Thursday, February 6, 2020

Yoshi's Island DS

YOSHI'S ISLAND DS

Today, let's go over Yoshi's Island DS, a sequel to Yoshi's Island for the Nintendo DS. This game featured Yoshi, accompanied by five babies (Mario, Peach, DK, Wario, and Bowser), as Kamek and Bowser have traveled back in time to abduct as many children as they could find in order to track down a super star that they lost.

Our star, Yoshi, functions much the same as he always does: running, jumping, flutter jumping, eating enemies, making eggs, throwing eggs, and having a number of transformations including a helicopter, a mole tank, a submarine, and a rocketship. Our babies, when riding Yoshi, all offer up one different ability or another. Baby Mario can make Yoshi run faster, or he can run on his own when wearing a cape. Baby Peach carries an umbrella that can catch the wind and carry Yoshi up really high. Baby Donkey Kong can cling to vines and charge forward through tough blocks. Baby Wario carries around a giant magnet to draw in coins and metal objects. And Baby Bowser can shoot fireballs from his mouth. He also acts as a boss toward the end of the game, likewise breathing fireballs and slamming down. They can all float around in bubbles when knocked off Yoshi.

The stork carrying the babies plays a much more central role here, appearing at Stork Stops so the Yoshis can trade out the babies riding them. Baby Luigi is our "damsel in distress" once again, and instead of Poochy, we have a Kangaroo with a giant pouch to ride in, who bounces through a long course.

Bowser and Kamek act as the central villains of the game. Kamek rides around on his broom and casts spells, including transformation spells to turn ordinary enemies into bosses. Bowser's boss battle consists of his jumping around and breathing fire, before growing into a giant and dropping rocks as well. The Toadies serve the same purpose of kidnapping babies if they are let cry for too long.

Shy Guys are our most common enemies, of course. Throughout the game, they walk around like normal, fly with a propeller, carry things, float with an umbrella, walk on stilts, float on inner tubes, get fat, carry a spear and shield, bounce around like they're drunk, and have a ghost, pirate, and Snifit form (the Snifit also breathes fire). Standard Mario enemies Koopa Troopa, Piranha Plant, Nipper, Boo, Cheep Cheep, Blooper, Lakitu, Chain Chomp, and Bullet Bill also appear, functioning similarly to how they have before, so nothing much new.

A number of returning Yoshi series enemies have once again made an appearance as well. Bandits, Green Gloves, and Sluggers return, performing their same function. Also the little monkeys called Grinders are apparently the same thing as Ukiki, the monkey who you had to catch in Super Mario 64, as they are now referred to by said name. Others who return are Crazee Dayzees, Lantern Ghosts, Tap Taps, Blarggs and Nep-Enuts, Burts, Cloud Drops and Gusties, Goonies, Lunge Fish, Potted Ghosts, Fangs, Hot Lips and Spray Fish, and Bumpties, all performing their general basic functions. New enemies include: Windbags, who blow air to spread Nippers; Pointies, who extend themselves upward; Gooey Goons, who dangle from the ceiling; Debulls, little buffalos who charge around; Gobblins, giant yellow balls that like eating eggs; Crabbles, a basic crab enemy; Snap Jaws, basically Klaptraps climbing on vines; Egg-enuts, similar to Nep-enuts who lure you in with fake eggs; and Fleepers, little birds who jump around.

Our bosses are once again regular enemies either enlarged or otherwise mutated by one of Kamek's spells. The Big Burt Brothers are basically a repeat of the Burt the Bashful fight, except you fight two this time. Gilbert the Gooey is a giant Gooey Goon with gumballs stuck all over him. Hector the Reflector is a ghost who is only visible in the DS's lower screen; Big Bungee Piranha is a giant piranha plant hanging from the ceiling lunging out to bite you, dangling its tendrils, and dropping nipper spores. Bessie Bass is a giant fish who swims around and leaps from the water to try to swallow you. Priscilla the Peckish is a little bug creature living in a sand pit who spits out projectiles and jumps out to try and grab you. Six-Face Sal is a giant wheel-thing with six faces that will spin around and you will have to time aims to hit each of his faces. Big Guy the Stilted is a giant Shy Guy walking around on stilts. Finally, we have Mortz the Very Goonie, a giant Goonie bird who can fly and fire rockets at you.

