Showing posts with label Chargin' Chuck. Show all posts
Showing posts with label Chargin' Chuck. Show all posts

Friday, November 19, 2021

Chargin' Chuck


Dinosaurs won’t be the only hazards roaming Dinosaur Land. Bowser and his Koopa Troops are here too, fresh with a few brand new variants on the Koopa formula. Most prominent here are big heavyset Koopas dressed in football uniforms who like to charge blindly at you the moment you enter their line of sight.

These are the Chargin’ Chucks. Although charging is their attack strategy of choice, they often prove themselves the truest of sports fans with a number of moves featuring baseballs, footballs, and defensive maneuvers to keep you and Yoshi from reaching the goal line. Expect to see them as regular players across numerous Mario games, finally seeing their playable debut in Mario Golf: Super Rush.

In game, they are heavy and strong, but also quite fast. Charging headlong at opponents is a given here, but their moveset will also pull from their other sports-based moves most prominently seen in their debut game.

Likelihood rating: Piranha Plant clause

Monday, June 28, 2021

Mario Golf: Super Rush

MARIO GOLF: SUPER RUSH


You just couldn't do, could you, Nintendo? You just couldn't let me go without throwing me one last left-field curve ball? No, you just had to give your brand new golf game a story mode with basically a giant Mr. Blizzard as the final boss. Do you think this is funny, Nintendo? (Insert Nintendo saying "Yes" here).

Either way, Mario Golf: Super Rush is a brand new game in the Mario Golf series after seven years since World Tour. The game features a number of ease-of-life changes to the game, like lines showing you where the ball ended up, and other changes that make it a bit more exciting. For instance, speed golf has been added, a mode that lets you run to your ball, racing against your opponents, rather than just taking you directly to the ball. We also have battle golf, taking place in a big arena and everyone playing a big free-for-all.

At the moment, our roster includes Mario and Luigi, Peach, Daisy, Rosalina, and Pauline, Wario and Waluigi, Yoshi, Toad, Donkey Kong, Bowser and Bowser Jr., Boo, King Bob-Omb, and Chargin' Chuck in his playable debut (just want to take the meaningless brownie points of saying "I did it first, na na na na na na!"). Each have special shots and special dashes to help them in speed golf. Mario mostly uses his super star, Luigi uses the ice flower, Peach a gymnastics ribbon and Daisy a twirling baton, Wario uses lightning mostly, Waluigi is flamboyant as usual, Yoshi uses eggs, Toad uses the giant mushroom, Donkey Kong uses punches and rolls, Rosalina mostly uses her Lumas, Pauline sings "Jump Up, Superstar!", Bowser mostly uses fire, Junior uses his Klown Kar and Bullet Bills, Boo mostly uses strings of other Boos, King Bob-Omb uses a cannon and other Bob-Ombs, and Chargin' Chuck just straight up yeets the golf ball like a football (I think he's a little confused).

We also have Miis, who star in the story mode taking after the old RPG story modes where you are a young rookie golfer working their way up through the ranks. About halfway through though, the plot veers off into a story about an evil Snow King taking over Bowser's kingdom and freezing the entire area, and your character being guided to defeat him by a disembodied voice, who grants the character fire and lightning powers (which I think can be used to garnish Plum and Kid's movesets, so there's that). Across the game, you fight three bosses, an Electric Statue that fights you with lightning attacks, the Sacred Flamebeast that fights you with fireballs, and the Snow King, who, while being guarded by Mr. Blizzards all over his course, also throws giant versions of their snowballs at you, uses Freezies, freezes whole areas, and sends off shockwaves. That, along with Mr. Blizzard's own moves like throwing snowballs, bouncing around, whipping up small flurries sometimes, and even Dr. Freezegoods skiing in the Yoshi games . . . yeah, the moveset's there. Nintendo just had to do it. I . . . I . . . I think I'm a little broken right now. I'm going to need a minute.

Anyhoo, as for our stages, we have a Rookie Course to learn the ropes; Bonny Greens, a standard grassland stage; Balmy Dunes, a desert level; Wildweather Woods, a forested area with lots of weather effects; Ridgerock Lake, a rough rocky area with some tornadoes; Bowser Highlands, a combo snow-and-lava world; and the Super Golf Stadium for the battle golf. Apparently a New Donk City-based stage will appear in later DLC.

