Showing posts with label Super Mario Land. Show all posts
Showing posts with label Super Mario Land. Show all posts

Thursday, December 16, 2021

Sarasa-Land


We cannot forget Super Mario Land, the Super Mario series’ first ever handheld game, set in the neighboring kingdom of Sarasa-Land. Although the game’s graphics are limited, we can see that the kingdom pulls inspiration from Ancient Egypt, Easter Island, Atlantis, and China.

The stage based on this game will be the Mario series’ answer to the Game Boy Dreamland level from Smash for the 3DS. It will be set in a world of Game Boy graphics that will move through iconic locales all across Sarasa-Land’s four kingdoms.

Potential theme: https://www.youtube.com/watch?v=Gb33Qnbw520

Thursday, November 18, 2021

Princess Daisy


You fire the winning shot, and Tatanga and his spaceship go down, leaving you free to pass him by and rescue his captive princess, who greets you with an elated “Oh, Mario! Mario!”, joining you in your plane and returning to the ground and her kingdom.

This is Princess Daisy, ruler of Sarasa-Land and close friend of Princess Peach. Though she would never again see a strong presence within the main adventure games of the Mario series, she would become a staple in the sports games, often acting as a doubles partner for Princess Peach and developing a romance with Luigi. She would also make an appearance in the 1993 movie, mostly replacing the role Peach would have played.

As a fighter, Daisy will be more or less similar in stats to Princess Peach, albeit hitting harder and being generally more physically active than her more demure counterpart. Her moveset will pull from all across the sports games, a little bit here and there from Peach’s moves, and make multiple references to her game of origin.

Likelihood rating: Already in

Tatanga


Having made your way through a short but fun handheld adventure, you reach the end of the Chai Kingdom, flying a small biplane through a cloudy skyscape, coming face to face with your final boss, the alien Tatanga.

Tatanga is an alien invader who conquered the Mushroom Kingdom’s neighboring nation of Sarasa-Land and took its princess Daisy hostage. He would appear once more in game as a boss working under Wario in Super Mario Land 2, but would not see any further life outside of appearances in comics produced around that time.

In game, he will be perpetually flying in his spaceship, probably based upon his smaller craft from Super Mario Land 2, making him floaty but powerful. His moves will pull from both of his boss battles across the Super Mario Land series, with some elements pulled from his comic book appearances as well.

Likelihood rating: Could happen

Pionpi


Their first three games a success, and the NES firmly establishing Nintendo as the current kings of games, they soon branch out into the newly developing technology of handheld gaming, releasing the brand-new Game Boy system players could take on the road. With it came Super Mario Land, a Mario game but in the palm of your hand. Rather than rescuing Bowser from Peach however, this time you were tasked with saving a new princess from an evil alien invader. You fought your way across four different worlds, each based heavily on an ancient civilization, each with enemies fitting of the theme. As you reached the fourth world, a world heavily based on ancient China, you found it populated by strange purple zombies dressed in stereotypical Chinese tunics.

These were Pionpi, the most prominent minions of the alien Tatanga and invaders of the Chai Kingdom. Though they will not see much life past Super Mario Land, they do enjoy a significant presence in the comics released around the time, most of which followed the game’s story in order to advertise for it. Most significantly, Pionpi played the role of Tatanga’s lead enforcer and right hand man in the Herman Smirch trilogy of comics.

In game, Pionpi will be moderately slow and a bit on the medium side in terms of weight, but with solid jumping and aerial abilities. Their movesets will pull from their appearance in the game, the comics they starred in, and the other enemies that appeared around them and followed their commands.

Likelihood rating: Never gonna happen

Saturday, October 23, 2021

Super Mario Roster, Updated

SUPER SMASH BROS. UNIVERSE

SUPER MARIO BROS.


And now, for what is probably our last major character update for this specific roster, at least until Mario + Rabbids: Sparks of Hope gives us that goth-looking Rabbid or Mario Party Superstars does something to surprise me.

