm just not going to worry about them.

Thanks for reading! Now, we have five new characters to add in!

Thursday, May 13, 2021

Mario + Rabbids: Kingdom Battle

MARIO + RABBIDS: KINGDOM BATTLE


Today, let's cover one of the surprise hits of the Switch's library, an unlikely crossover between the Mario series and Ubisoft's Rabbids that surprisingly worked really well. I find myself in a bit of a tricky spot with this one, as, unlike other crossovers where the playstyle either didn't matter to any character involved, or was basically just that other series's playstyle, this game has its own playstyle and mechanics completely unique to both parties, one that I'd very much like to see represented. Let's see what we can do.

We have eight playable characters here: Mario, Luigi, Peach, and Yoshi, alongside Rabbids that got merged with a Mario fan's posters of the characters to become Rabbid Mario, Rabbid Luigi, Rabbid Peach, and Rabbid Yoshi (basically they're just dressed up in costumes of the characters). We also have Beep-O, a small Roomba-like device that acts as the controller during non-action parts of the game. During action segments, these characters work as a team, with more or less the same moveset (just kinda personalized to each). Mario has a projectile gun and a hammer, Peach has a projectile and grenade, Luigi has a projectile (the Poltergust) and a sentry he can send out, Yoshi has a projectile and an area attack, Rabbid Mario has a projectile and hammer like Mario, Rabbid Peach has a projectile and shield and also acts as the healer, Rabbid Luigi has a projectile that causes random side effects and an area attack, and Rabbid Yoshi also has a projectile and a grenade. All of these characters can also perform the team jump to bounce off of each other and get to higher places, and can use warp points to move around as well.


Outside of that, Toad and Toadette play supporting roles, and Spawny, a rabbid combined with the device that did all the combining in the first place, plays the role of damsel in distress. A talking sunflower spits up treasure chests, and random rabbids play around in the background. Finally, we have an unnamed inventor appearing at the beginning of the story, whose room gets wrecked and her life's work shot off to another dimension (and we never see it fixed, by the way).

On the enemy side, we mostly see a number of enemies made up of corrupted rabbids. There are different types, but mainly sorted in specific groups that then just have variation across the different levels. These include: Ziggies, the basic gunner enemies; Hoppers with springs on their legs; Smashers that carry around big blocks to smash you with; Supporters that heal and throw bombs; Bucklers that carry shields; Peek-a-Boos that can teleport; and Valkyries that can fire multiple rounds and ground pound.


Each level also has a boss and a midboss. The midbosses include a Piranha Plant-rabbid hybrid, a pair of sand and ice-themed rabbids, a Day of the Dead-themed rabbid named Calavera, a Wario and Waluigi rabbid, and Bowser Jr. piloting a hammer-swinging mech. The full bosses included Rabbid Kong, a temperamental monkey that doesn't do much in this boss fight, but who we'll come back to; an Icicle Golem that freezes you and wields a shield; a glorious opera-singing Phantom that throws energy balls and becomes invincible for a short time; a Lava Queen that mostly attacks with lava; and then a fusion between a lava dragon and Bowser that flies, breathes fire, butt bashes, spits meteors, and uses a shield.

We only have four main stages here, those being: Ancient Gardens, a standard Mario level that steadily changes into a towering precipice of junk; Sherbet Desert, a fusion between a desert and a snow level; Spooky Trails, a haunted level; and Lava Pit, your standard Bowser level.


Now, we have one more thing to talk about. The game received an expanded story DLC, entirely revolving around Rabbid Kong causing trouble out of jealousy and transporting himself, Rabbid Peach, and Beep-O to Donkey Kong's world, where Rabbid Peach then teams up with Donkey Kong and a Rabbid form of Cranky. Donkey and Rabbid Cranky take up the other party members' roles, and we get a new level called Tropical Island. Rabbid Kong gets an expanded boss role, making shockwaves, punching, using a banana axe by spinning it, throwing the banana as a boomerang, and spinning it like a helicopter.

I think that's about it! Here's what we've got:


Characters:

Mario: hammer, bombs, drop drum, golden hammer, pink (enemy), blue (block), yellow (metal plate), green (brick), Kanbank, throw Koopa shells, chisel, pinball, dance

Builder Mario: item blocks, arrow signs, brick blocks, rotating blocks, bridges, burners, cannons, cloud blocks, coins, conveyor belts, donut blocks, fire bars, grinders, hidden blocks, ice blocks, lifts, mushroom platforms, note blocks, one-way walls, P switches, pipes, POW blocks, spike traps, tracks, trampolines, vines, warp doors, 1-Up Mushrooms, Fire Flowers, Super Leaves, Cape Feathers, Propeller Mushrooms, Super Mushrooms, Weird Mushrooms, Super Stars, Clown Car, Buzzy Beetle and Spiny Shells, Big Mushrooms, Mystery Mushrooms, Master Sword, Superball Flowers, Super Bell, Super Hammer, SMB2 Mushroom, Frog Suit, Super Acorn, Boomerang Flower, Rotten Mushroom, Cannon Box, Propeller Box, Goomba Mask, Bullet Bill Mask, reset rocket, companion characters

Luigi: same, dance

Princess Peach

Bowser, dance

Beep-O/Rabbid Mario/Luigi/Peach/Yoshi: team jump, projectile, melee, grenaduck, area attack, sentry, heal, shield

Foreman Spike: push, best option for a gimmick character, see all above

Wario: chisel, dance

Toad

Yoshi

Donkey Kong

Daisy

Waluigi: dance, steal music keys

Birdo

Diddy Kong

Toadette

Toadsworth

Bowser Jr.

Petey Piranha

Rabbid Kong: shockwave, punch, spin Banana club, throw banana boomerang, helicopter spin

Koopa Troopa

Goomba

Shy Guy

Boo

Cheep Cheep

Bob-Omb

Lakitu

Pokey

Chain Chomp

Monty Mole

Ukiki

Ziggy/Rabbid Enemies: gun, springs, machine gun, block, shield, teleport, heal, bombs, ground pound

Eggplant Man: run around

Gotchawrench: run around

Slime

Platypunk

Bianca

Angelo

Jessica

Alena

Kiryl

Carver

Pudding/Princessa

Yangus

Dragonlord

Stella

Patty

Onigiri

Onnanoko

Oyazi

Dogu

Tutankoopa: float, spell


Stages:

Wrecking Crew

High Rise Building

Mario Paint

Clash House Tower

Fun Fair

Frosty Frontier

Grassy Greens

Shifting Sands

Fiery Stage

Truffle Towers

SS Brass

Corkscrew Hotel

Wario Carnival

Snowy Peak

Bowser's Castle

Yoshi's Island

Bowser's Castle

Mario Stadium

Mario Circuit

Peach's Castle

Delfino Plaza

Mushroom Kingdom

Castle Trodain

Mt. Magmageddon

Colossus

Ghost Ship

Slimenia

Alefgard

Robbin' Hood Ruins

Starship Mario

Good Egg Galaxy

Observatory

Alltrades Abbey

Mario Maker (I like the way Smash did it)

Mario Maker 2

Puzzles & Dragons

Super Mario Run

Ancient Gardens

Sherbet Desert

Spooky Trails

Lava Pit

Tropical Island


Items:

Hammers

Bombs

Drums

Blocks

Shells

Mahjong Tiles

Pinball Machine

Music Keys

1-Up Mushrooms

Fire Flowers

Super Leaves

Cape Feathers

Propeller Mushrooms

Super Mushrooms

Weird Mushrooms

Super Stars

Clown Car

Buzzy Beetle and Spiny Shells

Big Mushrooms

Mystery Mushrooms

Master Sword

Superball Flowers

Super Bell

Super Hammer

SMB2 Mushroom

Frog Suit

Super Acorn

Boomerang Flower

Rotten Mushroom

Cannon Box

Propeller Box

Goomba Mask

Bullet Bill Mask


Thanks for reading! Next up, let's finish this hodge-podge with Super Mario Bros. 35!

Tuesday, May 4, 2021

Mario Pinball Land

MARIO PINBALL LAND


Mario Pinball Land is a pinball game set in the Mushroom Kingdom, where Peach has been turned into a ball and captured by Bowser, forcing Mario to turn himself into a ball to go and save her. The gameplay isn't a lot for our purposes (after all, the ball in a pinball game doesn't typically have moves per se), so most of the controls revolve around flicking the flippers at just the right time to send Mario rolling where you want him to go.

