Friday, November 6, 2020

Character Sheet: Whomp

WHOMP


Today, we begin our newcomers. I did say going into this that the RPGs would likely be the last shot for many of the frequent enemies you wouldn't expect to see on a Smash roster, but what I didn't expect was that the RPGs would actually come through for a lot of them. At least one I thought was never going to happen in a million, billion years. But here we are. The first ten are all Mario regulars who finally took the step up to playable. The other sixteen are originals to the Mario & Luigi games (or Origami King) specifically.

1. Toadsworth

2. Captain Toad

3. Buzzy Beetle

4. King Bob-Omb

5. Pokey

6. Ninji

7. Thwomp

8. Whomp

9. Mechakoopa

10. Nabbit

11. Mario & Luigi

12. Prince Peasley

13. Prince Dreambert

14. Olivia

15. King Olly

16. Broque Monsieur

17. Massif Bros.

18. Cackletta

19. Fawful

20. Princess Shroob

21. The Dark Star

22. Antasma

23. Midbus

24. Shroob

25. Popple

26. Durmite/Wisdurm

Whomps are cousins of the Thwomp who first appeared in Mario 64 as giant walking slabs of concrete who rebelled against being used as pavement and construction material (kinda dark there, Peach) and attack by jumping into the air and faceplanting on top of you. I wasn't going to give them their own slot initially, as they are a bit less common than Thwomps are, but later games eventually made me come around, and now, they are an echo of Thwomp: a bit lighter, definitely quicker, but still on the heavy and slow side.

Here's their moveset:


Standard B: Boulder

If you wanted, this could become the giant cannonballs rolling around in Bob-Omb Battlefield to feed into the Mario 64 connection.


Side B: Slam

Their personal favorite move, so obviously.


Up B: Slam Down

I imagine you could have their little arms flailing around as they do so.


Down B: Thwimp

Or, I guess, Whimp would be more accurate.


Final Smash: Whomp King

A giant Whomp will appear on one side of the stage, jump, and slam down, striking the entire length of the stage. Very difficult to avoid.


Entrance: Have them laying as a slab on the stage and then have them suddenly rise up.


Taunts: Up, a standard jump-slam down movement. Side, their little sped-up walk when they see someone. Down, just laying down as part of the floor. It might be fun if other players could walk on top of them as a platform while in this state.


Thanks for reading! Next up, we'll cover the Mechakoopas!

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