Showing posts with label Dry Bowser. Show all posts
Showing posts with label Dry Bowser. Show all posts

Monday, November 29, 2021

Dry Bowser


As the Nintendo DS hit stores and replaced the Game Boy Advance as Nintendo’s handheld system, Nintendo took notice that it had been a long time since Mario’s last 2D sidescroller, 3D gaming having effectively taken over the market. So, they released New Super Mario Bros., a return to the old retro format with enhanced 3D graphics. A standard adventure, you as Mario fought your way through your first world in pursuit of Bowser Jr. and a captive Princess Peach, only to come face to face with Bowser as the first boss. No biggie. You simply hop over him, flip the switch, and drop him into the lava, just like the original game. This time, however, he emerges from the lava, his flesh burned off, leaving him nothing more than an undead skeleton.

This is Dry Bowser, Bowser’s skeletal undead form. Though he would be resurrected by the end of the game, Dry Bowser would prove a popular addition to the series, appearing multiple times as an unlockable player across the sports titles and as a secret bonus fight at the end of many adventure games, a second boss to face after your initial defeat of Bowser.

As a fighter, he will be identical to Bowser and act as an echo fighter, except lighter than his living self, thanks to his lack of flesh, and more powerful, unhindered by any concern for his own life. His moves will likewise pull from across the gamut of Bowser boss battles throughout the series.

Likelihood rating: Could happen

Monday, September 28, 2020

Character Sheet: Dry Bowser (Revision)

DRY BOWSER


This will largely be our last run of revisions, for the Mario series at least. Now that the RPGs are over, pretty much every game left is either something we've already covered for the most part (Remakes, etc.), or run on a core game mechanic not unique to any one character (the Sports games). So, once these are done, I will do character sheets for new characters added and just a general sum up for everyone else. With all that said, let's get into it:

1. Mario 
2. Luigi 
3. Professor E. Gadd 
4. Princess Peach 
5. Toad 
6. Toadette 
7. Bowser 
8. Dry Bowser 
9. Bowser Jr. 
10. Koopalings 
11. Koopa Troopa 
12. Dry Bones 
13. Goomba 
14. Piranha Plant 
15. Boo 
16. Cheep Cheep 
17. Blooper 
18. Bob-Omb 
19. Lakitu 
20. Monty Mole 
21. Spike 
22. Hammer Bro 
23. Chargin' Chuck 
24. Wiggler 
25. Chain Chomp 
26. Birdo 
27. Petey Piranha 
28. King Boo 
29. Paper Mario
30. Yoshi 
31. Baby Mario 
32. Baby Bowser 
33. Kamek 
34. Shy Guy

Not much to say here. Dry Bowser appears a couple of times in the Mario & Luigi series as an alternate for Bowser in the resident Battle Arena. As such, he mostly just fights like Bowser.

Here's his moveset:

Standard B: Fire Breath

Side B: Boulder
Bone ball, something like that.

Up B: Shell Spin

Down B: Slam Down

Final Smash: Giant Dry Bowser

Entrance: He'll rise from flames.

Taunts: Doing his more bony clinking roar, falling apart and coming back together, and so on.

Next up: Let's go over Bowser Jr.!

Wednesday, November 20, 2019

Character Sheet: Dry Bowser (New Series)

DRY BOWSER

Settle in, folks, we've got a lot of revisions to get through for this one. The "New" series featured most of the series favorites, almost all of which have been included here already and most of them brought at least something new to the table. In fact, we only have four new characters to include this time. They are:

1. Mario (Revision 4)
2. Luigi (Revision 3)
3. Koopa Troopa (Revision 3)
3e. Dry Bones (Revision 2)
4. Goomba (Revision 3)
5. Piranha Plant (Revision 3)
6. Boo (Revision 3)
8. Princess Peach (Revision 2)
9. Toad (Revision 2)
10. Yoshi (Revision 2)
11. Bowser (Revision 2)
13. Lakitu & Spinies (Revision 2)
14. Hammer Bro (Revision 2)
15. Chargin' Chuck (Revision 2)
16. Kamek (Name change, Revision 2)
20. The Koopalings (Revision 1)
22. Boom Boom (Revision 1)
25. Rosalina & Luma (Revision 1)
27. Bowser Jr. (Revision 1)
30. Blooper (Revision 1)
31. Monty Mole (Revision 1)
33. Petey Piranha (Revision 1)
11e. Dry Bowser
22e. Pom Pom
39. Fursuit Mario
40. Sprixie Princess

I guess it's time to truly sit down and consider how I approach echo fighters and color swaps. Up until now, things had been pretty clear cut, as Toadette, Dry Bones, and King Boo were all very clearly distinct from their base counterparts, and those characters who were color swaps of one another came as a group set, like the Koopalings or the Broodals, and unless I wanted to introduce the premise of multi-echoes and how that would work, it was primarily the main feasible option and it worked. There was no reason to consider any method otherwise.

