Tuesday, August 16, 2022

Character Sheet: Bellum

BELLUM


Today, we begin a new round of character sheets, all primarily appearing in the 2D titles from Oracles to Tri Force Heroes. We have quite a few, though not as many as the 3D titles. Among them are:

1. Four Links

2. Ravio

3. Princess Hilda

4. Toon Zelda

5. Din

6. Nayru

7. Ezlo

8. Minish/Picori

9. Linebeck

10. Oshus & Ciela

11. Ralph

12. Alfonzo

13. Madame Couture

14. Subrosian

15. Onox

16. Veran

17. Vaati

18. Bellum

19. Chancellor Cole & Malladus

20. Yuga

21. Lady Maud

22. Byrne

Today, we cover one of the most unique, at least in my opinion, main villains in the Zelda series. It's . . . just a sea monster, really. A sea monster that infested the Ocean King's temple and uses a ghost ship as a lure to draw in its prey. No secret Ganon plot, no ancient evil sealed away like Majora or Vaati, just a sea monster.

Being a sea monster, it swims a lot and has big long tentacles that it swipes around an attacks with. It can also hang from above during its major boss fights. It also drops blobs during its fight and spews toxic pink goop everywhere. Naturally, its ghost ship is also here, and we can't forget its big final battle, where it possesses Linebeck's body and becomes Bellumbeck, wielding a sword and being able to spin like a tornado.

Here's the moveset I came up with:


Standard B: Toxic Spray

It will spray a bunch of its pink goop forward, dealing poison damage and leaving a trail of it behind on the stage, that will act a bit like Inkling paint, but with that damage factor to it.


Side B: Tentacle Possession

It will lash out with one of its tentacles, which, if it lands, will stick to an opponent and put them under its control until the player can break free.


Up B: Spinning Tornado

Based a bit on Bellumbeck's move but also with its own ability to hang from above, Bellum will spin rapidly upward. If a ceiling is above it, it will cling there for a short time.


Down B: Blobs

Bellum will drop blobs on the ground behind it, leaving them there as sticky traps for anyone who passes over them.


Final Smash: Ghost Ship

The Ghost Ship will appear, crossing the stage in a fog. It will have a vacuum effect, drawing in all characters. Every character unable to escape will be left behind as statues once the ship has left, unable to move for an extended period of time.


Entrance: It will burst from a whirlpool.


Taunts: Up, it will leap into the air like a whale breaching. Side, it will draw out Bellumbeck on one of its tentacles and wiggle him around. Down, it will dive into a puddle of water, one of its tentacles sticking out and looking around.


Thanks for reading! Next up, the villains of Spirit Tracks.

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