MECHAKOOPA
Today, we begin our newcomers. I did say going into this that the RPGs would likely be the last shot for many of the frequent enemies you wouldn't expect to see on a Smash roster, but what I didn't expect was that the RPGs would actually come through for a lot of them. At least one I thought was never going to happen in a million, billion years. But here we are. The first ten are all Mario regulars who finally took the step up to playable. The other sixteen are originals to the Mario & Luigi games (or Origami King) specifically.
1. Toadsworth
2. Captain Toad
3. Buzzy Beetle
4. King Bob-Omb
5. Pokey
6. Ninji
7. Thwomp
8. Whomp
9. Mechakoopa
10. Nabbit
11. Mario & Luigi
12. Prince Peasley
13. Prince Dreambert
14. Olivia
15. King Olly
16. Broque Monsieur
17. Massif Bros.
18. Cackletta
19. Fawful
20. Princess Shroob
21. The Dark Star
22. Antasma
23. Midbus
24. Shroob
25. Popple
26. Durmite/Wisdurm
Yet another enemy I didn't really expect to cover here, but, hey, the more the merrier! Mechakoopas are robotic windup Koopas used frequently throughout Bowser's Castle levels and often used by Bowser, Bowser Jr., or the Koopalings. The Mechakoopas do have a few recurring moves, like fire breath or laser fire, and if broken they can even give off electrical sparks to damage Mario in certain games. Let's see what we can do!
Here's the moveset:
Standard B: Fire Breath
The standard move. The Mechakoopa will open its mouth and spew fire back and forth.
Side B: Laser Beam
This is based on the move seen frequently in Mario Maker 2, as well as in a few other games. The Mechakoopa will start to charge before firing a straight beam across the stage.
Up B: Spring OR Rocket Boosters
Spring is a bit more of a standard Mechakoopa move, as many games will see them either spring up or be used as springs when flipped over. Rocket Boosters would reflect more their appearance in Mario Maker 2.
Down B: Short Circuit
The Mechakoopa will malfunction and create a shield of electricity around itself, damaging anyone who gets too close.
Final Smash: Mechabowser
There are multiple different variations to work with here. The one I connect most to them is the Mechabowser from the Galaxy games, although that one was a lot less aggressive than say the one from Sunshine. Either way, it will appear in the background and fire missiles at the stage.
Entrance: It will start out laying in pieces. A Koopa wearing a pit crew hat will step onto the stage and wind up its key.
Taunts: Up, it will flip over onto its belly like in Super Mario Galaxy for a second. Side, it will chomp back and forth and give off sparks. Down, it will fall apart before reassembling.
Thanks for reading! We'll finish our regular newcomers with Nabbit!
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