Showing posts with label Donkey Kong: Barrel Blast. Show all posts
Showing posts with label Donkey Kong: Barrel Blast. Show all posts

Thursday, May 4, 2023

Kip and Kass

KIP & KASS


Two more characters introduced for the game were a couple of Kremling children, both dressed up in punk clothes and placed on the roster as the main rivals for Diddy and Dixie respectively.

These were Kip and Kass, a pair of mischievous Kremling youngsters that filled up the lightweight category for the Kremling side of things.

As fighters, they are echoes of Kalypso, likewise lighter and floatier, but also acting as a duo, akin to Ice Climbers, so their attacks do double the damage. Their moves will pull from the items shown in the game as well.

Likelihood rating: Piranha Plant clause.

Second Chance: Kip and Kass

KIP AND KASS


Donkey Kong: Barrel Blast was a difficult one to parse out in its time, as it introduced three original characters to the crew who never appeared elsewhere. Now, it made sense for at least one of these to represent the game as a gimmick rep, but the number three was awkward, and the one of the three had a drastically different body type than the other two, so, in the moment, I felt the best thing to do was to use Kalypso as the gimmick rep, and represent Kip and Kass as assist trophies. However, looking back now, it does seem perfectly reasonable, given Kip and Kass's relative size uniformity and penchant for being paired up, to have them together act as an echo to Kalypso. Now, the question remained, should they be color swaps to each other, or should they be a duo like Ice Climbers and have Kalypso's attacks hit twice but weaker. I put up a poll on that question and it seems like the people have spoken. Ice Climber-style it is.

My answer is . . . 


YES


Here's the moveset I came up with:


Standard B: Mini-Necky

They could produce two Neckies.


Side B: Wild Move

Would be fun if they spun around each other and got further away from each other to widen the attack's range.


Up B: Whirlwind

They could launch consecutively through this, giving them two hit boxes


Down B: Mini-Zingers

Likewise the hitbox here could be different.


Final Smash: Ultra Barrel

Same, just coming from two different directions.


Entrance: Hovering into place and high fiving.


Taunts: Up, they would race up and around each other. Side, they would bonk heads with each other and cheer. Down, they would crouch and look all sneaky at their opponents.


Kirby Hat: Kip's little punk coat.


Kart: Their rocket barrels.

Special Move: Kass would take off separately from Kip and divebomb an opponent ahead of them.


Spirit Battle: The two together on Kongo Bongos.


Victory Screen: The two would cheer and perform an aerial high-five.

Losing Screen: Both would sit together and look dejected as their barrels smoke.


Color Swaps: Their normal colors, colors based on Diddy and Dixie, colors based on Kritter and Kalypso, colors based on Donkey and Tiny, Kopter and Kludge, Lanky and Funky, Klump and K. Rool, Cranky and Wrinkly.


Thanks for reading! Tomorrow, let's cover the rest of the Tiki Tak Tribe, not just Tiki Tong.

Saturday, February 26, 2022

Kongo Bongos


For a stretch there in the mid-2000s, the Donkey Kong series produced a set of bongos that acted as controllers, producing a series of games to work with them, including an adventure game, a racing game, and a trilogy of musical games called Donkey Konga.

This stage will represent the Donkey Konga series, as well as the bongo controllers as a whole. The stage will be set on a pair of giant bongos, the two drums and the little connecter in the middle acting as the three platforms. Below the stage, a line of notes will pass by, the drums thumping with the respective notes and slightly bumping the players. These notes will damage the players if touched.

Potential theme: https://www.youtube.com/watch?v=LrYUsLvOl7s

Monday, February 21, 2022

Kalypso


Another game that made use of the bongo controllers was the racing game Donkey Kong: Barrel Blast. Rather than cars, the characters raced each other with twin rockets, each rocket controlled by a different side of the bongos. The game featured a number of returning faces, with a few brand-new faces filling out the Kremling side of the roster.

The most memorable of these was Kalypso, a tall female Kremling with a bright purple afro. As the most unique new racer to the game, she works best as the game’s representative and embody its unique mechanics.

