Showing posts with label Legend of Zelda: Minish Cap. Show all posts
Showing posts with label Legend of Zelda: Minish Cap. Show all posts

Thursday, January 19, 2023

Malon

MALON


Link manages to find and defeat the evil inside the Deku Tree, a Gohma, but is sadly too late to save him as the tree withers and dies. Link and Navi honor his dying wish and head out, leaving the Kokiri forest behind and venturing into Hyrule proper. After traveling for some time, he arrives at the castle in the center and the town surrounding it. In the marketplace, he encounters a young redheaded girl looking for her father.

This is Malon, the daughter of the local ranch’s owner Talon, who helps her father run the ranch and provide supplies to the rest of Hyrule. When Ganondorf takes over, her father’s ranch hand Ingo betrays them, taking over the ranch but keeping Malon on as a servant girl. She and her father will go on to be recurring characters in later games.

As a fighter, Malon will represent Lon Lon Ranch as a whole and everything on it. She will use Cuccos, Lon Lon Milk, and, of course, her horses for her moveset, and she will have more or less average stats, but with surprisingly high strength. She does work on a farm after all.

Likelihood rating: Probably not.

Friday, January 13, 2023

Minish Woods

MINISH WOODS


Minish Cap, like most Zelda games, featured a gimmick of letting Link be able to traverse two different worlds, this time with him being able to shrink down and explore the world of the Minish below Hyrule. I would think a stage based on this game would incorporate that somehow.

Basic level, the stage would probably just be set within the Minish village or probably up in the trees with a lot of objects far bigger than normal acting as platforms. If we wanted to get more ambitious, the stage would have a small basic stage for regular battles, but would have one of those shrinking points from the games that would let players shrink down and enter the much larger Minish version of the stage, which would be built into what had seemed just part of the platform of the regular stage.

Potential theme: https://www.youtube.com/watch?v=yRewbuEqEOw

Friday, January 6, 2023

Minish/Picori

MINISH/PICORI


Ezlo guides Link to a nearby stump with a crack in the top, which shrinks him down the moment he stands upon it, allowing him to explore the forest at a whole new level and interact with a race of friendly tiny creatures that can only be seen by children.

These are the Picori, or the Minish, a race of creatures sent down by the goddesses to deliver a magical sword to an ancient hero to slay a powerful evil. These Picori live in secret villages all around Hyrule, unbeknownst to the Hylians, and both Ezlo and Vaati are revealed to be former members of their race.

As fighters, the Picori will of course be sized-up, but still small with light weight and quick movements. They will share much of their moveset with Ezlo himself, though both will have a few of their own unique moves. It’s possible the color swaps could include many of the notable members, such as Festari, Melari, and Librari.

Likelihood rating: Probably not.

Thursday, January 5, 2023

Ezlo

EZLO


Four Swords proved popular enough as a concept that a full game based on the idea was released for the Nintendo Game Cube, and a third game in the series was released for the Game Boy Advance a short time later. This game told the origin story of Vaati as a strange mage who turned Zelda to stone to try and steal an ancient power. Link, setting out to stop him, meets a talking cap who acts as his guide for the adventure.

This is Ezlo, a Minish sorcerer and the former mentor of Vaati, who was betrayed by his student and transformed into the cap. He helps Link by teaching him to shrink down to Minish size, allowing Link to switch between the normal Hyrule and the minuscule world of the Picori.

As this adventure’s guide, it only fits that he pick up the unique gimmicks of the game, specifically everything to do with shrinking and growing. He will primarily be in his Minish form (enlarged for the game), but his hat form will also come into play. He will be light and fast befitting his small size.

Likelihood rating: Piranha Plant clause.

Vaati

VAATI


With the premiere of the Game Boy Advance came a remake of A Link to the Past, which came bundled with a new short adventure titled Four Swords, that saw Zelda taking Link to check on a shrine where an ancient evil had been sealed away for years.

This ancient evil was Vaati, a Picori wind mage who had used a magical cap in order to become a powerful sorcerer, eventually becoming overwhelmed by the magic and letting it transform him into a shadowy monstrous form. Vaati would go on to become one of the only villains besides Ganon to recur, acting as the villain of both Four Swords Adventures and Minish Cap.

