Monday, March 9, 2020

Character Sheet: Mario (Yoshi Miscellaneous)

MARIO

Today, let's begin our last round of Yoshi games with the character updates. It will be almost all revisions this time, but it shouldn't be too many. Here we go:

1. Mario (Revision)
2. Princess Peach (Revision)
3. Bowser (Revision)
4. The Koopalings (Revision)
5. Koopa Troopa (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Chargin' Chuck (Revision)
13. Yoshi (Revision)
14. Baby Mario (Revision)
15. Baby Bowser (Revision)
16. Kamek (Revision)
17. Shy Guy (Revision)
18. Ukiki (Revision)
19. Wiggler

Not much to say for Mario here. Everything he did was mostly in conjunction with the games he appeared in. He held and switched around the plates in Yoshi, pumped the lever and played with dough in Yoshi's Cookie, and shot down enemies with a Super Scope in Yoshi's Safari, none of which is inherently unique to Mario himself.

Here's his moveset:

Standard B: Fireball

Side B: Cape

Up B: Item Box

Down B: Mario Tornado

Final Smash: Mega Mushroom

Entrance: Pops up from a warp pipe.

Taunts: Still okay with his various Smash taunts as most of them are reflected in game.

Next up, let's cover Princess Peach real quick!

Saturday, March 7, 2020

Yoshi Touch & Go

YOSHI: TOUCH & GO

Following in the same vein as Yoshi's Topsy-Turvy, Yoshi Touch & Go is another Yoshi games used to show off the gimmick of the system it was on. Yoshi Touch & Go was released on the Nintendo DS and primarily existed to show off the touch screen element. Yoshi and Baby Mario were your main playable characters, though you couldn't actually control them directly. They just kept moving and you had to tap the screen with your stylus in order to make bridges over hazards or to tap enemies for Yoshi to throw an egg at.

Yoshi pretty much acts the way Yoshi normally does, running, jumping, throwing eggs, and the like, while Baby Mario drifts down from above on a bunch of balloons. He can also use his cape when needed. Kamek appears flying around on his broom trying to catch our protagonists, while Baby Bowser hitches a ride with him. Our enemies include Shy Guys, Lakitus, Piranha Plants, Snifits, Gusties, Goonies, Tap Taps, Fangs, and Toadies, all trying to get in Yoshi's or Baby Mario's way.

The game is a constantly scrolling game, which would make it ripe for a sidescrolling stage if we included one.

Here's what we've got so far:

Characters:
Mario: hold and switch around plates, pump switches, play with dough, super scope
Baby Mario: float on balloons, cape
Yoshi: hatch from egg, play with dough, throw egg, play Tetris Attack, drop blocks, run, jump
Peach: pump switches, eat enemies, make eggs, flutter jump
Bowser: pump switches, giant mech, stomp, throw shells, breathe fire, cast spells, drop enemies
Baby Bowser: ride with Kamek
Koopalings: mechs, pipes, throw bombs
Kamek: teleport, cast spells, fly on broom
Koopa: giant mech, wings
Goomba: wings
Piranha Plant
Boo: throw rocks
Blooper
Lakitu
Poochy
Grinder
Wiggler: fly, Egg-odil partner
Shy Guy: fire guy, swing mace, snifit
Chargin' Chuck: jump and slam, throw rocks
Hongo the Book Spirit: best gimmick rep if I could figure it out

Stages:
A stage based on the game, with switching platforms and falling eggs?
This probably helped inspire Cookie Land-type stages that came later, so . . . that?
A stage based on this game perhaps
A stage based on the game's gimmick for sure
A sidescrolling stage

Items:
Yoshi Eggs
Ball of Dough
Cookies
Panels
Blocks
Eggs
Giant Balls

Thanks for reading! Next up, let's go over our characters once again. We'll start with Mario!

Friday, March 6, 2020

Yoshi's Topsy-Turvy

YOSHI'S UNIVERSAL GRAVITATION

Yoshi's Topsy-Turvy, or Universal Gravitation, or whatever the frick you want to call it, was basically a gimmick game for the Game Boy Advance that happened to feature Yoshi, and generally existed to show off the system's rotating mechanic.

Basically, the game starred Yoshi who had to work through a number of levels built around the gimmick, while being set challenges by a number of spirits. He basically acted as Yoshi, running, jumping, eating fruit, making eggs, and transforming into a hot air balloon, ski, boat, ball, and steam boat. Not really a whole lot unique.

