Showing posts with label Super Mario Land 2: 6 Golden Coins. Show all posts
Showing posts with label Super Mario Land 2: 6 Golden Coins. Show all posts

Saturday, April 1, 2023

Antotto

ANTOTTO


Shortly after the release of Super Mario Kart, Nintendo released a sequel to Super Mario Land, gaining the subtitle of Six Golden Coins, and being widely regarded as the superior of the two games. The game featured Mario, returning home from Sarasa-Land to the castle he owns on a personal island (because he has one of those, apparently), only to find that a mysterious figure named Wario has moved in and kicked Mario out. Thus Mario has to work his way through the six unique zones on the island, collecting special coins that act has keys for his castle door so he can get in and toss Wario out. A common enemy he will face on his journey are a race of large ants.

These ants are called Antottos, and come in four distinct flavors: the generic flavor, cannon-wearing projectile users, defensive ants covered in spikes, and miners wearing hats, wielding shovels, and tossing boulders. They would appear throughout the game, but sadly would never appear again, replaced in more modern games by the more bulky Ant Troopers.

As fighters, Antottos will be small and moderately quick, with not a lot going for them in terms of strength. Their moveset will pull directly from the abilities of the four unique types as well as those elements that surround them in their game.

Likelihood rating: Never gonna happen.

Second Chance: Antotto

ANTOTTO


So, I swear I didn't plan it this way, but it feels rather auspicious that an obscure single-game enemy like Pionpi, Beezo, and Flurry ended up being the April Fool's Day update, especially given what I think my final judgment is going to be.

Antottos were a breed of ant-type enemies that were among the most common to appear in Super Mario Land 2: 6 Golden Coins. They came in four varieties, mainly their generic version, a version with a cannon on its head that shot projectiles, a version with defensive spikes growing on its body, and a version with a shovel that it used to dig up large boulders to roll at you. Right there, we have three easy moves, and because of that, they almost made it into the original roster. The only problem was the lack of an aerial move. The closest we came was the little weevil enemies that could fly and appeared in every location the Antottos appeared in. While that wasn't close enough at the time, in the years since, I have made multiple movesets with characters closely connected to the character acting as a part of the moveset, so I don't think I have that excuse anymore.

As small as they are, I think I ultimately have to say . . .


YES


Here is their moveset:


Standard B: Cannon

The Dokanto's cannon will appear on its head and fire a cannon shot as a projectile across the stage.


Side B: Boulder

It will pull out Goronto's shovel and dig, unearthing a large boulder that will roll forward, doling out heavy damage.


Up B: Battle Beetle

The Battle Beetle they are frequently seen with will grab onto them and fly upward, coming down in the same flight pattern from the game.


Down B: Spikes

It will stop in place for a second as Chikunto's spines jut out from its body and protect it from harm.


Final Smash: Sewer Rat

Based on the boss from the Macro Zone, where the Antottos are the most prominent, the wind-up Sewer Rat will appear with the boss theme playing, and then rush around and around the stage for a brief time, KOing anyone it collides with.


Entrance: It will emerge from a pipe set in the ground and walk forward.


Taunts: Up, a rising platform from its game will appear under it and lift it up for a second. Side, it will patrol back and forth. Down, it will dig in its shovel and get it stuck.


Kirby Hat: Dokanto's cannon hat


Kart: A kart based on an Ant Trooper enemy.

Special Move: It will unearth a boulder that will bounce forward across the track.


Spirit Battle: A horde battle on Mario's Castle


Victory Screen: An army of them will march across the screen, building their new hive.

Losing Screen: It will mimic its death animation from the original game.


Color Swaps: Black, the Gray shown in promotional materials, Red like a Fire Ant, Brown, Blue like an Ant-Trooper, Black with Dokanto's construction hat on, an Ant-Trooper, an Ant-Trooper with a spiky helmet.


Thanks for reading! Next up, another example of "Why wasn't that an echo?"

Wednesday, March 9, 2022

Wario


Rather than bringing back Tatanga as the main villain from the original Super Mario Land, the game’s handheld sequel instead introduced a new rival for Mario, a fat, greedy doppelganger of the plumber who moved in and took over Mario’s castle while he was away in Sarasa-Land.

This doppelganger was Wario, his name literally meaning “Bad Mario.” Much like Yoshi before him, Wario would see a rampant spike in popularity following his introduction, becoming the star of the next handheld sequel and going on to have two spinoff series and playable roles in every sports and party game.