1. Mario
2. Jumpman
3. Fursuit Mario
4. Dr. Mario
4e. Dr. Luigi
5. F.L.U.D.D. Mario
6. Cat Mario
7. Builder Mario
8. Luigi
9. Vacuum Luigi
9e. Professor E. Gadd
10. Princess Peach
10e. Peachette
11. Princess Daisy
12 Rosalina and Luma
13. Pauline
14. Cappy
15. Toad
15e. Toadsworth
16. Captain Toad
16e. Toadette
17. Bowser
17e. Dry Bowser
18. Bowser Jr.
19. Shadow Mario
20. The Koopalings
20e. Koopa Kid
21. Foreman Spike
22. Wart
23. Tatanga
24. Mario Kart
25. Robo Mario
26. Wanda
27. Plum
27e. Kid
28. Alex & Nina
28e. Ace & Clay
29. Tumble
30. Brighton & Twila
31. MC Ballyhoo & Big Top
32. Mini Marios
33. Perry
34. Sprixie Princess
35. Rabbid Mario
36. Koopa Troopa
36e. Dry Bones
37. Goomba
38. Piranha Plant
39. Boo
40. Buzzy Beetle
41. Bob-Omb
41e. King Bob-Omb
42. Cheep Cheep
43. Blooper
44. Pokey
45. Lakitu and Spinies
46. Ninji
47. Beezo
48. Flurry
49. Pionpi
50. Monty Mole
51. Spike
52. Rex
53. Hammer Bro
54. Chargin' Chuck
55. Wiggler
56. Chain Chomp
57. Thwomp
57e. Whomp
58. Mr. Blizzard
59. Mechakoopa
60. Mini Donkey Kong
61. Ghost
62. Honeybee
63. Ziggy
64. Nabbit
65. Boom Boom
65e. Pom Pom
66. Birdo
67. Mouser
68. Tryclyde
69. Petey Piranha
70. King Boo
71. The Broodals
72. Rabbid Kong
73. Super Team


Thanks for reading! Next up, three more additions to the multimedia roster!

Friday, October 22, 2021

Character Sheet: Herman Smirch

HERMAN SMIRCH


Now that we're finished with the western comics of the Mario series, let's go through and cover our assorted newcomers. We have four this time, one appearing in the regular Mario roster, the other three in the multimedia roster. They are:

1. Pionpi

2. Mushroom King

3. Herman Smirch

4. Dirk Drain-Head

Today, let's cover a weird little corner of the Mario series with Herman Smirch. Herman Smirch is a regular human from the real world who works minimum wage at a video game store. His dark and selfish heart allowed him to be used as a conduit for Tatanga and his forces to be released from the Game Boy he stole from the store. He would go on to be a hapless stooge for Tatanga's schemes, trying to escape them at first, but eventually pledging his loyalty to the alien to help him conquer the rest of the world.

He doesn't do that much throughout the series, but just enough to get by with a moveset. First of all is the game boy he stole that acts as a portal between the real world and the video game world. He also has a flying car souped up by his video game allies, and he generally tends to pull off cowardly strikes typically in an attempt to get himself out of trouble.

Here's the moveset I came up with:


Standard B: Game Boy

He will hold out the Game Boy portal he stole, the face glowing and producing one of an assortment of enemies from Super Mario Land, shrunken down to miniature size, which will then attack.


Side B: Cookie Sheet

One lucky strike he got off on Mario during the series came in the first volume, when Mario was about to charge Tatanga only for Smirch to strike him with a cookie sheet and send him flying. This will act as a deflector move for projectiles.


Up B: Flying Car

His car will appear around him and lurch upward into the sky with a rev and a screech, smacking into opponents with the force of, well, a car. He will drop out of it after a short distance.


Down B: Game Return

This will be the reverse of his Standard B, with him holding up the Game Boy and having it trap any character or item become trapped inside it for a short time.


Final Smash: Armies of Tatanga

Basically identical to Pionpi's, except his looks a bit less intentional, with the Game Boy simply springing to life in his hand and making him stumble backwards as it releases the flood of enemies.


