LORD CRUMP
Are you guys excited? I'm excited. You should be too. You know why? Cause today we get to cover all the freakin' amazing characters from Super Mario RPG and the Paper Mario (pre-TOK) series, and even the not so amazing ones too. Here's the full list:
1. Cheep Cheep
2. Bob-Omb
3. Spike
4. Tiny Mouser
5. Mouser
6. Paper Mario
7. Mr. L
8. Geno
9. Mallow
10. Flurrie
11. Tippi & Pixls
12. Kersti
13. Huey
14. Merlon
15. Star Spirits
16. Smithy
17. Kammy Koopa
18. Sir Grodus
19. Count Bleck
20. Dimentio
21. Yaridovich
22. Axem Rangers
23. Lord Crump
24. The Shadow Sirens
25. O'Chunks
26. Mimi
27. Croco
28. Booster
29. Jonathan Jones
30. Valentina
31. Jr. Troopa
32. Doopliss
33. Rawk Hawk
34. Francis
35. Culex
Today, let's cover Lord Crump, and by extension, the X-Nauts as a whole, because separately, they didn't have quite enough, but together, they have plenty. Lord Crump is the right-hand man of Sir Grodus who leads his forces when the pull off missions down on the planet. He acts as the main villain across several chapters including the prologue, chapter two, chapter five, and chapter seven before you send him spinning off into space. He is differentiated from Sir Grodus in that he often fights alongside his X-Naut minions and uses them frequently as part of his own moveset.
First, let's cover what the X-Nauts bring to the table. They are the most basic enemies in Thousand-Year Door, and as such don't actually do much. In battle, their movesets amount pretty much to a tackling move, drinking potions to give themselves a boost, or throwing potions at you as projectiles. And then there's Crump himself. He will butt bash you on his own or he will call in a horde of X-Nauts, that will either stack up to form a tower for him to stand on, or will pile up into a ball for him to roll across the stage. He also has a giant robot called Magnus von Grapple (and a 2.0 version) which pulls off various moves like stomping on you, sending off its first to fly at you, and suck up the audience to shoot them at you. He does command a battleship in chapter five as well.
Here's the moveset I came up with:
Standard B: X-Naut
I figure he could function in a similar fashion to Olimar or Rosalina, summoning smaller allies who fight alongside him. This base move would call in an X-Naut to fight alongside him. He can call in up to three.
Side B: Potion Throw
An X-Naut on his side would pull out a small potion bottle and throw it at an opponent, hitting them and damaging them with certain effects based on the color of the potion.
Up B: X-Naut Stack
The X-Nauts he has out at the time will pile underneath him and hoist him up, throwing him into the air. Depending on how many X-Nauts he has, he will fly varying distances.
Down B: Potion OR X-Naut Ball
I couldn't decide between the two as I tend to like them both. For potion, one of the X-Nauts will pull out a potion and either drink it himself or give it to Crump, boosting their stats. For X-Naut ball, the X-Nauts currently on the stage will gather up into a ball and Crump will push it across the stage. How many X-Nauts are in it will determine how much damage is done.
Final Smash: Magnus von Grapple
Lord Crump will fly down in the Magnus von Grapple robot and it will tromp around the stage, attacking the various fighters.
Entrance: Probably just step out of the elevator on their moon base.
Taunts: "Buh-huh-huh-huh," of course, his signature laugh. Maybe messing with the horn that gets bent in chapter five. Trying to control some of his minions as they run around.
Thanks for reading! Today was a bit of a personal favorite. I actually kind of love this guy and don't think he gets talked about enough. That said, a lot of these characters are some of my favorites, so I don't know if that really means much. Speaking of favorites, next up is Vivian and her sisters, the Shadow Sirens.
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