As a fighter, Wario will be large and heavy, with a lot of power, but more erratic and chaotic moves meant to confuse opponents. This version of the character’s moves will pull primarily from the Wario Land series and his appearance in the Mario series.

Likelihood rating: Already in

Saturday, December 11, 2021

Mario's Castle


Super Mario Land 2: 6 Golden Coins was one of the first and most popular handheld Mario games and featured the debut of Wario. The plot followed Mario returning him to his personal island and castle, which he has apparently, only to find it has been taken over by an evil doppelganger of himself.

This stage will be set on top of Mario’s Castle in the center of the island, with an HD replication of the island’s various landmarks in the background, such as the Macro Zone and Pumpkin Zone. The Tree Zone will act as a platform to the left of the stage, and the Mario Zone will act as a platform on the opposite side.

Potential theme: https://www.youtube.com/watch?v=tdESE94vQwg

Thursday, November 18, 2021

Tatanga


Having made your way through a short but fun handheld adventure, you reach the end of the Chai Kingdom, flying a small biplane through a cloudy skyscape, coming face to face with your final boss, the alien Tatanga.

Tatanga is an alien invader who conquered the Mushroom Kingdom’s neighboring nation of Sarasa-Land and took its princess Daisy hostage. He would appear once more in game as a boss working under Wario in Super Mario Land 2, but would not see any further life outside of appearances in comics produced around that time.

In game, he will be perpetually flying in his spaceship, probably based upon his smaller craft from Super Mario Land 2, making him floaty but powerful. His moves will pull from both of his boss battles across the Super Mario Land series, with some elements pulled from his comic book appearances as well.

Likelihood rating: Could happen

Wednesday, October 16, 2019

Character Sheet: Tatanga (Original Handhelds)

TATANGA

Now, let's quickly go over the few new characters and those who need revision. It's probably no surprise that there are only a few of both in total:

1. Mario (Revision)
8. Koopa Troopa (Revision)
10. Goomba (Revision)
11. Piranha Plant (Revision)
12. Boo (Revision)
35. Princess Daisy
36. Wario
37. Tatanga
38. Captain Syrup

Today, let's check out Tatanga, the main villain of Super Mario Land, who returned briefly as a boss in Super Mario Land 2. Tatanga is an alien who invaded Princess Daisy's kingdom of Sarasa-Land, abducting her and taking over. It would soon turn out that he was working with Wario as a distraction to keep Mario occupied while Wario took over Mario's island (that he apparently has).

Tatanga spends most of his time inside of his personal spacecraft, a larger one for his final boss fight in Super Mario Land and a smaller, more spherical design for his Super Mario Land 2 boss fight. For practicality's sake, I'd say he'll probably be using the second ship in his gameplay, or possibly an amalgamation of the two, with mechanical appendages for grabbing and so on. In his first game, he primarily attacks by firing three energy balls in a fan shape out from him, while in the second game, he fires a crescent of energy forward, while at the same time dropping a small orb that travels along the ground before cracking open and firing straight up. And, as the main villain of a game, he like Wart before him, can also act as a reference character if need be, with all unique enemies of the game answering directly to him. Yeah, I think we can work this.

Here's the moveset I came up with:

Standard B: Crescent
This one acts as a basic  projectile move, with his crescent beam from the second game firing from the front of his vehicle and traveling along a straight path.

Side B: Orb Spray
This one will require some charging, as he powers up his ship and fires off a spray of orbs in a fan shape that hit all players in the vicinity.

Up B: Hover
This move is his primary recovery move, with glowing rings of energy lighting up from beneath his pod allowing him to float upward some distance into the air.

Down B: Exploding Orb
Tatanga will release a small orb from beneath his pod that will travel along any surface for a brief period of time before exploding and sending a fireball straight up. This can be a very effective and damaging move.

Final Smash: King Totomesu
The first boss of Super Mario Land, a giant sphinx named King Totomesu, pounces onto the stage at Tatanga's command, breathing fire across the stage and roasting all players caught in the blast.

Entrance: Floating down from above with that alien saucer whistle noise (you know the one).

Taunts: Uncertain. Very little character shown. Maybe messing with his controls.

Thanks for reading! Next time, let's check out Wario's arch-nemesis, Captain Syrup!