Entrance: He will saunter on, looking put out that someone actually expected him to be here at all.


Taunts: Up, he will rub the back of his neck in frustration. Side, he will look over the Game Boy in his hand, trying to figure out how to play it. Down, he will stuff the Game Boy inside his coat and look around suspiciously.


Thanks for reading! Next, we'll finish off with Mario's plumbing hero (his third), Dirk Drain-Head!

Wednesday, October 20, 2021

Character Sheet: Pionpi

PIONPI


Now that we're finished with the western comics of the Mario series, let's go through and cover our assorted newcomers. We have four this time, one appearing in the regular Mario roster, the other three in the multimedia roster. They are:

1. Pionpi

2. Mushroom King

3. Herman Smirch

4. Dirk Drain-Head

Now, Pionpi we have seen before. They are the common enemy appearing in the Chai Kingdom, the fourth world of Super Mario Land based heavily on ancient China. They are little purple zombie creatures dressed in traditional Chinese tunics that would mostly jump forward with their arms extended. In the trilogy of comics centering on Herman Smirch, there was only one Pionpi, and he acted as Tatanga's right hand man, commanding his forces while riding on a Yurarin. He could cast spells of his own, but he could also command the various minions to do his bidding, and that re-contextualizes the character quite a bit.

Here's the moveset I came up with:


Standard B: Gunion

He will point his sceptre forward as a Gunion enemy (octopus thing) appears shooting off a fireball in three directions.


Side B: Pionpi Leap

Based on his own famous move from the game, he will extend his arms forward and leap forward at high speed, colliding with anyone in his way.


Up B: Yurarin

His primary steed through the comic, a Yurarin (the sea horse) will appear under him and swim upward, generally the way a sea horse would move.


Down B: Genkotsu

He will point forward as a large rock fist appears, punching downward and squashing anyone caught underneath it.


Final Smash: Forces of Tatanga

Pionpi will spread his arms to call upon his armies. A game boy will appear at his feat, glowing with light before bursting open and spilling hordes of enemies from Super Mario Land all across the stage, wreaking havoc before shortly disappearing.


Entrance: He will emerge from the Game Boy.


Taunts: Up, he will try to rein in his Yurarin for a second. Side, he will extend his arms in his signature pose for a second. Down, he will take on his squashed look from the game when Mario steps on him.


Thanks for reading! Next up, Peach's often absent father, the Mushroom King!

Saturday, October 16, 2021

The Herman Smirch Trilogy

THE HERMAN SMIRCH TRILOGY


The Herman Smirch trilogy is a threesome of comics released by Valiant Comics, technically as part of the Nintendo Comics System but also with its own world and continuity. They include the issues "In the Palm of Your Hand . . .", "It's a Small World After All", and "Team Play." They are set in the real world, where Mario is simply a fictional video game character, and loosely center on a man named Herman Smirch.

Herman Smirch is a selfish, arrogant man who works in a video game store and regularly shoplifts the games he sells. Because of his twisted and self-serving spirit, Tatanga from the game Super Mario Land manages to open a portal between the Mario world and the real world using a Game Boy he stole, unleashing his armies into the real world to take it over. The first issue then follows two children who figure out how to summon Mario from the game so that he can defeat Tatanga and put him back in the game.

The next two issues follow Herman Smirch once again coming into contact with a Game Boy and being once again used as a conduit to release Tatanga into the real world once again, Smirch being forced to act as his henchmen and new children and "good" adults having to summon Mario to defeat him.

Obviously, Smirch is our first option for a potential character. Though he is a regular human, the stolen Game Boy releasing enemies from Super Mario Land certainly gives us some stuff to work with, as does the actions he is forced to take both in servitude to Tatanga and while trying to avoid getting roped into the schemes. I should also note that this does give us some material to work with for Tatanga as well, and the enemy character Pionpi is given a bit of an upgrade as Tatanga's right-hand man, even acting as the main villain in "Team Play." He regularly rides around on a Yurarin and seems to be in full command of all the various enemies, with Tatanga letting him lead the troops.