As a fighter, he will be primarily in his Picori form, but his monstrous form will emerge as part of various attacks. He will be light and floaty, fitting of a wind mage, and his moveset will pull from his various boss battles.

Likelihood rating: Good possibility

Monday, August 15, 2022

Character Sheet: Vaati

VAATI


Today, we begin a new round of character sheets, all primarily appearing in the 2D titles from Oracles to Tri Force Heroes. We have quite a few, though not as many as the 3D titles. Among them are:

1. Four Links

2. Ravio

3. Princess Hilda

4. Toon Zelda

5. Din

6. Nayru

7. Ezlo

8. Minish/Picori

9. Linebeck

10. Oshus & Ciela

11. Ralph

12. Alfonzo

13. Madame Couture

14. Subrosian

15. Onox

16. Veran

17. Vaati

18. Bellum

19. Chancellor Cole & Malladus

20. Yuga

21. Lady Maud

22. Byrne

Today, we cover Vaati, the wind mage sealed away by the Four Sword and the main villain of Four Swords, Four Swords Adventures, and Minish Cap, making him the only main villain in the main series of games to feature multiple times outside of Ganon. Somehow that wasn't enough to get him a spot on the Hyrule Warriors roster, but we can poke that sore spot later. For now, let's make him a moveset.

Now, right off the bat, I think we'd base his appearance on his more popular Minish Cap model, the edgy Minish he was before becoming the orby bat thing he is in the Four Swords games, with that form making random appearances throughout and in his Final Smash. Among his abilities, we see him fly, attack with his tentacles, create cyclones (obviously being a wind mage, an important one), throw lightning balls or differently colored energy balls when the multiplayer matters, grow claws, turn people to stone, teleport, summon flames, fire lasers from his eyes, become an eyeball and a dark blob, and grow purple spikes. I think we can do plenty here.

Here's the moveset I came up with:


Standard B: Cyclone

Given he is a wind mage, I feel like this is the most important move to include here. He will summon a swirling gust of wind and cast it forward, where it will linger for a short time and toss anyone who gets too close into the air.


Side B: Eye Laser

He will grow his singular eye design from his monstrous form on his face and fire a straight laser from it across the stage.


Up B: Bat Wings

The bat wings seen on his monstrous form will sprout from his back and he will fly upwards, able to move around erratically a little bit as he does so.


Down B: Colored Orbs

He will cast a circle of orbs out from around himself in four different colors. These orbs will do mild damage and basically no knockback in general, however, if a character wears the same color as one of the orbs, that orb will be a critical hit.


Final Smash: Wind Demon

Wind will pick up heavily around the stage as he transforms into his monstrous self. He will then attack as he does in those boss battles with his tentacles and with lightning as the wind makes it difficult for his opponents to escape.


Entrance: His essence will emerge from the Four Sword Shrine.


Taunts: Up, he will take off his magic cap and dust it. Side, he will turn away and glance back at you all emo-like. Down, he will pick up the chest he was after in Minish Cap.


Thanks for reading! Next up, the demon of the sea from Phantom Hourglass.

Thursday, August 4, 2022

Character Sheet: Minish/Picori

MINISH/PICORI


Today, we begin a new round of character sheets, all primarily appearing in the 2D titles from Oracles to Tri Force Heroes. We have quite a few, though not as many as the 3D titles. Among them are:

1. Four Links

2. Ravio

3. Princess Hilda

4. Toon Zelda

5. Din

6. Nayru

7. Ezlo

8. Minish/Picori

9. Linebeck

10. Oshus & Ciela

11. Ralph

12. Alfonzo

13. Madame Couture

14. Subrosian

15. Onox

16. Veran

17. Vaati

18. Bellum

19. Chancellor Cole & Malladus

20. Yuga

21. Lady Maud

22. Byrne

Today, we cover the Minish, otherwise known as the Picori, a race of tiny people that live unseen around Hyrule, who can only be seen by children. Ezlo and Vaati are both members of the race, and as such, the Minish can act perfectly well as a clone or semi-clone of Ezlo, just with their more iconic appearance, seeing as Ezlo's Minish form looks a bit distinct from them, but they likewise have a lot of the same abilities.

