RASKA
Alright, so we did have one more semi-big character list in us. Let's get into it! This is all characters I could pull out originating from the Legend of Zelda manga, or were given just enough of a boost by the manga to make it into our rankings. They are:
1. Maple
2. Jolene
3. Ricky
4. Captain Stalfos
5. Manga Link
6. Riruto
7. Manga Zelda
8. Raska
9. Tou
10. Ghanti
11. Gonza
12. Kala
13. Captain Arjuna
14. Sir Raven
15. Biri
16. Com
17. Gump
18. Shemlon
19. Rouro
20. Ganon's Minion
21. Ganon's Heart
22. Ganos
23. Haggis
The next character on our docket is Raska, an original character to Cagiva's adaptation of A Link to the Past. In it, Raska is a childhood friend/rival to Link, constantly competing against him in their training. When Link becomes wanted under the orders of Agahnim, Raska sticks by his side and becomes a partner on his adventure to find the Master Sword and into the Dark World. Though a few too many chapters focused on them being pigheaded about their rivalry, theirs was a friendship and dynamic I ultimately enjoyed.
As opposed to Link's training in sword and shield, Raska is purely a martial artist, using a number of moves taught to him by his father Tou. These include an open-hand palm thrust, a quick jab, a two-palm strike, throwing spikes he uses as projectiles, and a thrust with his knee. He also used a shield at one point and thrust it forward as a battering weapon. He could also generally jump pretty high.
Here's the moveset I came up with:
Standard B: Palm Thrust
He will hold his hand out open-handed and thrust it forward, striking his opponents hard in the chest and knocking them backwards.
Side B: Throwing Spikes
He will pull out a few of the spikes he keeps as projectiles and throw them forward, doling out damage on those they hit.
Up B: Martial Arts Leap
He will backflip upwards, using his strong legs to get up above the competition.
Down B: Shield Bash
He will pull out the shield he uses at one point and bash forward with it, protecting himself from damage and knocking foes aside.
Final Smash: Father and Son
He will call in his father, Tou, and the pair of them will double team an opponent in a quick animation.
Entrance: He will drop to the ground and take up a battle-ready stance.
Taunts: Up, he will take up a crane pose for a moment. Side, he will put his hands on his hips and look smug. Down, he will crouch low as if waiting to strike.
Thanks for reading! Next up, his father, who will act as an echo fighter.
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