Showing posts with label The Evil Kings. Show all posts
Showing posts with label The Evil Kings. Show all posts

Monday, February 21, 2022

The Evil Kings


With the start of the Game Cube era came some severe upheavals for the Donkey Kong franchise. Rare got bought out from under Nintendo by Microsoft, taking Banjo-Kazooie, Conker, and many of their other franchises with it. Donkey Kong managed to stick with Nintendo, but under new management less familiar with the property. During this time, the franchise leaned heavily into the bongos Donkey Kong frequently played, releasing a set of bongos that could act as limited controllers with several games produced to make use of them. One was an adventure game that pitted Donkey Kong, not against K. Rool, but a quartet of evil martial artist apes.

These were the Evil Kings: Dread Kong, Karate Kong, Ninja Kong, and Sumo Kong. We’re not sure what they’re evil plan was, except that they worked under a pair of more powerful villains: Cactus King and Ghastly King. They fought Donkey Kong in one-on-one showdowns, each pushing Donkey Kong to his limit.

As fighters in this hypothetical game, these four would act as the first four color swaps of each other. Their moves would pull from their own battles, but would also incorporate elements of the unique bongo-based gameplay that set it apart from the rest of the series.

Likelihood rating: Probably not

Monday, February 3, 2020

Super Smash Bros. Universe (Donkey Kong Country) Roster, Updated

SUPER SMASH BROS. UNIVERSE
DONKEY KONG COUNTRY

1. Donkey Kong
2. Diddy Kong
3. Dixie Kong
4. King K. Rool
5. Cranky Kong
6. Funky Kong
7. Wrinkly Kong
8. Tiny Kong
9. Lanky Kong
10. Chunky Kong
11. Kiddy Kong
12. Donkey Kong Jr.
13. Stanley the Bugman
14. Timber
15. Xananab
16. Kritter
17. Krusha
18. Klump
19. Kalypso
20. Tucks
21. Wizpig
22. The Evil Kings
23. Tiki Tong
24. Lord Fredrik

A Mario Series Roster Navigation would follow immediately after Lord Fredrik.

And, that's it, pretty much. There will still be a few "Donkey Kong" games to be covered, mostly remakes and such, but as far as I can project right now, there will not be any further characters to be added to the roster. The only real possibility that I can see is the television series finally giving Candy the push she needs, and maybe a couple other characters from said series, but as far as games go, I think we've pretty much covered it all.

Thanks for reading! Next up, we start in on the Yoshi series, starting with Super Mario World 2: Yoshi's Island.

I now have a patreon at: https://www.patreon.com/prastarkeepers

Character Sheet: The Evil Kings (DK Miscellaneous)

THE EVIL KINGS

Let's kick off this final round of DK revisions. We have a few old ones to go over, mostly for thoroughness's sake, alongside four new additions to the roster. Let's see what we've got!

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Wrinkly Kong (Revision)
8. Tiny Kong (Revision)
9. Lanky Kong (Revision)
10. Kritter (Revision)
11. Krusha (Revision)
12. Klump (Revision)
13. Timber
14. Kalypso
15. Wizpig
16. The Evil Kings

Alright, here we go for another largely gimmick rep. Donkey Kong: Jungle Beat was a rather unique game for the Game Cube, an adventure game meant to be played using the DK Bongos. The game is really not like any other game in the series, with moves and mechanics entirely its own. However, Donkey Kong isn't quite visually distinct enough in the game for him to just have an alternate form like F.L.U.D.D. Mario. On the other hand, the Evil Kings are a gang of dark Kongs who were heavily featured in most of the game's marketing, who, as Kongs, could reasonably do everything DK can do, so I feel they are probably the best candidate for it. They'd be color swaps with likely Dread Kong as the base.

Throughout the game, much of Donkey Kong's mechanics included running and jumping, along with bouncing, launching a flurry of punches by beating furiously on the bongos, shooting from a weird flowery cannon, launching a sonic blast, being helped along the way by a bunch of helper monkeys, riding Hoofer (who is basically Rambi), floating through the air with a flying squirrel, and being carried through the air by a helibird. The Evil Kings themselves generally performed a series of punches and kicks and stomps and so on. Of course, Donkey Kong's previous final smash was also loosely based on this game. There are also a number of other boss characters that might function as a potential final smash.

Let's see what we've got:

Standard B: Helper Monkey
The King in question would summon up to three helper monkeys, similar to Pikmin, who would follow him around and help out with most moves, also picking up items if they come across them.

Side B: Flurry of Punches
The King would launch a flurry of punches at the opponent, racking up a lot of damage in a short time. The Helper Monkeys might help with that.

Up B: Helibird
The King would grab onto the legs of a helibird that would then spin up into the air, flying high. This is where more Helper Monkeys might be a disadvantage, as they would weigh you down a little.

Down B: Sonic Blast
The King would let out a sonic blast that could be used frequently through the game, both by Donkey Kong himself and by certain enemies as well. The blast would make a circle of shockwave, doing damage to any opponents nearby.

Final Smash: Turret Tusk
One of the other frequent bosses in the game, the tank-like Tusks, would appear on stage, firing bombs and lasers across the stage and damaging enemies.

Entrance: Descending by a flurl.

Taunts: playing the bongos, any of their poses, helper monkeys playing around them, so on.

Thanks for reading! Let's finish up and adjust the roster.