Once again, the game is built around five chapters, each with eight stages within, and once again the stages tend to be a wide mix of biomes with only loose themes between them. These biomes include Plains, Castle, Forest, Lava, Jungle, Cavern, Sky, Underwater, and Coast.

The items are pretty basic Yoshi series fodder.

Here's what we've got so far:

Characters:
Yoshi: run, jump, eat, make eggs, flutter jump, throw eggs, butt bash, breathe fire, ice, spit seeds, helicopter, mole tank, train, submarine, ski, fire as egg, rocket ship
Baby Mario: float in bubble, cry, super cape, float with cape, run on walls and ceilings, run faster.
Baby Peach: float on the wind with umbrella
Baby Donkey Kong: charge forward, cling to vines
Baby Wario: giant magnet
Kamek: fly on broom, cast spell, teleport, sweep, giant spell
Baby Bowser: stomp, shockwave, fireball, drop rocks, jump, ride pets
Bowser: jump, breathe fire, grow giant, drop rocks
Poochy: walk across hazards, find stuff
Kangaroo: hop around
Stork: fly, carry babies
Shy Guy: propeller, stilts, fat, bombs, spear and shield, swing mace, fire, ghost, submarine, pogo stick, blocks, limbo stick, pirate ship, umbrella, balance spear, inner tube, bounce, Snifit, breathe fire
Koopa
Goomba
Piranha Plant: spit projectiles
Boo
Blooper
Lakitu: rain
Wiggler: wings, fuzzy
Chain Chomp: bounce, incoming chomp, Chomp Rock, Chomp Shark
Bandits: steal things, toss ball, pop balloon, Green Glove, Slugger, Zeus Guy, Grunt
Little Mouser: steal
Grinder/Ukiki: bounce, climb vines, eat fruit and spit seeds, drop bombs
Gabons: basically Spikes

Bosses:
Burt the Bashful
Salvo the Slime
Bigger Boo
Roger the Potted Ghost
Prince Froggy
Naval Piranha
Marching Milde
Hookbill Koopa
Sluggy the Unshaven
Raphael Raven
Tap Tap the Red Nose
Cloud N. Candy
Inviso
Cloudjin
Don Bongo
Big Burt Brothers
Gilbert the Gooey
Hector the Reflector
Big Bungee Piranha
Bessie Bass
Priscilla the Peckish
Six-Face Sal
Big Guy the Stilted
Mortz the Very Goonie

Stages:
plains
cave
fortress
sky
forest
lava
lake
valley
sewer
snow
Beginning
Cavern
Summit
Jungle
Ocean
Finale
Plains
Castle
Forest
Lava
Jungle
Cavern
Sky
Underwater
Coast

Items:
Eggs
Stars
Clouds
Chomp Rock
Fruit!!

Thanks for reading! Tomorrow, let's warp through time and space and cover Yoshi's New Island!

I now have a patreon at: patreon.com/prastarkeepers

Wednesday, February 5, 2020

Yoshi's Story

YOSHI'S STORY

Yoshi's Story was the big Yoshi series entry for the Nintendo 64, and arguably the one that solidified the series as its own apart from the Mario series. The game follows a cutesy storybook style format, of a group of Yoshis going on a quest to stop Baby Bowser who has captured the "Super Happy Tree," with their completion of a level contingent on collecting the required amount of various fruits, rather than a goal line.

Yoshi and all his color variants act the same as Yoshi normally would: running, jumping, flutter jumping, butt bashing, eating enemies, creating eggs, throwing eggs, and so on. Even being launched as an egg at a certain point. Poochy appears once again, mostly just wandering around and finding secret items for you. Miss Warps are also frequent allies, teleporting you to other areas.

Baby Bowser is our villain for the game, Kamek sadly being absent this time around, and he battles you by riding around on his pets (green ghostly enemies), while jumping around and spitting fireballs at you. He is carried off by Toadies when defeated.

Shy Guys are once again our most common enemy, and they are seen flying by propeller, walking around on stilts, driving submarines, bouncing on pogo sticks, dropping giant blocks, using limbo sticks, and sailing on a pirate ship. Other returning enemies include Piranha Plants and Nippers, Cheep Cheeps, Boos, Goonies, Ravens, Bumpties, Lakitus (who can rain now), Bob-Ombs, Bullet Bill, Spiked Fun Guys, Blarggs, Huffin Puffins, and a big Fuzzy Wiggler.