Tuesday, October 15, 2019

Character Sheet: Wario (Original Handhelds)

WARIO

Now, let's quickly go over the few new characters and those who need revision. It's probably no surprise that there are only a few of both in total:

1. Mario (Revision)
8. Koopa Troopa (Revision)
10. Goomba (Revision)
11. Piranha Plant (Revision)
12. Boo (Revision)
35. Princess Daisy
36. Wario
37. Tatanga
38. Captain Syrup

Hoo boy, we have some stuff to get through, and I can't even rely on the currently existing moveset to help sort it out, considering I'm pretty sure not a darn thing in Wario's moves was lifted from these games. So, I guess I'm pretty much out on my own with this one. Wario appears in Super Mario Land 2 as the villain, before completely hijacking the series and turning it into four total subsequent games entirely starring him. In Land 2, his boss battle consisted of him mimicking Mario's moves from the game, while the first Wario Land gave him a seemingly beefed up version of Mario's moveset with roided-up versions of the previous power-ups before Wario Land 2 and beyond gave him a new game concept of transformations occurring as a result of certain enemies' actions upon him.

In general, Wario is heavier and stronger than Mario. Rather than using skill and acrobatics, Wario often relies on brute strength to get the job done, including an elbow rush seen in all four Wario Land games, as well as the ability to ground pound and cause an earthquake. He is also incredible durable, and tends to use the effects of other's attacks and turn them to his own gain. This can make him quite the versatile foe. I think, as he originated as a dark mirror to Mario, I might be able to use Mario's current moveset to sort out everything Wario brings to the table.

Here's the moveset I came up with:

Standard B: Shoulder Rush
Wario suddenly charges forward with his elbow, knocking everyone and everything out of his way. This is based on his most common offensive moves in the game.

Side B: Enemy Effect
This move mirrors Mario's current Side B, which allows him to access a number of power-ups that cause different effects on him. These can include Fiery (which lights Wario on fire for a time), Fat (which makes him heavier and more powerful), Drunk (which surrounds him in a cloud of noxious gas), Vampire (which lets him flutter around the stage as a bat), and Zombie (which makes him impervious to harm). An enemy known for inflicting these states will appear briefly to cause it.

Up B: Spring
Wario will gain the bouncy state that he often receives after being smacked with a hammer and bounce high into the air. (This is probably the closest to anything in his current moveset, so it works).

Down B: Earthquake
Wario will do a heavy butt bash, shaking the stage and burying anyone in the immediate vicinty.

Final Smash: Boss Rush
Big Bird, Sewer Rat, the Witch, and the Octopus from Super Mario Land 2 will appear on screen, Sewer Rat, speeding back and forth across the stage, Big Bird swooping from above, the Witch casting fire on the stage, and the Octopus spawning smaller octopi to attack, all together creating massive havoc for the players. Yeah, that sounds fun.

Entrance: crashing in his jetplane from Wario Land 3?

Taunts: maybe I should have saved the drunk stage for this. Also, his seemingly bashful expression when Mario approaches him in Land 2. And maybe when he throws a shoe at the end of the battle.

Thanks for reading! Next time, let's check out the long forgotten villain of Super Mario Land: Tatanga!

Saturday, October 12, 2019

Character Sheet: Boo (Original Handhelds)

BOO

Now, let's quickly go over the few new characters and those who need revision. It's probably no surprise that there are only a few of both in total:

1. Mario (Revision)
8. Koopa Troopa (Revision)
10. Goomba (Revision)
11. Piranha Plant (Revision)
12. Boo (Revision)
35. Princess Daisy
36. Wario
37. Tatanga
38. Captain Syrup

Now, let's go over the last of our revision characters: Boo! The enemy Boo only appears in Super Mario Land 2: 6 Golden Coins, entirely within the Pumpkin Zone and surrounded by a bunch of other new enemies based on Japanese Yokai and American movie monsters. One notable new foe is the Ghost Goomba, but other than that, the Boo remains objectively the same as he always was.

Here is his moveset again:

Standard B: Vanish
Same as before

Side B: Bomb Boo
Same as before

Up B: Boo String
Same as before

Down B: Block
Same as before

Final Smash: Roulette
Same as before

Entrance: Appears out of nowhere

Taunts: Just the basic cover-your-face animation. That screech of theirs needs to be included too. When they flash and show off a blue coin for sure.

Next up: Now let's get started in on crafting a moveset for Princess Daisy!