Here's the moveset I came up with:


Standard B: Cane of Pacci

Probably the only one that can't quite be tied to them, but as it's often used to reveal cracks to allow one to shrink, I guess it makes sense for them to have it. Otherwise, the Picori Blade might be made use of, hence why I'm riding the fence on full or semi-clone status.


Side B: Elastic Mushroom

Will probably function the same. They might be faster and launch farther, given Ezlo is an older member.


Up B: Updraft

Same, but with a large leaf rather than the hat itself acting as a parachute.


Down B: Shrink

Of course a natural fit for this moveset.


Final Smash: Size of the Minish

Could do the same, although while I am here, I am reminded of a scene in which a large house made from a log is rolled, and I wonder if that might not work better.


Entrance: They will appear from a cracked stump.


Taunts: Up, the Minish will peer upward, as if studying something much larger than itself. Side, the Minish will look over the pieces of the Picori Blade. Down, the Minish will open a giant book and start reading it for a moment.


Thanks for reading! Next up, a fan favorite from Phantom Hourglass!

Wednesday, August 3, 2022

Character Sheet: Ezlo

EZLO


Today, we begin a new round of character sheets, all primarily appearing in the 2D titles from Oracles to Tri Force Heroes. We have quite a few, though not as many as the 3D titles. Among them are:

1. Four Links

2. Ravio

3. Princess Hilda

4. Toon Zelda

5. Din

6. Nayru

7. Ezlo

8. Minish/Picori

9. Linebeck

10. Oshus & Ciela

11. Ralph

12. Alfonzo

13. Madame Couture

14. Subrosian

15. Onox

16. Veran

17. Vaati

18. Bellum

19. Chancellor Cole & Malladus

20. Yuga

21. Lady Maud

22. Byrne

Today, let's cover Ezlo, Link's companion and talking hat from Minish Cap, a former Minish sage transformed by his apprentice Vaati. Ezlo does have a canon Minish appearance, though his appearance as the hat is much more iconic, so we could easily have him appear in either form as a character. I was originally going to have him be the main Minish representative, but then I considered that the Minish themselves could act as an echo or a semi-clone (we'll see for sure which tomorrow).

Ezlo: gust jar, Cane of Pacci, mole mitts, flame lantern, Ocarina of Winds, shrink, grow, elastic mushrooms, updrafts, parachute, magic cap

First and most importantly is all of the Minish-specific stuff, things like shrinking down to minuscule size or growing to the size of a regular Hylian, elastic mushrooms that can launch players places, and small updrafts they can use to get high up, and leaves they can use as parachutes (or Ezlo's hat body for this instance). Ezlo can also act as a gimmick rep, given his role as Link's companion, giving him access to the gust jar, the Cane of Pacci that will flip anything around, the mole mitts, a flame lantern, and the Ocarina of Winds. Let's see what we can do with all that.

Here's the moveset I came up with:


Standard B: Cane of Pacci

This will be a sort of reflector move. He will wield the cane and cast a spell which will flip around any opponent it hits or turn any projectile back the way it came.


Side B: Elastic Mushroom

Ezlo will pull back on a mushroom and launch himself forward at top speed as his own form of projectile.


Up B: Updraft

An updraft will appear under his brim and blow him upward, his felt body expanding like a parachute to carry him high.


Down B: Shrink

A cracked pot will appear beneath his brim and he will shrink down through it, allowing him to be nearly untouchable for a while. A second press will restore his size.


Final Smash: Size of the Minish

Everyone on the stage will be hit with a shrinking spell, shrinking them down to miniature size and leaving Ezlo open to attack them all in their weakened state.


Entrance: He will appear from a cracked pot.


Taunts: Up, he will work some magic and create a magical hat floating in the air. Side, he will return to his Minish self (if full-time hat form) and brush off his sleeves. Down, he will hop up and down as if raging.


Thanks for reading! Next up, Ezlo's people, the Picori!

Wednesday, July 20, 2022

The Legend of Zelda: Minish Cap

THE LEGEND OF ZELDA: MINISH CAP


Today, let's cover The Legend of Zelda: Minish Cap, a Game Boy Advance game that serves as a prequel to the Four Swords games, telling the origin story of Vaati, how he was a Minish (a race of tiny people living in Hyrule) who stole his master's cap to gain powerful magic and then broke into Hyrule Castle, stealing a sacred chest and turning Zelda to stone.