Here's what we've got so far:


Characters:

Mario

Link

Kirby

Luigi

Princess Peach

Toad

Yoshi

Bowser

Tatanga

Koopalings

Herman Smirch: Game Boy, gun, hijack, flying car, Tatanga's minions

Mushroom King: go-kart, portable throne, magic wand, dog, chameleon, "Sacred Cylinder of Cheese," Green Gecko Gem, garden, mattress of clouds, Wooster, Stopwatch

Dirk Drain-Head: wrench, plunger, cape, Snakey, Pipe Ooze, Muck

Pionpi: Yurarin, spell, minions

Stanley the Talking Fish

Friendly Floyd: salesman, items


Stages:

Super Mario World locations

Nintendo Hotel

Real World locations (Disneyland being one of them)


Thanks for reading! Next up, we have two Mario vs. Wario comics to cover!

Monday, October 11, 2021

Character Sheet: Mechakuribo

MECHAKURIBO


Today, let's begin our short-run of manga-based (and one Wario Ware) characters. I should note that many characters from Wario Ware also received upgrades to their movesets. For instance, 5-Volt gained her astrally-projected monster side as an Up B, and Penny Crygor incorporated her water pack for at least two moves, breaking her away from being an echo fighter for her grandfather. Other than that, here's our newcomers!

1. Mario-Kun

2. Tomboy Peach

3. Mechakuribo

4. Pyoro

Today, let's cover Mechakuribo from the run of Super Mario manga published by Kodansha. Mechakuribo is a robotic suit meant as a gift for Princess Daisy, but then worn by Peach when Daisy is captured and Mario sets out to rescue her, used to accompany Mario on his adventure out of jealousy. Across their adventure, mirroring Super Mario Land, Peach as Mechakuribo is able to grab with her pincers, fire lasers from her eyes, fire a large fist from her chest, use x-ray vision, fly with propellers from her head, throw her head, and fire a gun. She also commands a submarine across a portion of the story.

Here's the moveset I came up with:


Standard B: Laser Eyes

She will power up the lasers in her costume's eyes and fire them forward, similar in nature to ROB's, I suppose.


Side B: Giant Fist

Her costume's chest piece will open up, and a large fist will fly forward on an extending mechanism, punching her opponent before retracting back inside.


Up B: Propellers

The propellers on top of the costume's head will start up, carrying her upward for a short distance and letting her move around in the air.


Down B: Head Toss

She will grab her head, pull it off and toss it forward for high damage. For just a split second, Peach's actual head will be seen poking up from the neck.


Final Smash: Submarine

She will jump into the submarine used in the comic, driving it up to the foreground. You will then be able to aim at the stage and fire off missiles as the Yurarin enemies from the game swim around.


Entrance: The suit will be in sleep mode as its back panel shuts and it comes to life.


Taunt: Up, she will hop up and down excitedly in a manga-style manner. Side, her front panel will fall off, revealing Peach hiding inside before grabbing it and pulling it back on. Down, she will take on the standard anime "jealous" look.


Thanks for reading! Next up, we have a brand new fighter for the Wario roster!

Wednesday, October 16, 2019

Character Sheet: Tatanga (Original Handhelds)

TATANGA

Now, let's quickly go over the few new characters and those who need revision. It's probably no surprise that there are only a few of both in total:

1. Mario (Revision)
8. Koopa Troopa (Revision)
10. Goomba (Revision)
11. Piranha Plant (Revision)
12. Boo (Revision)
35. Princess Daisy
36. Wario
37. Tatanga
38. Captain Syrup

Today, let's check out Tatanga, the main villain of Super Mario Land, who returned briefly as a boss in Super Mario Land 2. Tatanga is an alien who invaded Princess Daisy's kingdom of Sarasa-Land, abducting her and taking over. It would soon turn out that he was working with Wario as a distraction to keep Mario occupied while Wario took over Mario's island (that he apparently has).