Brand new enemies include: Pak E. Derms, elephants carrying around stop signs to halt your progress; Spikes (not the ones your thinking of), little metal enemies that jump around; Teehee Butterflies that change color; Gabons, who are basically the Spikes you were thinking of; Jellyfish who float; Mr. Eels and Snorkel Snakes who swim around in the water, accompanied by Big Blurps and Frogs; Spiders who dangle; Peepers and Combats who fly; Do Drops who drip from the ceiling; Vine Slimes that crawl around on vines; a giant centipede that crawls around; a dragon who swims through lava; and Attacky Sacks, which are little balls that bounce around.

We have a few bosses this time around. The first two are mainly mini-bosses: a multi-headed Bone Dragon that breathes fire, and a Giant Slug with weak points in its eyes. The other full bosses include: Cloud N. Candy, a giant cloud of cotton candy who hops around; Inviso, an invisible ghost you have to watch for; Cloudjin, a giant cloud genie who breathes fire and throws spike balls; and Don Bongo, a large Gabon who stomps around and drops things from the ceiling.

The game works its way through a course of six levels, four different times. These six include: Beginning, a basic grassland-type stage; Cavern, a generally lava-themed stage; Summit, a snow stage; Jungle, a jungle stage of course; Ocean, an underwater course; and Finale, a castle/fortress-themed stage. The general setup is mostly the same each time, though the four versions vary.

The main item this time around would be the fruit. Fruit, fruit, fruit, all kinds of fruit. They're delicious, apparently.

Here's what we've got so far:

Characters:
Yoshi: run, jump, eat, make eggs, flutter jump, throw eggs, butt bash, breathe fire, ice, spit seeds, helicopter, mole tank, train, submarine, ski, fire as egg
Baby Mario: float in bubble, cry, super cape, float with cape, run on walls and ceilings.
Kamek: fly on broom, cast spell, teleport, sweep, giant spell
Baby Bowser: stomp, shockwave, fireball, drop rocks, jump, ride pets
Poochy: walk across hazards, find stuff
Shy Guy: propeller, stilts, fat, bombs, spear and shield, swing mace, fire, ghost, submarine, pogo stick, blocks, limbo stick, pirate ship
Koopa
Goomba
Piranha Plant
Boo
Lakitu: rain
Wiggler: wings, fuzzy
Chain Chomp: bounce, incoming chomp, Chomp Rock, Chomp Shark
Bandits: steal things, toss ball, pop balloon, Green Glove, Slugger, Zeus Guy, Grunt
Little Mouser: steal
Grinder: bounce, climb vines, eat fruit and spit seeds, drop bombs
Gabons: basically Spikes

Bosses:
Burt the Bashful
Salvo the Slime
Bigger Boo
Roger the Potted Ghost
Prince Froggy
Naval Piranha
Marching Milde
Hookbill Koopa
Sluggy the Unshaven
Raphael Raven
Tap Tap the Red Nose
Cloud N. Candy
Inviso
Cloudjin
Don Bongo

Stages:
plains
cave
fortress
sky
forest
lava
lake
valley
sewer
snow
Beginning
Cavern
Summit
Jungle
Ocean
Finale

Items:
Eggs
Stars
Clouds
Chomp Rock
Fruit!!

Thanks for reading! Tomorrow, we'll cover Yoshi's Island DS!

I now have a patreon at: patreon.com/prastarkeepers

Tuesday, February 4, 2020

Super Mario World 2: Yoshi's Island

SUPER MARIO WORLD 2: YOSHI'S ISLAND

Here we go, the prequel/sequel to a Mario game that launched a series of spinoffs. Super Mario World 2: Yoshi's Island was a sequel to Super Mario World starring the fan favorite introduced in that game, Yoshi, and functioned as a prequel to the Mario series as a whole, telling the story of how Bowser's advisor Kamek foresaw the brothers' role in opposing his master and tried to kidnap them while they were being carried by the stork. He failed to nab Mario, who ended up falling into a herd of Yoshis, who agreed to help him save his brother.

