METROID PRIME: FEDERATION FORCE
Hey, remember that time when there was a massive drought of Metroid games, 3D or 2D, and everyone was yearning for a Metroid Prime 4 or some new 2D platformer, and then a brand new game was announced and it turned out to be a Rocket League knockoff starring generic Space Marines in mech suits with barely any Samus in it. It's . . . not hard to understand the general fan distaste toward the game on principle alone.
That said, the Rocket League portion is more of a multiplayer side mode with a demo focused on it that released prior, while the actual story mode is more mission-based, and it's . . . fine. You play as a chibi Space Marine piloting a mech to carry out various missions, the mech equipped with guns, missiles, a repair capsule, a booster, ziplines, an extractor, combat drones, freeze beams, tractor beams, a shock shot, proximity bombs, a slow beam, and a shield. The Blast Ball mode also features said mech using these features to knock around a large ball into their opponents' goals.
Alex Miles is your commanding officer laying out your missions, and Samus Aran appears toward the end, having been captured by Space Pirates who took control of her suit and forced her to act as your final boss, rolling around in her Morph Ball form and leaving bombs behind.
The Space Pirates are your main villain, with an AI called Master Brain controlling the shield that protects their ship. You must destroy this to beat the game. Other enemies and bosses include Ice Hoppers and Ice Titans, Collosun, Sawken, Rohkor, Cyranon, and Mainframe, all of which are pretty basic and just perform certain functions to challenge you in your mission.
As for your stages, you have the GFS Aegis, the training area and ship you serve on. It's also where the Blast Ball arena is located. Then you have the ice planet Excelcion, the desert planet Bion, and the gas planet Talvania. Finally, you have the Doomseye, the superweapon that the Space Pirates are building.
And that's pretty much it! Here's what we've got so far:
Characters:
Samus: laser beam, charge beam, morph ball, missile, bomb, boost ball, space jump boots, super missile, thermal visor, spider ball, wave buster, ice beam, gravity suit, power bomb, grapple beam, x-ray visor, plasma beam, ice spreader, flamethrower, phazon suit, phazon beam, dark beam, light beam, heat-seeking launcher, dark visor, echo visor, screw attack, wall jump, annihilator beam, light armor, sunburst, grapple lasso, hyper mode, ice missiles, grapple voltage, hazard shield, hyper grapple
Federation Mech: guns, missiles, repair capsule, booster, zipline, extractor, combat drones, freeze beams, tractor beams, shock shot, proximity bombs, slow beam, shield, Blast Ball
Rundas: shoot ice, skate on ice, lines of ice, emerge from ice, ice blocks, shields of ice, spikes of ice
Ghor: hunter mech, blade, laser beams, shield, hyper beam, spin, leap, charge, throw a ship
Gandrayda: leap, disks, shapeshift
Noxus: Judicator, Vhoscythe, shield of ice, arm attack
Sylux: shock coil, Lockjaw, electric bombs, tripwire, Delano 7
Spire: Magmaul, Dialanche, pummel with arms, shockwaves
Trace: Imperialist, Triskelion, jump strike, invisible
Kanden: Stinglarva, Volt Driver, shield, tail bomb
Weavel: Battlehammer, mortar, Half-Turret, scythe, pistol weapon
Castor Dane/Space Marines: guns, turrets, supercharge
Aurora Unit: tentacles, laser, four lasers, float, spin, laser orbs
U-Mos/Luminoth: float, holograms, light armor, light beams, travel through light beams, all Light World
Dark Samus: lasers, dark energy beams, dark waves, surge, shields, disappear, explosion of phazon, morph ball, invisible, float, hyper beam, energy orb, blast of phazon, jetpack, tentacles, spray beam, warp, absorb, duplicate, pillars, shockwave
Meta Ridley: fly, beams, drop bombs, slam, swipe, dash, fireballs, wind shields, laser blast, claw, explosive blast, bite, breathe fire, tail spin, armor
Metroid Prime: barrel, hang, energy beams, lunge, burrow, bombs, balls of fire, green fire, invisible, final form
Emperor Ing: tentacles, light lasers, blasts, orbs, wave of darkness, jump really high
Gorea: tentacles, drain, lasers, energy balls, hover upside down, hunters' attacks, warp, final form
Elite Pirate/Omega Pirate/Phazon Elite: energy blasts, punch, shockwave, teleport
Space Pirates: swim, jetpack, lasers, blade, cannon, airship, jetpack, grenade, aerotrooper, shields, ATCs
Ing: dark matter, melt into pool, lasers, claw, lunge, leap
Metroids
Liquid Phazon: infect, spawn grubs, blasts of Phazon, properties of Phazon
Chozo Ghost: invisibility, float, dash, energy balls
Dark Splinter: claw, lunge, leap
"Mechanoids": Crawltanks, Crawlmines, Aeromines, Jumpmines, Jolly Roger Drones, Tinbots, Steamlords, Steambots (look into)
Berserker Lord: energy balls, claw, laser beams, spit blobs, breathe energy
Sheegoth
War Wasp
Geemer
Quadraxis/Quad: spin, body, head, lasers, shields, stomp to create shockwaves, missiles
Labor Golem: shoulder bash, jump, battering ram, fire breath, energy beam, freeze, pick up block, stomp, rage, shoot orbs
Bosses:
Parasite Queen
Flaahgra
Thardus
Amorbis
Alpha Blogg
Chykka
Korakk
Mogenar
Defense Drone
Phazon Harvester Drone
Helios
Metroid Hatcher
Pirate Commander
Cretaphid
Slench
Fire Spawn
Arctic Spawn
Master Brain
Ice Titan
Collosun
Sawken
Rohkor
Cyranon
Mainframe
Stages:
Frigate Orpheon
Tallon IV
Chozo Ruins
Magmoor Caverns
Phendrana Drifts
Phazon Mines
Artifact Temple
Impact Crater
Planet Aether
Temple Grounds
Agon Wastes
Torvus Bog
Sanctuary Fortress
Sky Temple
Dark World
Norion
Bryyo
Elysia
Pirate Homeworld
Phaaze
GFS Olympus
GFS Valhalla
Pinball Game
Celestial Archives
Alinos
Vesper Defense Outpost
Arcterra
Oubliette
GFS Aegis
Blast Ball arena
Excelcion
Bion
Talvania
Doomseye
Thanks for reading! And now, we do some character work, starting with our Federation Mechs.
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