Toad appears in the game, running a shop, while Goombas, Koopas, Boos, Shy Guys, Cheep Cheeps, Bob-Ombs, Lakitus and Spinies, Pokeys, Chain Chomps, Monty Moles, Penguins, Albatosses, and even Koopatrols from the Paper Mario games appear here, but mostly just in obstacle roles. Bowser acts as the final boss, while Petey Piranha, Big Boo, Porcupuffer, and . . . Tutankoopa from Paper Mario? (Somebody in the development staff really liked Paper Mario apparently) all act as bosses, but are likewise fairly simple. (Can't get too complicated when your protagonist is a rolling ball, I suppose).

Outside of Pinball Land, the setting of the start of the game's story mode, the various levels include: The Fun Fair, set in the fairgrounds of Pinball Land; Frosty Frontier, an ice stage; Grassy Greens, set on a farm; Shifting Sands, a desert area; and Fiery Stage, your go-to Bowser Castle.

That's about it! Here's what we've got so far:


Characters:

Mario: hammer, bombs, drop drum, golden hammer, pink (enemy), blue (block), yellow (metal plate), green (brick), Kanbank, throw Koopa shells, chisel, pinball

Luigi: same

Princess Peach

Bowser

Foreman Spike: push, best option for a gimmick character, see all above

Wario: chisel

Toad

Yoshi

Donkey Kong

Daisy

Waluigi

Birdo

Diddy Kong

Toadette

Toadsworth

Bowser Jr.

Petey Piranha

Koopa Troopa

Goomba

Shy Guy

Boo

Cheep Cheep

Bob-Omb

Lakitu

Pokey

Chain Chomp

Monty Mole

Eggplant Man: run around

Gotchawrench: run around

Onigiri

Onnanoko

Oyazi

Dogu

Tutankoopa: float, spell


Stages:

Wrecking Crew

High Rise Building

Mario Paint

Clash House Tower

Fun Fair

Frosty Frontier

Grassy Greens

Shifting Sands

Fiery Stage


Items:

Hammers

Bombs

Drums

Blocks

Shells

Mahjong Tiles

Pinball Machine


Thanks for reading! Now, let's cover Dance Dance Revolution: Mario Mix!

Tuesday, April 13, 2021

Mini Mario & Friends: amiibo Challenge

MINI MARIO & FRIENDS: AMIIBO CHALLENGE


Last one! Hooray! Mini Mario & Friends was sort of a departure from the standard series. All the story elements of Donkey Kong kidnapping Pauline and Mario going after him are gone, as is pretty much everything Pauline entirely. Basically the game works with amiibos, adding in Mini-versions of whichever characters you have and having them go through levels for you. Each comes with their own special move that shakes up the gameplay a little bit.

The character amiibos that work with this include Mario, Luigi, Peach, Toad, Yoshi, Donkey Kong, Diddy Kong, Rosalina, Bowser, and Bowser Jr., each getting their own mini, alongside a little robot named Mini-Spek, a stand-in for any other amiibo you might have tried to scan in (Say, you tried a Link amiibo, for instance). Mario can wall jump, Luigi can high jump, Peach can float, Toad can crouch and get through small areas, Yoshi can eat enemies, Donkey Kong can climb steep slopes, Diddy Kong can grab ledges, Rosalina can perform super high jumps, Bowser can ground pound, and Bowser Jr. can fly in his Klown Kar over spikes without injury. Mini-Spek has no special moves.

The levels in this game are mostly split up into unique worlds for each amiibo. For instance, Barrel Blast Jungle is Donkey's world and features barrel cannons. Mine Cart Cove is Diddy's and features minecarts. Egg Launch Land is Yoshi's, with eggs the player can ride in. Boost Pad Bonanza is Mario's with lots of boost pads. Balloon Float Castle is Peach's with balloons that can carry you upward. Mushroom Hills is Toad's with lots of bouncy mushrooms. Moonlight Mansion is Luigi's with candles that scare off boos and reveal hidden blocks. Air Tumble Rumble is Bowser Jr.'s with fans that push you across gaps. Fire Ride Fortress is Bowser's with lots of burners everywhere. Gravity Galaxy is Rosalina's with lots of gravity wells changing things up. Finally, we have Star World, the final world after the rest are complete.

That's pretty much it! Here's what we've got so far:


Characters:

Mario: jump, handstand, hammer, climb, swing on bar, pick up and throw, springs

Donkey Kong: bag, rocks, barrels, chains, buttons, giant mech, bananas, vines

Mini Marios: spring, hammer, cannon, fireballs, swing on bar, wall jump, bombs, bubble shield, coconuts, rockets, bomb block

Mini Donkey Kongs: toss, bag, ram, giant tie, lift, cannons, climb slopes

Mini Luigi: high jump

Mini Peach: float

Mini Toad: crawl

Mini Pauline

Mini Yoshi: eat enemies

Mini Diddy Kong: ledge grab

Mini Rosalina: launch

Mini Bowser: ground pound

Mini Bowser Jr.: float

Shy Guy

Piranha Plant

Ninji

Thwomp

Boo

Bob-Omb

Blooper

Snifit

Pokey


Stages:

Mario Toy Company

Donkey Kong Jungle

Fire Mountain

Spooky House

Mystic Forest

Twilight City

Mushroom Mayhem

Tropical Turmoil

Pipe Works

Magnet Mania

Lava Land

Peach's Castle

Spooky Attic

Jungle Hijinks

DK's Hideout

Mini Mayhem

Sandstone Stroll

Magnet Mania

Jungle Rumble

Rooftop

Basement

Coaster Hills

Jumpy Jungle

Teatime Twirl

Warped Mansion

Sandstorm Steps

Cosmic Adventure

Cannon Cove

Super Skywheel

Final Ferris Wheel

Rainbow Summit

Secret Storage

Mario's Main Event

Puzzle Palace

Many Mini Mayhem

Giant Jungle

Rolling Hills

Jumpy Jungle

Runaway Warehouse

Crumbling Cavern

Dashing Desert

Twilight Valley

Orbiting Observatory

Barrel Blast Jungle

Mine Cart Cove

Egg Launch Land

Boost Pad Bonanza

Balloon Float Castle

Mushroom Hills

Moonlight Mansion

Air Tumble Rumble

Fire Ride Fortress

Gravity Galaxy

Star World


Items:

Hammers

Springs

Keys

Fire Flowers

Coconuts

Bomb Blocks

Pink Blocks

amiibos


Thanks for reading! Next up, let's go over all the characters again!

Wednesday, February 10, 2021

Mario & Sonic at the London 2012 Olympic Games (3DS)

MARIO AND SONIC AT THE LONDON 2012 OLYMPIC GAMES


Today, let's cover the first game in the series for the Nintendo 3DS and, by far, probably the most unique from its console counterpart. The game brings back all of the twenty main characters standard for this series, but has a slightly different set of events, most of which are the same but we do see a few unique ones, like the steeplechase, marathon, race walk, shot put, backstroke, breaststroke, marathon swim, platform diving, water polo, tennis, handball, taekwondo, horizontal bar, balance beam, floor, sprint, omnium, keirin, show jumping, sailing, double trap, rapid fire pistol, weightlifting, and a modern pentathlon. All of these were likely included to make good use of the touch screen.

The game, much like other handhelds, features a story mode, which, in my personal opinion is the best story mode in the Mario and Sonic series. It features a fairly compelling mystery, some solid character moments, and gives most of the characters involved, even the rivals and secondary characters, importance outside of the event they were challengers for. As a fan of both franchises and their characters, I appreciate that level of care from the writing team. The story covers a mysterious fog covering London the night before the Olympics, spawning phantom clones of the heroes intent on preventing them from competing in the games. Boo, King Boo, Dry Bones, Dry Bowser, Eggman Nega, Jet, Rouge, and E-123 Omega appear as rivals, while Big the Cat, Charmy Bee, Cream the Rabbit and her Chao Cheese, Orbot and Cubot, Espio, Lakitu, Kamek, Omochao, Shy Guy, and Toad all play a significant role in the plot.

Here's what we've got so far:


Characters:

Mario: power-ups, pipes

Luigi

Princess Peach

Princess Daisy

Yoshi

Donkey Kong

Wario

Waluigi

Bowser

Bowser Jr.

