NABBIT
Today, we begin our newcomers. I did say going into this that the RPGs would likely be the last shot for many of the frequent enemies you wouldn't expect to see on a Smash roster, but what I didn't expect was that the RPGs would actually come through for a lot of them. At least one I thought was never going to happen in a million, billion years. But here we are. The first ten are all Mario regulars who finally took the step up to playable. The other sixteen are originals to the Mario & Luigi games (or Origami King) specifically.
1. Toadsworth
2. Captain Toad
3. Buzzy Beetle
4. King Bob-Omb
5. Pokey
6. Ninji
7. Thwomp
8. Whomp
9. Mechakoopa
10. Nabbit
11. Mario & Luigi
12. Prince Peasley
13. Prince Dreambert
14. Olivia
15. King Olly
16. Broque Monsieur
17. Massif Bros.
18. Cackletta
19. Fawful
20. Princess Shroob
21. The Dark Star
22. Antasma
23. Midbus
24. Shroob
25. Popple
26. Durmite/Wisdurm
Today, let's cover Nabbit, a trickster rabbit originating in New Super Mario Bros. U and has since become a bit of a staple of the series, including, for our purposes today, Mario & Luigi: Paper Jam, where I'm halfway convinced he was switched out for Popple in the final stages because of Miyamoto's whole anti-complex-stories-and-characters thing. In Paper Jam, he will steal things and run away with them, as per usual, toss out spike balls to hinder his pursuers, burrow underground, create duplicates of himself, throw his bag as a projectile, and use stolen items, either offensively on his own or to help occasional allies. Some items from New Super Mario Bros. U might be considered as well.
Here is his moveset:
Standard B: Steal
He will grab any items nearby or any projectiles coming at him and stash them in his bag. He can then pull them out again for his own usage.
Side B: Spin and Throw
He will spin around with his bag really fast and throw it as a projectile. The amount of items stashed inside will affect the amount of damage done.
Up B: Baby Yoshi
This one is more based specifically on New Super Mario Bros. U and makes use of the Baby Yoshis that appeared there. Specifically, he will use its inflato-ability, causing the baby to inflate and carry him high into the sky.
Down B: Spike
He will pull out a pair of spiky rocks, tossing one to either side of him. They will stick in the ground and damage anyone who touches them.
Final Smash: Invulnerability
He will temporarily become incapable of taking damage at all and gain a boost of speed, allowing him to run around doling out damage and picking up as many items as possible.
Entrance: He will pop out of a burrow.
Taunts: Up, he will hop up and down excitedly. Side, he will put his hand over his eyes and look back and forth. Down, he will open his bag and inspect the contents.
Thanks for reading! Next up, we begin the RPG specific characters, starting with the tag-team of Mario & Luigi.
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