And that's it for the currently existing games! Only took two years. Here's what we've got so far:


Characters:

Mario: handstand, jump, crouch, spin, spin on bar, hammer, spring, key, pick up and throw, giant, float, fly

Cat Mario: glide, swipe, climb, evil cats, throw blocks, butt bash, Giga Cat Mode

Luigi: invisible

Wario: metal, Wario Man

Yoshi: fire breath, tongue

Donkey Kong: punch, barrel, stomp, jack, grow giant, throw enemies

Donkey Kong Jr.: hop, throw switches

Pauline

Birdo: Robirdo

Bowser Jr.: paintbrush, Klown Kar, hammer

All characters appearing in SMB2, SMW, SMW2, and SMB3

All characters appearing in the DKC series

All characters appearing in SM64

Diddy Kong

Dixie Kong

Tiny Kong

Wizpig

Taj

Timber and the other racers

Team Captains: deny, rally, bonus block, play dead, lightning, parry, bob-omb, thwomp, face off, backup, sneak attack, shell strike, aerial, melee, long range

Best Fitness Friends: rubber bands, malatone formula, doppelganger, fire punch, barrel, spin, divebomb, screech, fire, lightning, combine, laser beam, charge, cyclone, mystery box

Poochy: run, bash through objects, spin, Poochy pups, sliding, crouching, biting a hand, eating cake, catching a ball, carrying things, catching a frisbee, pulling on a rubber band, licking things, pushing a button with his tail, rolling.

Kat & Ana

Dribble & Spitz

I8-Volt

Nabbit

Peachette

Funky Kong: surfboard

King Boo

Dry Bones

Inklings

Chargin' Chuck

King Bob-Omb

Pauline

Mr. Blizzard: snowballs, icy breeze, whirlwind, Freezie, freeze everything, shockwave, giant snowball, bounce

Golfer: fire blast, lightning, dash


Bosses:

King Bob-Omb

Goomboss

King Boo

Chief Chilly

Electric Statue

Sacred Flamebeast

Snow King


Stages:

Construction Site

Big City

Forest

Ship

Jungle

Desert

Airplane

Iceberg

Rocky-Valley

All stages appearing in SMB2, SMW, SMW2, and SMB3

All stages appearing in DKC series

Palm Beach

Poison Swamp

Secret Factory

Ice Area

All locations in Diddy Kong Racing

Minions Battlefield

Dribble & Spitz Rally

Kat & Ana's Sky Patrol

Jet 18Volt

World-9 Cloud

Battle Stadium

Sweet Sweet Kingdom

Dragon Palace

Lunar Colony

Wuhu Town

Luigi's Mansion

Battle Course 1

Urchin Underpass

Lake Lapcat

Mount Magmeow

Rookie Course

Bonny Greens

Balmy Dunes

Wildweather Woods

Ridgerock Lake

Bowser Highlands

Super Golf Stadium

New Donk City


Thanks for reading! Now, the brand new four (excuse me) five characters to be added, starting with Cat Mario!

Thursday, October 15, 2020

Character Sheet: Chargin' Chuck (Revision)

 CHARGIN' CHUCK


This will largely be our last run of revisions, for the Mario series at least. Now that the RPGs are over, pretty much every game left is either something we've already covered for the most part (Remakes, etc.), or run on a core game mechanic not unique to any one character (the Sports games). So, once these are done, I will do character sheets for new characters added and just a general sum up for everyone else. With all that said, let's get into it:

1. Mario 
2. Luigi 
3. Professor E. Gadd 
4. Princess Peach 
5. Toad 
6. Toadette 
7. Bowser 
8. Dry Bowser 
9. Bowser Jr. 
10. Koopalings 
11. Koopa Troopa 
12. Dry Bones 
13. Goomba 
14. Piranha Plant 
15. Boo 
16. Cheep Cheep 
17. Blooper 
18. Bob-Omb 
19. Lakitu 
20. Monty Mole 
21. Spike 
22. Hammer Bro 
23. Chargin' Chuck 
24. Wiggler 
25. Chain Chomp 
26. Birdo 
27. Petey Piranha 
28. King Boo 
29. Paper Mario
30. Yoshi 
31. Baby Mario 
32. Baby Bowser 
33. Kamek 
34. Shy Guy

Today we cover Chargin' Chuck. Not much to say here. A squad of them appear as a miniboss in Paper Jam, but that's about it, and once again, instead of using all the sports stuff appearing throughout their first appearance, they're all once again boiled down to the most iconic move and that's it.