Friday, October 11, 2019

Character Sheet: Piranha Plant (Original Handhelds)

PIRANHA PLANT

Now, let's quickly go over the few new characters and those who need revision. It's probably no surprise that there are only a few of both in total:

1. Mario (Revision)
8. Koopa Troopa (Revision)
10. Goomba (Revision)
11. Piranha Plant (Revision)
12. Boo (Revision)
35. Princess Daisy
36. Wario
37. Tatanga
38. Captain Syrup

Today, let's go over Piranha Plant one more time. Today's is pretty simple. Not much happens. The Piranha Plant appears in Super Mario Land, Super Mario Land 2, and technically by name in Wario Land, though the "Piranha Plants" in that game look more like Nippers than anything. I suppose that's close enough for Viridi, so who am I to complain. In those games, they are mostly their biter selves, with some fireball-spitters in Land 2. That's pretty much it.

Did anything change? Let's see:

Standard B: Fireball
Same as before.

Side B: Ptooie
Same as before.

Up B: Fly
Same as before.

Down B: Paint
Same as before.

Final Smash: Paint Piranha
Same as before. Guess not.

Entrance: Pops out of a pipe.

Taunts: Chomping around the way he does now. Doing the iconic up and down movement. Maybe the sleep animation.

Next up: Let's see if we got anything new for Boo.

Thursday, October 10, 2019

Character Sheet: Goomba (Original Handhelds)

GOOMBA

Now, let's quickly go over the few new characters and those who need revision. It's probably no surprise that there are only a few of both in total:

1. Mario (Revision)
8. Koopa Troopa (Revision)
10. Goomba (Revision)
11. Piranha Plant (Revision)
12. Boo (Revision)
35. Princess Daisy
36. Wario
37. Tatanga
38. Captain Syrup

Today, let's go over the Goomba, who appears in both Super Mario Land and Super Mario Land 2: 6 Golden Coins. Sadly, the Goomba doesn't offer up much, acting almost identically to the way they act in every other games as regular and Paragoombas, with only a scuba-helmeted version and a ghost version included, but still acting the same. Strangely, the most plausible new addition comes from the first two Wario games in the form of Captain Syrup's most common minions: the Pirate Gooms. While they're not exactly Goombas, clearly there was some inspiration involved. Throughout the games, the Gooms carry around spears that they can jut out and spike enemies. Adding that to the Goomba's repertoire would be a solid reference at any rate.

Here is the moveset as adapted so far:

Standard B: Goom Spear
I've traded out the head butt move for the spear of the Pirate Goom, which the Goomba will thrust out and spike anyone standing too close. Since the head butt is more of a physical move, it can work just fine as one of his other moves.

Side B: Kuribo's Shoe
Same as before

Up B: Paragoomba
Same as before

Down B: Stack Up
Every Goomba in the stack will likewise jut out the Goom Spear when the Standard B command is pressed.

Final Smash: Goomboss
Same as before. He still hasn't appeared, but hey! We got a giant Goom though.

Entrance: Descends by parachute.

Taunts: "I'm a lonely Goomba, stuck between two pipes." Still would be fun. The little hop around and squeak from Super Mario 64 too.

Next up: Let's see if Piranha Plant can add anything new.

Wednesday, October 9, 2019

Character Sheet: Koopa Troopa (Original Handhelds)

KOOPA TROOPA

Now, let's quickly go over the few new characters and those who need revision. It's probably no surprise that there are only a few of both in total:

1. Mario (Revision)
8. Koopa Troopa (Revision)
10. Goomba (Revision)
11. Piranha Plant (Revision)
12. Boo (Revision)
35. Princess Daisy
36. Wario
37. Tatanga
38. Captain Syrup

Today, let's go over what little more the Koopa Troopa has to give us. The Koopa appears as a common enemy in both of the Mario Land games, and though not appearing themselves, a boss called Spiked Koopa appears in the first Wario Land. In the first Mario Land game, the Koopa gains the unfortunate ability to explode when stepped on, rather than just tucking into its shell. This explosive ability is passed on to what looks like a Buzzy Beetle in the second game. From Spiked Koopa, we gain the spiky armor that likely inspired the armored Koopas from the Paper Mario series. He could also float and spin in midair or burrow underground. We'll see it this gives us anything new.

Here is the moveset as it is now:

Standard B: Shell Projectile
Stays the same

Side B: Shell Spin
Stays the same

Up B: Paratroopa
Stays the same

Down B: Shell Tuck
I thought I'd keep this the way it was. It seemed the only spot the Bomb Koopa would fit, but I feel their defensive move of tucking inside their shells fit far more.

Final Smash: King Koopa
Still the 8-bit Bowser

Entrance: Starts out in his shell, before emerging using the standard animation

Taunts: Giving a thumbs up and making the iconic Koopa sound, stepping outside of his shell and looking it over while in his underwear, maybe sleeping like a Snooza Koopa.