As a fighter, she will be fast and almost solely reliant on aerials, zipping around on her twin barrel rockets. Her moveset will pull from the game, including the various items available to the racers.

Likelihood rating: Probably not

Saturday, February 19, 2022

Lanky Kong


The third ally Donkey Kong manages to rescue is a distant cousin of the Kong family, with long stretchy arms and a malleable body that can shape itself however he needs it, with a strange personality to match.

This is Lanky Kong, an orangutan King K. Rool managed to capture as well. He served as the oddball of the group, having stretchy attributes that let him get to places and do things the others never could. He only appeared once more, in the racing game Barrel Blast.

As a fighter, he will have average stats across the board compared to his cousins, his skills relying more on his malleable body rather than any strength or speed. His moveset comes from his abilities within the game.

Likelihood rating: Could happen

Tiny Kong


A few years into the Nintendo 64’s life, Rare finally produced a proper 3D game for the Donkey Kong series, in the same general style as their smash hits Banjo-Kazooie and Conker’s Bad Fur Day. This one saw King K. Rool menacing the island with a giant cannon capable of blowing the thing to smithereens and capturing all of the Kongs except Donkey. Donkey then had to travel around the island, fighting the Kremlings and freeing his allies, starting with Diddy, followed by a little Kong with pigtails.

This is Tiny Kong, the little sister of Dixie Kong who inherited her ability to fly by spinning her hair around. She was the smallest and most nimble of the party, capable of shrinking down to get into tiny spaces her allies couldn’t get too. She’d recur multiple times in the games, going through puberty at point and shooting up to a tall and shapely teenager, even though her older sister didn’t.

As a fighter, Tiny will be able to swap between her child and teenage self as part of her size changing mechanics, switching her stats around when she does so. Her moveset will pull partially from Dixie as well as her own abilities in Donkey Kong 64.

Likelihood rating: Good possibility

Tuesday, February 15, 2022

Candy Kong


Donkey Kong and Diddy Kong fight long and hard to fight through the Kremlings and get back their bananas, but sometimes they will need to take a rest. If the player needs to, each world provides a save point their can visit, where a tall, busty ape in a bathing suit will save their progress.

This is Candy Kong, Donkey Kong’s voluptuous girlfriend who would appear in supporting roles time and time again throughout the series, though for some reason, never in a playable appearance. The television series would expand on her, however, making her an active player in their adventures.

As a fighter, Candy will not have too much in the way of strength or skill, likely due to sitting out a lot of the Kongs’ adventures. Her moveset will pull a little from the support she gives in the games, but even more so from her role in the television series.

Likelihood rating: Could happen

Kritter


Diddy Kong does his best to guard the banana horde, but soon, he finds himself accosted by a gang of crocodile soldiers who grab him, stuff him in a barrel, and make off with the fruit, leaving behind only an empty cave for Donkey Kong to discover later.

These crocodile soldiers are Kritters, the main basic members of the Kremling race and the grunts of King K. Rool’s army. Across the series, Kremlings come in many shapes and sizes, including several who seem to be merely Kritters with specialized weapons.

As fighters, the Kritters will be comparable to Donkey Kong in strength and speed, often acting as his rivals in non-adventure games. Their moveset will pull from all across the Kremling race, at least those bearing a distinct resemblance to them.

Likelihood rating: Good possibility

Friday, January 31, 2020

Character Sheet: Kalypso (DK Miscellaneous)

KALYPSO

Let's kick off this final round of DK revisions. We have a few old ones to go over, mostly for thoroughness's sake, alongside four new additions to the roster. Let's see what we've got!