Link is our protagonist, here portrayed as the lazy apprentice of a blacksmith and friend of Princess Zelda. When Vaati's attack occurs, the only blade that can save Zelda is shattered, requiring him to seek out the Minish and ask them to repair it. He uses such weapons as his sword and shield, a gust jar to blow winds, the Cane of Pacci that can flip over anything, a boomerang, mole mitts, a flame lantern, bombs, the Pegasus boots and Roc's cape, an ocarina to control wind, and a bow and arrow.

He is constantly accompanied throughout the game by the Minish sorcerer Ezlo, transformed into a hat by Vaati. Vaati teaches him how to get to the world of the Minish, and frequently helps him use items from their world (making him at least a partial gimmick rep). He and his race, the Picori, also have a few distinct abilities they can use, having adapted to life at minuscule size. They shrink and grow by traveling through special cracks, they can use elastic mushrooms to spring themselves, they can be blown up into the air by strong updrafts, and they can parachute via leaves, or his own body in Ezlo's case.

Zelda is our primary supporting character, though she spends much of her time as stone. Her father King Daltus and Link's mentor Master Smith, as well as a lot of regulars such as Malon, Dampe, Tingle, and the Great Fairy, make up a lot of the supporting NPC cast, as well as a few important Minish like Festari or Melari.

Vaati is our main villain this time, luckily staying free of Ganon and getting to shine on his own, and gaining a humanoid form instead of just his big monstrous form like the other games. In game, we see him throw a ball of lightning, turn people to stone, teleport, throw flames, turn into a flying eyeball, then a dark blob, fire lasers from his eyes, grow purple spikes, and then attack with his arms in his final monstrous form.

The bosses include a giant Chuchu (probably regular size, but you're tiny so . . .), Gleerok (basically a Gleeok, but with a rock shell), Mazaal (a big Mesoamerican-looking statue), a giant Octorok (again, probably regular size), and a pair of Gyorgs. A giant caterpillar called Madderpillar and a few Darknuts also act as minibosses. Our returning enemies include Chuchus (who can grow spikes now), Octoroks, Spiny Beetles, Tektites, Helmasaurs, Bob-Ombs, Peahats, Moblins, Moldorms, Ropes, Eyegors, Armos, Stalfos (who can throw bones), Wallmasters, Wizzrobes, Gibdos, and Ghinis. A few newcomers include: Acrobandits, masked ducks that stand on top of each other; Pestos, basically flies; Puffstools, walking mushrooms; Mulldozers, basically beetles; Rollobites, basically pillbugs; Sluggulas, basically slugs; and Keatons, masked foxes with knives.

The Hyrule of this game features a lot of the basics, including Hyrule Castle, Castle Town, Lon Lon Ranch, Eastern Hills, Minish Woods where you find the Minish and their village, Hyrule Field, the Trilby Highlands and Mount Crenel, the Western Wood, Castor Wilds, the Wind Ruins, Lake Hylia, the Royal Crypt, Veil Falls, and the Cloud Tops. The dungeons specifically include Deep Wood Shrine, the Cave of Flame, the Fortress of Winds, the Temple of Droplets, and Vaati's base of operations, the Palace of Winds.

Here's what we've got so far:


Characters:

Link: sword, shield, bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, rod of seasons, switch hook, Harp of Ages, Tune of Echoes, Tune of Currents, Tune of Ages, gust jar, Cane of Pacci, mole mitts, flame lantern, Ocarina of Winds

Four Links: sword, shield, bow and arrows, boomerang, bombs, Pegasus shoes, Roc's cape, magnetic glove, spark his swords, pull apart, pick up and throw, push, push together, Force gems, fire rod, the fire arrows, quake, bombos medallions, hammer, shovel, power bracelet, cannon, box, vertical line, horizontal line.