Yoshi is our main playable character, with eight different colors for each level. His moveset is pretty much what you think of for Yoshi: eating enemies and actually turning them into eggs, getting great distance in the air with a flutter jump, throwing his eggs, pounding the ground with a butt bash, breathing fire and ice and spitting seeds. He also transforms frequently, turning into a helicopter, mole-like tank, a train, a submarine, and a skiing vehicle, all getting him through a specific course.

Baby Mario mostly rides around on Yoshi's back, floating in a bubble and crying any time he is knocked off. However, upon gaining a super cape, he can run on his own, running up walls and across ceilings, and floating through the air with his cape. Baby Luigi and the stork who was carrying them are both the token "damsel in distress" character to be rescued, so don't really do that much. Finally, we have Poochy, a very good boi who you can ride across dangerous terrain like spikes and lava.

Our villains consist of Kamek and Baby Bowser. Kamek flies around on his broom, making sweeping passes to try and hit Yoshi at times, casts magical spells made of Playstation shapes, teleports, and casts his iconic biggification spell that he uses to create the various bosses in the game. Baby Bowser appears as the final boss, stomping on Kamek and flattening him, and after being enlarged, breathes fireballs, drops rocks from the ceiling, and creates shockwaves. Kamek also has a squad of Toadies who can fly and descend on a crying baby if not picked up quickly enough.

The enemies of the game include a massive assortment of Mario series regulars as well as brand-new enemies that would soon become staples of the Yoshi series. The returning enemies include Shy Guys, who establish themselves pretty firmly as the go-to common enemies of the Yoshi series, using propellers to fly, walk around on stilts, get fat and heavy, drop bombs, carry around spears and shields, swing around a mace, and run around on fire. They also have a ghostly version.

Other returning enemies include Koopas, Goombas, Piranha Plants and Nippers, Boos, Lakitus (who like to hide behind a wall here as well as fish and do everything else they're known for), Fuzzies, Bullet Bills, Snifits, Pokeys (who bounce Needlenose enemies on top of them), Wigglers with wings, and Chain Chomps, who like to bounce up and down to make earthquakes, leap from the background to take out sections of the stage, chase you while eating up the stage, and have a frequent item called the Chomp Rock appearing in the game. Hmm, I think somebody's finally trying to make a case for themselves.

The new enemies appearing in the game include: Crazee Dayzees, singing flowers who make bubbles; Cloud Drops that fly back and forth; Lantern Ghosts, who walk around with lanterns; Bandits, who steal items and babies while in game, but also host minigames involving throwing balls back and forth and popping balloons; Sluggers and Green Gloves, very similar enemies to Bandits who deflect items with bats and can catch eggs and throw them back; Burts, bouncing enemies who come in pairs; Blarggs and Nep-Enuts, large red and blue creatures that live in lava and water respectively and try to eat you; Fangs, the resident bat enemy; Melon Bugs and Huffin Puffins that can be used as projectiles; Tap-Taps and Spiked Fun Guys, walking maces who roll over when hit; Mildes and Barney Bubbles, little bubbles who pop when stepped on; Spray Fish and Hot Lips, who spray streams of water and lava; Little Mousers, who like to steal things; Gusties, who fly around; Boo Blahs, ghosts attached to the ground; Grinders, little monkeys who like to bounce, climb on vines, eat fruit and spit out the seeds, and throw things at you; Loch Nestors, Flopsy Fish, and Piscatory Pete, the resident basic fish; Frog Pirates with long tongues; Clawdaddies, crabs with rabies; Harry Hedgehogs with spikes; Preying Mantas, who rise through the water; Lunge Fish, who will stare at you blankly before lunging at you; Cage Ghosts who try to crawl out from drainage pipes; Hootie the Blowfish (nice), which are flying ghostly piranha plants; Bumpties, little penguins who can fly or slide around, and can be bounced off of; Dr. Freezegoods, skiing snowmen; Goonies, birds who either fly or walk around and come with a skeletal version; Dangling Ghosts, who just kinda hang from the ceiling; Georgette Jellies who squish when stepped on; Sluggies who drop from the ceiling; Ravens who can walk around upside down and sideways; and Spookies, who pretend to be ghosts.