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Wrinkly Kong (Revision)
8. Tiny Kong (Revision)
9. Lanky Kong (Revision)
10. Kritter (Revision)
11. Krusha (Revision)
12. Klump (Revision)
13. Timber
14. Kalypso
15. Wizpig
16. The Evil Kings

Today, we are basically covering Donkey Kong: Barrel Blast the character, much like our last character for Diddy Kong Racing. The difference here is that while Diddy Kong Racing had a plethora of unique characters, with only one pre-existing character and two that would go on to do other things, this game is made up of mostly pre-existing Donkey Kong characters with a handful of unique characters. The three truly unique characters are Kalypso, a tall female Kremling with an afro, and Kip and Kass, a pair of younger Kremlings with smaller body types. (You can also could Kludge here too, but he's basically Kudgel or Krusha with a new name, so . . . ). I chose Kalypso to represent the game primarily because she is easily the most unique and iconic new character of the bunch. Her body type is quite a bit different than, say, Kip or Kass, and they don't ride around in karts, so you do have to factor in the whole body, but if you'd like to think that her color swaps are the other characters, be my guest. If you'd prefer it to be just Kalypso, also be my guest. It's the same basic character model either way.

In the game, you fly around with a pair of rockets attached to your waist. This means the character will likely be very floaty, hovering an inch or two off the ground at all times like Dark Samus or Mewtwo. The games mechanics also included boosts, and wild moves which let you ricochet forward wildly for a time. You also had use of items obtained along the track, including a prop monkey that throws bananas, Squawks and Quawks who bother the other players, banana fairies who gather bananas, a fiery banana, a melon that makes you invincible, a mini-Necky that rams into players, a miniature tornado, a barrel you can throw behind you, Zingers that swarm part of the track, Chunky Kong's pineapple launcher, and an elixir that gives you wild moves. Alright, now that that's all squared away, let's see what we've got.

Here's the moveset I came up with:

Standard B: Mini-Necky
Kalypso will produce a mini-Necky that will rush out and ram into another opponent, knocking them over. This also gives some representation to the Necky enemy, so that's a bonus.

Side B: Wild Move
Kalypso will blast forward wildly, knocking aside opponents willy-nilly. This may be a little difficult to control, so watch out.

Up B: Whirlwind
Kalypso will create a whirlwind around her feet that will spin her around and launch her skyward. Other characters may get caught in this as well.

Down B: Mini-Zingers
Kalypso will produce a swarm of mini-Zingers that will hover in one area of the stage, attacking any that pass through it. This will function similarly to Piranha Plant's poison cloud. Also gives some representation to Zingers, so also bonus.

Final Smash: Ultra Barrel
This represents Ultra Barrel DK, the game's secret character, where DK glows and gets all of his stats maxed out. Imagine pretty much that, but on Kalypso. Kalypso will start to glow and she will proceed to race back and forth across the track like Super Sonic.

Entrance: Hovering into place

Taunts: any number of spins or flashy moves pulled from the game. Since she has a disco vibe, she could also pull off a few disco moves.

Thanks for reading! Tomorrow, we'll tackle Timber's nemesis Wizpig!

Wednesday, January 29, 2020

Character Sheet: Klump (DK Miscellaneous)

KLUMP

Let's kick off this final round of DK revisions. We have a few old ones to go over, mostly for thoroughness's sake, alongside four new additions to the roster. Let's see what we've got!

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Wrinkly Kong (Revision)
8. Tiny Kong (Revision)
9. Lanky Kong (Revision)
10. Kritter (Revision)
11. Krusha (Revision)
12. Klump (Revision)
13. Timber
14. Kalypso
15. Wizpig
16. The Evil Kings

Lightning round! And now, last but not least, we come to Klump, who was one of the racers in Donkey Kong: Barrel Blast. That's it. Boom! Done! Now, let's do our newcomers!

Here's his moveset:

Standard B: Orange Grenade

Side B: Kannon

Up B: Kopter

Down B: Koin

Final Smash: Gangplank Galleon

Entrance: It would be fun to have him stumble in the way he did in the opening cutscene of Donkey Kong 64.

Taunts: His lumbering stance with his belly out could be accentuated, maybe his stumbling again, so on.

Thanks for reading! Next up, let's start things of with Timber the Tiger!

Tuesday, January 28, 2020

Character Sheet: Krusha (DK Miscellaneous)

KRUSHA

Let's kick off this final round of DK revisions. We have a few old ones to go over, mostly for thoroughness's sake, alongside four new additions to the roster. Let's see what we've got!

