WHOMP
Today, we begin our newcomers. I did say going into this that the RPGs would likely be the last shot for many of the frequent enemies you wouldn't expect to see on a Smash roster, but what I didn't expect was that the RPGs would actually come through for a lot of them. At least one I thought was never going to happen in a million, billion years. But here we are. The first ten are all Mario regulars who finally took the step up to playable. The other sixteen are originals to the Mario & Luigi games (or Origami King) specifically.
1. Toadsworth
2. Captain Toad
3. Buzzy Beetle
4. King Bob-Omb
5. Pokey
6. Ninji
7. Thwomp
8. Whomp
9. Mechakoopa
10. Nabbit
11. Mario & Luigi
12. Prince Peasley
13. Prince Dreambert
14. Olivia
15. King Olly
16. Broque Monsieur
17. Massif Bros.
18. Cackletta
19. Fawful
20. Princess Shroob
21. The Dark Star
22. Antasma
23. Midbus
24. Shroob
25. Popple
26. Durmite/Wisdurm
Whomps are cousins of the Thwomp who first appeared in Mario 64 as giant walking slabs of concrete who rebelled against being used as pavement and construction material (kinda dark there, Peach) and attack by jumping into the air and faceplanting on top of you. I wasn't going to give them their own slot initially, as they are a bit less common than Thwomps are, but later games eventually made me come around, and now, they are an echo of Thwomp: a bit lighter, definitely quicker, but still on the heavy and slow side.
Here's their moveset:
Standard B: Boulder
If you wanted, this could become the giant cannonballs rolling around in Bob-Omb Battlefield to feed into the Mario 64 connection.
Side B: Slam
Their personal favorite move, so obviously.
Up B: Slam Down
I imagine you could have their little arms flailing around as they do so.
Down B: Thwimp
Or, I guess, Whimp would be more accurate.
Final Smash: Whomp King
A giant Whomp will appear on one side of the stage, jump, and slam down, striking the entire length of the stage. Very difficult to avoid.
Entrance: Have them laying as a slab on the stage and then have them suddenly rise up.
Taunts: Up, a standard jump-slam down movement. Side, their little sped-up walk when they see someone. Down, just laying down as part of the floor. It might be fun if other players could walk on top of them as a platform while in this state.
Thanks for reading! Next up, we'll cover the Mechakoopas!
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