Tatanga spends most of his time inside of his personal spacecraft, a larger one for his final boss fight in Super Mario Land and a smaller, more spherical design for his Super Mario Land 2 boss fight. For practicality's sake, I'd say he'll probably be using the second ship in his gameplay, or possibly an amalgamation of the two, with mechanical appendages for grabbing and so on. In his first game, he primarily attacks by firing three energy balls in a fan shape out from him, while in the second game, he fires a crescent of energy forward, while at the same time dropping a small orb that travels along the ground before cracking open and firing straight up. And, as the main villain of a game, he like Wart before him, can also act as a reference character if need be, with all unique enemies of the game answering directly to him. Yeah, I think we can work this.

Here's the moveset I came up with:

Standard B: Crescent
This one acts as a basic  projectile move, with his crescent beam from the second game firing from the front of his vehicle and traveling along a straight path.

Side B: Orb Spray
This one will require some charging, as he powers up his ship and fires off a spray of orbs in a fan shape that hit all players in the vicinity.

Up B: Hover
This move is his primary recovery move, with glowing rings of energy lighting up from beneath his pod allowing him to float upward some distance into the air.

Down B: Exploding Orb
Tatanga will release a small orb from beneath his pod that will travel along any surface for a brief period of time before exploding and sending a fireball straight up. This can be a very effective and damaging move.

Final Smash: King Totomesu
The first boss of Super Mario Land, a giant sphinx named King Totomesu, pounces onto the stage at Tatanga's command, breathing fire across the stage and roasting all players caught in the blast.

Entrance: Floating down from above with that alien saucer whistle noise (you know the one).

Taunts: Uncertain. Very little character shown. Maybe messing with his controls.

Thanks for reading! Next time, let's check out Wario's arch-nemesis, Captain Syrup!

Monday, October 14, 2019

Character Sheet: Princess Daisy (Original Handhelds)

PRINCESS DAISY

Now, let's quickly go over the few new characters and those who need revision. It's probably no surprise that there are only a few of both in total:

1. Mario (Revision)
8. Koopa Troopa (Revision)
10. Goomba (Revision)
11. Piranha Plant (Revision)
12. Boo (Revision)
35. Princess Daisy
36. Wario
37. Tatanga
38. Captain Syrup

Today, let's go over everyone's favorite tomboy princess, Princess Daisy! Princess Daisy has only appeared so far in Super Mario Land, basically as a stand-in for Princess Peach. (To be honest, from the developers' standpoint, I haven't a single frickin' clue why it wasn't just Peach). She acts in the same manner Peach does, mostly as a living goalpost for the end of each world.

Now, one could simply make Daisy an echo of Peach. After all, that's exactly what she is right now in Super Smash Bros. Ultimate and she fits the role just fine. However, there is also the possibility of her being a reference character, representing anything particularly unique to the mechanics or gameplay of Super Mario Land in particular, meaning: Super Balls, the Jet, and the Submarine. I think, we could get by with a little bit of both.

Here's the moveset I came up with:

Standard B: Super Ball
Daisy fires out of her hand a small, black projectile that then bounces around the stage, ricocheting any time it collides with a solid object. Basically, Mario's main projectile from Super Mario Land.

Side B: Submarine
The submarine Mario uses to traverse underwater levels in Mario Land appears around Daisy which then plows forward across the stage, firing off projectiles in its wake.

Up B: Parasol
Daisy of course comes equipped with her own Parasol, though not yet in this game, so I figure this one works well enough to stay as her main Up B move.

Down B: Vegetable OR Flower
Considering Daisy's floral theme, it seems fitting that she keep this one of Peach's moves as well. Though, it's possibly that instead of vegetables, she might pull up flowers, which possibly have different effects than the simple projectiles that the vegetables are.

Final Smash: Biplane
Daisy hops into the flying machine that Mario uses throughout the final level of the game that then swoops offscreen. Daisy in the plane then appears to the side and starts firing rapidly at the stage, the player moving the craft up and down with the controls.

Entrance: She can float down on her parasol as well.

Taunts: "Hi, I'm Daisy!" Come on, we all knew that was coming.