Our spirits consisted primarily of Hongo the Book Spirit, who was more of a story-based character, having trapped Yoshi's Island in a book because Bowser was rampaging, and the "Spirit who Loves Surprises," who hosted various minigames. From there, there was the Spirit of Cuteness, who wanted you to help trapped creatures called Egglings; the Spirit of Money/Greed, who told you to collect as many coins as possible; the Spirit of Power/Cruelty, who wanted you to take out all the enemies; the Spirit of Speed/Swiftness, who basically tasked you to a speed run; the Spirit of Kindness, who didn't want you to harm any enemies; and the Spirit of Fright/Scariness, who basically just hosted Haunted House levels.

Bowser appears as the main villain in the game, casting spells, breathing fire, and dropping minions in his boss battle, while the enemies working for him included Shy Guys, Piranha Plants, Tap Taps, Ravens, Goonies, Boos, Gusties, and little spiky bird things called Daruma otoshi-kun. Most of them act pretty much as they normally would.

Now, this game seems like it would be ripe for a gimmick rep, but honestly throughout most of the game, I didn't find really much anything that would lend itself to a Smash-style moveset. It would make for a sweet stage though.

Here's what we've got so far:

Characters:
Mario: hold and switch around plates, pump switches, play with dough, super scope
Yoshi: hatch from egg, play with dough, throw egg, play Tetris Attack, drop blocks, run, jump
Peach: pump switches, eat enemies, make eggs, flutter jump
Bowser: pump switches, giant mech, stomp, throw shells, breathe fire, cast spells, drop enemies
Koopalings: mechs, pipes, throw bombs
Kamek: teleport, cast spells
Koopa: giant mech, wings
Goomba: wings
Piranha Plant
Boo: throw rocks
Blooper
Lakitu
Poochy
Grinder
Wiggler: fly, Egg-odil partner
Shy Guy: fire guy, swing mace
Chargin' Chuck: jump and slam, throw rocks
Hongo the Book Spirit: best gimmick rep if I could figure it out

Stages:
A stage based on the game, with switching platforms and falling eggs?
This probably helped inspire Cookie Land-type stages that came later, so . . . that?
A stage based on this game perhaps
A stage based on the game's gimmick for sure

Items:
Yoshi Eggs
Ball of Dough
Cookies
Panels
Blocks
Eggs
Giant Balls

Thanks for reading! Next up, let's cover Yoshi: Touch 'n' Go!

Thursday, March 5, 2020

Yoshi's Safari

YOSHI'S SAFARI

Today, it's time to drift a little away from puzzle games and cover another Yoshi spinoff game, Yoshi's Safari. Created for the SNES to work with the Super Scope, the game featured Mario and Luigi, traveling to save King Fret and Prince Pine of the faraway Jewel Kingdom from Bowser and his minions. The game featured Yoshi traveling along a set path, while numerous flying enemies came toward him, with Mario riding his back and using the Super Scope to shoot them out of the sky.

So, obviously, this adds a super scope to Mario's abilities, and running and jumping to Yoshi's. Princess Peach, King Fret, and Prince Pine are all basically NPCs, so don't worry about it. And then we have Bowser who pilots a giant mechanical suit, stomps, and throws shells at you. The Seven Koopalings also pilot their own mechs, except for Wendy who pops out of pipes and throws bombs, and Roy who flies in a hot air balloon. Other bosses include a Koopa in another giant mech, Kamek who teleports and casts spells, a Big Boo who throws rocks and can split into three, and a Chargin' Chuck who also throws rocks and jumps into the air to slam down.

The enemies in the game include Paratroopas and Paragoombas, Lakitus, Bob-Ombs on parachutes, and Boos. For non-flying varieties, we also have Cheep Cheeps and Bloopers, Monty Moles, Mechakoopas, and octopus-like enemies called Octos.

Here's what we've got so far:

Characters:
Mario: hold and switch around plates, pump switches, play with dough, super scope
Yoshi: hatch from egg, play with dough, throw egg, play Tetris Attack, drop blocks, run, jump
Peach: pump switches
Bowser: pump switches, giant mech, stomp, throw shells
Koopalings: mechs, pipes, throw bombs
Kamek: teleport, cast spells
Koopa: giant mech, wings
Goomba: wings
Piranha Plant
Boo: throw rocks
Blooper
Lakitu
Poochy
Grinder
Wiggler: fly, Egg-odil partner
Shy Guy: fire guy
Chargin' Chuck: jump and slam, throw rocks

Stages:
A stage based on the game, with switching platforms and falling eggs?
This probably helped inspire Cookie Land-type stages that came later, so . . . that?
A stage based on this game perhaps

Items:
Yoshi Eggs
Ball of Dough
Cookies
Panels
Blocks

Thanks for reading! Next up, let's cover Yoshi's Safari!