Sonic: spin dash, home attack

Tails

Knuckles

Amy Rose

Shadow

Silver

Blaze

Vector

Doctor Eggman

Metal Sonic

Toad

King Boo

Kamek

Dry Bowser

Boo

Shy Guy

Dry Bones

Lakitu

Rouge

Jet

Eggman Nega

Espio

Charmy

Cream and Cheese

Big

E-123 Omega

Omochao

Orbot and Cubot

Snow Spirits: snow

Phantasmal Clones


Stages:

Same Events from Before

steeplechase

marathon

race walk

shot put

backstroke

breaststroke

marathon swim

platform diving

water polo

tennis

handball

taekwondo

horizontal bar

balance beam

floor

sprint

omnium

keirin

show jumping

sailing

double trap

rapid fire pistol

weightlifting

modern pentathlon


Thanks for reading! Next up, we'll cover the handheld version of the Rio Games! (Sorry, nothing for Sochi)

Monday, January 18, 2021

Mobile Golf

 MOBILE GOLF


Mobile Golf is another golf game, this time made for the Game Boy Color. Unlike some of the others though, this one is a bit more tied to the Mario Golf games, with characters like Kid, Grace, Tiny, and Gene Yuss appearing as challengers, as well as Mario, Peach, Yoshi, and Foreman Spike from Wrecking Crew showing up as well. It has a set of four human protagonists as well: Ken, Napple, Thread, and Lisa. If you really want to mix them in with the other characters as color swaps, go ahead. Have fun. As it is, I don't care nearly enough at this point to do so myself.

Here's what we've got so far!


Characters:

Mario: golf

Luigi: golf

Peach: caddy

Daisy: caddy

Yoshi

Toad

Donkey Kong

Foreman Spike

Kid/Grace/Tiny/Gene Yuss

Tony/Billy/Steve/Mark

Ken/Napple/Thread/Lisa


Stages:

Golf Course

Japan Course

U.S. Course

Game Boy Course

Australia Course

France Course

Hawaii Course

U.K. Course

Mobile Course


Thanks for reading! Now that we're finished, let's go over our characters again!

Saturday, January 9, 2021

Character Review: Mario Golf series

MARIO GOLF SERIES


There's not too much to say here. We'll have our golf gimmick reps, which we'll cover next, but outside of that we don't even really have any specialized individual moves to talk about (which is a surprise, I would think that that kind of mechanic might go hand in hand with this series). So let's just run through them, and that will be that.

Mario and Luigi both appear, alongside Mario variants such as Baby Mario, Metal Mario, and Gold Mario. Peach has always been a mainstay, and so has Daisy, and Rosalina made her debut in World Tour. Toad, strangely, got a bit of the short end of the stick with this series, being relegated to a mere support character for most of it until World Tour. (Sounds like his Smash representation all over again, except World Tour hasn't happened yet). Toadette joined him as DLC pretty shortly after.

Yoshi, Donkey Kong, and Wario have all been pretty much a constant, with their partners such as Birdo, Diddy Kong, and Waluigi following not too far behind. As for our villains, Bowser and Bowser Jr. are constants, with Bowser Jr.'s Shadow Mario form also cropping up in Toadstool Tour. Petey Piranha has shown up once, as has Nabbit, and even Kamek in a rare playable appearance. Koopas, Boos, and Paratroopas are the only enemy characters to appear as playable so far.

As for that, our only "guest" character is the Miis this time around, but at this point, they're to be pretty much expected. A number of other random characters appear here and there, mostly as background and obstacles and such (like a Thwomp in the middle of the course that will crush your ball if it lands on it), but most of that is pretty basic stuff we've seen a million times before.

Thanks for reading! Next up, we will get into our newcomer gimmick reps, starting with Plum!

Thursday, December 31, 2020

Smash Character Review: Mario Tennis Series

 MARIO TENNIS SERIES


Today, let's do another quick runthrough of all the returning characters who might receive some kind of update as a result, but probably not much. We had a few newcomers unique to this series, mainly the RPG protagonists from the handheld games and Lucien, the villain of Aces. We won't be discussing any of them here, but will touch on all of that tomorrow.

First up, we have many of the core regulars. Mario and Luigi, Princess Peach, Princess Daisy, Wario, Waluigi, Yoshi, Donkey Kong, and Toad are pretty standard regulars through basically every single game, with this series acting as the debut of Waluigi in anything. Most saw special moves in Power Tennis or Aces, though mostly its all just stuff we're used to seeing attached to them. Mario had hammers and jumping and stuff, Luigi used his poltergust at one point, Peach was a whole bunch of hearts while Daisy was the same with flowers. Yoshi used lots of eggs and rainbows, Donkey Kong used barrels and bananas, and Toad used other Toads. Wario and Waluigi were a bit more random, though Waluigi's certainly added to his rather flamboyant persona with a whole lot of ballet-style dances and such.

A few more rare ally characters we saw playable here included Rosalina and one of her Lumas, Toadette, Birdo, Pauline, Baby Mario and Baby Peach, Diddy Kong and Donkey Kong Jr., and the Sprixie Princesses. Rosalina and Luma both used star-based attacks, Pauline got to sing a bit of her famous song, and Diddy Kong swung across vines, but most of those are pretty basic.

Bowser is a constant presence in the series, most of his specials making use of his fire breath. Bowser Jr. appears a bit less frequently, but has seen specials based on his paint abilities from Sunshine and his Klown Kar in later appearances. Kamek makes one of his only playable sports appearances in anything ever here, making himself grow gigantic, and the boss characters Petey Piranha, Dry Bowser, and Boom Boom also show up as playable.

Now for our enemy characters. Boo, specifically, seemed to be a big favorite for the developers and appeared in most of the major games. I'm not sure exactly why, per se, but I'm not complaining. If I had to guess, it probably has something to do with the game tending to favor airborne characters a bit, as we frequently also saw Paratroopas and Fly Guys playable alongside their normal land-based Koopa and Shy Guy relatives. (It's kind of a shame we never saw a playable Lakitu here then). Mario Tennis Aces introduces a number of enemies we hadn't seen before in this series, including Spike, Chain Chomp, Blooper, Dry Bones, and Fire Piranha Plant, leaving only Wiggler left appearing in a different title.

Outside of that, we only really have Miis left as playable. A number of characters appear in the background as extras and audience members, but as all they do is cheer you on, I don't see too much point in really covering them at all.

Thanks for reading! Next up, we will cover the first Tennis gimmick rep, which I have dubbed Alex & Nina.

Wednesday, December 30, 2020

Mario Tennis Aces

 MARIO TENNIS ACES


Today, let's cover the most recent game in the Tennis series, released for the Nintendo Switch. The game's biggest gimmick was the advertised story mode attached, but it's more of a "story mode" you tend to expect with games like this. The bare bones of a story and not much more. The tennis mechanics are pretty standard here, with all of your standard favorites like topspins, slices, flats, lobs, drop shots, star shots, and leap shots. We also have three special types of shots, including the trick shot, which slows down time to let you get to the ball faster; the zone shot, that lets you pivot your aim on a point to get a more accurate shot; and the special shot, a special move unique to each character.

Mario, Luigi, Peach, Daisy, Rosalina, Toad, Toadette, Yoshi, Donkey Kong, Wario, Waluigi, Bowser, Bowser Jr., and Boo all return in the base game, with Spike and Chain Chomp added as the big newcomers (honestly though, Chain Chomp with a racquet in its mouth is adorable). DLC characters came later, with Koopa, Diddy Kong, Birdo, Paratroopa, Shy Guy, Petey Piranha, Luma, and Dry Bowser returning, and Blooper, Boom Boom, Pauline, Kamek (EEEEEEE!), Dry Bones, and Fire Piranha Plant as full on newcomers.

As mentioned before, each has a special shot linked to them, mostly based on something connected with them. Mario wall jumps to get a better shot, Luigi sends it through pipes, Wario uses a fart (Hey! it's actually a thing somewhere (after Brawl. Hmm . . . )), Waluigi is just fabulous I guess, Peach uses hearts, Daisy uses flowers, Rosalina uses stars, Toad uses other Toads, Toadette just kinda hops a bit, Bowser uses his fire breath, Bowser Jr. uses his Klown Kar's punching gloves, Boo uses illusions, Yoshi uses rainbows, Donkey Kong sends it into barrel cannons, Spike coughs up a giant spiked bar, Chain Chomp breaks off his chain, Koopa Troopa spins alot, Diddy swings around on vines, Birdo is lifted into the air, Paratroopa flies around in a spiral, Shy Guy uses balloons, Petey Piranha whips up a tornado, Luma uses stars, Boom Boom just kinda gets mad and spins, Pauline sings a bit of "Jump Up, Superstar," Kamek makes himself grow gigantic, Dry Bones uses bones, Fire Piranha Plant uses its fire, and Dry Bowser uses his fire breath too.


We mentioned before a story mode, which includes a new villain named Lucien and a disembodied voice named Aster. Lucien is mostly just a possessed tennis racket who can possess other people, so any time you fight him, you're just fighting the other characters. He can also summon up a tornado, and shield or summon orbs to reflect balls back at you. Not much to go on. Probably works best as an assist or final smash or something. We'll see. Aster is mostly just your tutorial.