Next up: Let's check out the Goomba and see if they get anything new.

Tuesday, October 8, 2019

Character Sheet: Mario (Original Handhelds)

MARIO

Now, let's quickly go over the few new characters and those who need revision. It's probably no surprise that there are only a few of both in total:

1. Mario (Revision)
8. Koopa Troopa (Revision)
10. Goomba (Revision)
11. Piranha Plant (Revision)
12. Boo (Revision)
35. Princess Daisy
36. Wario
37. Tatanga
38. Captain Syrup

Mario only appears as the main character in the first two of the games covered this time, Super Mario Land and Super Mario Land 2: 6 Golden Coins, with only a small cameo in the third game, Wario Land: Super Mario Land 3, meaning he has significantly less to work with than in previous revisions. However, I was a little disappointed with his previous revision, so I think I'll fix that up here as well.

Across the three games, Mario gains the ability to throw super balls, which are basically fireballs that bounce around a lot more. He can also pilot a submarine and a plane, though both will likely fit more into Daisy's moveset as a reference character, as Mario has much more to work with. He could also fly great distances with bunny ears in the second game, and his helicopter from Donkey Kong Jr. makes a surprise reappearance in the third game.

Here is Mario's revised moveset:

Standard B: Fireball
Mario's most iconic move. Still keeping it here.

Side B: Power-Up
The power-up move has been moved up here, as it didn't feel right being in the Down B slot. The move will still give Mario a number of power-ups from across the games, most of which are chosen so that they mostly change up his stats rather than having random effects (think more Shulk than Hero). These are still Super Mario, Winged Mario, Metal Mario, and Pixel Mario, with Invincible Mario to be included once a suitable Final Smash replacement appears.

Up B: Super Jump Punch
Still Super Jump Punch based on his jumping animation when he hits a block.

Down B: Mario Tornado
Now between the Galaxy games, Odyssey, and Super Mario Land 2, we have seen Mario consistently perform a spin to knock enemies away or break blocks, so I think its fair to include it now. As I work on this project, its becoming clear that I will likely be including an alternate version of Mario based on his various fursuit forms, and so I am starting to edge out all moves based on them, meaning the tail flick and statue are both gone, but will return soon enough.

Final Smash: Starman
Still here. Fortunately, the next set of games will give him the Mega Mushroom to consider.

Entrance: Pops up from a warp pipe.

Taunts: Most of his Smash taunts have now been seen, so many of them.

Next up, we'll cover the Koopa Troopa once more.

Tuesday, October 1, 2019

Super Mario Land 2: 6 Golden Coins

SUPER MARIO LAND 2: 6 GOLDEN COINS

Today, let's talk about Super Mario Land's sequel and overall superior successor, Super Mario Land 2. This game is famous for being the introduction to Mario's iconic nemesis Wario, and for featuring Mario's own castle that no one knew he had. The plot involves Mario returning from his adventure to save Daisy from Tatanga only to discover that Wario has moved in and taken over his castle, meaning Mario must collect six golden coins that apparently act as an unnecessarily complicated security system for said castle.

Obviously, our main characters here are Mario and Wario. Mario functions more or less the same as he always does in these games, running and jumping being his basic movements, along with a spin that let's him take out blocks beneath him. He can use a mushroom to get bigger, a flower to throw fireballs (though with a Native American-style feather in his hat this time), and a carrot? that lets him fly with Bunny Ears.

Wario very much acts as a "dark" Mario throughout his final boss battle with Mario in this game. His fight comes in phases, one with bunny ears allowing him to fly, one with a feather to throw fireballs, and when defeated, he reverts to a smaller version, showing he was using a mushroom. Other than that, he can also pound the ground hard enough to knock some kind of globe from the ceiling, and the castle is filled with all kinds of booby traps, including a couple of rooms full of bouncy balls with Wario's face on them and several punching fists triggered by trick steps. All of it could give us something to work with.

A number of bosses appear in this game, obviously the most important to note being Tatanga, returning once again as the boss of the Space Zone. In this battle, he will bounce a bit, firing off a crescent that will fire straight forward, as well as an orb that will shoot down and then along the floor, before bursting and sending a projectile upward. He'll then swoop from one side of the stage to the other, much as the rest of the bosses in this game do. On the subject of bosses, we also have Big Bird, who mostly just swoops; Sewer Rat, who runs really fast between pipes; a Witch, who teleports and casts fiery spells that heat up her cauldrons and blows their lids off; The Three Little Pigs, who fight one by one, the first rolling, the second bouncing, and the third bouncing and stretching; and an Octopus, who floats around and pops out little baby Octopi. None of them offer up much but my own personal nostalgia.