Next up: Let's bring in Mario's greedy rival Wario!

Friday, October 11, 2019

Character Sheet: Piranha Plant (Original Handhelds)

PIRANHA PLANT

Now, let's quickly go over the few new characters and those who need revision. It's probably no surprise that there are only a few of both in total:

1. Mario (Revision)
8. Koopa Troopa (Revision)
10. Goomba (Revision)
11. Piranha Plant (Revision)
12. Boo (Revision)
35. Princess Daisy
36. Wario
37. Tatanga
38. Captain Syrup

Today, let's go over Piranha Plant one more time. Today's is pretty simple. Not much happens. The Piranha Plant appears in Super Mario Land, Super Mario Land 2, and technically by name in Wario Land, though the "Piranha Plants" in that game look more like Nippers than anything. I suppose that's close enough for Viridi, so who am I to complain. In those games, they are mostly their biter selves, with some fireball-spitters in Land 2. That's pretty much it.

Did anything change? Let's see:

Standard B: Fireball
Same as before.

Side B: Ptooie
Same as before.

Up B: Fly
Same as before.

Down B: Paint
Same as before.

Final Smash: Paint Piranha
Same as before. Guess not.

Entrance: Pops out of a pipe.

Taunts: Chomping around the way he does now. Doing the iconic up and down movement. Maybe the sleep animation.

Next up: Let's see if we got anything new for Boo.

Thursday, October 10, 2019

Character Sheet: Goomba (Original Handhelds)

GOOMBA

Now, let's quickly go over the few new characters and those who need revision. It's probably no surprise that there are only a few of both in total:

1. Mario (Revision)
8. Koopa Troopa (Revision)
10. Goomba (Revision)
11. Piranha Plant (Revision)
12. Boo (Revision)
35. Princess Daisy
36. Wario
37. Tatanga
38. Captain Syrup

Today, let's go over the Goomba, who appears in both Super Mario Land and Super Mario Land 2: 6 Golden Coins. Sadly, the Goomba doesn't offer up much, acting almost identically to the way they act in every other games as regular and Paragoombas, with only a scuba-helmeted version and a ghost version included, but still acting the same. Strangely, the most plausible new addition comes from the first two Wario games in the form of Captain Syrup's most common minions: the Pirate Gooms. While they're not exactly Goombas, clearly there was some inspiration involved. Throughout the games, the Gooms carry around spears that they can jut out and spike enemies. Adding that to the Goomba's repertoire would be a solid reference at any rate.

Here is the moveset as adapted so far:

Standard B: Goom Spear
I've traded out the head butt move for the spear of the Pirate Goom, which the Goomba will thrust out and spike anyone standing too close. Since the head butt is more of a physical move, it can work just fine as one of his other moves.

Side B: Kuribo's Shoe
Same as before

Up B: Paragoomba
Same as before

Down B: Stack Up
Every Goomba in the stack will likewise jut out the Goom Spear when the Standard B command is pressed.

Final Smash: Goomboss
Same as before. He still hasn't appeared, but hey! We got a giant Goom though.

Entrance: Descends by parachute.

Taunts: "I'm a lonely Goomba, stuck between two pipes." Still would be fun. The little hop around and squeak from Super Mario 64 too.

Next up: Let's see if Piranha Plant can add anything new.

Wednesday, October 9, 2019

Character Sheet: Koopa Troopa (Original Handhelds)

KOOPA TROOPA

Now, let's quickly go over the few new characters and those who need revision. It's probably no surprise that there are only a few of both in total:

1. Mario (Revision)
8. Koopa Troopa (Revision)
10. Goomba (Revision)
11. Piranha Plant (Revision)
12. Boo (Revision)
35. Princess Daisy
36. Wario
37. Tatanga
38. Captain Syrup

Today, let's go over what little more the Koopa Troopa has to give us. The Koopa appears as a common enemy in both of the Mario Land games, and though not appearing themselves, a boss called Spiked Koopa appears in the first Wario Land. In the first Mario Land game, the Koopa gains the unfortunate ability to explode when stepped on, rather than just tucking into its shell. This explosive ability is passed on to what looks like a Buzzy Beetle in the second game. From Spiked Koopa, we gain the spiky armor that likely inspired the armored Koopas from the Paper Mario series. He could also float and spin in midair or burrow underground. We'll see it this gives us anything new.

