Saturday, February 29, 2020

Character Sheet: Chain Chomp (Yoshi Main Series)

CHAIN CHOMP

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

Today, I am proud to announce that the Chain Chomp has finally stepped up and taken his proper place in the Smash roster. Congratulations, buddy! I was pulling for you. Alright, well, you know it, you love it, it's the iconic enemy that combines a vicious guard dog with a ball and chain to create a fairly formidable obstacle in Mario's, or in this case, Yoshi's path.

For most games, the Chain Chomp has been known for mainly one thing, lunging at you really fast until it is stopped by its chain. In the Galaxy games, they tended to roll around all over the place, and in Sunshine, they often lit themselves on fire, but nothing enough to warrant a character slot. Now, at long last, the first Yoshi's Island game alone gave me enough to work with. First off, is the chomp rocks, heavy items based on Chomps that Yoshi would use to move around here and there. Then at several points in the game, we saw Chomps bouncing up and down to cause earthquakes. Then at other times, we saw them launching themselves from the background, high into the air, before coming down to eat parts of the level. Then finally, we had the Chomp Shark, a gigantic chomp that chased Yoshi through the level, eating the map behind him.

Let's see what we can do:

Standard B: Lunge
This one is the Chain Chomp's most iconic move. The Chomp would start to pull back slowly as long as you hold the button, and would suddenly launch forward at top speed to bite at any opponents, only stopping at the full length of its chain at the point of the move's start.

Side B: Chomp Rock
So, once upon a time, I saw a video where a modder created a Chain Chomp as an echo of Piranha Plant (one of the main reasons I was pulling for the character), but I didn't want to just settle on the character as an echo. That felt cheap and lazy to me. However, I will take inspiration from that idea and have the Chomp Rock move act similarly to Piranha's Ptooie move, with the Chomp spitting it out at opponents.

Up B: Incoming Chomp
This one is based on the Incoming Chomp appearance in the first Yoshi's Island game, though altered a bit to fit Smash. For instance, rather than leaping from the background to the foreground as in the game, the Chomp will simply jump straight up from where he is. Also, although he will come facedown and biting, he will not eat through the stage. (We'll save that for later).

Down B: Earthquake
This one is based on the Chomps appearance bouncing up and down and shaking the stage, which is exactly what the move shall do.

Final Smash: Chomp Shark
Chain Chomp will jump off the stage and reappear as a massive Chomp Shark, which will then chomp across the stage, eating the bottom level and any opponent it catches.

Entrance: It appears stuck to a peg in the ground. The peg will disappear into the ground three segments at a time, at which point the Chomp will break free.

Taunts: Bouncing around and biting the way he does. The famous barking sound.

Thanks for reading! Now that we're finished, let's rearrange our rosters again.

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