Our main stages include Marina Stadium, which comes with a hard, clay, and grass version; Bask Ruins, a desert level and Lucien's home; Piranha Plant Forest, a jungle level; Mirage Mansion, a haunted level; Snowfall Mountain, a snow level; Savage Sea, a pirate ship level; and Inferno Island, a Bowser's Castle level.

That's pretty much it! Let's see what we've got!


Characters:

Alex/Nina/Harry/Kate: serve, lob, top-spin, singles, doubles, slice, drop shot, flat shot, smash shot, charge shot, Banana, Mushroom, Lightning Bolt, Star, Green Shell, Red Shell, offensive special shot, defensive special shot, Chance Shots (fire flower, blooper, star, cheep cheep, bob-omb), Ultra Smash, Mega Battle, Trick Shot, Zone Shot, Special Shot

Ace/Clay: same as above, wall practice, ball machine, treadmill, balloon pump, jump, spin screw, duck walk, rope climb, Rock Paper Scissors, tightrope, tacklebot, memory game

Lucien: possess, tornado, shield, reflector ball

Mario: Iron Hammer, Spin Jump Return, Blazing Wall Jump

Luigi: Squeaky Mallet, Poltergust Return, Pipe Cannon

Princess Peach: Super Peach Spin, Sweet Kiss Return, Heart Shot

Toad: Super Toad Dive

Yoshi: Rainbow Flutter, Rolling Egg Return, Flying Rainbow

Koopa Troopa: Water Bomb, Water Shell Dash, Spin Break

Donkey Kong Jr.

Daisy: Wonder Flower, Flowerbed Return, Bloom Blast

Baby Mario

Birdo: Airlift Extravaganza

Donkey Kong: Barrel Cannon Blast, Boomerang Banana Return, Barrel Cannon Chaos

Wario: Thunder Cast Shot, Ultra Hand Return, Glorious Garlic Bomber

Waluigi: Whirluigi, Swimming Return, Showtime

Bowser: Fire Breath, Spinning Shell Dash, Firebreath Barrage

Boo: Boo Blast, Boo Brigade Return, Illusion Shot

Shy Guy: Lightning Spear, Spear Dance Return, Balloon Assist

Paratroopa: Energy Ball, Sky Dive, Spiral Special

Diddy Kong: Acrobatic Banana, Barrel Jet, Jungle Swing

Bowser Jr.: Magic Paint, Rolling Brush Return, Armed and Dangerous

Fly Guy: Tornado Twist, Tornado Return

Wiggler: Anger Management, Flutter Return

Petey Piranha: Sludge Racket, Piranha Swingback, Vicious Twister

Luma: Constellation Smash

Baby Peach

Dry Bowser

Mii

Metal Mario

Rosalina: Star Combo

Toadette: Hop Step Jump

Sprixie Princess

Spike: Spike Trick

Chain Chomp: Unleash

Blooper: Wave Rider

Boom Boom: Spiteful Strike

Pauline: Showstopper

Kamek: Gigantic Smash

Dry Bones: Bone Crusher

Fire Piranha Plant: Hot Shot

Dry Bowser: Blazing Barrage

Piranha Plant

Lakitu

Goomba

Magikoopa


Stages:

Tennis Court

Open Court

Hard Court

Clay Court

Grass Court

Composition Court

Bowser's Stage

Royal Academy

Castle Court

Tropics Court

Jungle Court

Star Court

Warehouse Court

Peach Dome

Luigi's Mansion Court

Delfino Plaza Court

Wario Factory Court

Gooper Blooper Court

DK Jungle Court

Bowser's Castle Court

Mario Classic Court

Mario Stadium

Mushroom Valley

Wario Dunes

DK Jungle

Peach's Palace

Penguin Iceberg

Bowser's Castle

Galaxy Arena

Super Mario Tennis

Carpet Court

Mushroom Court

Sand Court

Ice Court

Rebound Court

Morph Court

Marina Stadium

Bask Ruins

Piranha Plant Forest

Mirage Mansion

Snowfall Mountain

Savage Sea

Inferno Island


Thanks for reading! Now, let us begin our character sheets!

Wednesday, December 23, 2020

Mario Tennis (N64)

 MARIO TENNIS


Now, let's cover what most would consider the real start of the Mario Tennis franchise, the Nintendo 64 entry. The tennis in the game is a bit more complex than the tennis in the previous entry, adding in common tennis moves such as slices, drop, flat, and smash shots, and charges that give you a power-up (though not unique to any character at all). I'm not particularly an expert on the sport of tennis at all, but I think I got the general gist.

Our playable cast includes a bunch of Mario series regulars, most generally paired up with a built-in partner similar to Double Dash, given the whole singles and doubles thing to tennis, although its a bit looser than Double Dash. Mario has Luigi, Peach has Daisy, Donkey Kong has Donkey Kong Jr. (his only 3D appearance to my knowledge), Wario has Waluigi (created specifically for this game), Yoshi is paired up with Birdo for the first time, and then we have Toad, Baby Mario, Bowser, and the enemies Boo, Shy Guy, and Paratroopa without a super clear partner. We then also have the main RPG characters from the Game Boy game who can be transferred over if you have both games: Alex and Nina, and their partners Harry and Kate. (If you had any question as to the possible gimmick rep I've been considering . . .) We'll get to them in the next blog.


We don't really have any unique stages per se, as tennis courts come pretty standard, just with differences in the type of turf played on, which may impact the way the ball bounces off and such. These include open, hard, clay, grass, and composition courts, alongside courts with the various characters artwork displayed on them. There is also a Bowser Stage, where you play on a tennis court suspended over lava that tips from time to time.

This game features a few items as power-ups much like in the Mario Kart games. The banana peel will be deposited by your next ball wherever it lands, causing a potential hazard. The mushroom will give you a burst of speed on your shot. The lightning bolt will daze your opponent. The star will give you a power boost. The green shells will send three projectiles following the next hit, and the red shell will act as a homing missile. Generally, if you understand the Mario Kart items, these aren't too far off.

Here's what we've got so far:


Characters:

Tennis gimmick rep (Alex/Nina/Harry/Kate): serve, lob, top-spin, singles, doubles, slice, drop shot, flat shot, smash shot, charge shot, Banana, Mushroom, Lightning Bolt, Star, Green Shell, Red Shell

Mario

Luigi

Princess Peach

Toad

Yoshi

Koopa Troopa

Donkey Kong Jr.

Daisy

Baby Mario

Birdo

Donkey Kong

Wario

Waluigi

Bowser

Boo

Shy Guy

Paratroopa

Piranha Plant


Stages:

Tennis Court

Open Court

Hard Court

Clay Court

Grass Court

Composition Court

Bowser's Stage


Thanks for reading! Next up, we will cover the game's Game Boy counterpart!

Saturday, December 19, 2020

Character Sheet: Peachette

 PEACHETTE


Now that we've covered all of the secondary Mario Kart titles, let's get into our two new characters added to the roster this time around. One is much like Waluigi last time in that they are being covered here mainly because it's our first time actually seeing them in this blog, and the other is more directly based on the games covered. They are:

1. Peachette

2. Robo Mario

Ah, Peachette. The spawner of a million eye-bleach-inducing memes revolving around the implications of her origins. Peachette first appeared in New Super Mario Bros. U Deluxe as a new powerup for Toadette that basically turned her into Princess Peach. Of course, the internet being the internet, it took that idea and ran with it, but we won't be covering THAT particular fan character today. (We might someday, I don't know how long it would take for this series to eventually delve into meme culture, but we'll see when the time comes). As it stands, Peachette will act as an echo for Peach, but Toadette will be able to transform into her, so there's not much need to discuss any sort of moves.

Here is her moveset (this will also update Peach slightly):

Standard B: Group Hug
Based on Super Mario RPG

Side B: Heart
Based on Princess Peach's special move in Double Dash. It will steal items from others.

Up B: Parasol

Down B: Parasol Shield
Or a transforming move to revert to Toadette

Final Smash: Psych Bomb
You know, I'm really tempted to toss in a Bowsette reference here somewhere a la Team Four Star's take on the Solar Flare move. I mean, the move is supposed to break the opponent's brain, right?

Entrance: She transforms with the Super Crown.

Taunts: Up, she spins and cheers. Side, she checks out her transformed self for a second, brushing her dress and stuff. Down, she adjusts her crown a bit.

Next up, we will cover Robo Mario, the boss from the arcade games.