Here's the moveset:

Standard B: Baseball Pitch

Side B: Charge

Up B: Jump and Clap

Down B: Dig

Final Smash: Team Blitz

Entrance: He will charge through a block

Taunts: You could probably pull a few from actual football and other sports. Like a war dance, or a huddle, or the lineup position, and so on.

Next up: Let's cover Wiggler!

Monday, June 15, 2020

Character Sheet: Chargin' Chuck (Side Character Spinoffs)

CHARGIN' CHUCK

Today, we begin our next round of character sheets, with updates for every major character who appeared in the Luigi's Mansion series, Super Princess Peach, or Captain Toad's Treasure Tracker. Most of these should be fairly simple, with only four newcomers to speak of. They are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Koopa Troopa
6e. Dry Bones
7. Goomba
8. Piranha Plant
9. Boo
10. Blooper
11. Lakitu
12. Hammer Bro
13. Chargin' Chuck
14. Wiggler
15. Chain Chomp
16. Petey Piranha
17. King Boo
18. Kamek
19. Shy Guy
20. Vacuum Luigi (New)
20e. Professor E. Gadd (New)
21. Perry (New)
22. Ghost (New)

I never realized just how big a thing Chargin' Chuck was before I started doing this. In my mind, he was just those weird football guys who showed up in Super Mario World and pretty much nowhere else. Yet I feel like I've covered them a lot in this series. They still don't do anything outside of the basic charging, unlike their first appearance, but at least I feel a little better about their inclusion and don't see them as one of the out-there inclusions like Tucks and Honeybee anymore.

Here's the moveset:

Standard B: Baseball Pitch

Side B: Charge

Up B: Jump and Clap

Down B: Dig

Final Smash: Team Blitz

Entrance: He will charge through a block

Taunts: You could probably pull a few from actual football and other sports. Like a war dance, or a huddle, or the lineup position, and so on.

Next up: Let's cover Wiggler!

Saturday, March 21, 2020

Character Sheet: Chargin' Chuck (Yoshi Miscellaneous)

CHARGIN' CHUCK

Today, let's begin our last round of Yoshi games with the character updates. It will be almost all revisions this time, but it shouldn't be too many. Here we go:

1. Mario (Revision)
2. Princess Peach (Revision)
3. Bowser (Revision)
4. The Koopalings (Revision)
5. Koopa Troopa (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Chargin' Chuck (Revision)
13. Yoshi (Revision)
14. Baby Mario (Revision)
15. Baby Bowser (Revision)
16. Kamek (Revision)
17. Shy Guy (Revision)
18. Ukiki (Revision)
19. Wiggler

Chargin' Chuck appears as a boss in Yoshi's Safari, where he jumps and slams, and throws rocks at you. At least he's not just charging for twice.

Here's the moveset:

Standard B: Baseball Pitch

Side B: Charge

Up B: Jump and Clap

Down B: Dig

Final Smash: Team Blitz

Entrance: He will charge through a block

Taunts: You could probably pull a few from actual football and other sports. Like a war dance, or a huddle, or the lineup position, and so on.

Next up: Let's start in on the Yoshi series revisions!