I have a patreon at: patreon.com/prastarkeepers

Wednesday, March 4, 2020

Tetris Attack

TETRIS ATTACK

Tetris is alot like Super Mario Bros. 2 in a lot of ways. It started out as a puzzle game called Panel de Pon over in Japan, a puzzle game starring a cute little fairy named Lip (of the famous item Lip's Stick). When brought over to America, it was reskinned with Yoshi characters and named after another puzzle game it only bore slight resemblance to.

In this game, blocks rise up from the bottom, and you have to switch between horizontal pairs of blocks in order to line them up to get rid of them. In the versus mode, you could cause blocks to fall from the ceiling on top of your opponent's stack and add that one extra layer, and with a certain amount of points, you can throw an egg at your opponent for damage.

The game has a loose narrative of Bowser having put a spell on several of Yoshi's friends with Yoshi having to beat them at the game in order to free them, so each "friend" acts as a sort of boss with a partner attached to form a duo. These duos include Yoshi and a Baby Yoshi, Lakitu and a Goonie, a Bumpty and Dr. Freezegood, Poochy and a Grinder, a Flying Wiggler and an Egg-odil, Froggy and a Clawdaddy, Gargantua Blargg and a Fire Guy, a Lunge Fish and a Flopsy Fish, and Raphael Raven and a Shy Guy. After you've beaten them all, you fight Hookbill Koopa, Naval Piranha, Kamek, and Bowser each in succession as the main bad guys. I wouldn't necessarily count much of this toward any of them, unless say one of the characters already had a partial moveset and this would give them just the boost they need to become playable, like maybe Wiggler or someth--Ooohh!

Here's what we've got so far:

Characters:
Mario: hold and switch around plates, pump switches, play with dough
Yoshi: hatch from egg, play with dough, throw egg, play Tetris Attack, drop blocks
Peach: pump switches
Bowser: pump switches
Goomba
Piranha Plant
Boo
Blooper
Lakitu
Poochy
Grinder
Wiggler: fly, Egg-odil partner
Shy Guy: fire guy
Kamek: cast spells
Bowser: cast spells

Stages:
A stage based on the game, with switching platforms and falling eggs?
This probably helped inspire Cookie Land-type stages that came later, so . . . that?
A stage based on this game perhaps

Items:
Yoshi Eggs
Ball of Dough
Cookies
Panels
Blocks

Thanks for reading! Next up, let's cover Yoshi's Safari!

I have a patreon at: patreon.com/prastarkeepers

Tuesday, March 3, 2020

Yoshi's Cookie

YOSHI'S COOKIE

Yoshi's Cookie is yet another puzzle game for the NES with Yoshi's name slapped across it. Basically you have five different kinds of cookies falling from the ceiling, and you have to switch around those already there to match up with the falling ones. Once they're all lined up, they'll go away. Mario, Peach, or Bowser will be off to the side in baker's gear, moving switches as you play, but won't really do anything, and Yoshi and Mario play with big balls of dough in little cutscenes. That's pretty much it.

Anyhoo, here's what we've got so far:

Characters:
Mario: hold and switch around plates, pump switches, play with dough
Yoshi: hatch from egg, play with dough
Peach: pump switches
Bowser: pump switches
Goomba
Piranha Plant
Boo
Blooper

Stages:
A stage based on the game, with switching platforms and falling eggs?
This probably helped inspire Cookie Land-type stages that came later, so . . . that?

Items:
Yoshi Eggs
Ball of Dough
Cookies

Thanks for reading! Next up, let's cover Tetris Attack!

I have a patreon at: patreon.com/prastarkeepers

Monday, March 2, 2020

Yoshi

YOSHI

Today, we'll be covering Yoshi. No, not that one. I mean the NES game from 1991. You know the one. The one where Mario is holding up four plates, while Goombas, Piranha Plants, Boos, Bloopers, and egg shells fall from the ceiling, and if you line up an egg bottom with an egg top, it'll make an egg from which a Yoshi will hatch, and the number of enemies you had in between the egg top and bottom determined what stage of development the Yoshi was at. That one. Remember? Maybe?

Anyhoo, here's what we've got so far:

Characters:
Mario: hold and switch around plates
Yoshi: hatch from egg
Goomba
Piranha Plant
Boo
Blooper

Stages:
A stage based on the game, with switching platforms and falling eggs?

Items:
Yoshi Eggs

Thanks for reading! Next up, let's cover Yoshi's Cookie!

I have a patreon at: patreon.com/prastarkeepers