Monday, July 29, 2019

Character Sheet: Chargin' Chuck (Original Sidescrollers)

CHARGIN' CHUCK

Now that we have all of the original sidescrolling Mario titles for the NES and SNES under our belt, I think it's time we go through and evaluate every character we have picked so far as being playable.

Now let's move on to the enemy characters. I have narrowed down the field to all of the enemies that have an immediate yes, even if they might not have a moveset just yet. My final count is twelve:

1. Koopa Troopa
1e. Dry Bones
2. Shy Guy
3. Goomba
4. Piranha Plant
5. Boo
6. Lakitu
7. Hammer Bro.
8. Chargin' Chuck
9. Magikoopa
10. Boom Boom
11. Birdo

Now, here's one I never thought I'd be doing a page for. Before covering Super Mario World, I only thought of this guy as that one enemy dressed like a football player who charges forward really fast and only appears in a handful of games. Not a major iconic enemy like literally every other enemy I have covered so far. But lo and behold, even though he's only appeared in Super Mario World so far, he gave me enough to work with in that one game alone, who am I to tell him no.

Chargin' Chuck will be burly but speedy. Imagine roughly the average build of a football player. In Super Mario World, Chuck demonstrated the ability to: charge forward and crash through solid objects (the thing I knew him for), jump up and clap, pitch a baseball, toss around footballs, and dig into the ground to toss up a rock that then rolls after Mario. Long story short, the guy's a sports-loving Koopa. 

Here is the moveset I came up with:

Standard B: Baseball Pitch
This one is based on his baseball move. He will wind up and toss a baseball as a projectile at high speed, doing moderate damage.

Side B: Charge
Chuck's iconic move. He will throw his shoulder forward and charge across the stage, sending anyone flying he connects with.

Up B: Jump and Clap
This one is based on what Chuck's often do just before the goalpost in SMW. He will jump a moderate distance into the air while clapping his hands over his head to deal damage.

Down B: Dig
Chuck will pull out a shovel and dig into the ground, dislodging a large boulder that will then roll across the stage, damaging any in its wake.

Final Smash: Team Blitz
This one is pulled more from actual football (at least my meager understanding of it) and will feature Chuck being joined by several fellow Chucks who will then charge a player in a cutscene set on a football field.

Entrance: He will charge through a block

Taunts: You could probably pull a few from actual football and other sports. Like a war dance, or a huddle, or the lineup position, and so on.

Next up: I'll be covering Kamek. Well, actually just Magikoopa right now, but really the only reason it's here is because of Kamek, so . . .

No comments:

Post a Comment