Saturday, November 9, 2019

Character Sheet: Chargin' Chuck (New Series)

CHARGIN' CHUCK

Settle in, folks, we've got a lot of revisions to get through for this one. The "New" series featured most of the series favorites, almost all of which have been included here already and most of them brought at least something new to the table. In fact, we only have four new characters to include this time. They are:

1. Mario (Revision 4)
2. Luigi (Revision 3)
3. Koopa Troopa (Revision 3)
3e. Dry Bones (Revision 2)
4. Goomba (Revision 3)
5. Piranha Plant (Revision 3)
6. Boo (Revision 3)
8. Princess Peach (Revision 2)
9. Toad (Revision 2)
10. Yoshi (Revision 2)
11. Bowser (Revision 2)
13. Lakitu & Spinies (Revision 2)
14. Hammer Bro (Revision 2)
15. Chargin' Chuck (Revision 2)
16. Kamek (Name change, Revision 2)
20. The Koopalings (Revision 1)
22. Boom Boom (Revision 1)
25. Rosalina & Luma (Revision 1)
27. Bowser Jr. (Revision 1)
30. Blooper (Revision 1)
31. Monty Mole (Revision 1)
33. Petey Piranha (Revision 1)
11e. Dry Bowser
22e. Pom Pom
39. Fursuit Mario
40. Sprixie Princess

Alright, Chuck, I've got a bone to pick with you. You go to all that trouble to convince me you could work for Smash, doing all those moves all over the place, and then once you're in, suddenly I only see you do one single thing in literally every game you're in. What gives?

He charges. That's it. He charges.

Here's the moveset:

Standard B: Baseball Pitch

Side B: Charge

Up B: Jump and Clap

Down B: Dig

Final Smash: Team Blitz

Entrance: He will charge through a block

Taunts: You could probably pull a few from actual football and other sports. Like a war dance, or a huddle, or the lineup position, and so on.

Next up: I finally get to call him Kamek!

Thursday, September 12, 2019

Character Sheet: Chargin' Chuck (Main 3D Games)

CHARGIN' CHUCK

Now that we're done with all of the major 3D Mario titles, I think we need to now go through and update our characters, starting with revisions for any characters included so far that appeared in any of these games. Out of the 24 so far, 17 need revision:

1. Mario
2. Luigi
6. Pauline
7. Princess Toadstool
8. Toad
9. Yoshi
10. Bowser
13. Koopa Troopa
13e. Dry Bones
14. Shy Guy
15. Goomba
16. Piranha Plant
17. Boo
18. Lakitu
19. Hammer Bro
20. Chargin' Chuck
21. Magikoopa

Alright, now we have Chargin' Chuck, who appears one time in only Super Mario Odyssey, where he can be captured and used to get past a segment of the final level. The only thing he does is his standard barrel forward, crashing through various things. It does add the need to charge up before running forward though, so there's that.

Here is the moveset I came up with:

Standard B: Baseball Pitch

Side B: Charge
Uncertain on whether or not to include the charge up featured in Odyssey. I mean, I definitely prefer Sonic's side B to his down B if you know what I'm saying.

Up B: Jump and Clap

Down B: Dig

Final Smash: Team Blitz

Entrance: He will charge through a block

Taunts: You could probably pull a few from actual football and other sports. Like a war dance, or a huddle, or the lineup position, and so on.

Next up: Magikoopa (still technically Kamek, but for now Magikoopa)

Monday, July 29, 2019

Character Sheet: Chargin' Chuck (Original Sidescrollers)

CHARGIN' CHUCK

Now that we have all of the original sidescrolling Mario titles for the NES and SNES under our belt, I think it's time we go through and evaluate every character we have picked so far as being playable.

Now let's move on to the enemy characters. I have narrowed down the field to all of the enemies that have an immediate yes, even if they might not have a moveset just yet. My final count is twelve:

1. Koopa Troopa
1e. Dry Bones
2. Shy Guy
3. Goomba
4. Piranha Plant
5. Boo
6. Lakitu
7. Hammer Bro.
8. Chargin' Chuck
9. Magikoopa
10. Boom Boom
11. Birdo

Now, here's one I never thought I'd be doing a page for. Before covering Super Mario World, I only thought of this guy as that one enemy dressed like a football player who charges forward really fast and only appears in a handful of games. Not a major iconic enemy like literally every other enemy I have covered so far. But lo and behold, even though he's only appeared in Super Mario World so far, he gave me enough to work with in that one game alone, who am I to tell him no.