Zelda: sealing spell, rainbow bridge, stone

Ezlo: gust jar, Cane of Pacci, mole mitts, flame lantern, Ocarina of Winds, shrink, grow, elastic mushrooms, updrafts, parachute, magic cap

Din: dance, seasons

Nayru: sing, harp of ages, echoes tune, currents tune, ages tune,  time portals, fireballs, warp

Ralph: sword, (maybe?) bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, switch hook

Farore

Impa

Ricky: pouch, leap high, pair of gloves

Moosh: fly

Dimitri: swim

Malon

Talon

Tingle: steal Force gems

Dampe

Maple: broom, crash, potions

Goron

Gerudo

Deku Scrub

Minish/Picori: shrink, grow, elastic mushroom, updrafts, parachute

Subrosians: shovels, hammers, boomerangs, warp points, buckets, smelt ore

Tokay: steal, swim

Pirate Captain

Great Fairy

Ganon: disappear, trident, energy balls, slam, warp, seal Zelda, lightning

Onox: lightning, cyclones, mace, stomp to make rocks fall, blue flames, dragon form

Veran: possession, ghostly form, summon enemies, dark Links, dark energy balls, fairy, turtle, and spider forms, time warps

Vaati: fly, tentacles, cyclones, lightning balls, colored energy balls, claws, ring of energy balls, stone, teleport, flames, eyeball, dark blob, laser eyes, purple spikes, arms, magic cap

Dark Link: sword, shield, bombs, giant bomb, leap, multiply, fiery floor, icy floor

Twinrova: combine, fly, fire and ice, lava, glaciers

Vire: fireballs, shadow balls, fly, turn into keese

Armos

Hylian Soldiers

Wizzrobes

Deku Scrubs

Buzz Blobs

Darknuts

Keese

Gibdos

Lynels

Moblins

Octoroks

Goriyas

Zoras

Stalfos: scythe

Poes

Dodongo

Gohma

Eyegor

Helmasaur

Helmaroc King

Phantom Ganon

Hinox

Chuchu: spikes

Darknut

Keaton: knives


Bosses:

Aquamentus

Dodongo

Mothula

Gohma

Digdogger

Manhandla

Gleeok

Medusa Head

Facade

Agunima

Frypolar

Pumpkin Head

Head Thwomp

Shadow Hag

Eyesoar

Smog

Octogon

Plasmarine

Ramrock

Swoop

Subterror

Smasher

Angler Fish

Dera Zol

Gouen

Dodongo

Gohma

Phantom Ganon

Stone Arrghus

Helmaroc King

Big Poe

Frostare

Giant Chuchu

Gleerok

Mazaal

Giant Octorok

Madderpillar


Stages:

Eastern Coast

Eyeglass Lake

Goron Mountain

Graveyard

Horon Village

Lost Woods

Moblin's Keep

Mt. Cucco

Natzu Prairie

Samasa Desert

Spool Swamp

Sunken City

Tarm Ruins

Woods of Winter

Temple Remains

Subrosia

Temple of Seasons

Gnarled Root Dungeon

Snake's Remains

Poison Moth's Lair

Dancing Dragon Dungeon

Unicorn's Cave

Ancient Ruins

Explorer's Crypt

Sword & Shield Maze

Onox's Castle

Labrynna

Cheval's Tomb

Crescent Island

Eyeglass Island Library

Fairies' Woods

Forest of Time

Jabu-Jabu's Shrine

Lynna City

Nuun Highlands

Rolling Ridge

Sea of Storms

Symmetry City

Talus Peaks

Yoll Graveyard

Zora Seas

Ambi's Palace

Coast of No Return

Deku Forest

Sea of No Return

Black Tower

Spirit's Grave

Wing Dungeon

Moonlit Grotto

Skull Dungeon

Crown Dungeon

Mermaid's Cave

Jabu-Jabu's Belly

Ancient Tomb

Room of Rites

Chamber of Insight

Sea of Trees

Talus Cave

Death Mountain

Palace of Winds

Lake Hylia

Cave of No Return

Hyrule Castle

The Coast

Village of the Blue Maiden

Eastern Temple

Death Mountain Foothills

Mountain Path

Tower of Flames

Field

Swamp

Lost Woods

Kakariko Village

Temple of Darkness

Desert of Doubt

Desert Temple

Pyramid

Frozen Hyrule

Ice Temple

Tower of Winds

Realm of the Heavens

Dark Cloud

Palace of Winds

Minish Woods

Trilby Highlands

Mount Crenel

Castor Wilds,

Royal Crypt

Cloud Tops

Deep Wood Shrine

Cave of Flame

Fortress of Winds

Temple of Droplets


Thanks for reading! Next up, a direct handheld sequel to a console game. That's rare.