But this time around, we were introduced to two characters who feel sort of as though they don't quite fit either. They are distinct from their counterparts in a way, but they don't feel . . . distinct enough to warrant a whole extra fighter, if you get what I'm saying. But at the same time, it kinda feels like a slap in the face to the characters to relegate them to color swap status (I mean, who really likes the whole Olimar and Alph setup anyway), but we don't have that problem with the Koopalings or the Broodals, so what do we do?

I tested the waters and put a poll out on DeviantArt asking whether or not Pom Pom was preferred as an echo or a color swap. The results were . . . inconclusive. A complete fifty-fifty. So, that's kind of a bust. So I had to sit down and think about the situation. What exactly was the difference between a color swap and an echo fighter? Really, at the end of the day, they are both still based on the character model of the original with only moderate changes to their stats more than anything. From an aesthetic standpoint, it only means more alternate colors for the Echoes than for the Color Swaps. It seems as though the difference so far, really has mostly been the number of characters that are too close to each other to be fully distinct. In the case of the Koopalings and the Broodals, we are dealing with seven whole characters and four (or five) whole characters to deal with, and I'd rather not start listing characters as 24, 24e, 24ee, 24eee, 24eeeeeeeeeeeeeee . . . Whereas with Toad, Koopa, and Boo, they only really had one other person, so an echo was easy. But those echoes are their own distinct characters: Toadette has grown and evolved away from Toad as a character, Dry Bones have always been distinct, and King Boo is very much a distinct character from your everyday run of the mill Boos. What has Pom Pom ever been but "lady" Boom Boom? Dry Bowser literally is just Bowser. Literally the same character. But . . . FLUDD Mario is the same character as Mario, as is Fursuit Mario, and Paper Mario, and Doctor Mario, and Baby Mario, and whatever other version of the character may come around.

So, I don't know. I don't feel entirely comfortable making them full echoes, but I also don't feel comfortable tucking them away as color swaps. I am going to leave them as echoes for now, but if it suits you to consider them as only color swaps, please do. If it pleases you to consider them echoes, also, please do. We will see what the future holds. Thanks for reading.

Here is the moveset for the echo, Dry Bowser:

Standard B: Fire Breath
Pretty much the same as Bowser's.

Side B: Bony Boulders
Dry Bowser will chuck a boulder, the same way Bowser does, but I think this version should be made up of a bunch of bones crunched together into a ball.

Up B: Shell Spin
Dry Bowser will tuck into his shell and spin much as Bowser does.

Down B: Slam Down
Dry Bowser will also slam down, making a shockwave, but unlike Bowser, he will fall apart momentarily due to the impact.

Final Smash: Giant Dry Bowser
Much like Bowser's final fight, this one will likewise be patterned after the New Super Mario Bros. Wii fight.

Entrance: Bowser's skeleton will be lying on the ground before coming together again.

Taunts: Shaking so that his bones shift around. (I'm pretty sure I've seen that animation).

Next up: Let's do the same for Pom Pom.

Friday, October 18, 2019

New Super Mario Bros.

NEW SUPER MARIO BROS.

Today, let's start in on the "New" series of Mario games, specifically covering New Super Mario Bros., New Super Mario Bros. Wii, New Super Mario Bros. 2, New Super Mario Bros. U, Super Mario 3D Land, and Super Mario 3D World, or as I like to call them: "The Developers Messing Around with Super Mario Maker for Six Games before Releasing It to the Public." These games are more or less six games that simply follow the basic Super Mario format while not bringing very much new to the table. They were a bit concerning for many fans when no major mainline 3D games were being released at the same time, but now that Odyssey is out, I think everyone's settled on them being a nice, charming little piece of the Mario series.

The first of these games included the basic story of Princess Peach being grabbed by Bowser Jr., leading to Mario pursuing the pair across eight worlds, ending in a showdown with Bowser himself.
So, obviously, Mario is our main character, with Luigi acting as an alternate or second player, able to do everything Mario can do. Of course, the brothers can do the basic run and jump mechanics standard for Mario games, alongside a number of power-ups including the Fire Flower, Super Mushroom, and Starman, alongside a Mini Mushroom that makes the brothers miniature, a blue Koopa shell that lets them tuck inside, impervious to damage, and the Mega Mushroom that shoots them up to colossal size, able to plow their way through every obstacle in their path. (Methinks I smell potential Final Smash material).

