PRINCE DREAMBERT
Today, we begin our newcomers. I did say going into this that the RPGs would likely be the last shot for many of the frequent enemies you wouldn't expect to see on a Smash roster, but what I didn't expect was that the RPGs would actually come through for a lot of them. At least one I thought was never going to happen in a million, billion years. But here we are. The first ten are all Mario regulars who finally took the step up to playable. The other sixteen are originals to the Mario & Luigi games (or Origami King) specifically.
1. Toadsworth
2. Captain Toad
3. Buzzy Beetle
4. King Bob-Omb
5. Pokey
6. Ninji
7. Thwomp
8. Whomp
9. Mechakoopa
10. Nabbit
11. Mario & Luigi
12. Prince Peasley
13. Prince Dreambert
14. Olivia
15. King Olly
16. Broque Monsieur
17. Massif Bros.
18. Cackletta
19. Fawful
20. Princess Shroob
21. The Dark Star
22. Antasma
23. Midbus
24. Shroob
25. Popple
26. Durmite/Wisdurm
Today, let's cover Prince Dreambert, one of your main companions from Mario & Luigi: Dream Team and the main source of your dream-based abilities. Naturally, he is the prime pick for the game's gimmick rep, and as such, Dreamy Luigi will also technically be a part of all this too. Dreambert on his own can take on a pillow form, float upwards on a pillow, and he can make use of the dream bunny to drill into Dreams Deep, bounce on the Seadrings, and summon the Zeekeeper. Dreamy Luigi, however, adds a whole new dimension to it. First up, you have the Luiginoids, millions of Luigi clones who act together in various ways, taking on the forms of a stack, cone, or ball, and then ground pounding, spring jumping, spinning, spin jumping, swinging it around like a weapon, and treating it as a hookshot. All of these can work together to form the basis of a number of moves.
Here's his moveset:
Standard B: Luiginoids
While other dream items will make up his A moves and such, I feel the B moves are the perfect place for the Luiginoids (or maybe Dreambertnoids? if we wanted to make it more about Dreambert himself). His regular B will summon more and more Luiginoids to aid him. Without Luiginoids out, he will make use of more ordinary items for weaker attacks.
Side B: Luigi Ball
If he has Luiginoids, he will swing them around in a ball form and smack other players with it. If not, he will simply use a pillow.
Up B: Luigi Stack
With Luiginoids, he will have them stack up underneath him and then perform a spring jump. Without them, he will use a Seadring to perform a similar function.
Down B: Luigi Cone
With Luiginoids, he will form them into a cone shape and then spin them rapidly, doing heavy damage to those too close. Without Luiginoids, he will use a dream bunny as a much weaker drill.
Final Smash: Zeekeeper
He will toss the Zeekeeper Egg into the sky, and then the Zeekeeper will fly back down and ram through the stage.
Entrance: He will appear out of a dream portal.
Taunts: Up, he will spin upwards with a flourish of his cape and a ring of sparkles. Side, he will simply laugh his amazing, pore-cleansing laugh. Down, he will lay down and take up his pillow form.
Thanks for reading! Next up, we will cover your new companion from the most recent Paper Mario game, Olivia!
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