Monday, December 7, 2020

Mario Kart 8

MARIO KART 8


And now we come to the end of our run of mainline Mario Kart games, with the most recent entry in the series, Mario Kart 8. This blog will focus solely on Mario Kart 8 for the Wii U specifically, and it's DLC, not on anything added to Mario Kart 8 Deluxe for the Switch. All of that will come later. Now, on to the game. One specific detail of note is that this game introduces the concept of Zero-Gravity, allowing the racers to cover all sorts of terrain at all kinds of insane angles that they wouldn't have been able to before. This might factor into the final character model's mobility, but probably not that much into the moveset specifically.

Our roster this time around brings back all of our main eight and Koopa, plus Daisy, Baby Mario, Baby Luigi, Waluigi, and Toadette from Double Dash, Shy Guy from DS, Baby Peach, Baby Daisy, Rosalina, and Mii from Wii, and Lakitu and Metal Mario from 7. Sadly missing a bunch this time, like regular favorites such as Bowser Jr., Birdo, and Diddy Kong. In their place, we instead see the long awaited introduction of all seven Koopalings, plus Baby Rosalina and . . . Pink Gold Peach? What even is . . . never mind. At least seven of them are awesome. The DLC also brings in Tanooki Mario, Cat Peach, and Dry Bowser and special guests Link from Legend of Zelda, and Villager and Isabelle from Animal Crossing, as well as several color variants for Yoshi and Shy Guy.

The Lakitu Ref also appears, of course, alongside regular and bone Piranha Plants, Boos, Chain Chomps, Deku Babas, Dry Bones, Fire Snakes, Freezies, Goombas, Keese, Mechakoopas, Mr. Resetti, Pokeys, and Thwomps as background and obstacles. New items to the game alongside old items include the Boomerang Flower, which lets you throw a boomerang at opponents; the Piranha Plant, which holds the plant out in front of you and lets them bite at opponents who get to close; the Super Horn, which you hold up and blast when someone gets too close to send them spinning, and the Crazy Eight, which is just the Lucky Seven all over again but with one more item in the mix.


The game once again follows the old tradition of having sixteen new tracks and sixteen retro tracks. The new ones this time are: Mario Kart Stadium, our standard generic starter; Water Park, a half-submerged amusement park; Sweet Sweet Canyon, remember Sugar Rush from Wreck-it Ralph? That; Thwomp Ruins, a huge ancient temple made of Thwomps; Mario Circuit, the standard track surrounding Peach's castle but specifically designed to show off the whole anti-grav thing; Toad Harbor, a San Francisco-esque port; Twisted Mansion, a haunted house level; Shy Guy Falls, a desert mine and canyon with a waterfall you can drive up; Sunshine Airport, an airport; Dolphin Shoals, a water level that lets you drive on the back of an Unagi; Electrodrome, sort of like Music Park but for techno music; Mount Wario (I'm sure Mona would love to), a huge snowy mountainous ski track; Cloudtop Cruise, a sky level with an airship included; Bone-Dry Dunes, a desert level; and finishing off with our standard Bowser's Castle and Rainbow Road as always.

Really not much to talk about with the Battle stages this time. Someone at their development team must have taken a sharp hit to the head and decided what people really wanted to battle on was the tracks from the game, just without Lakitu telling you you're going the wrong way. Crazy, right? Glad someone stepped in and said that probably wasn't a good idea before it could make it to the final game. Dodged a bullet there. Could you even imagine?

Our DLC tracks came with sixteen more tracks, this time a huge mix of old and new, not divided by cups. The new ones here are: Excitebike Track, based on the Excitebike games; Dragon Driftway, a huge swirling serpentine track; Mute City, based on the F-Zero games; Ice Ice Outpost, an icy level; Hyrule Circuit, based on the Legend of Zelda; Wild Woods, a twisting forest track; Animal Crossing, based on Animal Crossing; Super Bell Highway, a subway based on Super Mario 3D World; and Big Blue, also based on F-Zero.

Here's what we've got so far:

Characters:

Mario Kart: drive, brake, jump, turn, skid, etc., Banana Peel, Green Shell, Red Shell, Feather, Mushroom, Star, Ghost, Coin, Lightning, Egg, Fireball, Poison Mushroom, Triple Mushroom, Super Mushroom, Fake Item, Banana Bunch, Triple Green Shells, Triple Red Shells, Spiny Shell, dual driver, Blooper, Bob-Omb, Bullet Bill, Mega Mushroom, Thundercloud, POW Block, parasail, swim, Super Leaf, Lucky Seven, anti-gravity, Boomerang, Piranha Plant, Super Horn, and Crazy Eight.

Mario: fireballs

Luigi: fireballs

Peach: heart

Yoshi: giant egg

Bowser: Bowser shell

Donkey Kong Jr.

Toad: golden mushroom

Koopa: triple shells

Donkey Kong: giant banana

Wario: bob-omb

Daisy: heart

Birdo: giant egg

Baby Mario: Chain Chomp

Baby Luigi: Chain Chomp

Toadette: golden mushroom

Paratroopa: triple shells

Diddy Kong: giant banana

Bowser Jr.: Bowser shell

Waluigi: bob-ombs

Petey Piranha

King Boo

Dry Bones

ROB

Shy Guy

Baby Peach

Baby Daisy

Rosalina

Funky Kong

Dry Bowser

Mii

Metal Mario

Honeyqueen

Wiggler

Lakitu

The Koopalings

Baby Rosalina

Pink Gold Peach (but still no Kamek, huh?)

Fursuit Mario

Cat Peach

Dry Bowser

Link

Villager

Isabelle

Toadsworth

Kamek

Boo

Piranha Plant

Cheep Cheep

Monty Mole

Thwomp

Chain Chomp

Penguin

Mr. Blizzard

Bob-Omb

Hammer Bro

Little Mouser

Mechakoopa

Pianta

Goomba

Pokey

King Bob-Omb

Wiggler

Spiky Topman

Tiki Goon

Deku Baba

Keese

Mr. Resetti


Bosses:

Big Bully

Eyerok

Goomboss

King Boo

King Bob-Omb

Chief Chilly

Wiggler


Stages:

Mario Circuit

Donut Plains

Ghost Valley

Bowser's Castle

Choco Island

Koopa Beach

Vanilla Lake

Rainbow Road

Luigi Raceway

Moo Moo Farm

Koopa Troopa Beach

Kalimari Desert

Toad's Turnpike

Frappe Snowland

Choco Mountain

Mario Raceway

Wario Stadium

Sherbet Land

Royal Raceway

Bowser's Castle (64)

DK's Jungle Parkway

Yoshi Valley

Banshee Boardwalk

Rainbow Road (64)

Peach Circuit

Shy Guy Beach

Riverside Park

Mario Circuit (SC)

Boo Lake

Cheese Land

Luigi Circuit

Sky Garden

Cheep Cheep Island

Sunset Wilds

Snow Land

Ribbon Road

Yoshi Desert

Lakeside Park

Broken Pier

Bowser's Castle (SC)

Rainbow Road (SC)

Big Donut

Block Fort

Double Deck

Skyscraper

Luigi Circuit (DD)

Peach Beach

Baby Park

Dry Dry Desert

Mushroom Bridge

Mario Circuit (DD)

Daisy Cruiser

Waluigi Stadium

Sherbet Land (DD)

Mushroom City

Yoshi Circuit

DK Mountain

Wario Colosseum

Dino Dino Jungle

Bowser's Castle (DD)

Rainbow Road (DD)

Cookie Land

Block City

Nintendo Gamecube

Pipe Plaza

Luigi's Mansion

Tilt-a-Kart

Figure-8 Circuit

Yoshi Falls

Cheep Cheep Beach

Luigi's Mansion (DS)

Desert Hills

Delfino Square

Waluigi Pinball

Shroom Ridge

DK Pass

Tick Tock Clock

Mario Circuit (DS)

Airship Fortress

Wario Stadium (DS)

Peach Gardens

Bowser's Castle (DS)

Rainbow Road (DS)

Nintendo DS

Twilight House

Palm Shore

Tart Top

Luigi Circuit (Wii)

Moo Moo Meadows

Mushroom Gorge

Toad Factory

Mario Circuit (Wii)

Coconut Mall

DK Summit

Wario's Gold Mine

Daisy Circuit

Koopa Cape

Maple Treeway

Grumble Volcano

Dry Dry Ruins

Moonview Highway

Bowser's Castle (Wii)

Rainbow Road (Wii)

Block Plaza

Delfino Pier

Funky Stadium

Chain Chomp Wheel

Thwomp Desert

Galaxy Colosseum

Toad Circuit

Daisy Hills

Cheep Cheep Lagoon

Shy Guy Bazaar

Wuhu Loop

Mario Circuit (7)

Music Park

Rock Rock Mountain

Piranha Plant Slide

Wario Shipyard

Neo Bowser City

Maka Wuhu

DK Jungle

Rosalina's Ice World

Bowser's Castle (7)

Rainbow Road (7)

Honeybee Hive

Sherbet Rink

Wuhu Town

Mario Kart Stadium

Water Park

Sweet Sweet Canyon

Thwomp Ruins

Mario Circuit (8)

Toad Harbor

Twisted Mansion

Shy Guy Falls

Sunshine Airport

Dolphin Shoals

Electrodrome

Mount Wario

Cloudtop Cruise

Bone-Dry Dunes

Bowser's Castle (8)

Rainbow Road (8)

Excitebike Track

Dragon Driftway

Mute City

Ice Ice Outpost

Hyrule Circuit

Wild Woods

Animal Crossing

Super Bell Highway

Big Blue


Thanks for reading! Next up, we will cover our old characters in one big bundle (no need to go through them all one by one) before starting in on our two brand-new characters!