The bosses are generally regular enemies who have been enlarged by Kamek or enhanced in some way. Burt the Bashful is a Burt whose pants drop a little any time he is hit; Salvo the Slime is a giant slime who makes a bunch of smaller slimes; Bigger Boo is a giant Boo who inflates until he pops; Roger the Potted Ghost is a ghost stuck in a pot who can breathe fire at you; Prince Froggy is a frog who eats you and then you have to fight his uvula while he drops eaten Shy Guys onto you; Naval Piranha is a giant Piranha Plant who can swim, headbutt you, attack you with its vines, and drop nipper spores on you; Marching Milde is a giant Milde who can split into duplicates; Hookbill Koopa is a giant Koopa who charges, belly flops, and slams down on you; Sluggy the Unshaven is a giant Sluggy who you have to make indents in to get to his core; Raphael the Raven is a giant Raven that kicks you to the moon and then charges around and makes shockwaves; and finally, Tap Tap the Red Nose is a giant Tap Tap who jumps and rolls around.

The game is made up of six worlds, each made up of eight stages each. Although these stages have general themes and biomes, they can't quite be divided into nice clean themes per world, instead being a nice mix of all. The general biomes include plains, cave, fortress, sky, forest, lava, lake, valley, sewer, and snow.

Items vary from Chomp Rocks, stars, clouds, and eggs, and  so on.

Here's what we've got so far:

Characters:
Yoshi: run, jump, eat, make eggs, flutter jump, throw eggs, butt bash, breathe fire, ice, spit seeds, helicopter, mole tank, train, submarine, ski.
Baby Mario: float in bubble, cry, super cape, float with cape, run on walls and ceilings.
Kamek: fly on broom, cast spell, teleport, sweep, giant spell
Baby Bowser: stomp, shockwave, fireball, drop rocks
Poochy: walk across hazards
Shy Guy: propeller, stilts, fat, bombs, spear and shield, swing mace, fire, ghost
Koopa
Goomba
Piranha Plant
Boo
Lakitu
Wiggler: wings
Chain Chomp: bounce, incoming chomp, Chomp Rock, Chomp Shark
Bandits: steal things, toss ball, pop balloon, Green Glove, Slugger, Zeus Guy, Grunt
Little Mouser: steal
Grinder: bounce, climb vines, eat fruit and spit seeds, drop bombs

Bosses:
Burt the Bashful
Salvo the Slime
Bigger Boo
Roger the Potted Ghost
Prince Froggy
Naval Piranha
Marching Milde
Hookbill Koopa
Sluggy the Unshaven
Raphael Raven
Tap Tap the Red Nose

Stages:
plains
cave
fortress
sky
forest
lava
lake
valley
sewer
snow

Items:
Eggs
Stars
Clouds
Chomp Rock

Thanks for reading! Tomorrow, we'll cover Yoshi's Story!

I now have a patreon at: patreon.com/prastarkeepers

Monday, February 3, 2020

Super Smash Bros. Universe (Donkey Kong Country) Roster, Updated

SUPER SMASH BROS. UNIVERSE
DONKEY KONG COUNTRY

1. Donkey Kong
2. Diddy Kong
3. Dixie Kong
4. King K. Rool
5. Cranky Kong
6. Funky Kong
7. Wrinkly Kong
8. Tiny Kong
9. Lanky Kong
10. Chunky Kong
11. Kiddy Kong
12. Donkey Kong Jr.
13. Stanley the Bugman
14. Timber
15. Xananab
16. Kritter
17. Krusha
18. Klump
19. Kalypso
20. Tucks
21. Wizpig
22. The Evil Kings
23. Tiki Tong
24. Lord Fredrik

A Mario Series Roster Navigation would follow immediately after Lord Fredrik.

And, that's it, pretty much. There will still be a few "Donkey Kong" games to be covered, mostly remakes and such, but as far as I can project right now, there will not be any further characters to be added to the roster. The only real possibility that I can see is the television series finally giving Candy the push she needs, and maybe a couple other characters from said series, but as far as games go, I think we've pretty much covered it all.

Thanks for reading! Next up, we start in on the Yoshi series, starting with Super Mario World 2: Yoshi's Island.

