Showing posts with label New Super Mario Bros.. Show all posts
Showing posts with label New Super Mario Bros.. Show all posts

Monday, December 20, 2021

Underground


Not to be confused with “The Underground” above, Underground is the last of our biome-themed levels for this roster anyway. It is based on the second level theme ever seen in Super Mario Bros., being set underground in a cave crawling with Buzzy Beetles and Piranha Plants.

This stage will be a standard underground stage, possibly similar to the underground version of Mushroomy Kingdom. It will feature a line of blocks across the top that can be broken with just a hit and platforms moving up and down on conveyor belts.

Potential theme: https://www.youtube.com/watch?v=c0SuIMUoShI

Wednesday, December 15, 2021

Pipe Plaza


Pipes are a major feature of any self-respecting Mario game, though slightly less common are levels entirely built around mazes of pipes, most notably seen in World 7 of Super Mario Bros. 3 but cropping up here and there throughout the series’ run.

This stage will be built around that idea. It will be a moderately large stage, with the tops and sides of pipes acting as its only platforms. You can go through any pipe opening visible on the screen, but good luck predicting where you’ll come out. This stage will be good for hectic and chaotic matches just for fun.

Potential theme: https://www.youtube.com/watch?v=PhYMtJrfTLY

Monday, December 13, 2021

Mushroom Gorge


Another frequent feature and level type seen throughout the Mario series are stages set high in the sky atop a field of giant mushrooms: some bouncy, some expanding and shrinking, and some stationary.

This stage will be set on an assortment of mushrooms, each one acting as a platform. It will be a medium-sized stage, with at least one bouncy shroom and one that moves up and down.

Potential theme: https://www.youtube.com/watch?v=sKU40Ahiofg


Wednesday, December 8, 2021

Grumble Volcano


One of the most challenging stage themes in most Mario stages is the lava theme. Lava covers the ground, giving you a near insta-death or at least heavy-damage hazard to be on constant watch for. On top of that, volcanoes often appear as features or in the background, spewing ash and pumice into the air and making the ground shake. Often, malicious lava creatures lurk, waiting to strike as well.

As a stage, it will certainly not see any tournaments. That’s for sure. It will be medium-sized, with lava hazards that send the fighters launching into the air when touched. A volcano will appear in the background, frequently erupting and causing hazards to fall from the sky and the stage itself to shake.

Potential theme: https://www.youtube.com/watch?v=HgzaGnGSx8I

Grass Land


No matter which game you play, all across the entire series, your first world will almost always look the same: a generic green grassland, with flowers poking up here and there and nothing particularly special or difficult about it.

This will be the most basic stage in our roster. It might be the Mario series’ Battlefield, though another simplistic stage design would work just as well. There will be no hazards of any kind, just a basic grassland setting one could expect to see in any given Mario game.

Potential theme: https://www.youtube.com/watch?v=-GK41pLUuP0

Tuesday, December 7, 2021

Desert Hills


Another common biome frequently seen in the Mario series is the desert level. Frequently seen as the second world, it offers a slightly more advanced challenge than their Grass Land predecessors, with slightly more difficult terrain to walk on and more complicated obstacles such as Pokeys and quicksand.

As a stage, it will be a medium-sized stage, with an assortment of platforms in the center and quicksand pits on the side. The Angry Sun will hang in the air, occasionally coming to life and attempting to divebomb the combatants on the stage.

Potential theme: https://www.youtube.com/watch?v=_Jpc2ZOLXRM

Monday, December 6, 2021

Bullet Bill Mountain


Often toward the fifth or sixth worlds of many Mario games, you will find yourself in a mountainous region with many twists and turns requiring careful platforming to get through. Complicating this are Bullet Bills that will fire from off screen, flying across the stage from both left and right, causing you to time your jumps perfectly.

This stage will match the spirit of those levels. It will be a medium-to-large sized stage with higher and lower sections. A bullet bill cannon will be fixed in the middle and fire from both directions, but bullet bills will also fire from the sides as well. These will mostly be minimal damage-wise and will get in your way more than they will hurt you. You can use them as platforms, however.