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Wrinkly Kong (Revision)
8. Tiny Kong (Revision)
9. Lanky Kong (Revision)
10. Kritter (Revision)
11. Krusha (Revision)
12. Klump (Revision)
13. Timber
14. Kalypso
15. Wizpig
16. The Evil Kings

Lightning round! Krusha technically doesn't even appear here, at least, as Krusha. However, since his moveset is based on most of the musclebound Kremling types, and his Up B is specifically referencing Kludge's appearance in Barrel Blast, I figure I had best at least give it a token mention.

Here's his moveset:

Standard B: Kudgel

Side B: Bazuka

Up B: Barrel Blast

Down B: Kasplat

Final Smash: Kackle

Entrance: Climb down from a vine in reference to the Klinger enemies.

Taunt: I could see a boastful cackle puffing out his chest. Maybe Klubba's animation when he charged you for assistance. So on.

Thanks for reading! Next up, we'll finish up the revisions with Klump!

Monday, January 27, 2020

Character Sheet: Kritter (DK Miscellaneous)

KRITTER

Let's kick off this final round of DK revisions. We have a few old ones to go over, mostly for thoroughness's sake, alongside four new additions to the roster. Let's see what we've got!

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Wrinkly Kong (Revision)
8. Tiny Kong (Revision)
9. Lanky Kong (Revision)
10. Kritter (Revision)
11. Krusha (Revision)
12. Klump (Revision)
13. Timber
14. Kalypso
15. Wizpig
16. The Evil Kings

Lightning round! Kritter mainly appears, just like many of those before him, as one of the playable characters in Barrel Blast. He is Donkey Kong's main rival, but that's pretty much all there is to say.

Here's his moveset again:

Standard B: Krook

Side B: Krash

Up B: Kaboing

Down B: Kaboom

Final Smash: King Kut Out

Entrance: Maybe skidding onto the stage, paying reference to the Skiddas.

Taunts: A number of the taunts and noises the various Kremlings could work. It would also be fun to have him harassed by a Klaptrap just like in 64.

Thanks for reading! Next time, we'll cover the Krusha enemies.

Saturday, January 25, 2020

Character Sheet: Lanky Kong (DK Miscellaneous)

LANKY KONG

Let's kick off this final round of DK revisions. We have a few old ones to go over, mostly for thoroughness's sake, alongside four new additions to the roster. Let's see what we've got!

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Wrinkly Kong (Revision)
8. Tiny Kong (Revision)
9. Lanky Kong (Revision)
10. Kritter (Revision)
11. Krusha (Revision)
12. Klump (Revision)
13. Timber
14. Kalypso
15. Wizpig
16. The Evil Kings

Lightning round! Lanky Kong appeared as one of the playable characters in Barrel Blast, probably his only non-DK 64 appearance. Sadly, his teammate Chunky did not join him and Tiny here. Perhaps BrentalFloss was right all along.

Here's his moveset:

Standard B: Grape Shooter

Side B: Multiple Slaps

Up B: Baboon Balloon

Down B: Orangutan Spin

Final Smash: Trombone Tremor

Entrance: Break out of a barrel.

Taunts: His "Hehe" sound effect certainly has to be included. I rather like how he stands when idle with his long arms crossed over the back of his head, and so on.

Thanks for reading! Next week, let's cover the Kremling crew!

Friday, January 24, 2020

Character Sheet: Tiny Kong (DK Miscellaneous)

TINY KONG

Let's kick off this final round of DK revisions. We have a few old ones to go over, mostly for thoroughness's sake, alongside four new additions to the roster. Let's see what we've got!

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Wrinkly Kong (Revision)
8. Tiny Kong (Revision)
9. Lanky Kong (Revision)
10. Kritter (Revision)
11. Krusha (Revision)
12. Klump (Revision)
13. Timber
14. Kalypso
15. Wizpig
16. The Evil Kings

Lightning round! Tiny Kong also appears as one of the playable characters of Donkey Kong: Barrel Blast, in her technically second appearance having gone through her growth spurt in Diddy Kong Racing DS. As always, she is still one cool Kong.