I now have a patreon at: https://www.patreon.com/prastarkeepers

Character Sheet: The Evil Kings (DK Miscellaneous)

THE EVIL KINGS

Let's kick off this final round of DK revisions. We have a few old ones to go over, mostly for thoroughness's sake, alongside four new additions to the roster. Let's see what we've got!

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Wrinkly Kong (Revision)
8. Tiny Kong (Revision)
9. Lanky Kong (Revision)
10. Kritter (Revision)
11. Krusha (Revision)
12. Klump (Revision)
13. Timber
14. Kalypso
15. Wizpig
16. The Evil Kings

Alright, here we go for another largely gimmick rep. Donkey Kong: Jungle Beat was a rather unique game for the Game Cube, an adventure game meant to be played using the DK Bongos. The game is really not like any other game in the series, with moves and mechanics entirely its own. However, Donkey Kong isn't quite visually distinct enough in the game for him to just have an alternate form like F.L.U.D.D. Mario. On the other hand, the Evil Kings are a gang of dark Kongs who were heavily featured in most of the game's marketing, who, as Kongs, could reasonably do everything DK can do, so I feel they are probably the best candidate for it. They'd be color swaps with likely Dread Kong as the base.

Throughout the game, much of Donkey Kong's mechanics included running and jumping, along with bouncing, launching a flurry of punches by beating furiously on the bongos, shooting from a weird flowery cannon, launching a sonic blast, being helped along the way by a bunch of helper monkeys, riding Hoofer (who is basically Rambi), floating through the air with a flying squirrel, and being carried through the air by a helibird. The Evil Kings themselves generally performed a series of punches and kicks and stomps and so on. Of course, Donkey Kong's previous final smash was also loosely based on this game. There are also a number of other boss characters that might function as a potential final smash.

Let's see what we've got:

Standard B: Helper Monkey
The King in question would summon up to three helper monkeys, similar to Pikmin, who would follow him around and help out with most moves, also picking up items if they come across them.

Side B: Flurry of Punches
The King would launch a flurry of punches at the opponent, racking up a lot of damage in a short time. The Helper Monkeys might help with that.

Up B: Helibird
The King would grab onto the legs of a helibird that would then spin up into the air, flying high. This is where more Helper Monkeys might be a disadvantage, as they would weigh you down a little.

Down B: Sonic Blast
The King would let out a sonic blast that could be used frequently through the game, both by Donkey Kong himself and by certain enemies as well. The blast would make a circle of shockwave, doing damage to any opponents nearby.

Final Smash: Turret Tusk
One of the other frequent bosses in the game, the tank-like Tusks, would appear on stage, firing bombs and lasers across the stage and damaging enemies.

Entrance: Descending by a flurl.

Taunts: playing the bongos, any of their poses, helper monkeys playing around them, so on.

Thanks for reading! Let's finish up and adjust the roster.

Saturday, February 1, 2020

Character Sheet: Wizpig (DK Miscellaneous)

WIZPIG

Let's kick off this final round of DK revisions. We have a few old ones to go over, mostly for thoroughness's sake, alongside four new additions to the roster. Let's see what we've got!

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Wrinkly Kong (Revision)
8. Tiny Kong (Revision)
9. Lanky Kong (Revision)
10. Kritter (Revision)
11. Krusha (Revision)
12. Klump (Revision)
13. Timber
14. Kalypso
15. Wizpig
16. The Evil Kings

Would you believe this guy almost didn't make it in? I mean, he has a moveset, but it's all very generic stuff in a way. But at the end of the day, he still had enough, and Wizpig as a character is generally remembered fondly, in some ways simply for being part of such a beloved game, and leaving him out for a reason like that just didn't seem right.

Wizpig is an evil space pig wizard who tries to conquer Timber's Island. Throughout the game, we see him fly, run fast enough to keep pace with the racers, fly on a missile, ride in a spaceship, teleport into it, call down lightning, and use turrets on his station to fire lasers. It's enough, for sure.

Here's the moveset I came up with:

Standard B: Laser Turret
A laser turret will pop up, firing off a laser beam at opponents. This will do moderate damage.

Side B: Missile
Wizpig will produce a giant missile, that he can hop on top of to ride across the stage, or to simply let fly into the first opponent it meets. Basically, it will function like Villager's side B.