Here is the moveset as it is now:

Standard B: Shell Projectile
Stays the same

Side B: Shell Spin
Stays the same

Up B: Paratroopa
Stays the same

Down B: Shell Tuck
I thought I'd keep this the way it was. It seemed the only spot the Bomb Koopa would fit, but I feel their defensive move of tucking inside their shells fit far more.

Final Smash: King Koopa
Still the 8-bit Bowser

Entrance: Starts out in his shell, before emerging using the standard animation

Taunts: Giving a thumbs up and making the iconic Koopa sound, stepping outside of his shell and looking it over while in his underwear, maybe sleeping like a Snooza Koopa.

Next up: Let's check out the Goomba and see if they get anything new.

Tuesday, October 8, 2019

Character Sheet: Mario (Original Handhelds)

MARIO

Now, let's quickly go over the few new characters and those who need revision. It's probably no surprise that there are only a few of both in total:

1. Mario (Revision)
8. Koopa Troopa (Revision)
10. Goomba (Revision)
11. Piranha Plant (Revision)
12. Boo (Revision)
35. Princess Daisy
36. Wario
37. Tatanga
38. Captain Syrup

Mario only appears as the main character in the first two of the games covered this time, Super Mario Land and Super Mario Land 2: 6 Golden Coins, with only a small cameo in the third game, Wario Land: Super Mario Land 3, meaning he has significantly less to work with than in previous revisions. However, I was a little disappointed with his previous revision, so I think I'll fix that up here as well.

Across the three games, Mario gains the ability to throw super balls, which are basically fireballs that bounce around a lot more. He can also pilot a submarine and a plane, though both will likely fit more into Daisy's moveset as a reference character, as Mario has much more to work with. He could also fly great distances with bunny ears in the second game, and his helicopter from Donkey Kong Jr. makes a surprise reappearance in the third game.

Here is Mario's revised moveset:

Standard B: Fireball
Mario's most iconic move. Still keeping it here.

Side B: Power-Up
The power-up move has been moved up here, as it didn't feel right being in the Down B slot. The move will still give Mario a number of power-ups from across the games, most of which are chosen so that they mostly change up his stats rather than having random effects (think more Shulk than Hero). These are still Super Mario, Winged Mario, Metal Mario, and Pixel Mario, with Invincible Mario to be included once a suitable Final Smash replacement appears.

Up B: Super Jump Punch
Still Super Jump Punch based on his jumping animation when he hits a block.

Down B: Mario Tornado
Now between the Galaxy games, Odyssey, and Super Mario Land 2, we have seen Mario consistently perform a spin to knock enemies away or break blocks, so I think its fair to include it now. As I work on this project, its becoming clear that I will likely be including an alternate version of Mario based on his various fursuit forms, and so I am starting to edge out all moves based on them, meaning the tail flick and statue are both gone, but will return soon enough.

Final Smash: Starman
Still here. Fortunately, the next set of games will give him the Mega Mushroom to consider.

Entrance: Pops up from a warp pipe.

Taunts: Most of his Smash taunts have now been seen, so many of them.

Next up, we'll cover the Koopa Troopa once more.

Monday, September 30, 2019

Super Mario Land

SUPER MARIO LAND

Now, let's move on, shall we? Now I want to start covering the original run of handheld games, meaning Super Mario Land, Super Mario Land 2: 6 Golden Coins, Wario Land: Super Mario Land 3, Wario Land II, Wario Land 3, and Wario Land 4. I expect we'll see a handful of newcomers (Tatanga, Daisy, Wario, and Captain Syrup are my pre-guesses), though definitely not as many as before, and certainly not as many that will be revised this time around.