Let's see what we've got:

Standard B: Hair Flick

Side B: Feather Bow

Up B: Pigtail Twirl

Down B: Mini-Monkey

Final Smash: Saxophone Slam

Entrance: Burst out of a barrel.

Taunt: Any of her moves from her dancing in the Rap scene, twirling her pigtails, stringing her bow, etc.

Thanks for reading! Next up, let's cover her fellow from DK64, Lanky Kong!

Thursday, January 23, 2020

Character Sheet: Wrinkly Kong (DK Miscellaneous)

WRINKLY KONG

Let's kick off this final round of DK revisions. We have a few old ones to go over, mostly for thoroughness's sake, alongside four new additions to the roster. Let's see what we've got!

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Wrinkly Kong (Revision)
8. Tiny Kong (Revision)
9. Lanky Kong (Revision)
10. Kritter (Revision)
11. Krusha (Revision)
12. Klump (Revision)
13. Timber
14. Kalypso
15. Wizpig
16. The Evil Kings

Lightning Round! Wrinkly Kong only appears in Donkey Kong: Barrel Blast as one of the many playable characters. Not much to say here.

Here is her moveset:

Standard B: Rock Launcher

Side B: Hammer

Up B: Charge Attack

Down B: Banana

Final Smash: Going Bananas

Entrance: If I wanted to be really morbid, I could have her falling asleep in her rocker then having her ghost emerge from it. If not she could burst from a barrel like the others, or emerge from her door in Donkey Kong 64.

Taunts: Maybe making a scary face then laughing, looking something up in a book, or lifting some weights.

Thanks for reading! Next up, we'll cover Tiny Kong!

Wednesday, January 22, 2020

Character Sheet: Funky Kong (DK Miscellaneous)

FUNKY KONG

Let's kick off this final round of DK revisions. We have a few old ones to go over, mostly for thoroughness's sake, alongside four new additions to the roster. Let's see what we've got!

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Wrinkly Kong (Revision)
8. Tiny Kong (Revision)
9. Lanky Kong (Revision)
10. Kritter (Revision)
11. Krusha (Revision)
12. Klump (Revision)
13. Timber
14. Kalypso
15. Wizpig
16. The Evil Kings

Lightning Rounds! This time around, Funky Kong only appears in Donkey Kong: Barrel Blast and Donkey Konga 3 as one of the multiple playable characters in each, playing the same as the others. Not much else. Keep being funky, Funky!

Here's his moveset:

Standard B: Bazooka Boot

Side B: Hovercraft

Up B: Surfboard

Down B: Item Shop

Final Smash: Biplane

Entrance: He'll be leaning against a barrel, waxing his surfboard

Taunts: Rock out to a boom box, make a number of cool poses, adjust his shades, maybe the demonstration of a weapon's abilities he does in 64.

Thanks for reading! Tomorrow, let's go over Wrinkly Kong!

Tuesday, January 21, 2020

Character Sheet: Cranky Kong (DK Miscellaneous)

CRANKY KONG

Let's kick off this final round of DK revisions. We have a few old ones to go over, mostly for thoroughness's sake, alongside four new additions to the roster. Let's see what we've got!

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Wrinkly Kong (Revision)
8. Tiny Kong (Revision)
9. Lanky Kong (Revision)
10. Kritter (Revision)
11. Krusha (Revision)
12. Klump (Revision)
13. Timber
14. Kalypso
15. Wizpig
16. The Evil Kings

Lightning round! Cranky only appears this time around as a playable character in Barrel Blast, and in the handful of cutscenes in the Donkey Konga games, mostly just acting as a brief tutorial. That's it.

Here's his moveset:

Standard B: Dynamite

Side B: Barrel

Up B: Pogo Stick

Down B: Dentures

Final Smash: Mad Scientist

Entrance: Cranky could break out of a barrel like the rest of them, though he could just be sitting on stage, cranking his gramophone like in the first game's cutscene. 

Taunts: Waving his stick around like a grumpy old man, making some comment about "kids these days." Maybe a secret taunt where he gives out hints.

