Tuesday, August 11, 2020

Character Sheet: Geno

 GENO

Are you guys excited? I'm excited. You should be too. You know why? Cause today we get to cover all the freakin' amazing characters from Super Mario RPG and the Paper Mario (pre-TOK) series, and even the not so amazing ones too. Here's the full list:

1. Cheep Cheep
2. Bob-Omb
3. Spike
4. Tiny Mouser
5. Mouser
6. Paper Mario
7. Mr. L
8. Geno
9. Mallow
10. Flurrie
11. Tippi & Pixls
12. Kersti
13. Huey
14. Merlon
15. Star Spirits
16. Smithy
17. Kammy Koopa
18. Sir Grodus
19. Count Bleck
20. Dimentio
21. Yaridovich
22. Axem Rangers
23. Lord Crump
24. The Shadow Sirens
25. O'Chunks
26. Mimi
27. Croco
28. Booster
29. Jonathan Jones
30. Valentina
31. Jr. Troopa
32. Doopliss
33. Rawk Hawk
34. Francis
35. Culex

Alright, here we go. The guy everyone wants. One of the most uniquely requested fighters out there, with a bit of a unique backstory to go with it. If you're a Smash fan, you probably know it already. Nintendo and Square worked together to make Super Mario RPG: Legend of the Seven Stars. The game went over very well, and Geno was the most popular character introduced. And then, when all was said and done, Nintendo and Square went their separate ways, Square claiming their rights to the character and he was never seen again. Years later, Smash introduced the potential for third-party characters to appear with Snake, and the requests started flooding in, Sonic leading the pack with Geno right behind him. Although rumors abound, we have yet to see him truly appear as a playable fighter.

Geno's abilities in Super Mario RPG include the Geno Beam, a pretty basic laser beam; Geno Boost, a stat-boosting ability; Geno Whirl, a spinning disc of light; Geno Blast, a rainbow beam from the sky; and Geno Flash, in which he transforms into a cannon and fires a sun that then expands to fill the screen. He has several more basic moves, including shooting pellets from his fingertips, shooting stars, and rocket fists. Various elements from Super Mario RPG can be considered as well, as one of the main characters from it, he can act as a gimmick rep as well. Let's see what we've got.

Here's the moveset I came up with:

Standard B: Geno Beam
Geno will fire a bright laser from his arm, just as he does in Super Mario RPG. It's a pretty basic move.

Side B: Geno Whirl
Geno will create a spinning disc of light and throw it across the stage as a projectile. Once again, it functions more or less as it should.

Up B: Forest Springs OR Geno Boost
So, the original thought for this was Geno Boost. Although it doesn't give him any aerial momentum in the game, I imagined it could launch him in the Smash version, surrounding him with the up arrows and clouds that appear in the original game, boosting him upward, while also giving him a stat boost. If not that, I thought he might go the Sonic route and use one of the springs that appear in the Forest Maze, launching you up and out of the hollow stumps.

Down B: Geno Blast
Geno will call down a rainbow beam from the heavens, Pikachu-style, to blast his enemies. Geno Boost could also work well here, as stat boosters work well as Down Bs.

Final Smash: Geno Flash
Geno will transform himself into a cannon and fire a small sun into the middle of the stage. The sun will then expand outward burning and launching any character caught in its radius.

Entrance: A tiny Geno doll will be sitting on the stage. Light from the sky above will shine upon it and it will transform into the fully formed Geno.

Taunts: his arms-crossed nod that he does in the series works well. The star leaving his body and swirling around the lifeless doll for a second could be fun.

Thanks for reading! Next up, we'll cover his friend and teammate, Mallow!

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