Super Mario Land was the first ever 2D handheld Mario platformer, and one of the first games for the Game Boy system. This first game was held back a little by the limitations of its time, something more than made up for with the sequel. At its core it only has three main characters, being Mario, Tatanga the new villain, and Princess Daisy, our stand-in for Princess Peach.

Mario functions much as he does in most 2D platformers, running and jumping being his basic abilities. He can gain an ability called the Super Ball, which is functionally the fire flower, except that the projectiles like to bounce around the screen more. He is also able to pilot a submarine, from which he can fire lasers, and fly a plane, from which he can fire Super Balls. Daisy, on the other hand, is mostly a living goalpost much like Peach, Pauline, and Toad before her. She could function as an echo of Peach as she is right now, but on the other hand, she could also be a reference character for this game, much like Pauline. After all, the Super Balls, submarine, and plane do offer up some possibilities.

Tatanga is our main villain, an alien from outer space seeking to conquer Daisy's kingdom, and may be working for Wario (see next game). His boss battle in this game mostly consists of him piloting a one-man craft from which he will fire three massive energy balls that spread out in a fan shape. He doesn't give me much, but his boss battle in the second game and the possibility of references may give him plenty to work with.

As far as returning enemies go, we only have four. Goombas return, functioning the same as most of their appearances. Koopas kind of return, though with a live bomb for a shell that will explode if they're ever stepped on (so I guess someone crossbred them with a Bob-Omb?). Piranha Plants return, acting more or less the same. Finally, instead of Bullet Bills, we now have Bullet Biffs. There's really not much difference.

I chose to cover the returning enemies first, as basically all new enemies and bosses are unique to their specific stage, so I thought I'd cover all that in one fell swoop. We start off with the Birabuto Kingdom, a desert-themed stage based on Egypt. The boss of the stage is King Totomesu, a giant fire-breathing sphinx and a larger version of the smaller Gao enemies, who also mostly spit fire. The stage is also home to Flies, who bounce forward, and Bunbuns, who fly overhead and drop spears.

The next stage is the Muda Kingdom, a water stage more or less themed after Atlantis. The boss of the stage is Dragonzamasu, a giant fire-breathing sea horse and larger version of the smaller Yurarin, who do mostly the same. Other enemies include skeletal fish named Honen, regular fish named Torion, an octopus that turns into fireballs when killed named Gunion, and Mekabon, a robot that throws its head at you.

The third stage is the Easton Kingdom, based on Easter Island. The boss is Hiyoihoi, a giant Easter Island head that throws rocks (called Ganchan, because rocks need names) at you, and is a larger version of the Batadon, E.I. heads that can fly, and the Tokotoko, E.I. heads that run around. Finally, the stage also plays home to the Suu and the Kumo, two spiders, one that drops from above, one that bounces around.

Then finally, we have the Chai Kingdom, which is based on China. That's about it. It does move out into the sky eventually, but yeah, that's about it. Tatanga is the boss, but you're fought just beforehand by Biokinton, a giant cloud that births Chickens, which apparently fly forward at you instead of just falling to their deaths as any real chicken would. Other enemies include the Pionpi, bouncing zombies dressed in traditional Chinese tunics, Nyololin, snakes that spit fire, Pompon Flowers, somewhere between a Volcano Flower and a Ptooie from previous games, and Roketons, enemy planes that fire Bullet Biffs back at you.

Finally for our items, we of course have the Super Ball Flower and that's mostly it.

Let's see what we've got:

Characters:
Mario: run, jump, super balls, submarine, plane
Tatanga: fly ship, three energy balls
Daisy: not much, unless reference character
Koopa: explode
Goomba: walk forward
Piranha Plant: bite

Bosses:
King Totomesu
Dragonzamasu
Hiyoihoi
Biokinton

Stages:
Birabuto Kingdom
Muda Kingdom
Easton Kingdom
Chai Kingdom

Items:
Super Ball Flower

Thanks for reading! Next time, we'll cover my personal childhood: Super Mario Land 2!