CHARGIN' CHUCK
Now that we're done with all of the major 3D Mario titles, I think we need to now go through and update our characters, starting with revisions for any characters included so far that appeared in any of these games. Out of the 24 so far, 17 need revision:
1. Mario
2. Luigi
6. Pauline
7. Princess Toadstool
8. Toad
9. Yoshi
10. Bowser
13. Koopa Troopa
13e. Dry Bones
14. Shy Guy
15. Goomba
16. Piranha Plant
17. Boo
18. Lakitu
19. Hammer Bro
20. Chargin' Chuck
21. Magikoopa
2. Luigi
6. Pauline
7. Princess Toadstool
8. Toad
9. Yoshi
10. Bowser
13. Koopa Troopa
13e. Dry Bones
14. Shy Guy
15. Goomba
16. Piranha Plant
17. Boo
18. Lakitu
19. Hammer Bro
20. Chargin' Chuck
21. Magikoopa
Alright, now we have Chargin' Chuck, who appears one time in only Super Mario Odyssey, where he can be captured and used to get past a segment of the final level. The only thing he does is his standard barrel forward, crashing through various things. It does add the need to charge up before running forward though, so there's that.
Here is the moveset I came up with:
Standard B: Baseball Pitch
Standard B: Baseball Pitch
Side B: Charge
Uncertain on whether or not to include the charge up featured in Odyssey. I mean, I definitely prefer Sonic's side B to his down B if you know what I'm saying.
Up B: Jump and Clap
Down B: Dig
Final Smash: Team Blitz
Entrance: He will charge through a block
Taunts: You could probably pull a few from actual football and other sports. Like a war dance, or a huddle, or the lineup position, and so on.
Next up: Magikoopa (still technically Kamek, but for now Magikoopa)
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