Up B: Flying Saucer
Wizpig will warp into his flying saucer which will then dart around in a generally upward direction. The move can be controlled.

Down B: Lightning
Wizpig will charge up a spell with his wand that will call down a blast of lightning on the opponent he is pointing at.

Final Smash: Conquest
Wizpig will rise into the air, waving around his magic wand. The stage will shift as a giant pig head will rise from it, based on how he altered Timber's Island itself in the main plot of the game. This move will be similar in a way to the Ice Climbers' final smash, in that a large obstruction will take up much of the stage, and the players can be harmed by the dark magic surrounding it.

Entrance: He descends from his flying saucer.

Taunts: Some of his taunts as he is racing you in Diddy Kong Racing.

Thanks for reading! Next up, we'll cover the Evil Kings of Donkey Kong: Jungle Beat.

Friday, January 31, 2020

Character Sheet: Kalypso (DK Miscellaneous)

KALYPSO

Let's kick off this final round of DK revisions. We have a few old ones to go over, mostly for thoroughness's sake, alongside four new additions to the roster. Let's see what we've got!

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Wrinkly Kong (Revision)
8. Tiny Kong (Revision)
9. Lanky Kong (Revision)
10. Kritter (Revision)
11. Krusha (Revision)
12. Klump (Revision)
13. Timber
14. Kalypso
15. Wizpig
16. The Evil Kings

Today, we are basically covering Donkey Kong: Barrel Blast the character, much like our last character for Diddy Kong Racing. The difference here is that while Diddy Kong Racing had a plethora of unique characters, with only one pre-existing character and two that would go on to do other things, this game is made up of mostly pre-existing Donkey Kong characters with a handful of unique characters. The three truly unique characters are Kalypso, a tall female Kremling with an afro, and Kip and Kass, a pair of younger Kremlings with smaller body types. (You can also could Kludge here too, but he's basically Kudgel or Krusha with a new name, so . . . ). I chose Kalypso to represent the game primarily because she is easily the most unique and iconic new character of the bunch. Her body type is quite a bit different than, say, Kip or Kass, and they don't ride around in karts, so you do have to factor in the whole body, but if you'd like to think that her color swaps are the other characters, be my guest. If you'd prefer it to be just Kalypso, also be my guest. It's the same basic character model either way.

In the game, you fly around with a pair of rockets attached to your waist. This means the character will likely be very floaty, hovering an inch or two off the ground at all times like Dark Samus or Mewtwo. The games mechanics also included boosts, and wild moves which let you ricochet forward wildly for a time. You also had use of items obtained along the track, including a prop monkey that throws bananas, Squawks and Quawks who bother the other players, banana fairies who gather bananas, a fiery banana, a melon that makes you invincible, a mini-Necky that rams into players, a miniature tornado, a barrel you can throw behind you, Zingers that swarm part of the track, Chunky Kong's pineapple launcher, and an elixir that gives you wild moves. Alright, now that that's all squared away, let's see what we've got.

Here's the moveset I came up with:

Standard B: Mini-Necky
Kalypso will produce a mini-Necky that will rush out and ram into another opponent, knocking them over. This also gives some representation to the Necky enemy, so that's a bonus.

Side B: Wild Move
Kalypso will blast forward wildly, knocking aside opponents willy-nilly. This may be a little difficult to control, so watch out.

Up B: Whirlwind
Kalypso will create a whirlwind around her feet that will spin her around and launch her skyward. Other characters may get caught in this as well.

Down B: Mini-Zingers
Kalypso will produce a swarm of mini-Zingers that will hover in one area of the stage, attacking any that pass through it. This will function similarly to Piranha Plant's poison cloud. Also gives some representation to Zingers, so also bonus.

Final Smash: Ultra Barrel
This represents Ultra Barrel DK, the game's secret character, where DK glows and gets all of his stats maxed out. Imagine pretty much that, but on Kalypso. Kalypso will start to glow and she will proceed to race back and forth across the track like Super Sonic.

Entrance: Hovering into place

Taunts: any number of spins or flashy moves pulled from the game. Since she has a disco vibe, she could also pull off a few disco moves.

Thanks for reading! Tomorrow, we'll tackle Timber's nemesis Wizpig!