Potential theme: https://www.youtube.com/watch?v=ewHK4wu5Kgs

Monday, November 29, 2021

Dry Bowser


As the Nintendo DS hit stores and replaced the Game Boy Advance as Nintendo’s handheld system, Nintendo took notice that it had been a long time since Mario’s last 2D sidescroller, 3D gaming having effectively taken over the market. So, they released New Super Mario Bros., a return to the old retro format with enhanced 3D graphics. A standard adventure, you as Mario fought your way through your first world in pursuit of Bowser Jr. and a captive Princess Peach, only to come face to face with Bowser as the first boss. No biggie. You simply hop over him, flip the switch, and drop him into the lava, just like the original game. This time, however, he emerges from the lava, his flesh burned off, leaving him nothing more than an undead skeleton.

This is Dry Bowser, Bowser’s skeletal undead form. Though he would be resurrected by the end of the game, Dry Bowser would prove a popular addition to the series, appearing multiple times as an unlockable player across the sports titles and as a secret bonus fight at the end of many adventure games, a second boss to face after your initial defeat of Bowser.

As a fighter, he will be identical to Bowser and act as an echo fighter, except lighter than his living self, thanks to his lack of flesh, and more powerful, unhindered by any concern for his own life. His moves will likewise pull from across the gamut of Bowser boss battles throughout the series.

Likelihood rating: Could happen

Friday, November 26, 2021

Bowser Jr.


Mario fights his way across the island, cleaning up all of Shadow Mario’s mess and coming face to face with the figure in the middle of an amusement park. After a roller coaster fight with a giant robotic Bowser, the shadowy being finally decides to reveal his true identity.

He is, in reality, Bowser Jr., Bowser’s son and heir who believes Peach to be his mother. After this first game, he becomes a permanent and constant presence in the Mario series, a built-in partner for Bowser in sports games, and a natural mini-boss throughout most adventure games. Although his relationship with the Koopalings has yet to be truly nailed down, he even found himself a nice niche working with them in the series as well.

As a character, Bowser Jr. will be constantly piloting a Klown Kar, as many of his boss battles make use of the vehicle or other vehicles like it. He will be lighter and more floaty as a result, and his moveset will pull from all of his boss battles, as well as the abilities demonstrated by the Klown Kar itself.

Likelihood rating: Already in

Petey Piranha


Accused of Shadow Mario’s crimes by the island government and sentenced to clean up all the mess, Mario sets out with FLUDD in tow to get it done. His journey leads him first to a pristine mountain village called Bianco Hills, currently under threat by a monstrous Piranha Plant that has taken over the village windmill.

This is Petey Piranha, who would soon firmly establish his place as the Mario series’ favorite boss fight, seeing appearances in adventure games, RPGs, and sports games, in playable and non-playable appearances alike. Unlike many of his species restricted to pipes, he spends all of his time walking around on land, with large leaves that let him fly and a big head with a mouth full of teeth.

In game, naturally he is a big, strong bruiser, with lacking speed but decent aerials. His moveset pulls from all over the Mario series and from every boss battle he has ever taken part in.

Likelihood rating: Could happen

Thursday, November 25, 2021

Toadsworth


One year later, Nintendo put out their next mainline Mario game, a unique departure from the standard formula by the name of Super Mario Sunshine. The game begins with a shot of Princess Peach’s personal jet flying through the air, taking Mario and Peach to a tropical vacation. Inside the plane, we see the pair relaxing, accompanied by an older Toad with a mustache and a walking stick.

This is Toadsworth, Peach’s personal steward and caretaker. Immediately following this game, he would see frequent appearances all over the series, filling a distinct role within Peach’s hierarchy. Sadly, his appearances seem to have petered out, I fear in part due to the developers digging in their heels on “de-complicating” the series, most notably seen in its effects on the RPG series.

In game, he will be an echo fighter of the regular Toad character. He will be heavier and slower, but with far more powerful magical attacks. His moves will pull from the same pool as the Toads.