Chargin' Chuck will be burly but speedy. Imagine roughly the average build of a football player. In Super Mario World, Chuck demonstrated the ability to: charge forward and crash through solid objects (the thing I knew him for), jump up and clap, pitch a baseball, toss around footballs, and dig into the ground to toss up a rock that then rolls after Mario. Long story short, the guy's a sports-loving Koopa. 

Here is the moveset I came up with:

Standard B: Baseball Pitch
This one is based on his baseball move. He will wind up and toss a baseball as a projectile at high speed, doing moderate damage.

Side B: Charge
Chuck's iconic move. He will throw his shoulder forward and charge across the stage, sending anyone flying he connects with.

Up B: Jump and Clap
This one is based on what Chuck's often do just before the goalpost in SMW. He will jump a moderate distance into the air while clapping his hands over his head to deal damage.

Down B: Dig
Chuck will pull out a shovel and dig into the ground, dislodging a large boulder that will then roll across the stage, damaging any in its wake.

Final Smash: Team Blitz
This one is pulled more from actual football (at least my meager understanding of it) and will feature Chuck being joined by several fellow Chucks who will then charge a player in a cutscene set on a football field.

Entrance: He will charge through a block

Taunts: You could probably pull a few from actual football and other sports. Like a war dance, or a huddle, or the lineup position, and so on.

Next up: I'll be covering Kamek. Well, actually just Magikoopa right now, but really the only reason it's here is because of Kamek, so . . .

Tuesday, July 9, 2019

Super Mario World

SUPER MARIO WORLD

Super Mario World was the Mario series' first major title for the SNES system, and its only mainline game depending on how you count Super Mario World 2: Yoshi's Island. The game, much like many Mario mainline games, is considered to be among the best games ever made and introduced many important concepts that would persist in the Mario series for years to come, the most important of which has to be the introduction of Mario's dinosaur pal, Yoshi.

Once again, Mario and Luigi return as our protagonists, once again both bearing the same abilities and movesets as each other. They retain moves such as jumping, throwing fireballs, and invincibility from a Starman, alongside newer abilities. First, of course, they can ride Yoshi, but I think Yoshi deserves to be his own character. Then comes the Super Cape, which is fairly similar to the Raccoon ability from before, allowing the player to fly and flick enemies with the cape. This becomes the basis for Mario's forward B move in Smash, so I'd say it's fair to include. We also see the introduction of the spin jump, the basis for Luigi's and Dr. Mario's (and once upon a time, Mario's) Down B. Finally we have the Power Balloon, which can inflate Mario and allow him to float across the stage.

As for Yoshi, he gives us several abilities to work with. First up is his iconic maneuver of eating his enemies with his long tongue, although his ability to turn them into eggs hasn't been conceived of quite yet. He then has three additional abilities, each represented by his alternate color palettes in the game. First is the ability to breathe out a trio of fireballs, second, the ability to fly using a pair of wings, and third, the ability to hit the ground, kicking up a damaging cloud of dust. And of course, we can't forget Baby Yoshi, which is little more than an item Mario can use to eat all enemies before him.

Princess Toadstool and Bowser both return for this game, the princess once again doing very little in terms of anything we can actually work with for our purposes. Bowser, however, debuts the use of his Koopa Klown Kar, an item which will eventually form the basis for Bowser Jr.'s moveset in current Super Smash Bros. The Klown Kar allows Bowser to fly around above the stage, drop a cannonball called a Big Steelie, toss out Mechakoopas, and reign down fire upon the stage. All of this gives us strong possibilities.

All seven Koopalings return, each offering up potential moves, but still not enough to warrant them being separated out as individuals. Iggy and Larry's fights consist of them charging at Mario to knock him off the platform, spinning in their shells, and breathing fire. Ludwig's fight uses much of the same moves. Roy and Morton demonstrate the ability to walk up the wall before slamming back down on top of Mario, and Wendy and Lemmy travel between pipes and have a set of doubles of themselves to trick Mario. All of this gives us a lot of options.

