Wednesday, November 4, 2020

Character Sheet: Ninji

 NINJI


Today, we begin our newcomers. I did say going into this that the RPGs would likely be the last shot for many of the frequent enemies you wouldn't expect to see on a Smash roster, but what I didn't expect was that the RPGs would actually come through for a lot of them. At least one I thought was never going to happen in a million, billion years. But here we are. The first ten are all Mario regulars who finally took the step up to playable. The other sixteen are originals to the Mario & Luigi games (or Origami King) specifically.

1. Toadsworth

2. Captain Toad

3. Buzzy Beetle

4. King Bob-Omb

5. Pokey

6. Ninji

7. Thwomp

8. Whomp

9. Mechakoopa

10. Nabbit

11. Mario & Luigi

12. Prince Peasley

13. Prince Dreambert

14. Olivia

15. King Olly

16. Broque Monsieur

17. Massif Bros.

18. Cackletta

19. Fawful

20. Princess Shroob

21. The Dark Star

22. Antasma

23. Midbus

24. Shroob

25. Popple

26. Durmite/Wisdurm

Here's another slightly less than expected one. You might know Ninjis as those little ninja-looking dudes who just kinda jump a lot. That said, a lot of games, especially the more recent RPGs like Origami King and Paper Jam, have used them a lot and have applied to them a number of stereotypical ninja tropes, such as creating shadow clones of themselves, using substitution, hiding behind fake walls, clinging to the ceiling and spinning down from above, and throwing shurikens (or more acurately, their paper selves as shurikens).

Here is their moveset:


Standard B: Shuriken

The Ninji will throw a shuriken. Probably not themselves, though it can still be designed to look like one.


Side B: Lunge

Based on their most iconic move of sorts, the Ninji will spring forward and latch onto the face of their opponent.


Up B: Spring

The Ninji this time will spring upward very high as if leaping to the ceiling. The Ninji will then spin downward to attack those below.


Down B: Shadow Clone

This one's a bit of a defense/counter. The Ninji will create a couple of Shadow Clones. If the clone is attacked it will turn into a log and the Ninji will get away.


Final Smash: Ninja's Palace

The opponent will be taken into a cutscene wherein they will find themselves in a Shogun's Castle much like Shogun Studios. They will then look up to see Ninji hiding on the ceiling above. The screen will then be obscured behind rice paper as the horde of Ninji strike the opponent down.


Entrance: The Ninji will drop a fake wall and appear.


Taunts: Up, they will do the basic jumping animation. Side, they will take a sheet of paper and fold it into a shuriken. Down, they will pull up the false wall and hide behind it.


Thanks for reading! Next up . . . Eeeeeeeeeeee! I'm excited, not gonna lie. I'd main it.

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