Likelihood rating: Probably not

Tuesday, November 16, 2021

Dry Bones


Working your way through this new Mario adventure, you will have encountered many familiar faces from previous games and you will have taken them out with your arsenal of new abilities. Then you come to a fortress smack-dab in the middle of the first world. Inside, you find the grisly sight of skeletal, undead Koopa Troopas. When you jump on top of them, they don’t tuck into their shells like regular Koopas. Instead they fall apart before rising back to life mere seconds later.

These are the Dry Bones, a new breed of Koopa Troopa with a more sinister bent. Since their introduction, their popularity has skyrocketed, earning them playable appearance across multitudes of sports games, all starting with Mario Kart DS. Although mostly similar in ability to Koopas, their creepy resilience and tendency to throw their own bones keep them just unique enough to warrant their own slot.

In game, they will be a bit heavier and slower than regular Koopas, with even higher defense than they already had. As an echo fighter of the Koopa Troopa, their moves will mostly mirror those, but with a bonier bent, including its own unique bone toss move.

Likelihood rating: Could happen

Monday, November 15, 2021

Pokey


Having beaten Mouser, the gang can now move on to World 2, which proves to be a heavily desert-inspired level. One of the most prominent enemies featured here are tall stacks of living cacti with smiling cat faces, that will only become shorter if attacked anywhere besides their heads.

These are Pokeys, one of the three most prominent enemies to carry over to the primary Mario games, quickly becoming the essential staple of any desert level. Although they are known for simply wiggling in place until you strike their head, they have demonstrated various abilities including rolling up and spinning like a wheel and bouncing various body segments as projectiles.

In game, Pokeys will be slow, but with some speedy moves to them. Their defense will be high, simply casting away body segments that become too damaged, their head being their weakest point of defense. Their moves will pull from various boss battles such as Mummipokey and the Pokey brothers in Mario & Luigi: Paper Jam, as well as their distinct appearance in the Yoshi games, and the general aesthetic of most Mario desert levels.

Likelihood rating: Piranha Plant clause

Saturday, November 23, 2019

Smash Universe Roster, Updated

SUPER SMASH BROS. UNIVERSE

1. Mario****
2. Luigi***
3. Koopa Troopa***
3e. Dry Bones**
4. Goomba***
5. Piranha Plant***
6. Boo***
6e. King Boo
7. Princess Peach**
8. Toad**
8e. Toadette
9. Yoshi**
10. Bowser**
10e. Dry Bowser
11. Lakitu & Spinies**
12. Hammer Bro**
13. Chargin' Chuck**
14. Kamek**
15. Pauline*
16. Shy Guy*
17. The Koopalings*
18. Boom Boom*
18e. Pom Pom
19. Rosalina & Luma*
20. Bowser Jr.*
21. Shadow Mario
22. Blooper*
23. Monty Mole*
24. Petey Piranha*
25. Donkey Kong
26. Donkey Kong Jr.
27. Stanley the Bugman
28. Wart
29. Birdo
30. F.L.U.D.D. Mario
31. Cappy
32. Pianta
33. Honeybee
34. The Broodals
35. Princess Daisy
36. Wario
37. Tatanga
38. Captain Syrup
39. Fursuit Mario
40. Sprixie Princess

*Any character with a revision was moved up in the roster.
**Asterisks by a character's name indicate the number of revisions that they have had.

Thanks for reading! Now, let's move on to the mainline Donkey Kong games, starting with Donkey Kong Country!

Wednesday, November 20, 2019

Character Sheet: Dry Bowser (New Series)

DRY BOWSER

Settle in, folks, we've got a lot of revisions to get through for this one. The "New" series featured most of the series favorites, almost all of which have been included here already and most of them brought at least something new to the table. In fact, we only have four new characters to include this time. They are:

1. Mario (Revision 4)
2. Luigi (Revision 3)
3. Koopa Troopa (Revision 3)
3e. Dry Bones (Revision 2)
4. Goomba (Revision 3)
5. Piranha Plant (Revision 3)
6. Boo (Revision 3)
8. Princess Peach (Revision 2)
9. Toad (Revision 2)
10. Yoshi (Revision 2)
11. Bowser (Revision 2)
13. Lakitu & Spinies (Revision 2)
14. Hammer Bro (Revision 2)
15. Chargin' Chuck (Revision 2)
16. Kamek (Name change, Revision 2)
20. The Koopalings (Revision 1)
22. Boom Boom (Revision 1)
25. Rosalina & Luma (Revision 1)
27. Bowser Jr. (Revision 1)
30. Blooper (Revision 1)
31. Monty Mole (Revision 1)
33. Petey Piranha (Revision 1)
11e. Dry Bowser
22e. Pom Pom
39. Fursuit Mario
40. Sprixie Princess

I guess it's time to truly sit down and consider how I approach echo fighters and color swaps. Up until now, things had been pretty clear cut, as Toadette, Dry Bones, and King Boo were all very clearly distinct from their base counterparts, and those characters who were color swaps of one another came as a group set, like the Koopalings or the Broodals, and unless I wanted to introduce the premise of multi-echoes and how that would work, it was primarily the main feasible option and it worked. There was no reason to consider any method otherwise.

But this time around, we were introduced to two characters who feel sort of as though they don't quite fit either. They are distinct from their counterparts in a way, but they don't feel . . . distinct enough to warrant a whole extra fighter, if you get what I'm saying. But at the same time, it kinda feels like a slap in the face to the characters to relegate them to color swap status (I mean, who really likes the whole Olimar and Alph setup anyway), but we don't have that problem with the Koopalings or the Broodals, so what do we do?

I tested the waters and put a poll out on DeviantArt asking whether or not Pom Pom was preferred as an echo or a color swap. The results were . . . inconclusive. A complete fifty-fifty. So, that's kind of a bust. So I had to sit down and think about the situation. What exactly was the difference between a color swap and an echo fighter? Really, at the end of the day, they are both still based on the character model of the original with only moderate changes to their stats more than anything. From an aesthetic standpoint, it only means more alternate colors for the Echoes than for the Color Swaps. It seems as though the difference so far, really has mostly been the number of characters that are too close to each other to be fully distinct. In the case of the Koopalings and the Broodals, we are dealing with seven whole characters and four (or five) whole characters to deal with, and I'd rather not start listing characters as 24, 24e, 24ee, 24eee, 24eeeeeeeeeeeeeee . . . Whereas with Toad, Koopa, and Boo, they only really had one other person, so an echo was easy. But those echoes are their own distinct characters: Toadette has grown and evolved away from Toad as a character, Dry Bones have always been distinct, and King Boo is very much a distinct character from your everyday run of the mill Boos. What has Pom Pom ever been but "lady" Boom Boom? Dry Bowser literally is just Bowser. Literally the same character. But . . . FLUDD Mario is the same character as Mario, as is Fursuit Mario, and Paper Mario, and Doctor Mario, and Baby Mario, and whatever other version of the character may come around.

So, I don't know. I don't feel entirely comfortable making them full echoes, but I also don't feel comfortable tucking them away as color swaps. I am going to leave them as echoes for now, but if it suits you to consider them as only color swaps, please do. If it pleases you to consider them echoes, also, please do. We will see what the future holds. Thanks for reading.

Here is the moveset for the echo, Dry Bowser:

Standard B: Fire Breath
Pretty much the same as Bowser's.

Side B: Bony Boulders
Dry Bowser will chuck a boulder, the same way Bowser does, but I think this version should be made up of a bunch of bones crunched together into a ball.

Up B: Shell Spin
Dry Bowser will tuck into his shell and spin much as Bowser does.

Down B: Slam Down
Dry Bowser will also slam down, making a shockwave, but unlike Bowser, he will fall apart momentarily due to the impact.

Final Smash: Giant Dry Bowser
Much like Bowser's final fight, this one will likewise be patterned after the New Super Mario Bros. Wii fight.

Entrance: Bowser's skeleton will be lying on the ground before coming together again.

Taunts: Shaking so that his bones shift around. (I'm pretty sure I've seen that animation).