As for the enemy characters, we have a number of returning veterans. First, we have the Goombas, or at least what might be a separate species called Galoombas, but which are functionally the same, and their winged offshoot Paragoomba returns as well. Koopas return, as well as their offshoots, such as Paratroopas and Dry Bones, alongside Hammer Bros., who can now float around on winged platforms, Sumo Bros., capable of kicking up fire blasts with a stomp (sounds like a Down B if I ever saw one), and Magikoopas, tricksters able to teleport and cast spells that turn blocks and items into enemies. Simply because of Kamek's existence, I will say yes to the Magikoopas, even though they don't have enough to work with yet. (I seem to be racking up a lot of those).

Lakitus return, this time with the ability to hide in pipes instead of floating around on a cloud, and the ability to fish using an item. Buzzy Beetles return as well, with a skeletal, spiky offshoot in Bony Beetle, and the Spike Top, which I'm pretty sure is the missing link between them and Spinies. Ninjis from Super Mario Bros. 2 make a surprise return, still just jumping really. Boos also return, doing much the same as before, but now with abilities such as flying in lines or circles and turning into blocks. Not much to work with but its there. Piranha Plants can fly up into the air now, surely the basis for their Up B in Ultimate. Cheep Cheeps still simply swim forward, though they might have cousins in the Blurps (which also just swim) and the Rip Van Fish (which sleeps until awoken). They also get a skeletal offshoot in the Fishbones. Bob-Ombs are still Bob-Ombs, Pokeys are still Pokeys, Bullet Bills are still Bullet Bills (though sometimes massive), and Thwomps have little babies called Thwimps now.

Now for the new enemies! Being set in Dinosaur Land, apparently, the game comes with a grand total of THREE dinosaur based enemies: Rex, a carnivorous dinosaur that walks forward, Dino Rhino, a triceratops-y creature that walks forward (but with babies that breathe fire), and Reznor, a bigger triceratops-y creature that stands in one place and breathes fire.

After them, we have the introduction of Chargin' Chuck, another possible Koopa offshoot, who did surprisingly well at offering up a moveset this time around. He can barrel forward with a shoulder thrust, demolishing anything in his path, toss baseballs and footballs around, jump in the air and clap his hands, and use a shovel to dig up large boulders. Weirdly enough, Koopa's sports-loving cousin is surprisingly versatile. Then we have Monty Moles, which are similar to Rocky Wrenches in that they are moles who pop out of the ground, except that Monty doesn't throw wrenches. He just kind walks around. Eeries are a new kind of ghost creature that doesn't do much. Wigglers are giant caterpillars that walk around but get angry if stomped on. Swoopers are basically bats. Fuzzies are little black fuzzy things that circle a platform or follow a line, and Lil' Sparkies and Hotheads are basically the same thing except on fire. Torpedo Teds are Bullet Bills but underwater, I guess. And finally Blarggs are giant lava monster that like to lunge at anything close by.

As far as stages go, Super Mario World's levels, much like Super Mario Bros. 3, are separated out into seven easily definable zones: Yoshi's Island, which is pretty basic fare and the basis for the Yoshi's Island stage from Melee; Donut Plains, which is also fairly basic fare; Vanilla Dome, which is literally a volcano; the Twin Bridges area, which speaks for itself; the Forest of Illusion, which I think may be the Mario series' first foray into a jungle theme; Chocolate Island, which is a kind of chocolate-colored canyon area; and Castle of Bowser, your standard Bowser's Castle type area. And of course we can't forget Star Road, the collection of bonus stages. I think all of these are acceptable.

Mostly, the items are mainly standard Mario fare. Mushrooms, Fire Flowers, and Starmen return, while Koopa Shells can now be used as items without the Koopa attached to them. We also see the introduction of the Feather, which gives Mario his cape, and the Power Balloon, which inflates Mario. All are fun.

Now, let's see what we've got.