Friday, December 4, 2020

Mario Kart Wii

 MARIO KART WII


And now for, what seems to be lately at least, one of least well-like Mario Kart games. I don't know. I guess it seemed a bit buggy, and I couldn't use the wheel attachment to save my life, but it was still pretty okay. Mario Kart Wii was the Nintendo Wii's installment in the series, a game featuring twenty-five characters as well as new mechanics like bikes instead of karts and doing tricks off ramps. Let's get right into it shall we.

As for our cast of characters, most of those from Double Dash return, though not as partners anymore, including Mario, Luigi, Peach, Daisy, Yoshi, Birdo, Baby Mario and Luigi, Toad, Toadette, Koopa sans Paratroopa, Donkey Kong, Diddy Kong, Bowser, Bowser Jr., Wario, Waluigi, and King Boo (sadly no Petey this time). Dry Bones also joins in from DS. For our newcomers, we have Baby Peach and Baby Daisy added in as well (the start of a somewhat controversial trend), as well as Rosalina fresh off Super Mario Galaxy, Funky Kong, and Dry Bowser. This is also the first time Miis have entered the equation as well. For items used by the karts, we now gain the Mega Mushroom to make the player gigantic, the Thundercloud, a personalized lightning bolt that has to be passed off before it strikes, and the POW Block that causes three earthquakes to send opponents spinning.

As for background and obstacle characters, Chain Chomps, Fire Snakes, Goombas, Piranha Plants, Moo Moos, Monty Moles, Pokeys, Shy Guys, Spiky Topmen, Swoopers, Thwomps, Wigglers, and Piantas all appear in original tracks, with some others showing up on the retro tracks they appeared on before.


Speaking of tracks, this game follows after DS and includes both sixteen new courses and sixteen old courses. The new courses include Luigi Circuit, the generic starter; Moo Moo Meadows, a farm; Mushroom Gorge, a hilly track with a bunch of mushrooms that bounce you; Toad Factory, set in a factory; Mario Circuit, the standard Peach's Castle stage; Coconut Mall, set in a mall; DK Summit, a snowy stage with a snowboarding course; Wario's Gold Mine, set in a gold mine naturally; Daisy Circuit, a simple track set at sunset; Koopa Cape, a mountainous track set partially underwater; Maple Treeway, imagine if the season of Autumn vomited all over a course; Grumble Volcano, a volcanic course naturally; Dry Dry Ruins, a desert course; Moonview Highway, a busy street; and this game's rendition of Bowser's Castle and Rainbow Road.

As for our battle courses, we have five new courses and five retro. The five new are: Block Plaza, a second successor to Block Fort; Delfino Pier, a shipping yard; Funky Stadium, a huge skateboarding rink; Chain Chomp Wheel, a huge roulette table; and Thwomp Desert, a giant sand pit with a Thwomp making sand waves. There was also Galaxy Colosseum, which was only available during online tournaments.

Here's what we've got so far:

Characters:

Mario Kart: drive, brake, jump, turn, skid, etc., Banana Peel, Green Shell, Red Shell, Feather, Mushroom, Star, Ghost, Coin, Lightning, Egg, Fireball, Poison Mushroom, Triple Mushroom, Super Mushroom, Fake Item, Banana Bunch, Triple Green Shells, Triple Red Shells, Spiny Shell, dual driver, Blooper, Bob-Omb, Bullet Bill, Mega Mushroom, Thundercloud, POW Block

Mario: fireballs

Luigi: fireballs

Peach: heart

Yoshi: giant egg

Bowser: Bowser shell

Donkey Kong Jr.

Toad: golden mushroom

Koopa: triple shells

Donkey Kong: giant banana

Wario: bob-omb

Daisy: heart

Birdo: giant egg

Baby Mario: Chain Chomp

Baby Luigi: Chain Chomp

Toadette: golden mushroom

Paratroopa: triple shells

Diddy Kong: giant banana

Bowser Jr.: Bowser shell

Waluigi: bob-ombs

Petey Piranha

King Boo

Dry Bones

ROB

Shy Guy

Baby Peach

Baby Daisy

Rosalina

Funky Kong

Dry Bowser

Mii

Lakitu

Toadsworth

Kamek

Boo

Piranha Plant

Cheep Cheep

Monty Mole

Thwomp

Chain Chomp

Penguin

Mr. Blizzard

Bob-Omb

Hammer Bro

Little Mouser

Mechakoopa

Pianta

Goomba

Pokey

King Bob-Omb

Wiggler

Spiky Topman


Bosses:

Big Bully

Eyerok

Goomboss

King Boo

King Bob-Omb

Chief Chilly

Wiggler


Stages:

Mario Circuit

Donut Plains

Ghost Valley

Bowser's Castle

Choco Island

Koopa Beach

Vanilla Lake

Rainbow Road

Luigi Raceway

Moo Moo Farm

Koopa Troopa Beach

Kalimari Desert

Toad's Turnpike

Frappe Snowland

Choco Mountain

Mario Raceway

Wario Stadium

Sherbet Land

Royal Raceway

Bowser's Castle (64)

DK's Jungle Parkway

Yoshi Valley

Banshee Boardwalk

Rainbow Road (64)

Peach Circuit

Shy Guy Beach

Riverside Park

Mario Circuit (SC)

Boo Lake

Cheese Land

Luigi Circuit

Sky Garden

Cheep Cheep Island

Sunset Wilds

Snow Land

Ribbon Road

Yoshi Desert

Lakeside Park

Broken Pier

Bowser's Castle (SC)

Rainbow Road (SC)

Big Donut

Block Fort

Double Deck

Skyscraper

Luigi Circuit (DD)

Peach Beach

Baby Park

Dry Dry Desert

Mushroom Bridge

Mario Circuit (DD)

Daisy Cruiser

Waluigi Stadium

Sherbet Land (DD)

Mushroom City

Yoshi Circuit

DK Mountain

Wario Colosseum

Dino Dino Jungle

Bowser's Castle (DD)

Rainbow Road (DD)

Cookie Land

Block City

Nintendo Gamecube

Pipe Plaza

Luigi's Mansion

Tilt-a-Kart

Figure-8 Circuit

Yoshi Falls

Cheep Cheep Beach

Luigi's Mansion (DS)

Desert Hills

Delfino Square

Waluigi Pinball

Shroom Ridge

DK Pass

Tick Tock Clock

Mario Circuit (DS)

Airship Fortress

Wario Stadium (DS)

Peach Gardens

Bowser's Castle (DS)

Rainbow Road (DS)

Nintendo DS

Twilight House

Palm Shore

Tart Top

Luigi Circuit (Wii)

Moo Moo Meadows

Mushroom Gorge

Toad Factory

Mario Circuit (Wii)

Coconut Mall

DK Summit

Wario's Gold Mine

Daisy Circuit

Koopa Cape

Maple Treeway

Grumble Volcano

Dry Dry Ruins

Moonview Highway

Bowser's Castle (Wii)

Rainbow Road (Wii)

Block Plaza

Delfino Pier

Funky Stadium

Chain Chomp Wheel

Thwomp Desert

Galaxy Colosseum


Thanks for reading! Next up, we will cover Mario Kart 7 on the 3DS!

Thursday, December 3, 2020

Mario Kart DS

 MARIO KART DS


Today, let's cover Mario Kart DS for the, well, Nintendo DS naturally. The game returns to the basic one-driver concept, but most everything else sticks pretty close to the standards set by 64 and Double Dash. If you asked my opinion, it is probably the best of the main handheld games for many different reasons that we'll likely at least touch on here.