A few returning enemies include Koopas, who don't explode this time thankfully; Goombas, alongside Paragoombas and the new ghostly Terekuribo; Piranha Plants, complete with fireballs; Boos; Cheep Cheeps, alongside Blurps that do pretty much the same thing and Spiny Cheep Cheeps who inflate; Bullet Bills; and Noko Bombettes, which seem to be Buzzy Beetles, except they inherited the Koopas' exploding tendencies from the last game.

All other enemies are more or less unique to this game, and are loosely specific to each zone, though there is some overlap. Perhaps the most common are the Antotto ants and their cousins, the spiky Chikunto, the pellet-shooting Dokanto, and the rock-shoveling Goronto. Tree Zone also features a race of Bees, including skeletal versions that act the same, heavyset Buichi that act like Thwomps, and their larva, the smooth Unera and spiky Grubby. Others that appear in Tree Zone include the Battle Beetle, who flies up; the Bopping Toady, who jumps and sticks out his tongue; Dondon, a bird that flies forward; Kyotonbo, a firefly that flies toward you; Mogyo, a . . . cow fish; Ragumo, a mole with a drill nose; and Spikey, a hedgehog that rolls up into a ball.

The Space Zone plays home to a bubble-blowing Hippo, cannonball-blowing pigs called Bomubomu, living stars, and a pair of spaceships called Poro and No. 48. In the Macro Zone, one can find Be's, butterflies who simply fly away. The Pumpkin Zone plays host to a vast number of unique enemies, most of whom are based on Japanese Yokai or movie monsters. These include: Bero, a living paper lantern sticking out its tongue; F Boy (ahem), a living ball of ghostly fire; Karakara, a living paper umbrella; Kurokyura, a vampire that sends bats after you; Kyororo, a fast-moving cyclops; Masked Ghoul, a Jason Voorhees mask with feet; Pikku, a . . . flopping eyeball and optic nerve? (man, this game was weird); and Rerere, a living broomstick.

The Mario Zone features a number of mechanical or toy based enemies, including: a Bear riding on a ball; Kiddokatto, a shades-wearing duck, I think; a Jack-in-the-Box that bounces around; and Neiji, living screws. Finally, the Turtle Zone features a Shark, skeletal fish called Honebon, Gordos (cough, excuse me, I mean Unibo), and what might be a Goomba in a scuba helmet called an Aqua Kuribo.

We've mentioned them quite a bit already, but now let's talk about the stages. All levels in this game are separated into six unique zones each with a theme. The Tree Zone is based around a giant tree. The Space Zone is, well, a space-themed series of levels. The Macro Zone suggests that Mario has been shrunk and must traverse a giant (or regular-sized) house. The Pumpkin Zone is a series of haunted-themed levels. The Mario Zone takes place inside a giant Mario robot, and most levels have a mechanical theme to them. Finally, the Turtle Zone is a series of water levels. After all of this is done, you storm the castle at the center of the island. Stages based on any of these would work perfectly fine (and would honestly make me fanboy a little if one ever appeared in an official Smash game).

As for items, of course we have mushrooms, fire flowers, the carrots that give Mario bunny ears, and hearts that act as 1 Ups.

Let's see what we've got:

Characters:
Mario: run, jump, super balls, submarine, plane, downward spin, grow, fireballs, fly with bunny ears
Wario: get bigger, bunny ears, fireballs, slam down, knock down globes, booby traps, Wario balls, throw shoe
Tatanga: fly ship, three energy balls, swoop, crescent, ball
Daisy: not much, unless reference character
Koopa: explode, walk forward
Goomba: walk forward, ghost, Paragoomba, scuba helmet
Piranha Plant: bite
Boo: hide, float

Bosses:
King Totomesu
Dragonzamasu
Hiyoihoi
Biokinton
Big Bird
Sewer Rat
Witch
Three Little Pigs
Octopus

Stages:
Birabuto Kingdom
Muda Kingdom
Easton Kingdom
Chai Kingdom
Tree Zone
Space Zone
Macro Zone
Pumpkin Zone
Mario Zone
Turtle Zone
Mario Castle

Items:
Super Ball Flower
Mushroom
Fire Flower
Carrot
Heart

Thanks for reading! Next time, let's edge just a little into the Wario series with Wario Land: Super Mario Land 3.