Peach doesn't give much, as is pretty standard, while Toadsworth acts mostly as Toad himself did in Super Mario Bros. 3, living in a Toad House, and giving Mario the chance to win a power-up. He can definitely be a color swap of Toad at any rate. Bowser Jr. and Bowser act as our main villains. Bowser Jr. fighting Mario at the midpoint of every world, with Bowser acting as the final boss of World 1 and the true final boss of World 8. Bowser Jr.'s boss battles have him out on his own two feet rather than in a flying machine, making his boss battles more akin to the Koopaling fights than his own (and cementing that he could be an eighth color swap for their moveset, just as they are for his). Across these fights, he will charge forward, jump, hide beneath his shell, and throw Koopa shells. As for Bowser, his boss battles return to their original model, with him standing on a bridge over lava, charging, jumping, and breathing fire, with his final battle adding a bright blue fireball, and a fan shape of fireballs. Another feature to consider is Dry Bowser, the initial final boss of World 8, Bowser but as a skeleton, whose boss fight plays out in the same way, with the addition of his throwing his own bones. Dry Bowser will likely work well as either a color swap or an echo fighter, but I'm not quite certain yet.

Each world features a boss at the end, most of which work mostly as their own boss fight than as a character. These include: Mummipokey, a mummified Pokey that spits balls of tape and burrows underground; Cheepskipper, a very large Cheep Cheep; Mega Goomba, a really big Goomba; Petey Piranha, returning once again to fly, hop around, and dive bomb the stage; Monty Tank, a Monty Mole in a tank that drives around and fires Bullet Bills, adds a turret with every hit, and one occasion will throw out Bob-Ombs; and Lakithunder, a large Lakitu that can shoot lightning from his cloud. Obviously Petey is already here, and most of the others give some options to the enemies they represent, but aren't much on their own.

For enemies, almost all are returning and act mostly the same as they always have. These include Goombas, Koopas, Piranha Plants, Dry Bones, Cheep Cheeps, Pokeys, Lakitus and Spinies, Swoops, Hammer Bros (with Fire, Boomerang, and Sledge variants), Fire Snakes, Bullet Bills, Bloopers, Boos, Whomps, Scuttlebugs, the Unagi of all things, Wigglers, Bob-Ombs, Thwomps, Spike Tops, Moneybags, Buzzy Beetles, Chain Chomps, Fire Chomps, and Amps, all more or less in tact the way you classically remember them. Those that are already playable obviously still are, and those that aren't, well, don't have anything new.

As for new enemies, we have: Sushi, a shark that darts forward; Spike Bass, Cheep-Chomps, and Deep Cheeps, which might as well be Cheep Cheeps except they like to follow you; Blockhoppers, who pretend to be blocks; Skeeters, who dump mines from their bellies; Splunkins, walking pumpkins; Balloon Boos, who start inflating when looked at (something to consider for Boos); Snow Spikes, wintery variants of Spikes who cough up snowballs; Snailicorns, spiky mollusks that charge at you; Broozers, musclebound ghosts that like breaking things; Squigglers, little baby Wigglers; Crowbers, crows that swoop toward you; and Kab-Ombs, Bob-Ombs but they have some kind of moss on them, I think? Not a whole lot.

As for the eight worlds, each of them follow a basic climate zone common to Mario games. World 1 is a Grassland, World 2 is a Desert, World 3 is a Beach, World 4 is a Jungle, World 5 is a Snowland, World 6 is a Mountain Range, World 7 is in the Sky, and World 8 is a Lava Land. We also have Ghost Houses sprinkled here and there, and a Tower and Castle at the end and midpoint of every level.

Items include our Super Mushroom, Fire Flower, and Starman, alongside the Blue Shell, Mini Mushroom, and Mega Mushroom, and of course the Life Mushroom.

Let's see what we've got!

Characters:
Mario: run, jump, fireballs, invincibility, get mini, grow gigantic, Koopa shell armor
Luigi: run, jump, fireballs, invincibility, get mini, grow gigantic, Koopa shell armor
Princess Peach: not much
Toadsworth: give items, cast spells
Bowser: jump, breathe fire, charge, blue fireball, fan of fire
Dry Bowser: jump, breathe fire, charge, throw bones
Bowser Jr.: grab, charge, tuck in shell, jump, throw Koopa shells
Petey Piranha: fly, hop, divebomb
Goomba: walk forward, fly
Koopa: walk, tuck in shell, fly
Piranha Plant: rise, chomp, breathe fire
Dry Bones: walk, fall apart
Lakitu: float around, throw Spinies, lightning
Hammer Bro: throw hammers, boomerangs, fire, jump around, slam down
Blooper: dart up
Boo: hide face, float around, puff up
Monty Mole: drive tank, fire bullet bills, throw Bob-Ombs

Bosses:
Mummipokey
Cheepskipper
Mega Goomba
Monty Tank
Lakithunder

Stages:
World 1 - Grassland
World 2 - Desert
World 3 - Beach
World 4 - Jungle
World 5 - Snowland
World 6 - Mountains
World 7 - Sky
World 8 - Lava Land
Ghost House
Bowser's Castle

Items:
Fire Flower
Super Mushroom
Starman
Blue Shell
Mini Mushroom
Mega Mushroom
Life Mushroom

Thanks for reading! Next time, we'll be covering New Super Mario Bros. Wii!