Next up: Let's do the same for Pom Pom.

Tuesday, November 19, 2019

Character Sheet: Petey Piranha (New Series)

PETEY PIRANHA

Settle in, folks, we've got a lot of revisions to get through for this one. The "New" series featured most of the series favorites, almost all of which have been included here already and most of them brought at least something new to the table. In fact, we only have four new characters to include this time. They are:

1. Mario (Revision 4)
2. Luigi (Revision 3)
3. Koopa Troopa (Revision 3)
3e. Dry Bones (Revision 2)
4. Goomba (Revision 3)
5. Piranha Plant (Revision 3)
6. Boo (Revision 3)
8. Princess Peach (Revision 2)
9. Toad (Revision 2)
10. Yoshi (Revision 2)
11. Bowser (Revision 2)
13. Lakitu & Spinies (Revision 2)
14. Hammer Bro (Revision 2)
15. Chargin' Chuck (Revision 2)
16. Kamek (Name change, Revision 2)
20. The Koopalings (Revision 1)
22. Boom Boom (Revision 1)
25. Rosalina & Luma (Revision 1)
27. Bowser Jr. (Revision 1)
30. Blooper (Revision 1)
31. Monty Mole (Revision 1)
33. Petey Piranha (Revision 1)
11e. Dry Bowser
22e. Pom Pom
39. Fursuit Mario
40. Sprixie Princess

For our last revision, let's cover Petey Piranha. Petey appears only once in this series of games, featuring as the boss of the fifth world in New Super Mario Bros. during which he flew with his leaf wings before divebombing, and hopping across the stage a couple of times. Not much, but hey, it was nice to see him.

Here is his moveset:

Standard B: Piranhabon

Side B: Tornado

Up B: Fly

Down B: Divebomb

Final Smash: Emissary Cage Match

Entrance: He will wake up from a nap.

Taunts: His roar, maybe with a bit of a stunning effect. His belly button poking out and his rolling over on the floor. Napping, maybe.

Next up: Let's cover our four new characters, starting with an echo for Bowser.

Monday, November 18, 2019

Character Sheet: Monty Mole (New Series)

MONTY MOLE

Settle in, folks, we've got a lot of revisions to get through for this one. The "New" series featured most of the series favorites, almost all of which have been included here already and most of them brought at least something new to the table. In fact, we only have four new characters to include this time. They are:

1. Mario (Revision 4)
2. Luigi (Revision 3)
3. Koopa Troopa (Revision 3)
3e. Dry Bones (Revision 2)
4. Goomba (Revision 3)
5. Piranha Plant (Revision 3)
6. Boo (Revision 3)
8. Princess Peach (Revision 2)
9. Toad (Revision 2)
10. Yoshi (Revision 2)
11. Bowser (Revision 2)
13. Lakitu & Spinies (Revision 2)
14. Hammer Bro (Revision 2)
15. Chargin' Chuck (Revision 2)
16. Kamek (Name change, Revision 2)
20. The Koopalings (Revision 1)
22. Boom Boom (Revision 1)
25. Rosalina & Luma (Revision 1)
27. Bowser Jr. (Revision 1)
30. Blooper (Revision 1)
31. Monty Mole (Revision 1)
33. Petey Piranha (Revision 1)
11e. Dry Bowser
22e. Pom Pom
39. Fursuit Mario
40. Sprixie Princess

There's not a whole lot to say today either. Really just a whole lot of reconfirmation of decisions made in the original consideration of this character. Monty (as well as Rocky) appear in multiple entries of the series, both in the standard pop out of a cliffside and walk around version, the version that hides inside a hole only to pop out and throw a projectile, and once as a boss riding around inside of a tank throwing bob-ombs and shooting bullet bills. He also gained a larger, redder cousin named Morty but that's about it. So, yeah, I think our old moveset is still a solid representation of the character.

Here it is again:

Standard B: Bob-Omb

Side B: Bullet Bill

Up B: Pop Up

Down B: Tuck In

Final Smash: Monty Tank
The tank will extend up to three tiers and start driving around wildly, firing projectiles in all directions, based directly off the Monty Tank boss in New Super Mario Bros.