Saturday, January 11, 2020

Donkey Kong: Jungle Beat

DONKEY KONG: JUNGLE BEAT

Donkey Kong: Jungle Beat is an odd one. I could very easily have included it in my main series run of games, but it's so radically different from every other main title, I felt it belonged in a separate category. The game was the series' main outing for the Game Cube and ran on the bongos gimmick that Nintendo pushed really hard back at that time.

The game stars Donkey Kong, going on an adventure with literally none of his friends or supporting cast at all, his moves built around what can be done with the bongos. He could run around, jump, and bounce, his main form of attack being a sudden flurry of punches that later influenced his current final smash. He could swing from ropes, fire himself from some kind of flower? cannon, and he could launch a sonic attack as well. He was also helped out by a series of helper monkeys who would work together to throw you from place to place and form a rope swing. He also had one animal buddy in the form of Hoofer, a water buffalo who functions more or less the same as Rambi.

His villains, at least as far as the game's marketing suggested, were four Evil Kings, though there were other sets of bosses and a final boss as well. The four Evil Kings included Dread Kong, Karate Kong, Ninja Kong, and Sumo Kong. Donkey Kong would face these four on top of high mountains and compete in basically boxing matches with them. As such the four kings would mostly punch, though Karate Kong and Ninja Kong added in kicks, while Sumo Kong would stomp the ground and grab you as well. Honestly, if it weren't for them being the best option available for a reference character to the game's gimmick, I'd say they didn't have a chance. As it is though . . .

The other types of bosses included the Rocs, four large birds who fly around, drop eggs, shoot feathery darts and drop meteors on you; the Hogs, giant pigs who hop around and throw electric coconuts at you; and the Tusks, giant elephant tanks that shoot bombs and missiles from their trunks. The final boss is some kind of warped, ghostly version of the Evil Kings, riding a giant pig, called Cactus King and Ghastly King, they swipe at you, breathe fire, and throw fireballs.

We see a number of enemies throughout the game, which I will list now: Flurls, squirrels who inflate themselves like parachutes; Helibirds, who carry you upward; Orcos, fast orcas who swim around; Pig Poppos, little round pig things that can blow you away; Karikaris, little rats that latch onto you; Pea Frogs, who inflate; Snow Moles, who obstruct your path; Bees that spin and fly; Coco Pigs, who sit in trees and throw coconuts; Bakkies, various types of bats; Gorumondo, an armadillo who spins really fast; Kobu Kokkos, weird giant chicken-head things; Snow Men; Banana Squids and Jellyfish who swim around; Dan Spiders, giant spiders who move back and forth; Mini Igas, weird ghost things that float toward you; Rolling Frogs; Tar Men, giant tar creatures that spit projectiles at you; Mini Pandas, who dance and perform sonic attacks as well; Slump Birds, who fly; Iguanagon, a giant lizard who chases you; and Ninjapes, ninja monkeys who attack with katanas, shurikens, or lightning.

We have a number of stages, mostly across a random assortment of biomes, I guess it would be easiest to just list them: Dawn Savannah (savannah), Jungle Deeps (jungle), Silver Snow Peak (snow), Sky Garden (sky), Monkey Fest (night), Desert Oasis (desert), Massive Canyon (cave), Ice Warren (snow), Helibird Nest (sky), Spirit Tree (tree), Rumble Falls (waterfall), Pristine Sea (water), Chopperbird Race (sky), Cactus Mine (desert), Sweet Paradise (sky), Primeval Ruins (ruins), Aurora Glacier (snow), Grim Volcano (volcano), Arctic Plunge (snow/water), Ancient Foundry (volcano), Iguanagon's Realm (snow), Banshee Swamp (haunted), Battle for Storm Hill (battlefield), Aerie Fortress (fortress), Deep Sea Sprint (water), Clock Tower (clockwork), Helibird Dash (sky), Lava Cavern (volcano), Cloudy Heights (sky), Magma Coliseum (volcano), Ninjape Rally (night), and Asteroid Belt (space).

The items of course include mostly bananas to be collected.

Let's see what we've got:

Characters:
Donkey Kong: run, jump, bounce, flurry of punches, swing, flower cannon, sonic attack, helper monkeys, hoofer, flurl, helibird
Diddy Kong Racers (Diddy, Timber, Pipsy, Banjo, Conker, Bumper, Tiptup, Krunch, Drumstick, T.T.): drive, fly, boat, boosts, missiles, oil slick, mine, bubble, shield, magnet
Barrel Blast Racers (probably Kalypso): fly, boost, wild move, prop monkey, parrots, banana fairy, blazing banana, melons, coconuts, mini-necky, mini-zinger, whirlwind, backwards barrel, TNT barrel, pineapple launcher.
Wizpig: fly, run fast, lightning, teleport, lasers, missile, spaceship
The Evil Kings: punch, kick, stomp, grab, reference character (see: Donkey Kong moves above)

Bosses:
Tricky
Bluey
Bubbler
Smokey
Rocs
Tusks
Hogs
Cactus King and Ghastly King

Stages:
Dino Domain
Snowflake Mountain
Sherbet Island
Dragon Forest
Future Fun Land
DK Jungle
Salty Sea
Mt. Dynamite
Scorching Canyon
Mammoth Glacier
Cranky's Temple
Rumble Falls
So many different stages

Items:
Balloons
Barrels
Bananas

Thanks for reading! Next up, we start in on the Donkey Konga series!