Characters:

Mario: Jump, Fire Flower, Starman, Axe, Springs, Pick up, pull vegetables, climb vines, super jump, dig, bombs, ride autobomb, ride carpet, Raccoon fly, flip tail, leap, swim faster, throw hammers, turn into statue, p-wing, ride Yoshi, flight with cape, flip cape, spin jump, inflate

Luigi: Echo of Mario, Pick up, pull vegetables, climb vines, super jump, dig, bombs, ride autobomb, ride carpet, Raccoon fly, flip tail, leap, swim faster, throw hammers, turn into statue, p-wing, flight with cape, flip cape, spin jump, inflate

Bowser: Jumping, fireballs, hammers, minions, slamming down, Koopa Klown Kar, mechakoopas, rain fire, Big Steelie

Princess Toadstool: Pick up, pull vegetables, climb vines, super jump, dig, bombs, ride autobomb, ride carpet, P-Wing, warp whistle, music box

Yoshi: eat enemies, fly, breathe fire, dust cloud, baby Yoshi

Toad: Pick up, pull vegetables, climb vines, super jump, dig, bombs, ride autobomb, ride carpet, chest, card game, slot machine

Wart: spit bubbles, Phantos, reference character?

Koopalings: spin in shell, slam down, magic spell, bouncing ball, magic ring, climb walls, pipes, doubles, breathe fire

Birdo: jump, spit eggs, fireballs, drop crystal ball, Mask Gate

Boom Boom: swing fists, spikes, drop key, fly

Koopa: Shell Tuck, Shell Spin, Paratroopa Wings, Hammers?, outside of shell

Dry Bones: Echo of Koopa

Hammer Bros.: Jump, throw hammers, boomerangs, fire, sledgehammer, slam down, float on blocks, sumo stomp

Goomba/Galoomba: walk forward, Paragoomba, Mini-Goomba, pick up block, parachute

Shy Guy: Beezo wing, Beezo trident, Snifit pellet, ride Ostro, ride Autobomb

Lakitu: Float on cloud, throw Spinies, hide in pipes, fish

Magikoopa: teleport, magic spell, enemies into items

Chargin' Chuck: charge forward, baseballs, footballs, jump and clap, dig up boulders

Piranha Plant: Bite, walk, ptooie, breathe fire, float in the air

Buzzy Beetle: Para-Beetle, Buster Beetle, Bony Beetle

Blooper: float, fly, string of babies

Cheep Cheep: jump, Boss Bass, Big Bertha, Rip Van Fish, Porcu-Puffer

Spike: Cough up spike ball

Boo: swoop, turn invisible, move as a group, turn into block, Big Boo

Wigglers, Pokeys, Bob-Ombs, Rexes, Dino Rhinos, Reznors, Tweeters, Ninjis, Cobrats, Monty Moles, Rocky Wrenches, and Chain Chomps all tentative


Bosses:

Mouser: Throws bombs

Tryclyde: Breathes fire

Fryguy: Breathes fire, splits into smaller fryguys

Clawgrip: Throws rocks


Stages:

Mushroomy Kingdom

Mushroom Kingdom

Kingdom I

Mushroomy Kingdom (Underground)

Sky Plateau Stage

Mushroomy Kingdom (Underwater)

Fishing Bridge Stage

Giant Mushrooms Stage

Fortress Wall Stage

Bowser's Castle (SMB1)

Sky Stage

World 9 (Weird Stage)

World 1 (SMB2)

World 2 (SMB2)

World 3 (SMB2)

World 4 (SMB2)

World 5 (SMB2)

World 6 (SMB2)

World 7 (SMB2)

Grass Land

Desert Hill

Ocean Side

Big Island

The Sky

Iced Land

Pipe Maze

Bowser's Castle (SMB3)

Yoshi's Island

Donut Plains

Vanilla Dome

Twin Bridges

Forest of Illusion

Chocolate Island

Castle of Bowser

Star Road


Items:

Super Mushroom

Life Mushroom

Fire Flower

Starman

Fire Bar

Bullet Bill

Bullet Bill Blaster

Spring

Poison Mushroom

Vegetable

POW Block

Bomb

Bob-Omb

Shell

Timer

Door Potion

Egg

Rocket

Super Leaf

Frog Suit

Tanooki Suit

Hammer Suit

Kuriboh's Shoe

Warp Whistle

Music Box

P-Wing

Feather

Power Balloon


Thanks for reading! Next time, I'll be analyzing, and in some cases re-analyzing, every character we have so far, starting with an analysis and re-analysis of Mario, combining his new moves with his old moveset already established.