Entrance: Pop out of a hole in the side of a cliff.

Taunts: Crouch down inside the tank and glance around. Maybe make his little squeak noise.

Next up: We'll finally finish up the revisions with Petey Piranha!

Saturday, November 16, 2019

Character Sheet: Blooper (New Series)

BLOOPER

Settle in, folks, we've got a lot of revisions to get through for this one. The "New" series featured most of the series favorites, almost all of which have been included here already and most of them brought at least something new to the table. In fact, we only have four new characters to include this time. They are:

1. Mario (Revision 4)
2. Luigi (Revision 3)
3. Koopa Troopa (Revision 3)
3e. Dry Bones (Revision 2)
4. Goomba (Revision 3)
5. Piranha Plant (Revision 3)
6. Boo (Revision 3)
8. Princess Peach (Revision 2)
9. Toad (Revision 2)
10. Yoshi (Revision 2)
11. Bowser (Revision 2)
13. Lakitu & Spinies (Revision 2)
14. Hammer Bro (Revision 2)
15. Chargin' Chuck (Revision 2)
16. Kamek (Name change, Revision 2)
20. The Koopalings (Revision 1)
22. Boom Boom (Revision 1)
25. Rosalina & Luma (Revision 1)
27. Bowser Jr. (Revision 1)
30. Blooper (Revision 1)
31. Monty Mole (Revision 1)
33. Petey Piranha (Revision 1)
11e. Dry Bowser
22e. Pom Pom
39. Fursuit Mario
40. Sprixie Princess

Today, there ain't much to say. After making his case in the 3D games (specifically Sunshine), Blooper went back to his basic classical appearance in these "New" games, just swimming around and darting upward the way he always does. That's okay, I suppose.

Here is the moveset:

Standard B: Ink

Side B: Surf

Up B: Inkjet

Down B: Tentacle Slap

Final Smash: Gooper Blooper

Entrance: Maybe float onto the stage, referencing how they can fly in The Lost Levels.

Taunts: Ink a little the way they do in Mario Kart. Wave a tentacle around. Float upward in the same animation from the original games.

Thanks for reading! Next week, we finish up our character revisions, starting with Monty Mole!

Friday, November 15, 2019

Character Sheet: Bowser Jr. (New Series)

BOWSER JR.

Settle in, folks, we've got a lot of revisions to get through for this one. The "New" series featured most of the series favorites, almost all of which have been included here already and most of them brought at least something new to the table. In fact, we only have four new characters to include this time. They are:

1. Mario (Revision 4)
2. Luigi (Revision 3)
3. Koopa Troopa (Revision 3)
3e. Dry Bones (Revision 2)
4. Goomba (Revision 3)
5. Piranha Plant (Revision 3)
6. Boo (Revision 3)
8. Princess Peach (Revision 2)
9. Toad (Revision 2)
10. Yoshi (Revision 2)
11. Bowser (Revision 2)
13. Lakitu & Spinies (Revision 2)
14. Hammer Bro (Revision 2)
15. Chargin' Chuck (Revision 2)
16. Kamek (Name change, Revision 2)
20. The Koopalings (Revision 1)
22. Boom Boom (Revision 1)
25. Rosalina & Luma (Revision 1)
27. Bowser Jr. (Revision 1)
30. Blooper (Revision 1)
31. Monty Mole (Revision 1)
33. Petey Piranha (Revision 1)
11e. Dry Bowser
22e. Pom Pom
39. Fursuit Mario
40. Sprixie Princess

Alright, now let's take on Bowser Junior again. The last time we covered him, he had not yet appeared riding in a Klown Kar, though he did appear in numerous flying machines. This time though, we have now seen him in the Klown Kar, and have seen most of the moves he uses currently in Super Smash Bros. (not sure where the fork came from though).

