Monday, February 3, 2020

Character Sheet: The Evil Kings (DK Miscellaneous)

THE EVIL KINGS

Let's kick off this final round of DK revisions. We have a few old ones to go over, mostly for thoroughness's sake, alongside four new additions to the roster. Let's see what we've got!

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Wrinkly Kong (Revision)
8. Tiny Kong (Revision)
9. Lanky Kong (Revision)
10. Kritter (Revision)
11. Krusha (Revision)
12. Klump (Revision)
13. Timber
14. Kalypso
15. Wizpig
16. The Evil Kings

Alright, here we go for another largely gimmick rep. Donkey Kong: Jungle Beat was a rather unique game for the Game Cube, an adventure game meant to be played using the DK Bongos. The game is really not like any other game in the series, with moves and mechanics entirely its own. However, Donkey Kong isn't quite visually distinct enough in the game for him to just have an alternate form like F.L.U.D.D. Mario. On the other hand, the Evil Kings are a gang of dark Kongs who were heavily featured in most of the game's marketing, who, as Kongs, could reasonably do everything DK can do, so I feel they are probably the best candidate for it. They'd be color swaps with likely Dread Kong as the base.

Throughout the game, much of Donkey Kong's mechanics included running and jumping, along with bouncing, launching a flurry of punches by beating furiously on the bongos, shooting from a weird flowery cannon, launching a sonic blast, being helped along the way by a bunch of helper monkeys, riding Hoofer (who is basically Rambi), floating through the air with a flying squirrel, and being carried through the air by a helibird. The Evil Kings themselves generally performed a series of punches and kicks and stomps and so on. Of course, Donkey Kong's previous final smash was also loosely based on this game. There are also a number of other boss characters that might function as a potential final smash.

Let's see what we've got:

Standard B: Helper Monkey
The King in question would summon up to three helper monkeys, similar to Pikmin, who would follow him around and help out with most moves, also picking up items if they come across them.

Side B: Flurry of Punches
The King would launch a flurry of punches at the opponent, racking up a lot of damage in a short time. The Helper Monkeys might help with that.

Up B: Helibird
The King would grab onto the legs of a helibird that would then spin up into the air, flying high. This is where more Helper Monkeys might be a disadvantage, as they would weigh you down a little.

Down B: Sonic Blast
The King would let out a sonic blast that could be used frequently through the game, both by Donkey Kong himself and by certain enemies as well. The blast would make a circle of shockwave, doing damage to any opponents nearby.

Final Smash: Turret Tusk
One of the other frequent bosses in the game, the tank-like Tusks, would appear on stage, firing bombs and lasers across the stage and damaging enemies.

Entrance: Descending by a flurl.

Taunts: playing the bongos, any of their poses, helper monkeys playing around them, so on.

Thanks for reading! Let's finish up and adjust the roster.

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