Next up: We cover our boy Funky Kong!

Monday, January 20, 2020

Character Sheet: King K. Rool (DK Miscellaneous)

KING K. ROOL

Let's kick off this final round of DK revisions. We have a few old ones to go over, mostly for thoroughness's sake, alongside four new additions to the roster. Let's see what we've got!

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Wrinkly Kong (Revision)
8. Tiny Kong (Revision)
9. Lanky Kong (Revision)
10. Kritter (Revision)
11. Krusha (Revision)
12. Klump (Revision)
13. Timber
14. Kalypso
15. Wizpig
16. The Evil Kings

Lightning round! In some ways, this is kind of the end of the line for K. Rool and his appearances in anything. King K. Rool only appears as one of the playable characters in Barrel Blast, while Jungle Beat marks the first time a "mainline" DK title chose a different villain, omitting him entirely. So, I guess it goes without saying, there's not much to go off here.

Here's his moveset:

Standard B: Crown Toss

Side B: Blunderbuss

Up B: Propeller Pack

Down B: Belly Counter

Final Smash: Blast-o-Matic

Entrance: As he tends to just be waiting for you when you reach his battle, I guess him just dropping in looking smug is as decent as any other move.

Taunt: slapping his belly the way he does, biting at the screen, laughing maniacally, so on.

Thanks for reading! Now, let's cover Cranky Kong again!

Saturday, January 18, 2020

Character Sheet: Dixie Kong (DK Miscellaneous)

DIXIE KONG

Let's kick off this final round of DK revisions. We have a few old ones to go over, mostly for thoroughness's sake, alongside four new additions to the roster. Let's see what we've got!

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Wrinkly Kong (Revision)
8. Tiny Kong (Revision)
9. Lanky Kong (Revision)
10. Kritter (Revision)
11. Krusha (Revision)
12. Klump (Revision)
13. Timber
14. Kalypso
15. Wizpig
16. The Evil Kings

Lightning Rounds! Dixie Kong appears in Donkey Kong: Barrel Blast as one of the many playable characters, and then appears as playable in the Donkey Konga series from 2 on. Neither of these lend themselves much to her own personal moveset, so moving on, I guess.

Here's her moveset:

Standard B: Hair Flick

Side B: Bubblegum Pop

Up B: Ponytail Twirl

Down B: Grab and Throw

Final Smash: Guitar Gazump

Entrance: Burst out of a barrel.

Taunt: Blow a bubble, play a couple of notes on her guitar, sweep her ponytail forward, so on.

Thanks for reading! Next time, we'll cover King K. Rool!

Friday, January 17, 2020

Character Sheet: Diddy Kong (DK Miscellaneous)

DIDDY KONG

Let's kick off this final round of DK revisions. We have a few old ones to go over, mostly for thoroughness's sake, alongside four new additions to the roster. Let's see what we've got!

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Wrinkly Kong (Revision)
8. Tiny Kong (Revision)
9. Lanky Kong (Revision)
10. Kritter (Revision)
11. Krusha (Revision)
12. Klump (Revision)
13. Timber
14. Kalypso
15. Wizpig
16. The Evil Kings

Diddy Kong should be short and sweet for the most part. He appears in both Diddy Kong Racing and Donkey Kong: Barrel Blast as a playable character, but is really just one among the many characters playing with the same mechanics, so he doesn't really offer much himself. He also appears in all three Konga games, just playing the bongos like everyone else. And he doesn't appear at all in Jungle Beat, which, not gonna lie, feels like it should be considered a cardinal sin for the DK series. Who leaves out Diddy Kong of all people?

Here's his moveset again:

Standard B: Peanut Popgun

Side B: Chimpy Charge

Up B: Rocketbarrel Pack

Down B: Banana

Final Smash: Rocketbarrel Barrage

Entrance: Pop out of a barrel

Taunts: Him rocking out to his boom box for sure, eating a banana, dancing like he does in the Konga games.

Thanks for reading! Next up, we'll cover his girlfriend Dixie Kong!