For our character roster, we cut down to just the main eight once again as our base roster, but with Daisy, Waluigi, newcomer Dry Bones, and special guest ROB added in as unlockable characters. We also have a playable Shy Guy, although that one's a little weird. You can't access the character on the character select, but if you connect wirelessly with someone who has the game, but you don't, you will be defaulted to Shy Guy. Neat. I guess. Most items that return remain much the same as seen before, with lots of mushrooms, shells, bananas, and so on, but we do have two new items: the Bullet Bill, which transforms you into a bullet bill and rockets you along the track; and the Blooper, which squirts your opponents' screens with ink, reducing their visibility.

Now, this game has a very unique and distinct feature that requires I talk about our supporting characters. First up, obviously Lakitu returns as the ref, and the Angry Sun, Boos, Bubbas, Bullet Bills, Chain Chomps, Cheep Cheeps, Piranha Plants, Fire Snakes, Goombas, Monty Moles, Moo Moos, Piantas, Pokeys, Rocky Wrenches, Sidesteppers, Mr. Blizzards, Swoops, and Thwomps all appear as obstacles or in the background, but we also get a single-player mission mode that features several boss battles against familiar faces from Super Mario 64 DS specifically. These include Big Bully, who rams into you; Eyerok, who flies around and slams its fist down; Goomboss, who will race you while tossing out obstacles to get in your way; King Boo, who will turn invisible and steal your coins; King Bob-Omb, who will stomp around and throw Bob-Ombs; Chief Chilly, who will charge at you; and Wiggler, who will race you.


As for our standard sixteen tracks, we have: Figure-8 Circuit, the standard generic track; Yoshi Falls, a circular track with waterfalls running over it; Cheep Cheep Beach, a beach level; Luigi's Mansion, based on Luigi's Mansion; Desert Hills, a desert level; Delfino Square, based on Super Mario Sunshine; Waluigi Pinball, the BEST Mario Kart track; Shroom Ridge, a mountainous track with high cliffs on one side; DK Pass, a snow level; Tick Tock Clock, a course built inside a giant clock; Mario Circuit, a standard track around Peach's Castle; Airship Fortress, an awesome track that takes you through a scene of an airship bombarding a castle; Wario Stadium, another standard motocross arena; Peach Gardens, that take you through the garden in front of Peach's Castle; this game's rendition of Bowser's Castle, and this game's rendition of Rainbow Road. We also have sixteen more tracks for the retro cup, which are all recreations of tracks from previous games. As we've seen all those already, I won't go into them again.

Our battle tracks include: Nintendo DS, following after the last game's Game Cube track; Twilight House, a sprawling spooky maze with lots of rooms; Palm Shore, a beach level; and Tart Top, set on top of a giant tart. Block Fort and Pipe Maze also return from previous games. I believe that's it.

Here's what we've got so far:

Characters:

Mario Kart: drive, brake, jump, turn, skid, etc., Banana Peel, Green Shell, Red Shell, Feather, Mushroom, Star, Ghost, Coin, Lightning, Egg, Fireball, Poison Mushroom, Triple Mushroom, Super Mushroom, Fake Item, Banana Bunch, Triple Green Shells, Triple Red Shells, Spiny Shell, dual driver, Blooper, Bob-Omb, Bullet Bill

Mario: fireballs

Luigi: fireballs

Peach: heart

Yoshi: giant egg

Bowser: Bowser shell

Donkey Kong Jr.

Toad: golden mushroom

Koopa: triple shells

Donkey Kong: giant banana

Wario: bob-omb

Daisy: heart

Birdo: giant egg

Baby Mario: Chain Chomp

Baby Luigi: Chain Chomp

Toadette: golden mushroom

Paratroopa: triple shells

Diddy Kong: giant banana

Bowser Jr.: Bowser shell

Waluigi: bob-ombs

Petey Piranha

King Boo

Dry Bones

ROB

Shy Guy

Lakitu

Toadsworth

Kamek

Boo

Piranha Plant

Cheep Cheep

Monty Mole

Thwomp

Chain Chomp

Penguin

Mr. Blizzard

Bob-Omb

Hammer Bro

Little Mouser

Mechakoopa

Pianta

Goomba

Pokey

King Bob-Omb

Wiggler


Bosses:

Big Bully

Eyerok

Goomboss

King Boo

King Bob-Omb

Chief Chilly

Wiggler


Stages:

Mario Circuit

Donut Plains

Ghost Valley

Bowser's Castle

Choco Island

Koopa Beach

Vanilla Lake

Rainbow Road

Luigi Raceway

Moo Moo Farm

Koopa Troopa Beach

Kalimari Desert

Toad's Turnpike

Frappe Snowland

Choco Mountain

Mario Raceway

Wario Stadium

Sherbet Land

Royal Raceway

Bowser's Castle (64)

DK's Jungle Parkway

Yoshi Valley

Banshee Boardwalk

Rainbow Road (64)

Peach Circuit

Shy Guy Beach

Riverside Park

Mario Circuit (SC)

Boo Lake

Cheese Land

Luigi Circuit

Sky Garden

Cheep Cheep Island

Sunset Wilds

Snow Land

Ribbon Road

Yoshi Desert

Lakeside Park

Broken Pier

Bowser's Castle (SC)

Rainbow Road (SC)

Big Donut

Block Fort

Double Deck

Skyscraper

Luigi Circuit (DD)

Peach Beach

Baby Park

Dry Dry Desert

Mushroom Bridge

Mario Circuit (DD)

Daisy Cruiser

Waluigi Stadium

Sherbet Land (DD)

Mushroom City

Yoshi Circuit

DK Mountain

Wario Colosseum

Dino Dino Jungle

Bowser's Castle (DD)

Rainbow Road (DD)

Cookie Land

Block City

Nintendo Gamecube

Pipe Plaza

Luigi's Mansion

Tilt-a-Kart

Figure-8 Circuit

Yoshi Falls

Cheep Cheep Beach

Luigi's Mansion (DS)

Desert Hills

Delfino Square

Waluigi Pinball

Shroom Ridge

DK Pass

Tick Tock Clock

Mario Circuit (DS)

Airship Fortress

Wario Stadium (DS)

Peach Gardens

Bowser's Castle (DS)

Rainbow Road (DS)

Nintendo DS

Twilight House

Palm Shore

Tart Top


Thanks for reading! Next up, we will cover Mario Kart for the Wii!

Wednesday, December 2, 2020

Mario Kart: Double Dash

MARIO KART: DOUBLE DASH


Today, let's cover Mario Kart: Double Dash, the Game Cube's installment in the Mario Kart series. It largely returns to Mario Kart 64's form but with one major exception, that being that each car carries two passengers this time around: one to drive, and one to handle the items. Honestly, it was a fun idea, and I'm kinda sad the Mario Kart series never went back to it.

Going with the gimmick of the two-person cars, each character comes with a built-in partner. You can pair up whoever you like, but these pair are typically who the game defaults too. Our main eight, and Koopa Troopa, all return, with Mario and Luigi paired up naturally, Peach gaining Daisy, Yoshi gaining Birdo (even though they really don't have all that much to do with each other in the series proper; I suppose both being egg-y dinosaurs is good enough), Toad gaining Toadette (her debut by the way), Koopa gaining a Paratroopa, Bowser gaining Bowser Jr., Donkey Kong gaining Diddy Kong, and Wario gaining Waluigi (side note: his first real appearance in this blog series). The roster is rounded out by Baby Mario and Baby Luigi from the Yoshi games, and Petey Piranha and King Boo fresh off their debuts in Super Mario Sunshine and Luigi's Mansion respectively.

As for background, obstacle, and supporting characters, Lakitu returns as the ref, Toadsworth drives the victory car in the awards ceremony, and Shy Guys, Piranha Plants, Cataquacks, Dinosaurs, Piantas, and Nokis appear in the background and as obstacles.


As for our stages, we return to the old sixteen tracks across four cups, the standard. These include Luigi Circuit, a generic stage; Peach Beach, a beach level; Baby Park, a super-short track with seven laps instead of three; Dry Dry Desert, a desert stage; Mushroom Bridge, a busy highway similar to Toad's Turnpike; Mario Circuit, a track around Peach's Castle; Daisy Cruiser, a cruise ship; Waluigi Stadium, a monster truck rally arena like Wario's version; Sherbet Land, an ice level; Mushroom City, a busy street level set inside a sprawling city; Yoshi Circuit, a generic track shaped like a Yoshi; DK Mountain, a jungle level with a cannon and a volcano; Wario Colosseum, a much bigger arena (showing up our . . . brother? . . . are we?); Dino Dino Jungle, a jungle level filled with dinosaurs; Bowser's Castle, a Bowser's Castle level of course; and this game's rendition of Rainbow Road.