Bowser Junior appears across New Super Mario Bros., New Super Mario Bros. Wii, and New Super Mario Bros. U, acting as a boss every single time. In the first game, Mario fought him in battles on foot, reminiscent of the Koopaling battles, lending credence to the idea of Junior taking up that seventh color slot in their character model. He will jump, charge, and tuck into his shell, just as they do, and throws Koopa shells during it. In later games, he uses the Klown Kar, breathes fire, fires cannonball bombs from the Kar, turns it into a submarine, uses punching gloves extended from it, drops a Torpedo Ted with it, throws Bob-Ombs, and uses it to slam down on Mario's head. That is quite a bit to work with.

Let's see how it all changes up!

Standard B: Cannonbomb
This is more or less his current Standard B in Super Smash Bros., though instead of a cannonball, it will be the bombs present in his boss battles in this series, meaning they will explode shortly after being fired.

Side B: Mechakoopa
Although this acts as his Down B currently, I'm moving it up here in order to keep his Shadow Mario transformation intact. It wasn't included before, as Junior hadn't been in a Klown Kar before, but I feel it is an essential part of the Klown Kar's moveset.

Up B: Eject
Basically his current Up B.

Down B: Transform
Bowser Junior will paint himself and transform into Shadow Mario. They will both have an individual square on the select screen, but can morph into one another.

Final Smash: Mechabowser
Hmm . . . sure, yeah, we'll stick with Mechabowser. Mechs have been kind of his thing, and obviously his current Final Smash wouldn't work anymore so . . .

Entrance: He could float down in the Klown Kar.

Taunts: His famous snicker has to be involved somehow. Maybe hopping out and painting in the air with his paintbrush. His tendency to put his hand over his eyes and look around. So on.

Next up: Let's check out the Bloopers and see what they've got!

Friday, November 8, 2019

Character Sheet: Hammer Bro (New Series)

HAMMER BRO

Settle in, folks, we've got a lot of revisions to get through for this one. The "New" series featured most of the series favorites, almost all of which have been included here already and most of them brought at least something new to the table. In fact, we only have four new characters to include this time. They are:

1. Mario (Revision 4)
2. Luigi (Revision 3)
3. Koopa Troopa (Revision 3)
3e. Dry Bones (Revision 2)
4. Goomba (Revision 3)
5. Piranha Plant (Revision 3)
6. Boo (Revision 3)
8. Princess Peach (Revision 2)
9. Toad (Revision 2)
10. Yoshi (Revision 2)
11. Bowser (Revision 2)
13. Lakitu & Spinies (Revision 2)
14. Hammer Bro (Revision 2)
15. Chargin' Chuck (Revision 2)
16. Kamek (Name change, Revision 2)
20. The Koopalings (Revision 1)
22. Boom Boom (Revision 1)
25. Rosalina & Luma (Revision 1)
27. Bowser Jr. (Revision 1)
30. Blooper (Revision 1)
31. Monty Mole (Revision 1)
33. Petey Piranha (Revision 1)
11e. Dry Bowser
22e. Pom Pom
39. Fursuit Mario
40. Sprixie Princess

Hammer Bros, and their variants, are kind of a delight in this series. They're so easy to categorize and work with, and it was a genuine delight seeing all the various types come back this time around. We had Hammer Bros, Boomerang Bros, Fire Bros, Sledge Bros, and Sumo Bros all return, all acting more or less the way they did before, with the exception of Sumo being upgraded to a boss and sending out electricity when he stomps instead of fire. We also got to see a brand new type introduced: the Ice Bro. Sadly, however, none of this adds really anything to the moveset, as Fire hadn't been included in the previous lineup, and Ice likely will not either, both probably being worked into some of his standard and smash moves, rather than his specials. (And of course, we have color swap options with all of these).

Here is the moveset so far:

Standard B: Hammer Toss

Side B: Boomerang

Up B: Sledge Jump

Down B: Sumo Stomp

Final Smash: Amazing Flyin' Hammer Bro

Entrance: Floats down on its platform

Taunts: Jumping around and tossing a single hammer would fit maybe. Maybe something reflecting how hyper they are in Odyssey.

Next up: Let's work with Chargin' Chuck once again.