Our Battle mode adds in two more modes from the standard balloon battle, this time adding in Shine Thief, where players have to steal Shine Sprites from each other, and Bob-Omb Blast, which loads players up with lots of bombs. The battle courses include Cookie Land, set on a giant cookie; Block City, taking after Block Fort but not as much fun; Nintendo Gamecube, set on a giant Game Cube; Pipe Plaza, a stage with a bunch of pipes that transport you to other areas of the course; Luigi's Mansion, based on Luigi's Mansion; and Tilt-a-Kart, set on a giant 8-bit Mario.

The game does bring in unique vehicles, but as that probably wouldn't affect Smash gameplay much, I'm not going to worry about it. As for items, which do, we don't have too much returning as far as regular items go per se, but the game also added in the mechanic of unique items that only show up for certain pairs. Mario and Luigi get fireballs from Super Mario Kart, Peach and Daisy get a heart that encircles their kart and steals items from other players, Yoshi and Birdo get giant eggs that roll around the stage, the Babies get a Chain Chomp that drags them forward at high speed, Toad and Toadette get the Golden Mushroom as seen prior, Koopa and Paratroopa get exclusive rights to triple red and green shells, Donkey and Diddy Kong get a giant banana peel (of course), Bowser and Bowser Jr. get a giant Bowser shell that also generally rolls around the stage like the Yoshi egg, and Wario and Waluigi get Bob-Ombs. Petey Piranha and King Boo don't get unique items, but they instead get the ability to use everyone else's special items.

Characters:

Mario Kart: drive, brake, jump, turn, skid, etc., Banana Peel, Green Shell, Red Shell, Feather, Mushroom, Star, Ghost, Coin, Lightning, Egg, Fireball, Poison Mushroom, Triple Mushroom, Super Mushroom, Fake Item, Banana Bunch, Triple Green Shells, Triple Red Shells, Spiny Shell, dual driver

Mario: fireballs

Luigi: fireballs

Peach: heart

Yoshi: giant egg

Bowser: Bowser shell

Donkey Kong Jr.

Toad: golden mushroom

Koopa: triple shells

Donkey Kong: giant banana

Wario: bob-omb

Daisy: heart

Birdo: giant egg

Baby Mario: Chain Chomp

Baby Luigi: Chain Chomp

Toadette: golden mushroom

Paratroopa: triple shells

Diddy Kong: giant banana

Bowser Jr.: Bowser shell

Waluigi: bob-ombs

Petey Piranha

King Boo

Lakitu

Toadsworth

Kamek

Boo

Piranha Plant

Cheep Cheep

Monty Mole

Thwomp

Chain Chomp

Penguin

Mr. Blizzard

Bob-Omb

Hammer Bro

Little Mouser

Mechakoopa

Shy Guy

Pianta


Stages:

Mario Circuit

Donut Plains

Ghost Valley

Bowser's Castle

Choco Island

Koopa Beach

Vanilla Lake

Rainbow Road

Luigi Raceway

Moo Moo Farm

Koopa Troopa Beach

Kalimari Desert

Toad's Turnpike

Frappe Snowland

Choco Mountain

Mario Raceway

Wario Stadium

Sherbet Land

Royal Raceway

Bowser's Castle (64)

DK's Jungle Parkway

Yoshi Valley

Banshee Boardwalk

Rainbow Road (64)

Peach Circuit

Shy Guy Beach

Riverside Park

Mario Circuit (SC)

Boo Lake

Cheese Land

Luigi Circuit

Sky Garden

Cheep Cheep Island

Sunset Wilds

Snow Land

Ribbon Road

Yoshi Desert

Lakeside Park

Broken Pier

Bowser's Castle (SC)

Rainbow Road (SC)

Big Donut

Block Fort

Double Deck

Skyscraper

Luigi Circuit (DD)

Peach Beach

Baby Park

Dry Dry Desert

Mushroom Bridge

Mario Circuit (DD)

Daisy Cruiser

Waluigi Stadium

Sherbet Land (DD)

Mushroom City

Yoshi Circuit

DK Mountain

Wario Colosseum

Dino Dino Jungle

Bowser's Castle (DD)

Rainbow Road (DD)

Cookie Land

Block City

Nintendo Gamecube

Pipe Plaza

Luigi's Mansion

Tilt-a-Kart


Thanks for reading! Next up, we will cover Mario Kart DS!

Tuesday, December 1, 2020

Mario Kart: Super Circuit

 MARIO KART: SUPER CIRCUIT


Mario Kart: Super Circuit is the awkward third child of the Mario Kart series, which considering it was their first foray into handheld consoles, is more or less understandable. Of all the games, this is the one that takes more after Super Mario Kart than Mario Kart 64.

First up, the characters. Once again, we have our main eight, so no big surprises there. As for items to add to a Mario Kart moveset, we have mostly just returning items with nothing particularly knew added into the mix to shake things up. Lakitu once again returns as the ref, and Bob-Ombs, Boos, Cheep Cheeps, Crabs, Goonies, Hammer Bros, Koopas, Paratroopas, Little Mousers, Mechakoopas, Penguins, Piranha Plants, Shy Guys, Mr. Blizzards, Thwomps, and Kamek all appear in the background or as obstacles.


One of the main oddities this time around is that we have twenty courses, all spread out over five cups instead of four, with the Lightning Cup joining the normal Mushroom, Flower, Star, and Special Cups. These tracks include Peach Circuit, a track built around a castle; Shy Guy Beach, a beach level; Riverside Park, a jungle level; Mario Circuit, a generic track; Boo Lake, a haunted level; Cheese Land, a course entirely made of cheese (yum); Luigi Circuit, a rain-soaked track; Sky Garden, a sky level; Cheep Cheep Island, another beach level; Sunset Wilds, a desert level; Snow Land, a snow level obviously; Ribbon Road, a track across a long strand of ribbon; Yoshi Desert, another desert level; Lakeside Park, a jungle level with a volcano; Broken Pier, another haunted boardwalk (what's with all the haunted boardwalks?), four whole Bowser's Castle levels, mostly as the final level of each cup; and this game's rendition of Rainbow Road.

As far as our battle courses, they tend to be very similar in concept to Super Mario Kart's battle courses, just square versions of pre-existing tracks, namely Mario Circuit, Bowser's Castle, Peach Circuit, and Yoshi Desert.

That's it for now! Let's see what we've got:


Characters:

Mario Kart: drive, brake, jump, turn, skid, etc., Banana Peel, Green Shell, Red Shell, Feather, Mushroom, Star, Ghost, Coin, Lightning, Egg, Fireball, Poison Mushroom, Triple Mushroom, Super Mushroom, Fake Item, Banana Bunch, Triple Green Shells, Triple Red Shells, Spiny Shell

Mario

Luigi

Peach

Yoshi

Bowser

Donkey Kong Jr.

Toad

Koopa

Donkey Kong

Wario

Lakitu

Kamek (Why are you not playable in these freaking games yet? We have freaking Pink Gold Peach and King Bob-Omb, but not arguably one of the most important characters in the series? Who comes with his own freaking vehicle? snodjvwbhoetrhuobdojno . . . hah, hah, hah . . . Thank you for coming to my TED talk.)

Boo

Piranha Plant

Cheep Cheep

Monty Mole

Thwomp

Chain Chomp

Penguin

Mr. Blizzard

Bob-Omb

Hammer Bro

Little Mouser

Mechakoopas

Shy Guy


Stages:

Mario Circuit

Donut Plains

Ghost Valley

Bowser's Castle

Choco Island

Koopa Beach

Vanilla Lake

Rainbow Road

Luigi Raceway

Moo Moo Farm

Koopa Troopa Beach

Kalimari Desert

Toad's Turnpike

Frappe Snowland

Choco Mountain

Mario Raceway

Wario Stadium

Sherbet Land

Royal Raceway

Bowser's Castle (64)

DK's Jungle Parkway

Yoshi Valley

Banshee Boardwalk

Rainbow Road (64)

Peach Circuit

Shy Guy Beach

Riverside Park

Mario Circuit (SC)

Boo Lake

Cheese Land

Luigi Circuit

Sky Garden

Cheep Cheep Island

Sunset Wilds

Snow Land

Ribbon Road

Yoshi Desert

Lakeside Park

Broken Pier

Bowser's Castle (SC)

Rainbow Road (SC)

Big Donut

Block Fort

Double Deck

Skyscraper


Thanks for reading! Next up, we will cover Mario Kart: Double Dash for the Game Cube!